Back in August I has made a post about player housing and two new professions coming in 6.0 based on a dream I had. Well, I just had another flash, not really a dream, just a fleeting thought that seemed real, and it involved what is in our near future as well. It seems most of the things I have a feeling for tend to happen in game. I've posted many things here that became true a year or two or three later. So who is to say this stuff can not come true too.
Either way, for the fun of discussing it, I will post what came to mind recently in reference to the item squish on the horizon. If you want to go back and read about the new player hosing and the two new professions here is the link.
Have you ever wondered what the designers had in mind when they started making the gear for this expansion? I've questioned it myself. The stat inflation is just insane. Beyond insane really, it is completely out of line. There is no way a company that has been around as long as this one has would just throw balance and design out of the window and let things get out of control like this.
Yes, in the end numbers are just numbers. Doing 200 DPS or 2,000 DPS or 20,000 DPS or 200,000 DPS is basically all the same if the mob you are fighting increases at a comparable rate. But it is completely irresponsible to let it go to insane extremes so quickly. They could have just as easily increased the output we are capable of of by 1K per raid tier, or even 3K per raid tier being there are three (soon to be 4) levels of gear each raid tier. They did not need to increase it so much. But they did.
If the average class, in full quest gear with no gems or enchants, could pull around 25K in a dungeon when they first hit 90 there is no reason that they should be capable of doing 150K or more half way through the expansion. Lets face it, at this stage the max DPS any class should be capable of pulling in all heroic gear should be around 60K right now if they actual gave a shit about balance.
Perhaps there is a reason for this type of inflation. The reason is that the item squish is coming. It is set in stone, it is already being done for the next expansion. They have a team hard at work rebalancing everything from the past tiers around lower numbers. No longer will be go and say "yeah 19K was great in ICC" because when things are balanced around the item squish 2K will be pretty damn awesome in full ICC heroic gear. And that is the concept of the squish. If done correctly, 19K will be awesome for the end of 6.0, three full expansions after we first found ourselves hitting 19K originally.
It would allow them to keep everything in the past down, and have some serious fun letting it all hang out in whatever the current expansion is.
That is why we have these insane numbers now. By the end of the expansion we will be saying things like, if you can't do 300K you suck and that is more than a bit insane when you think that a group of people doing 20K each was capable of doing heroics when the expansion started with little to no problem.
At no time ever in the history of the game have the stats on gear been handled with such reckless abandon and in such an irresponsible manner. The thing is, it is being done on purpose. We have been given this huge upgrade because they know they are going to scale it back completely, so might as well let us have some fun with some huge numbers now.
In my little vision I could see a few designers sitting around the table and thinking about how they will introduce the item squish for he next expansion and someone came up with the idea that they should just go crazy with stats now, let people have their fun while at the same time show them how ridiculous the numbers start to look. And that is exactly why we will all be doing 300K, even on alts we suck at, by the end of the expansion.
These large stats were not irresponsible at all like I call them. They were not a mistake of some bad design team. They were intended to be this badly balanced. Just because they knew they would be starting new next expansion.
So the item squish is coming. Absolutely. My dreams do not lie.
Do you want it?
That would be another question entirely.
I actually welcome the idea of smaller numbers. I feel it is easier to balance when the numbers are smaller only because things appear clearer when the numbers are smaller. Most people start to have issues with numbers the larger they get as if their brain does not process them correctly.
It seems people loose sense of scale when the numbers get huge. Most people would never realize that doing 1K DPS and 900 DPS is the same as doing 100K or 90K. Yet, in the eyes of someone that does not know numbers they see 100 DPS difference as "not that bad" and 10K DPS difference as "you suck". In the end they are both 10% difference. But 100 is smaller that 10K and in the eyes of the average player they would never notice there is no difference between the two numbers.
The larger numbers get the harder it becomes for the human mind to comprehend them. So it might seem simple, to people that know numbers, it is not really all that simple. Small is simple so small is good.
But on the other hand I like going into old stuff and just blowing through it easily because of the stat increase. The stat increase has always allowed me to solo some stuff I should have never been able to solo, or at least not so soon. So it is kind of fun for that reason. So for as much as an item squish seems like it is needed and I would welcome it, I would miss the power that the stats made me have. Lets face it, going back to MC and looking rag in the face and hitting a cooldown on your tank to have more life than him is actually pretty fun. Now, do that with a monk and one shot him. How awesome is that?
I would miss the power I feel with the stats I have now compared to what I grossly over gear but I admit the item squish is needed. Like it or not I have to deal with it, because it is coming.
Gear. Again. Still.
41 minutes ago