This post in one in a series of posts that will be in regards to
garrisons and professions in Warlords of Draenor and how they interact
with each other, and on their own.
Unlike previous expansions professions are much more involved this
expansion, even if somewhat simplified at the same time. Being tied to
buildings in the garrisons it not only opens up more options but
different options to either supplement a profession you already have or
fill the role of a profession you do not have.
Note: As warlords is still in beta, it is possible some of this information might change before the expansion is released.
Spotlight on Leatherworker:
List or all materials you will need to make all items in your leather working skill book:
Leather: Burnished Leather, Raw Beast Hide.
Cloth: Sumptuous Fur.
Iron: True Iron Ore.
Herbs: Gorgrond Flytrap.
Alchemy: Draenic Agility Potion, Draenic Intellect Potion, Draenic Strength Potion.
Element: Sorcerous Earth, Sorcerous Water, Sorcerous Air.
Misc: Savage Blood. (from level 3 garrison barn building)
Crafted Armor:
All Crafted armor will have one main stat, stamina, and two random
secondary stats, unless stated otherwise. All armor and weapon pieces
that are marked as BoE are part of the warlords crafted 3 limit, meaning
you can only equip 3 crafted items for all professions combined.
Leather Armor:
Journeying Slacks: Legs, Item level 540, BoP
5 - Burnished Leather, 25 - Raw Beast Hide
Journeying Robes: Chest, Item level 565, BoP
5 - Burnished Leather, 20 - Raw Beast Hide
Journeying Helm: Head, Item level 585, BoP
5 - Burnished Leather, 10 - Raw Beast Hide
Supple Boots: Feet, Item level 640, BoE
100 - Burnished Leather, 2 - Sumptuous Fur
Supple Bracers: Wrists, Item level 640, BoE
100 - Burnished Leather, 1 - Raw Beast Hide.
Supple Glove: Hands, Item level 640, BoE
100 - Burnished Leather, 2 - Sumptuous Fur
Supple Helm: Head, Item level 640, BoE
100 - Burnished Leather, 5 - True Iron Ore
Supple Leggings: Legs, Item level 640, BoE
100 - Burnished Leather, 5 - Sumptuous Fur
Supple Shoulderguards: Shoulders, Item level 640, BoE
100 - Burnished Leather, 10 - True Iron Ore
Supple Vest: Chest, Item level 640, BoE
100 - Burnished Leather, 10 - Raw Beast Hide
Supple Waistguard: Waist, Item level 640, BoE
100 - Burnished Leather, 3 - Sumptuous Fur
Mail Armor:
Traveling Leggings: Legs, Item level 540, BoP
5 - Burnished Leather, 25 - Raw Beast Hide
Traveling Tunic: Chest, Item level 565, BoP
5 - Burnished Leather, 20 - Raw Beast Hide
Traveling Helm: Head, Item level 585, BoP
5 - Burnished Leather, 5 - Raw Beast Hide
Wayfaring Belt: Wasit, Item level 640, BoE
100 Burnished Leather, 3 - Sumptuous Fur
Wayfaring Boots: Feet. Item level 640, BoE
100 Burnished Leather, 2 - Sumptuous Fur
Wayfaring Bracers: Wrists, Item level 640, BoE
100 - Burnished Leather, 1 - Raw Beast Hide
Wayfaring Gloves: Hands, Item level 640, BoE
100 - Burnished Leather, 2 - Sumptuous Fur
Wayfaring Helm: Head, Item level 640, BoE
100 - Burnished Leather, 5 - True Iron Ore
Wayfaring Leggings: Legs, Item level 640, BoE
100 - Burnished Leather, 4 - Sumptuous Fur
Wayfaring Shoulderguards: Shoulders, Item level 640, BoE
100 - Burnished Leather, 10 - True Iron Ore
Wayfaring Tunic: Chest, Item level 640, BoE
100 - Burnished Leather, 10 - Raw Beast Hide
Cloaks:
Brilliant Burnished Cloak: Intellect, Item level 640, BoE
100 - Burnished Leather, 1 - Draenic Intellect Potion
Nimble Burnished Cloak: Agility, Item level 640, BoE
100 - Burnished Leather, 1 - Draenic Agility Potion
Powerful Burnished Cloak: Strength, Item level 640, BoE
100 - Burnished Leather, 1 - Draenic Strength Potion
Upgrades:
Burnished Essence: Upgrades a leatherworking armor from 640 to 655.
150 - Burnished Leather, 30 - Sorcerous Earth, 15 Savage Blood
Greater Burnished Essence: Upgrades a leatherworking armor from 655 to 665.
200 - Burnished Leather, 40 - Sorcerous Water, 15 Savage Blood
Enhancements:
Leather Refurbishing Kit: Reroll secondary stats on a leatherworking crafted armor of item level 640 or higher.
