I would like to believe that even the most jaded person about the current expansion would surely have something that they like about it. While it seems that I have seen more hate for this expansion than any before it, there has to be something about it worthwhile, something blizzard did right, to even the most anti warlords person out there.
For some people it could be the raids, for some people it could be tanaan and the great gear grind where everyone can get randomized 695 gear if they put in the effort, for some people it could be the new pet and pet battles, for some people it could be as simple as the cats in laps, for some people it could be ashran. Well, maybe not ashran for anyone, but you know what I mean. Each of us likes different things and each of us might have one part of warlords we would label as the best thing in it. Heck, even if you hate everything there has to be something you hate the least which would make the the best thing right?
For me I think the best part of warlords was the questing experience. I had done the whole thing on beta twice before it was even released. Did it on live 12 times already and liked it on each one.
I liked the speed of it and actually if anything I might have called it too fast even. But given the option too fast is always better than too slow. I would rather think I was enjoying it and am sorry it is over than think, boy this is really dragging, so being too fast is not a bad thing. It was so fast that with the exception of my first character I leveled on day one I think I hit 100 in spires on most of my characters. The rested experience really helped in this matter, something my main did not have on day one and that is the only reason he made it deep into nagrand.
What made it even better, speed wise, is if you wanted to make it faster you had that ability by buying a potion in your garrison to speed it up even more. So whether you are the type that liked questing or the type that hated it, you could make it through relatively quickly.
It was not just the speed of the questing that was nice. It was the fact that the quest hubs were in decent packs. I didn't get that feeling that I was going all over the place for one quest hub. Remember some of those old quest hubs were you would pick up three quests and one would send you north, the other would send you east into a cave and the third would send you so far south you thought you were in another zone? None of the quest hubs were like that this expansion. If you were given three quests all three of those quests were done in the same exact area.
If ever you were given a quest to a different area it was to direct you to a new hub, so you could either just turn it in and move on, or turn it in and pick the stuff up at that hub, if you decided to do them.
The flow of quests was pretty darn good. There were an ample amount of quests that gave you a pop up when finished so you did not have to go back somewhere and then those few that had follow ups continued instantly when you turned that one in, you did not need to go all the way back to continue along with that quest line. No, this is not a new advance to using this questing technology, not at all, but it was done a lot better this expansion than it had been before.
The quests themselves where good too. Of course all the standard things, nothing special and nothing that I would consider as insanely awesome as rolling a giant ball over a thousands gnomes in uldum (even if rolling the iron star over orcs was fun but not as fun because lets face it gnome death screams could make even the most hardened person laugh), there were really no quest hubs I could really say I actively avoided.
I avoided some in the sense of I am a high enough level so I did not do them and moved on to the next zone, but not avoided as in "I hate having to do this quest". Your mileage may vary of course, as we all have things we like and dislike and some people just dislike questing in general so they hate everything about it, but for me it was fine. No bumps in the road were I was stuck doing a quest I really really hated or doing quests in a zone just so I could get high enough to get to the next zone. It flowed nearly perfect.
I also liked doing the quests hunting for the followers, made my own pattern while leveling where I just do the quest lines that get me followers and do them only. The experience from doing those quest lines, with rested on alts, was so perfect that when I was done getting all a zones followers I was ready to move to the next zone at nearly the same exact time.
It works so perfectly that I get them all while leveling and just need to get the one from a quest line in nagrand, if I so wish, because I hit 100 before it. The other 2 in nagrand did not require doing a quest so they do not count. I think that adding something like that to questing, almost as a guide line of "this is the least you need to do if you want the followers" was a nice way to make an outline for questing and the fact that it moved at the perfect pace as moving from zone to zone did make it 10 times better. No spending more time in a zone than you had to and not time wasting time in a zone doing stuff you really did not want to.
Add to the already well designed and very smooth questing experience the other things we encountered while questing and it made it that much better. The pop up quest zones, the rares in the world, and the treasures you found all while leveling also added a little break in the quest quest quest action to make it not seem so monotonous. Which is the number one complaint I hear from people that dislike questing. It is not a be all end all fix for those people, but it was a great way to mix it up. I hope blizzard keeps up those things as part of questing in the each and every future expansion, because it really spiced up the questing experience.
And then there was the story. For the few that probably read it, there were a lot of good story lines. We had a little interaction with new races and got to learn something about them. We had some interaction with the bosses we would later face, even if minimal. The story of warlords might have not been the best, but the stories of the quests were more then well enough for what they were, quest stories.
The number one best thing about warlords, hands down in my opinion, is the questing experience. For as much as we might complain about things warlords did wrong, for me, warlords did questing right. It was the best blizzard has ever handled questing in my mind.
What was your favorite part of warlords?
Poisonous game monetization
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