Using the looking for dungeon system is sometimes like the classic Kenny Rogers song The Gambler. You've got to know when to hold 'me, know when to fold 'em, know when to walk away, know when to run.
That is really a great line, hell, there are many lines in that song that are so fitting for the LFD system really. I could probably make a week or two worth of posts with lyrics from that song in reference to the LFD system. One line, besides the one already mentioned, that stands out to me today is one later in the song.
"If you're gonna play the game, boy, ya gotta learn to play it right"
From using the system at various stages of the game and since it came out I can tell you that this is the number one most important thing on doing well in the game and in the system. Knowing what your role is and how to play it well.
A guild member was talking about a random Zul instance he was in yesterday where the healer had a few greens still on. I am guessing he had stuff in his bags that made it so he could get into the dungeon, they really need to fix that. That is not the point however, the point is that the healer rocked. There were no wipes and only a few scary moments from what he said. The perfect case of knowing how to play it right.
This was proof that the healer knew what to do and how to do it being they where capable of healing an instance that requires a 346 item level while still wearing four pieces of green gear. Without a doubt this means they are a great healer but lets not go gushing over the healer all day long because it was not all the healers doing.
Sure, the healer knew how to play the game from a healing standpoint but they would have never been able to do that if the other people did not know how to play the game as well.
If anything went wrong the healer in greens would have gotten blamed for the failure just because they where wearing green items and cheated the system to get in. In most cases, this might be true but we see in this case it wasn't.
From what my friend said the tank was amazing as well. Marked and held aggro. The DPS was great all around, two 17K and one 15K and they never took aggro, hit marked targets, CCed when needed and moved from the fire so to speak.
Seems like he got one of the rare groups where people knew how to play the game. The reason the healer was able to heal a 346 instance in greens was because he was good, yes, but it was just as important that the people around the healer were also good.
A tank that uses CC to help mitigate the incoming damage, remember, not all mitigation comes from dodge, parry and block, not taking damage at all because a mob is CCed is the best mitigation in the game. It also makes it easier for a healer when they need to heal two mobs hitting you instead of four mobs hitting you. Chalk one up for the tank here for noticing the healers limited mana pool and possible lower output.
The DPS that was high enough to ensure that the fights never went on very long and did not take avoidable damage was a huge help as well. If DPS are not taking any damage that is avoidable then the job of a healer is easy in many cases.
It was nice to hear his story because it proved the point I always say and try to stress to all my raiders. Gear is nice, gear helps, but no gear will ever make up for a lack of skill. "If you're gonna play the game, boy, ya gotta learn to play it right."
Playing it right not only makes you shine but makes everyone else around you shine as well. I've learned from my recent adventures into the randoms as a healer again that even people with half an ounce of skill can make me look like a great healer whereas people with little to no skill make me look like a horrible healer.
There are just not enough people out there that honestly take the effort to know how to play their role enough to be an effective assets to their groups. Usually people will fall back on the line, but I play just for fun. What is so fun about failure?
"If you're gonna play the game, boy, ya gotta learn to play it right."
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