Friday, July 31, 2015

What Was Your Favorite Part of Warlords?

I would like to believe that even the most jaded person about the current expansion would surely have something that they like about it.  While it seems that I have seen more hate for this expansion than any before it, there has to be something about it worthwhile, something blizzard did right, to even the most anti warlords person out there.

For some people it could be the raids, for some people it could be tanaan and the great gear grind where everyone can get randomized 695 gear if they put in the effort, for some people it could be the new pet and pet battles, for some people it could be as simple as the cats in laps, for some people it could be ashran.  Well, maybe not ashran for anyone, but you know what I mean.  Each of us likes different things and each of us might have one part of warlords we would label as the best thing in it. Heck, even if you hate everything there has to be something you hate the least which would make the the best thing right?

For me I think the best part of warlords was the questing experience.  I had done the whole thing on beta twice before it was even released.  Did it on live 12 times already and liked it on each one.

I liked the speed of it and actually if anything I might have called it too fast even.  But given the option too fast is always better than too slow.  I would rather think I was enjoying it and am sorry it is over than think, boy this is really dragging, so being too fast is not a bad thing.  It was so fast that with the exception of my first character I leveled on day one I think I hit 100 in spires on most of my characters.  The rested experience really helped in this matter, something my main did not have on day one and that is the only reason he made it deep into nagrand.

What made it even better, speed wise, is if you wanted to make it faster you had that ability by buying a potion in your garrison to speed it up even more.  So whether you are the type that liked questing or the type that hated it, you could make it through relatively quickly.

It was not just the speed of the questing that was nice.  It was the fact that the quest hubs were in decent packs.  I didn't get that feeling that I was going all over the place for one quest hub.  Remember some of those old quest hubs were you would pick up three quests and one would send you north, the other would send you east into a cave and the third would send you so far south you thought you were in another zone?  None of the quest hubs were like that this expansion.  If you were given three quests all three of those quests were done in the same exact area.

If ever you were given a quest to a different area it was to direct you to a new hub, so you could either just turn it in and move on, or turn it in and pick the stuff up at that hub, if you decided to do them.

The flow of quests was pretty darn good.  There were an ample amount of quests that gave you a pop up when finished so you did not have to go back somewhere and then those few that had follow ups continued instantly when you turned that one in, you did not need to go all the way back to continue along with that quest line.  No, this is not a new advance to using this questing technology, not at all, but it was done a lot better this expansion than it had been before.

The quests themselves where good too.  Of course all the standard things, nothing special and nothing that I would consider as insanely awesome as rolling a giant ball over a thousands gnomes in uldum (even if rolling the iron star over orcs was fun but not as fun because lets face it gnome death screams could make even the most hardened person laugh), there were really no quest hubs I could really say I actively avoided.

I avoided some in the sense of I am a high enough level so I did not do them and moved on to the next zone, but not avoided as in "I hate having to do this quest".  Your mileage may vary of course, as we all have things we like and dislike and some people just dislike questing in general so they hate everything about it, but for me it was fine.  No bumps in the road were I was stuck doing a quest I really really hated or doing quests in a zone just so I could get high enough to get to the next zone.  It flowed nearly perfect.

I also liked doing the quests hunting for the followers, made my own pattern while leveling where I just do the quest lines that get me followers and do them only.  The experience from doing those quest lines, with rested on alts, was so perfect that when I was done getting all a zones followers I was ready to move to the next zone at nearly the same exact time.

It works so perfectly that I get them all while leveling and just need to get the one from a quest line in nagrand, if I so wish, because I hit 100 before it.  The other 2 in nagrand did not require doing a quest so they do not count.  I think that adding something like that to questing, almost as a guide line of "this is the least you need to do if you want the followers" was a nice way to make an outline for questing and the fact that it moved at the perfect pace as moving from zone to zone did make it 10 times better.  No spending more time in a zone than you had to and not time wasting time in a zone doing stuff you really did not want to.

Add to the already well designed and very smooth questing experience the other things we encountered while questing and it made it that much better.  The pop up quest zones, the rares in the world, and the treasures you found all while leveling also added a little break in the quest quest quest action to make it not seem so monotonous.  Which is the number one complaint I hear from people that dislike questing.  It is not a be all end all fix for those people, but it was a great way to mix it up. I hope blizzard keeps up those things as part of questing in the each and every future expansion, because it really spiced up the questing experience.

