Some people love to solo things while others are more inclined to get a group even if they can solo something. Do you think it has anything to do with the social aspect of the game? I often think it might be that, for me at least. I am the type that prefers to do my thing at my own pace. I'll team up when there is no other option but given the choice I would rather do it solo.
When I was leveling my first character, a hunter of course, I clearly remember there were a lot of quest mobs that would really mess me up. On more than one occasion I would stand there at one of those end of the quest line mobs and wait for someone else to come along to do it with me. Back then there was always someone else questing.
That was not my default option however. I went in head first each and every time. I would also die usually. But I would come back and work on a strategy and try to figure out how I could beat it. Staying at a distance, using line of sight, kiting. You get the idea.
Sure, I was new to the game but not new to the concept of gaming or even this type of game. Nothing in warcraft was ground breaking in content. Hence the reason I decided to choose a hunter when I started. It was ranged and had a walking distraction with it that I could use to my advantage, known as a pet of course.
It was usually after I had died a few times that I decided that I needed help and would see if there were anyone else in the area. One quick team up later and that bear that had been destroying me was dead and just lunch meat now. I would say thank you and be on my way.
I would rather have soloed it but I couldn't so I sought some help. That is the story of my game play. I would rather solo things but will take help if I needed it. If I could solo throne of thunder I would. Personally I think I should be able to. Just because the game has an MMO label on it doesn't mean I should ever have to play with others, it just means there are others around should I choose to play with them. I will forever be an advocate of solo play and that all new content, dungeons, raids, you name it, should be designed so they could be completed solo. But that is for a completely different post, please excuse me for getting side tracked there.
Later on in my life as a hunter while I learned the way of the bow I had received a few quests that lead me to an area I could not find for the life of me at first. It was somewhere called Blackfathom Deeps.
I had already become accustom to killing all those big quest mobs by myself, save a few I needed to wait for some assistance, so when I did finally find it and I zoned in and ran forward and saw all these elite mobs I was in a state of shock. Sort of a combination of oh shit and this is awesome all at the same time.
This must have been what I was always looking for. The ultimate challenge for the single player. Do not forget I was new to the game. Dungeons or five man dungeons in this case were a new concept to me. I thought this was just a phased area meant to challenge the player and I accepted that challenge.
I ran back to the entrance as soon as I entered and had walked forward. I knew there was no way in hell I could take a few mobs all elite and a higher level than me all at once. So then I entered solo mode, real solo mode, for the first time ever.
I watched them for a short bit and saw this one murloc running back and forth and once I figured I knew when he reached his closest point and I could get him and him only I went at it. It did not go well, I neglected my pet like a bad hunter that did not love his fluffy friend and let him die so I hightailed it out of there.
I came back in for attempt two. Fed my pet a few times, because you know pets aren't to fond of you letting them die and I did not want him run away, after all I kind of need him. I pulled this time and took care of my pet and killed him with only one minor problem. You know how murlocs like to run, well, he ran into a wall and died in the wall. Fuck. No loot.
To keep a long story short, too late, I managed to solo the instance, it took a very long time but it was extremely fun. I finished my quests and it really taught me a hell of a lot about what it means to be a hunter. To me this was what the game was about. This set the tone for me then and since then. It was all about soloing.
It was not until a short time later when I saw someone looking for a tank and a DPS for blackfathom deeps that I realized that I wasn't intended to do it solo. It was meant to be a large group quest, kind of like that bear I had needed help with. It was not supposed to be something that you could solo.
I felt a great deal of pride in what I did after that. I was a lower level than the mobs in there and because I took my time and pulled smart I was able to do something that was intended for a group of people. I guess that is where I first caught the bug to solo stuff.
While it is true I would prefer to play solo by default that is not really want drives me to solo stuff. What drives me to solo stuff is just to see if I can do it. I actually hate when there are things I can not solo and I tend to always believe that there is a way to do everything and it is just my job to figure out how. Like I said, I believe everyone should be able to solo everything with enough skill, practice and planning.
So why do I solo stuff? Because I can, I'm a hunter.
"Pay to save time" in games is nonsense - There is a common view that "good" microtransaction games allow players to just "skip the grind". There are tons of pages about "time rich" vs "money rich"...
3 hours ago