Monday, November 21, 2011

Monday Random Thoughts

- Can you believe that 378 BoEs are still selling for 25K-35K on some servers?

- In a week or so you can get 378s from heroics and better from VP, LFR and raids, why spend that much?

- I always say, blizzard can use the auction house to hunt down gold buyers.

- Anyone that will spend 35K on something they will be replacing with a drop from a random heroic in a week is a gold buyer.

- Or not so bright.

- You know the type, random dungeon finder, 370 item level, 4K DPS.

- Either way they should be banned from the game.

- Okay, maybe that is a bit harsh.

- On the gold buyer, the 4K guy needs to go.

- Just kidding.  If blizzard banned all the bad players my server would be nearly empty.

- Some servers the BoEs are in the 5K-10K range.

- To me that seems more reasonable.

- Embers are still 4K on my main server.

- They are around 500 on two of my other servers.

- Makes sense because progression on my server sucks.

- We just got the realm first on my server.

- For T11 stuff.

- Nope, not kidding.

- By "we" I don't mean my guild.

- We could have, meaning us, but we had no idea no one ever finished T11 on heroic on my server so we never tried, we just moved to firelands.

- If I had known we would have knocked out some realm first stuff.

- Or at least tried.

- If the number one guild on my server could not get realm first for T11 content until T12 was over what makes me think my guild could have done it.

- I am guessing we will get realm first Rag about the second week of MoP maybe.

- Not really, T12 is leaps and bounds easier then T11 was.

- Even at 6/7 heroic I don't see anyone doing rag until they are all in dragon soul gear.

- For such an easy fight it is hard to get people to do it correctly.

- This is why I hate fights with too many mechanics.

- I have no problem wiping 100 times while trying to down a boss.

- I do have problems when there are so many mechanics that one mistake from anyone means a wipe.

- Wish they would change back to the three or four big mechanics and healing, tanking and DPS requirements designing.

- Much easier to teach with only three mechanics per fight.

- Much easier to pug.

- Put the weight on the shoulders of the players to "play correctly" by giving more healing, tanking and DPS requirements.

- Take the weight off peoples shoulders if they have lag, a slow computer, less then ideal reaction speeds or a bad memory for patterns.

- Nothing is more stressful then knowing that everything will happen in a pattern and trying to explain it to people that just can not get it no matter how much you explain.

- Had a new crew last night in firelands for an alt run and one was a new player that had never raided with us before.  On gatekeeper we assigned him to crystals, explained it in excruciating details.   He never moved, caused three wipes.

- I gave up, this is farm stuff, even on alts.  I can accept some wipes to new people learning.  I can not accept wipes to people not learning.

- I gave the job to a hunter that knew the pattern.  Sure, we lost a tiny bit of DPS here and there, but we downed it.  All because he knew the pattern.

- Pattern designed encounters are hard to teach and even harder for people that "just don't get it".

- Like the first boss in ZG.  The poison is always in a pattern.  It is always the same pattern.  Once you die from it you should know the pattern.

- You know how many times I wiped 4 or 5 times on that in pugs and there was a mage that had 4 or 5 stacks of his bones on the exact same space.

- Dude, it is a pattern.  If it went under your feet once there, it will always be there.  Move.

- If ever I rage quit a dungeon or raid it will be because of stuff like that.

- I can see learning a DPS rotation.  I can see learning to heal.  I can see learning to tank.  I can see doing your role poorly and getting better at doing it.  That is fine, that is how you learn, that is how you get better.

- I can not see how anyone can die to the same freaking mechanic over and over and over.

- This is why mechanic fights suck.

- They are just too frustrating.

- My baby hunter just made it to outlands.

- If you blinked you missed the old world.

- Seriously, my skills all fell way behind because I was leveling so much faster then they were.

- Except for skinning.  I ended with outlands level of skinning, 375, in the old world.

- Surprising that they give skill ups that far in the old world.

- It used to be that you wanted to get to outlands/northrend because leveling sped up then.

- Now when you get there leveling slows down.

- Can't believe they are lowering northrends experience required again.

- Northrend, even originally, was the best designed leveling experience ever.

- Great involved storyline.  Quest hubs and not completely linear.  Choices on where to level next.  Sometimes challenging quests.

- Questing is a repetitive thing to begin with but with northrend it never felt like "more of the same", even after bringing 20 players through there.

- If it ain't broke, don't fix it.

- They are fixing it anyway.

- Sad really.

- I used to joke that I had a pattern to leveling so down pat that I could tell you on what quest I would hit 80.

- Two characters in a row I hit 80 on the same quest, and two others after them I got it within three quests of that quest.

- How is that for having a perfect pattern?

- I found it kind of humorous.

- I've been having so much fun leveling my hunter that I am considering doing another right after.

- With the changes to how their abilities work I can do things I could not do before.

- Best one is kiting 10 mobs at a time.

- The joys of a multi shot that hits everything instead of just three things.

- If only fox and misdirect where around at low levels too then hunters would be even more amazing.

- I love that I can move constantly and kill.

- Is there a way to have all loot just automatically picked up?

- That would rock.

- Or at least have something like Rift where it loots everything as one big loot.

- I never pass up loot.  Loot is free gold just laying on the ground.

- I guess there is something to be said about killing a massive amount of mobs and then spending a few minutes looting that mound of dead flesh for goodies.

- I am not an adventurer... I am a zombie.

- At least I feel like that leveling sometimes.

- Have a great day all.

2 comments:

  1. The whole thing with patterns in boss fights, and people struggling with them...they are not always due to lack of skill or because a player is bad. The prime example is Naxx's Frogger or Heigan dance. Look at how many excellent players, expert ones even, can master their class and hardmodes and everything, and still just fail at the Heigan dance. Sometimes there are just certain mechanics that refuse to stick in people's minds. It's weird and it doesn't make sense, but it's definitely true.

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  2. I know the feeling, there are some things I get instantly and there are some things it seems to take me forever. Like the heigan dance. Took me forever for that one too. I understood it, just did not get it right away.

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