And then there was the story.  For the few that probably read it, there were a lot of good story lines.  We had a little interaction with new races and got to learn something about them.  We had some interaction with the bosses we would later face, even if minimal.  The story of warlords might have not been the best, but the stories of the quests were more then well enough for what they were, quest stories.

The number one best thing about warlords, hands down in my opinion, is the questing experience.  For as much as we might complain about things warlords did wrong, for me, warlords did questing right.  It was the best blizzard has ever handled questing in my mind.

What was your favorite part of warlords?


  1. I agree with pretty much everything that you said about the leveling journey through the zones. Nicely done.

    My favorite part was actually garrisons. Well, having a garrison. I liked a place of my own where pretty much everything that I needed -- bank, mailbox, AH, BMAH, pet tamers, VS, transmog, vendors etc -- was in one place. I liked that unless I willed it, no other people would be present. I realize that this is an MMO, but with the exception of raiding and dungeons, if I never saw another player I'd be okay with that. (Pretty much like real life actually.) There were no asshats with giant mounts parked on the mailbox. No bikini-clad preteen boys dancing by the bank. Just wondering battle pets and people calling me "sir."

    The biggest problem for the garrison as a hunter -- and something that I see as unforgivable -- was the fact that unless you had a stable, you didn't have a stablemaster to use for swapping out pets. Whoever made this decision should be fired on the spot. (Indeed, it is hard to find convenient stablemasters in many zones, especially without flight. Truly weird.)

    Of course, the largest issue with garrisons didn't have anything to do with the feature itself. It was a larger game issue. Namely, there was very little if any reason to leave them prior to 6.2. I like my peace and quiet, but want reasons to head out and show things the pointy end of an arrow! (And even in 6.2, I'm running out of reasons to go to Tanaan fast.)

    I'll keep my garrison stone in the future and use my little oasis as an easy hub-for-all-things. Looking forward to that. If for some reason they nerf garrison functionality or remove that extra hearth, I'll have another Blizzard employee on my to-fire list. Actually, it would probably be the same idiot that didn't want a stablemaster in the garrison making the decision...

    1. For the the garrisons are actually what keeps me from leveling more characters. I know if I level them I will want to max out their garrison, level all their followers, etc. And I just dread having to do that again. If it were for not garrisons I would be leveling a lot more and thus enjoying the best part of the expansion more. But thanks to garrisons I really do not want to.

      I wondered as well why there is no stablemaster. Kind of makes no sense that there isn't one. Even more so in this day and age where stable masters also work as pet battle healers. You would think, at least, the pet battle healer would have been a stable master.

    2. You noticed that I didn't mention the treadmill-nature of the garrisons. For me, that wasn't much of a bar to enjoyment since I don't really play the alts that I have in the way most people do. If I did, it would have bugged me as well. As it was, once I leveled the garrison on my main, I pretty much ignored those aspects of it on all of my characters... or at least never went out of my way to obtain any upgrades or other functionality. If it came to me easily as garrison resources slowly filtered in, for example, great. Otherwise, I treated that part of the game as if it didn't exist. That, too, is an indictment of WoD.

      Going forward, I would make garrisons or other similar features either server-wide or at least faction-wide.

    3. "The biggest problem for the garrison as a hunter -- and something that I see as unforgivable -- was the fact that unless you had a stable, you didn't have a stablemaster to use for swapping out pets. Whoever made this decision should be fired on the spot. (Indeed, it is hard to find convenient stablemasters in many zones, especially without flight. Truly weird.)"

      I haven't played my hunters in a while so I had forgotten about that. I was so shocked that there wasn't one I spent a while on google looking to make sure I hadn't missed it. That is such short-sigthed planning. It just makes no sense.

    4. @To Bee

      Sadly I have no self control when it comes to things like that. It is easy, it is right in front of me, I do not need to go out of my way to do it. So I would feel forced to do the garrisons and take advantage of all that offer if I leveled more characters. I know, I need to learn to "not" do things in game sometimes.

      I think garrisons would have been much better over all if they were account wide, or as you said, faction wide would make more sense. As the two factions have different garrisons.

      @Casually Odd

      I did the same thing, looked online to see if many I missed something. One other reason, for a hunter at least, to have the stables.

