Seeing the comment that there would be no additional 5 man content this expansion opened my mind to a lot of thoughts and one of them is something I am honestly surprised about. That being, I like the idea.
I really do think it is a great idea to not add any new five man content.
Look back at the five man content added at the end of wrath and cata. It is wasted content. You will never see them while leveling because you will never reach the item level required to get into them until you are well past them level wise. So they are forgotten content unless you decide to go back and do them for achievement sake.
So why really make them? A catch up mechanic for raiding. That was their only purpose really and we have already been told they do not want that super quick catch up mechanic anymore. As long as there is new valor gear, new justice gear, and increased drop rates from the previous LFRs and bigger nerfs to past normal raids, there will be a catch up mechanic that way.
While I would like to see some new five mans I can understand and even agree with the idea that they are not needed.
So what does that mean to me?
Not much really from a gearing up standpoint other than the fact that if I want to gear an alt up for raiding I will need to do it by raiding. Even if we are only talking the LFR style of raiding lite. What an interesting idea. Make people gear for raiding by raiding if they want to do it quickly, or through valor if they want to do it slowly. But wait, if the valor gear is going to be locked behind a raiding reputation you will need to raid to get the valor gear. I guess that if people want raid gear they will have to raid in one form or another. I think I like that idea somewhat.
So my warlock will never be "raid ready" like he was last expansion. My rogue will never be "raid ready" like he was last expansion. Who cares. I do not really raid with them. Never really have and if and when I do decide to do so with them, the LFRs, and there are many of them, with an increased drop rate of them, should be an ample catch up mechanic.
So all that time spent making those new five mans that really serve no purpose can now be used to make content that might actually have more life. Or we can hope. That time could end up being spent on something else that will never be seen in the future just like those end five mans will never be seen by people leveling. But it will bring more to the mix now, and isn't now what really matters?
Being they have said countless times they do not want a quick catch up mechanic what do you think new five mans would bring anyway if they did add them? More dungeons with 463 drops. No thank you.
So no new five mans means I actually need to work on my characters and drag them through the gearing process, not just skip a huge lump of it. It means those characters might even get a little raid experience on their way to gearing up to do a real raid, which would be a useful thing. Playing a character is a good thing as it gets you used to where you have your abilities bound.
As far as I see it, no new five mans means we have the potential for more content, better content, and I actually am being pushed to play those characters I do not play often more. It is a very subtle move that I think most people will miss the point of. For an expansion that was very alt unfriendly at the start, it is turning into something that is almost alt friendly. Not quite, but almost. Alt friendly in the sense that it will make us play our alts and not just have them.
People will be blasting the no new five mans for the next week, I am sure of it, but this elf won't be one of them. I think it is a brilliant move and I am impressed they are doing that, or should that be not doing that.
I would rather see an extra raid than a set of three 5 mans. Perhaps instead of wasting their time on making three five mans with 4 bosses each, they can make two raids instead of one. Ever think about it that way?
Look at the five mans we got at the end of cata, they were leaps and bounds better in style, vision, mechanics and size than the raid we had. If those three five man dungeons were never made and all the time spent to make them was spent on DS I think DS would have been better.
It could have had as many as 20 bosses, better design, and original places to fight instead of recycled content. Don't you think DS would have been better if there were no five mans to take up a lot of development time? I do, and that is what having no new five mans means to me. Better content coming from somewhere else, instead of just another treadmill in the gearing process when it is not needed because we already have one in place for gearing up, namely the LFR.
No new five mans is a giant leap ahead in the development of a better game and better over all content for us. So I won't complain about it. At least not today. ;)