10 - Burnished Leather, 10 - Raw Beast Hide
Mount:
Riding Harness: Teaches you how to summon a dustmane direwolf ground mount. BoP
100 - Burnished Leather, 20 - Sorcerous Air
Bags:
Burnished Inscription Bag: 36 Slot Inscription Bag. BoE
50 - Burnished Leather, 10 - Sorcerous Air
Burnished Leather Bag: 36 Slot Leather Bag. BoE
50 - Burnished Leather, 10 - Sorcerous Earth
Burnished Mining Bag: 35 Slot Mining Bag. BoE
50 - Burnished Leather, 10 - Sorcerous Earth
Buff:
Drums of Fury: Increase melee, raged and spell haste by 25% for 40 seconds.
5 - Raw Beast Hide
Misc:
Burnished Leather: Crafting Material (cooldown)
20 - Raw Beast Hide, 10 - Gorgrong Flytrap
Secrets of Draenor Leatherworking: Currency (cooldown)
5 - Raw Beast Hide
Learning Draenor Leatherworking:
You will receive a quest
early on from a draenei chest for alliance or a bladespire chest for
horde that will start a quest line. Once you've completed the small quest line you will receive Draenor Leatherworking and Garrison Blueprint: The Tannery, Level 1.
Draenor leatherworking, once clicked on and learned, will boost your
maximum leatherworking skill to 700 and will teach you all of the
following skills. Secrets of Draenor Leatherworking and Burnished Leather,
which you should start doing
immediately as they are cooldown abilities, as well as the leather items Journeying Helm, Journeying Robes and Journeying slacks and the mail items Traveling Traveling Helm, Traveling Leggings and Traveling Tunic which are BoP items
you can make to assist while leveling if needed.
All other leatherworking patterns listed above but not listed as being learned
from the manual will need to be purchased with the currency you create
from the daily cooldown for secrets of draenor leatherworking.
If you have the tannery in your garrison there will be Murne Greenhoof
(horde) or Anders Longstitch (alliance) whom you can purchases the
plans
from right there in your tannery. If you do not have a tannery on your
garrison you can travel to your hub near ashran and purchase
the plans from the appropriate vendors there.
There are no items that you need both the tannery and leatherworking ability
to make so as a leatherworker you will be able to make everything with or
without a tannery, when the time comes for you to make that decision.
Once you have learned everything there is to learn, you can continue to make secrets of draenor leatherworking to purchase a small pouch of coins.
It remains to be seen if this will be worthwhile come live but it is
nice to see that there might still be a reason to keep doing the daily
secret cooldown after the 71 days it would take to purchase all the patterns .
Spotlight on The Tannery:
This section will contain two parts. One if you have leatherworking as a profession, one if you do not.
If you have Leatherworking as a Profession:
Level 1 Tannery:
Once you complete the small quest, mentioned above, that will award you
the garrison blueprint for a level 1 tannery and you will be able to
build your tannery.
A level 1 tannery will take 1 hour to build and requires 150 gold and 50 garrison resources.
A level 1 tannery allows you to produce 7 work orders at a time.
Level 2 Tannery:
A level 2 tannery requires you to have a level 2 town hall.
A level 2 tannery requires you to have set up your talador outpost or be level 96.
A level 2 tannery will take 1 hour to build and requires 300 gold and 100 garrison resources.
A level 2 tannery allows you to produce 14 work orders at a time.
A level 2 tannery allows you to assign a follower with the leatherworking trait to work there.
The blueprint for the level 2 tannery is available for
purchase, after you meet the requirements listed above, from Rezlak (horde) or Sparz Bolttwist (alliance) in your
garrison town hall for 750 gold.
Alternatively you can purchase the blueprints with an Outpost Building Assembly Notes item from Torgg Flexington (horde) or Kinkade Jakobs (alliance) at your ashran base.
Two copies of Outpost Building Assembly Notes can be obtained free from
questing by completing the outpost quest line, in both Spires of Arak and
Gorgrond. This could effectively save you 1500 gold.
Level 3 Tannery:
A level 3 tannery requires you to have a level 3 town hall.
A level 3 tannery requires you to have completed the [Working More Orders] achievement and be level 100.
A level 3 tannery will take 1 hour to build and requires 500 gold and 300 garrison resources.
A level 3 tannery will allow you to produce 21 work orders at a time.
The blueprint for the level 3 tannery is available for purchase, after you meet the requirements listed above,
from Rezlak (horde) or Sparz Bolttwist (alliance) in your garrison town
hall for 1000 gold.
Work Orders:
Tannery work orders require 5 raw beast hide to produce and each order
takes 4
hours to finish. It will award you with a burnished leather and
sometimes a sorcerous earth, sorcerous air or a sorcerous water. Having a higher level tannery, which allows you to produce more work orders, means you need to
log
in to check less often. Orders will stack up if you are not online for
a while and you will not miss out on anything. So if you have a 21
order queue you would only need to collect your products and place new
orders every 84 hours, which is three and a half days, making this
fantastic for those alts you sometimes forget to log into.
