After spending three hours in queue, on a Saturday during prime time nonetheless, to get into and LFR it had me thinking that there are some real problems with the grouping system that needs to be addressed. Or maybe it is more telling that just that and it says something about the health of the game as a whole.
It is easy to chalk up the wait time to be because of the lack of people playing the role of tank. I know I am as much a part of that problem as anyone else. I have tanks but refuse to tank the LFR. I have a saying I often use, and it is true, that even if blizzard were to offer to send me a paycheck each week to tank the LFR I still would not do it.
Admittedly that is only my opinion on tanking but it seems like I am not alone. There are a shortage of tanks and that does seem to make a difference. The idea is how do we deal with this problem in the LFR to shorten queue times.
I have the answer and I have been saying it for a very long time. Make all LFR bosses one tank fights. If you only need one tank it makes filling the group with tanks a lot easier. Also, if you only need one tank that means many people, myself included, that do not like tanking because we do not like the other tanks we run into, will tank it. If LFR was a one tank event I would tank it, no problem and no need for blizzard to pay me to do it either.
But, are the lack of tanks really the main reason for the long waits lately?
I've wondered a few times, more often while waiting for those three hours, if perhaps there was a problem with the coding that was screwing up making groups. How it it even possible for a game with seven million subscribers, even if they are in all different zones and play at different times, to not be able to assemble 25 people at prime time on a weekend night when usually more people are supposed to be playing.
It made me wonder if someone over at the blizzard home offices has been playing around with some of the match making code and broke something so it is not matching people correctly. It can not just be a tank issue. Even more so when just the other day one of the people over at blizzard watch, a writer there, said he waited in queue, as a tank, for an hour before he gave up.
So it can not be a tank issue if sometimes even tanks are waiting in queue. Sure when you look at your group it always shows there are no tanks, but that does not mean there actually are no tanks. It just means they have not matched you with a tank.
So if sometimes tanks are waiting and sometimes others are waiting all while there are even others that say they have 10 minute queue times as a damage dealer and get right in, makes you wonder, is something broken?
How can one damage dealer get into a group in 10 minutes and another wait 3 hours? How can one tank wait in queue for an hour while other groups are sitting there waiting for one fill in tank after someone dropped for the past 30 minutes?
Maybe there is something wrong with the coding. Maybe it is not just the lack of tanks. Or maybe it is something else?
The Health of the Game:
Maybe it is a symbol of the over all health of the game. Longer wait times because less people are playing it, or less people are doing this aspect of the game. Blizzard did say they wanted to give raiders less of a reason to go into the LFR and lets face it, they did exactly that.
My main did the HM and BRF LFRs once each. Because that is what I like to do, just to get it done. My main alt, my druid, did one here or there, but I could count how many LFRs she did on one hand it was so few. All she really needed to do was blackhand because she never killed it. Otherwise she, even as an alt, collected all her legendary parts in the real raids.
Even my alts do not step foot into the LFR. The couple of characters that do have any progress toward completing the legendary only go there once to loot items needed. Otherwise I let the garrisons, and now shipyards, collect the pieces for them slowly but surely.
You are talking a person that did the legendary quest line last expansion to completion on 11 or 12 characters and had partial completion on another 13. I had no aversion to working for something, I had no issue with group content even if it was LFR. For the most part I liked doing LFR on alts. But between the removal of tier gear, decent trinkets and weapons and the fact I can slowly get items with my garrison, there is no need to do it. Not even on alts. Unless I wanted to speed along the legendary quest line that is. And with as crappy as the end result ring is, I am not really all that excited about getting it on multiple characters. Maybe if the bonus was not capable of being used by someone else I might, but that is another story all together.
So with all that added together, blizzard basically said they do not want me there. If I get the feeling they do not want me there I am sure other do as well. So add the feeling we are not wanted there, no tier gear, bad groups, increasing long wait times, lower subscriber numbers, and the LFR is the very symbol of what warcraft really is, a dying game.
Maybe the LFR and its long wait times are just a side effect of a game that no longer is capable of grabging the attention of the people it is trying to grab. A three hour wait time at prime time on the weekend which is usually busier just has to mean something. And it has to mean something more than just a lack of tanks because it is impossible to believe there are none at that time. Maybe it means a lot more. Maybe it is telling of the health of the game as a whole.
No, it's not the free market
7 hours ago