  2. Nailed it. Questing experience was platinum level design and implementation in my opinion. The stories were good, the cut scenes here and there helped bring the main story to life. The overall pacing could be argued to fast, but after reading your rationale, I agree too fast is better than too slow.

    I actually found it was perfectly paced for non-rested experience, and I think your 12 alts is what made it feel too fast with the rested experience.

    In fact, I think the excellence of the questing experience has a lot to do with WHY warlords crashed and burned so hard. It set the expectations extraordinarily high, and then just fell on its face, rolled down a skyscraper's worth of stairs, to fall into a pit of hellboar quills laced with flesh eating acid and the devs laughing manically overhead lightly sprinkling salt over your broken battered body telling you its really only snow.

    I officially resigned from all my raid teams last night and quit. The last straw was having a piece drop in raid, and I had no earthly idea on whether I should roll. Your earlier post would have worked great, if I could have done the math in the 20 seconds I had to decide to roll or not. (It was a farm boss...) Finally a piece of loot dropped I could possibly use, and the experience was frustrating, disheartening, and overall horrible. I wasn't happy loot dropped. I was crestfallen I couldn't even hazard a guess if I wanted it. I can't in good conscience roll vs my teammate depriving them of an upgrade if I didn't know it was an upgrade. That's selfish.

    When a game makes me feel: sad, frustrated, guilty, lost, and depressed because a "reward" dropped. Its not a game I am going to participate in anymore.

    Return conditions: 1) clinical insanity 2) nothing else I can think of that they might do. They aren't going to bring reforging, they can't stop increasing the range of item levels, they can't seem to provide repeatable content that's entertaining, they can't design interesting crafting/professions, or coherent nonRNG based content.

    1. They did set the bar very high with the leveling experience, you are right, and that could have very well been part of the reason that everything that came after felt somewhat like a let down.

      In loot situations like that I usually will pass to someone if it is surely a bigger upgrade for them. If it is something I need to think about it must be a small upgrade, so let them have their large upgrade.

      But I know exactly what you mean. Tier gloves dropped the other night. Tier is useless for me until I get the 4 piece, or so I read, have not simmed it as I trust the experts, so do I roll on it?

      If I won it on a coin, cool, I'll hold on to it until I get all 4. But do I want to take it from someone it is an upgrade for now so I can hold on to it for later? It seems wrong and makes me, almost, unhappy that it even dropped. Wish my coin had won it, then no problem, but thinking if I should roll or not sucked.

      You might just need some time off. Loot burnout is a huge thing this expansion. I've seen it happen to a lot of people already. The loot issues are really hurting the game and the enjoyment of some. Heck, I am still the lowest geared of my regular raid members, so trust me, I know loot problems.

      We need valor gear back, and valor like in wrath (when it was badges) that can buy tier gear too. That is the only way to fix the RNG hell they have put us into.

    2. I'll second Grumsta below, nice visuals on the situation Thuggs. :)

      The situation of loot that you are Grumpy are talking about is sad. When the "reward" of the game is driving people off, you know you've got something out of whack.

      I wonder if they devs hear of this sort of thing and if they believe it or just think it is too small to matter or whatever. Even if they think your problem is silly (I don't, just starting a point here), they should be looking into WHY people feel this way and then addressing that.

      This is getting to be a complaining comment and that's getting away from Grumpy's post. so I'll end now and try to formulate my positives.

    3. @Casually Odd

      Even if the devs were to hear us they would just say something like "stop whining, you got an upgrade either enjoy it or pass on it". Just the same as 90% of the population would say about the situation.

      For people that aren't greedy and do not want to take something away from someone else that might need it just because it "might" be an upgrade things like this matter. To everyone else, they do not care.

      I think the best way to address it is to stop the random gem slots and stop making tier sets "god mode" with their bonuses. That is what makes deciding hard for people sometimes.

      Just make gear gear and the one with the highest item level the best item and be done with it. That is how they can fix it.

  3. 1) Levelling: you summed it up beautifully. (And @Thuggs that is a poetic summation of exactly how I felt when I hit 100, thank you!)

    2) Dungeons: I really enjoyed these, they were the only end-game content I really liked in 6.0

    3) BRF and HFC. In that order. I like 3 bosses in HM, the rest I think are just so OTT I can't take them seriously.

    4) Tanaan Jungle and Pathfinder. I've joined these two together because PF gave me the motivation to attack T2 with a passion not seen since I levelled up my first Hordie to 100.

