In raiding there are many mechanics that get used over and over. It is why the longer you play the easier it seems to do new content. It is not that you are a better player, it is just that you already know what to do so there is not much of a learning curve involved.
Once you have learned to deal with the stand and stack, or the run out with the debuff, or the share the pain ability, it is just a matter of saying, oh this boss is like so and so. As long as everyone in your group has done so and so, the fight is easy, otherwise, you have to teach them and along comes some wiping. But that is part for the course with new players, no biggie, they will know for next time right?
For those that have been playing however there is nothing new to learn with those abilities, they are standard raid stuff we learn to expect and once you mastered the moving out of the group move it is not like you ever need to learn it again. Mechanics are simple, once you learn them and as long as you can say and understand, oh this is like that was, got it.
Sometimes however it seems like blizzard gets into a rut with design and they rely too heavily on one type of mechanic. This raid tier seems to be filled with over used mechanics like the run out and drop a debuff that stays there forever mechanic. While it isn't on every fight, it sure as hell seems like it is over used this tier. But no mechanic is more over used this tier than adds as a mechanic. But not just adds as a mechanic, but in some cases it feels as if there are adds just for the sake of adds and not for the sake of mechanics.
No fight is worse for that than the first boss of the raid. When HFC came out I did a quick explanation of the fight, very few had actually did any research on their own, as I have learned to accept more and more as this expansion goes on, but as we were fighting many people kept asking, when does the boss come.
There was a funny exchange that I want to share that happened with one of my warriors when he came in late after I explained the fight. We had just finished clearing the trash and invited and summoned him before pulling the boss. After the fight this exchange happened.
Him: "So did I miss any bosses, sorry I was late."
Me: "That was the first boss."
Him: "No, that was the trash, did I miss the boss."
Me: "No, the trash was the boss."
Him: "You're messing with me because I was late right."
When the fight ended some people asked, is that it? Remember, we did this on normal with mostly heroic and partial mythic gear from the previous tier. I really did not even need to go over mechanics being the first boss is so easy. So it really just felt like a series of adds pouring out at us, no boss what so ever and in truth, even if we did not way over gear it, that is all it was. No boss what so ever.
This fight set the pace for what HFC would be. Adds, adds and more adds, with the occasional target switching. Target switching could be considered adds as well in many cases. Like target switching for tyrants ancients or kormroks hands, they are not really adds in the general sense of the word as we use it normally but when all the bosses seem to have are adds, even these target switching mechanics feel like just more adds.
Don't get me wrong, I do not mind adds. If I am running an AoE based spec it is sometimes fun to pad the meters thanks to adds and even as a single target spec, like marksman right now, it is fun being the priority killer while I let others deal with the clean up of other adds. Also, when I tank I have always loved add fights, call me weird. My favorite fight as a tank in cataclysm was being the add tank on my warrior for maloriak. I bet that is something you never heard any tank say ever. Hey, I am weird, and I loved tanking the adds on that fight. It was great fun, at least for me.
So it is not that I dislike adds in fights, I actually do like them. As I said, they can be fun to tank, they can help you pad the meters if you are into that stuff, and they can make you the sniper super star being the class that is perfect for priority target killing. So adds do not made a fight bad.
But when every single fight I describe to my raid team starts with the same line "adds are your top priority" it starts to feel like the "add factor" as a mechanic is being over used.
It reminds me of that meme, and maybe there is one out there already, but I can see one made about raiding this tier that goes something like "I heard you like adds, so I gave your adds some adds so they can have adds too."
It seems like add over kill and I am suffering from add burnout already. Some fights have adds throughout, some fights have adds on phases, some fights have adds in phased areas, some fights have adds that move from one phase to another, some fights have adds that are more dangerous than boss, some fights have adds that are just target switches, some fights have adds spawn from portals, some fights have adds that need to be kited, and some fights have adds that just sit there but you still need to kill them.
Adds, adds and more adds. The raid seems like a broken record. I like add fights, I do, but anything used too much just loses its luster and guess what, adds have lost their luster for me this tier.
There are some mechanics we got to see again after a long absence, which is usually welcome, and some mechanics that are used rarely, which makes them more enjoyable, in my opinion, there are also some new mechanics that I liked to see, but some mechanics are over used this tier, and using adds as a mechanic is more over used than all the others combined.
Do you think blizzard dipped into the add well too often this tier?
What standard mechanics would you have liked to see more?
Webcomic Wrapup: Great shot!
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