I remember when warlords of draenor was announced and blizzard said they intended to make dungeons remain relevant for a longer time. I had my doubts. We all know how it goes when it comes to dungeons, at least when it comes to people that raid. As soon as you start killing raid bosses dungeons become completely irrelevant.
With the addition of LFR which basically means that anyone can be a "raider", it diminishes the usefulness and life of dungeons even further. Add that to the fact that they removed valor and justice and the associated things you can buy with them and you have little to no real reason to run dungeons any longer.
It seems blizzard moved in the opposite direction of what they said they had intended to do. With the exception of having us need to do 5 dungeons, 4 on heroic, as the starting parts of the quest line for this expansions legendary item, the ring, there are no real reasons for anyone that is not seeking achievements to do dungeons at all. The gear is poor in comparison to what you are able to get as soon as LFR comes out and the rewards otherwise are non existent, even when considering tank or healer baggies and the 50 garrison supplies.
So it got me to thinking about what would make dungeon more relevant for a longer period of time. They can not just amp up the difficulty of them and have them reward higher level gear because there will always be brand new characters hitting 100 that will want to start the legendary quest line and it would be unfair to have them have to do a dungeon tuned around a 680 item level when they just hit the 615 item level required to enter them.
So what options are there really? I say let dungeons stay as they are and have been since the beginning of time. The more gear we get the easier they become to the point of being face roll easy where most raid geared classes could solo them by the end of the expansion, I see nothing wrong with that. If anything it helps those new 100s get the "old" stuff out of the way faster as they try to play catch up. Not to mention, it is fun to have some mindless steamrolling fun in a dungeon that you are only doing for the daily reward anyway, at least for me.
Then thinking about it I came to the conclusion that the garrisons held the answer, or at least one possible answer. Garrison missions to be more precise. The garrison missions for the raids count the number of raid kills you need to have in a particular difficultly for which reward you will be getting. So say you have the highmaul raid mission and no raid kills you would get a 655 item from the box and once you kill 15 bosses on normal you would get a 670 from the box and once you kill 15 bosses on heroic you would get a 685 from the box.
So why not tie this idea to dungeons to keep them relevant longer? Not exactly in the same way, but using the idea that your current progression dictates your dungeon rewards.
My idea would be this. Dungeon gear that drops will be 630 basic and as you kill raid bosses it can go up. Not like missions to the "next" level but to that level. Like lets say you killed 15 highmaul bosses in LFR, when you do dungeons the gear that drops will be 645. If you kill 15 highmaul bosses on normal it would drop 655, heroic, 670, and so on.
This would work on multiple levels. One in that is becomes a reasonable replacement for valor gear and what valor gear was originally intended to do, fill in missing spaces. Now if you are, lets say, regularly killing heroic highmaul and still have not gotten a pair of legs, you can go do some dungeons to try and get a pair of legs equal to the current content you are doing.
The idea is that as you move up in the gear that you are normally attaining anyway from raiding, you can continue to get dungeon gear at the same level you are capable of attaining gear to begin with. So it is not giving you anything better than you are capable of attaining anyway to begin with.
For non raiders this will mean they can move up their dungeon gear from 630 to LFR level each time a new LFR comes out, for the casual raider they can move their dungeon gear from 630 to normal or heroic, and so on.
This would mean that everyone, from the person happy with just 630 gear that never touches a raid to the mythic raider that can't seem to get those illusive bracers to drop has a reason to run dungeons. It would keep dungeons relevant not just until you get the one thing you might need, but always, for the entire expansion long.
One big "problem" I could see people saying is it would be face roll easy but as I already explained, that is really not a problem. They should be face roll easy for people in raid gear. That is absolutely working as intended. They are only intended to have any difficulty in a random group at the minimum item level, and they are at that point, so no reason for anyone to ever say they are "too easy" because in better gear they are supposed to be "too easy".
The other problem might be that people would, or could, gear up too quickly that way. Once you down 15 bosses at a specific raid level just spam dungeons until you have all gear of that level. I can see that point and I believe I have a solution for that as well. Instead of the gear they "drop" being equal to your current raid level, have a bag at the end of the run for everyone, a bag they can only get once per day and that bag would contain 1 piece of gear, guaranteed, for your current raiding level. So the dungeon would still drop 630 gear otherwise, but once a day you have a chance to get something that very possibly could be an upgrade.
I know I would still do it that way. Legs have been an issue for me so far and I would run it every day in hopes of getting a pair of legs. Heck, even if they were not an issue I would run it every day hoping to get a pair with the best stats for me, or one that is warforged, or one that has a gem slot, or one that has an additional stat or even better one that has it all. It would most definitely give me a reason to run dungeons every single day and you can be damn skippy I would run my dungeon every single day.
As it stands now, dungeons have already run out their welcome as far as I am concerned. My alts do the dungeons for the legendary by direct queue and then never touch another dungeon because there is no need to. Maybe if someone in guild is going I might tag along for fun, but otherwise, dungeons are irrelevant as soon as you finish the required ones for the legendary, even on alts that you rarely or never play, and I believe there is a way to fix that.
So do you think scaling dungeon gear rewards would help dungeons remain relevant like I suggested, or do you have another idea to keep them relevant?
Infiltrating the Black Temple (4/6)
13 hours ago