    There is a lot to enjoy in WoD, and it's such a shame that the stuff I hated but *had* to do robbed me of the time to do it.

    1. I was wondering if others enjoyed the leveling as much as I did and it seems so. I am glad to see others got some joy out of it as well.

      Often the bad ends outweighing the good because it is always easier to remember the bad than the good. That is the story of warlords, some shining spots that can easily be forgotten and some bad spots we will never forget.

  4. The menagerie vendor. Cause blue stones.

  5. I have to add my vote to the questing experience as being the best part of WoD. Sadly, I gave this a lot of thought and could not come up with any other major facet I liked. :-(

    But after wracking my brain, I did come up with some quality of life innovations I thought worked very well:

    1. Bank reagents tab.

    2. Increasing stack size on many items. Unfortunately, it was accompanied by increasing the number of mats required for recipes, to the point where it is not as good an improvement as it could have been.

    3. Ability to craft items directly from mats in your bank. But too bad they "compensated" for this by making you now carry tons of pseudo-toys and gizmos in your bags.

    4. FINALLY a way to mill herbs in bulk.

    5. New system for heirlooms, including the additional upgrade level.

    1. Oh, milling herbs in bulk was a great quality of life change. Sometimes the little things, like all the ones you mentioned, are the best things they could do. Blizzard should realize that not everything needs to be huge and epic to make people happy.

    2. Thank you very much for that fundamental lesson that Blizzard has not fully accepted. Not everything has to be a huge change. A few here and there can reinvigorate gameplay, enliven a flaccid feature, but used like a machine gun for everything, every aspect of the game (spec spells, talents, spells, stats, professions, crafting, mat sources.....and on and on).

      You don't need to reinvent the car every expansion....just tweak the weaknesses and fix glaring problems.

    3. Ditto on all points. Mass milling is AWESOME!!!!

    4. @Thuggs.

      That is a big factor I think blizzard needs to understand. It seems like each expansion they try to reinvent the wheel.

      But one thing that stays the same, and just gets tweaked to get better, is questing. As being it has, that should show them they do not need to recreate. They tweak.

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  7. I do generally agree that the questing was overall good, although I still maintain a little fast and a little too linear at times. Not big and terrible, but just a little too much for my taste.

    Overall, I think they made the right decision with those XP potions and the zone bonuses you could choose from. So if you want to rush to 100, you've got multiple options to get there. I just wish the base quest-to-level rate had been a little slower.

    I think Fiannor really hit it home for me, I had trouble thinking about what I actively liked that was new and the things she listed were ones I agreed with. Like she says, all quality of life issues.

    1. All questing is linear, in a sense. Nothing was worse than cataclysm where you "had" to do things in order. At least the linear in this expansion never forced you into a "you have to do this quest to do that quest". Each quest line was its own thing, even if that line itself was linear. I hated cataclysm questing, now that was really linear, on rails sort of linear.

  8. I remember hitting 100 and thinking that Warlords might be the best expansion yet in the game. Granted I started in MoP so I wasn't around for previous expansions. But the leveling experience had me hooked in a way that no other expansion had accomplished. Then it took about three days at max level to realize that the magic was gone.

    1. After such an exceptional leveling experience I could see how you could think that. I had played on beta so I knew what to expect. I so hoped they held out on beta and there was something else at 100, sadly I was wrong. If they kept up that pace it would have been the best expansion without a doubt in my opinion. But as someone else said, questing set the bar so high, they could not keep it up.

  9. @Grumpy: Would love to hear your dungeon experience for this expansion. For me, Warlords dungeons was "too much work for too little rewards." Even now, in 6.2, where Tanaan gear can get you somewhere, I ended up in a NORMAL Shadowmoon Burial Grounds group who had to solo Nerzhul for the last ~30% as a tank. I was way overgeared, sure. But, this kind of experience, I can do without.

    During the legendary quest chain, I realised that I wasn't able to heal well enough as a healer (shaman) for groups. So, back to the Training Grounds for me, and I queued as a DPS to get this part done. Between Warlords Heroic dungeons and Cata Heroics before the Hour of Twilight ones, I don't know which was worse.

    1. I really only did all the dungeons once on my main for the achievement of doing them all when I hit 100 that first day. Maybe did a few here and there otherwise. But because there was no reason to really do them I only went with full guild which basically meant I had zero issues with any of them.