Working Follower:
Once your tannery reaches level 2 you will be allowed to assign a
worker to help there. The worker must have leatherworking as a trait as not
just any worker can be assigned to any building. A follower working in
any garrison building does not gain experience. Consider leveling your
follower first before placing them as a worker in one of your
buildings. Workers at the tannery have a small chance to increase
the materials you get when filling work orders, depending on their
level, the higher the better of course. Also, if you have a follower
working at your tannery you will be able to craft tents, each of which are different in appearance they all provide the buff when used out in the world of Draenor. Each will grant the rested bonus and 10% to all stats when you remain seated for 10 seconds in the tent. The buff lasts for 1 hour and the tents stack to 5. All tents are BoA which means you can not sell them, but you can send them to alts. And as they currently have no requirement to have leatherworking to use them, and it seems that is intentional, any character can get use from them.
Alliance Only Tents:
Elune's Retreat: High Elven Tent: Ornate Alliance Tent: All require 25 Raw Beast Hide
Horde Only Tents:
Blood Elven Tent: Orgrimmar's Reach: Ornate Horde Tent: All require 25 Raw Beast Hide
Both Factions:
- Archmages Tent - Brutes Tent - Crusaders Tent - Distressingly Furry Tent - Dreamweavers Hovel - Enchanters Tent - Fine Blue and Gold Tent - Fine Blue and Green Tent - Fine Blue and Purple Tent - Ironskin Tent - Nomads Spiked Tent - Outcasts Tent - Patchwork Hut - Savage Leather Tent - Simple Tent - Sturdy Tent - Voodoo Doctors Hovel - All require 25 Raw Beast Hide
Pros to having the profession:
Increased burnished leather generation to make gear faster, chance for additional materials from work orders.
If you do not have Leatherworking as a Profession:
Most things will remain the same with a few notable exceptions.
You will not be able to build a tannery on your garrison until you level your town hall to level 2.
Once you have a level 2 town hall you learn all level 1 profession
building blueprints, so do not worry that you were incapable of doing
the quest.
You will be able to make all rare armor and the drums of fury with a level 1 tannery.
You will be able to make all epic cloaks and the leather refurbishing kit with a level 2 tannery.
You will be able to make all epic armor with a level 3 tannery
You will not be able to make any of the items to upgrade armor.
You will not be able to make the mount.
You will not be able to make the bags.
Cons to not having leatherworking as a profession:
Slower generation of burnished leather, the requirement of having to have
a certain level building to craft stuff, and not being able to craft
your own gear upgrades, mount or bags. While not horrible by any means, being a leatherworker offers more options.
Catching up or Switching to Leatherworking in Warlords:
Even as a level 1 leatherworker you can do the quest that will get you the tannery blueprints for your garrison along with the draenor leatherworking which when
learned teaches you some items you can make. Also, as a side bonus,
even if you are a skill level 1, once you use the draenor leatherworking
item you will
attain a max level of 700, meaning no need to ever go back to train up
again.
The patterns learned, while being native to draenor do not need a high
profession skill level to create. You can craft them, and all others you
learn, at level 1. Yes, this means you can craft the 640 gear and the
items to upgrade it to 655 and then 665 at level 1 skill. This means
you can level up from 1 to
catching up, through making patterns with just draenor based materials.
In addition to that there are many items you can find in the world that
will help increase your leatherworking and will speed you along up to
a skill
level of 600, where you will now be working on current content as the only
things that will continue to give you skill ups. All drops
that start these skill gaining quests are dropped from random mobs and
require
a leatherworking skill level of 1, so you can start from the bottom up. All
of
these are turned in at your garrison.
Cracked Hand Drum: 5 skill ups, up to skill level 600.
Requires: 10 Raw Beast Hide
Discarded Leather Cloak: 5 skill ups, up to skill level 600.
Requires: 4 Raw Beast Hide
Mangle Saddle Bag: 5 skill ups, up to skill level 600
Requires: 8 Raw Beast Hide
Scorched Leather Cap: 5 skill ups, up to skill level 600.
Requires: 4 Raw Beast Hide
Did you find this post useful?
Would you like to see more like this for other professions and garrisons buildings?
Is there anything you think should be added/updated?
Passing The Time On Patch Day
12 hours ago
This a great series, Grumpy, thanks for doing it. Sadly, I am still waiting for some profession -- leatherworking has always seemed the most logical to me -- to be able to craft a bow. No love for us bow hunters.
ReplyDeleteGlad you are liking it. I basically wanted some quick reference for me, and to share. So I figured, might as well do it all up.
DeleteI don't know. Engineering seems to make sense for a gun for sure. So might as well make the bow and crossbow too. Now if they had woodworking I could see that more for bow and crossbow.