      Where they hard? Can't say really. With a guild group they were super easy. But then again, with a guild group cataclysm ones were easy too. It was using the random system that made for many bad expansion and for the most part I avoided that this expansion.

      But it would be an interesting post I am sure, and could allow us to see the experiences of others.

      Healing early on is always the hardest part. When under geared you live and die by the power of your healer.

  10. Anon, Grumpy's former Guild Leader:

    The game had a bad start with the design premise altogether--i.e., time traveling to another reality but set in the present day. Questing was a decent experience, but as I have been questing since near the beginning of WoW, I didn't find it all that much better than any other expansion. I know that goes against the popular opinion, but heck, I do that all the time anyway, so whatever...

    I did like the one time popup objective questing in the different zones. That was a good variation with an immediate payout.

    The garrisons are probably my single favorite thing in the whole expansion. I don't have the compulsion to have every garrison at max for every character immediately, however so that burnout is not a problem for me as it is for you. Having my own personal base for player housing is something I enjoy. Also it gives any character with a garrison a second (all be it permanent) hearth destination on its own cool-down of fairly short duration.

    I really rather much think, there was or is very little to enjoy for a normal player outside of raiding however. The flying debacle, the lack of level 100+ content, the absolutely mandatory nature of the garrison (not what was promised and yes, I used the P word). The absolute win or lose nature of the Naval portion of the garrison was a tremendous turnoff. (One that I stopped worrying over when the one Naval board I have got bugged early on. I didn't even send in a ticket to get it sorted out. Which I suppose I should get that done, someday but that day is likely to be in the next expansion at the rate I am going.)

    The artwork of the world was pretty good, though even that was diminished by the up and down nature of the terrain. All in all, Draenor was a perfect place to have had flying all along from 90 on, but instead of designing for such, Blizzard went to the tired old excuse of "that's to hard" to do.

    All in all, the WoD expansion is one that will be forgotten pretty quickly except in negative terms for most I suspect. I am pretty sure that however someone wants to rate it, most will be placing WoD at the bottom of the rankings list for WoW expansions.

    1. WoD will be forgotten, there is not much really to remember it. It did not bring anything new to the table like all expansions before it. If anything warlords might be remembered as the expansion that removed the most from the game.

      Removed valor, valor gear, scenarios, old legendary quest chains, drops off garosh, etc. I could go on and on. Warlords most definitely removed more from the game than it added to it.

  11. Anon, Grumpy's former Guild Leader:

    For me, and I speak only for myself, the more important question is what effect will WoD have on my pre-disposition to be favorable to the next expansion. As it stands, I expect to be very much suspicious of anything and everything promised (directly or indirectly or even maybe in a hint hint fashion). The first announcements of the title of the expansion shortly and perhaps a bit of fore-knowledge of what to expect is all we can hope for out of Gamescon. Anything more and I personally will figure it for BS.

    Remember this is the first expansion on the fast track Blizzard has been forever promising. WoD started a new design philosophy, and now this next expansion is the first actually attempted on that time frame (or as close to the one a year desired as Blizzard is likely to ever come).

    If the expansion winds up light on content including patches down the road (which how many patches to look forward to should be a question asked at Gamescon) with an equal or higher price, then its value probably drops into the wait for it to go on sale category.

    If that happens, if it goes into my buy on sale category, then the determining factor becomes how well received is the game by folks both here and other WoW related sites. A generally negative view will probably push back purchase to the year after, when the expansion beyond this goes up.

    As you know I have a lot of characters, including 25 on our double server. Getting all of them up to level 100 will actually take a good while but it would give me something to do in my retirement.

    Still as I said in another post, with this badly flawed expansion, on the downhill side now, maybe just maybe the next expansion will show off the Blizzard swing and come out BRILLIANT. I sure hope that is the case and that is why I am still subscribed.

    1. With their seesaw ways, I say the next expansion is going to be great. If it is crap too, they might be in for a hard time ahead.

  12. I liked the massive work they did on updated our characters with higher pixels.
    I liked the heirloom, toy, mount and pet tabs.
    I liked (and still like) the ultra-powerful Custom tool to find like-minded players.
    I like the weekend bonus specials.
    In other words: I acknowledge and appreciate the enormous amount of work that went into this expansion that is not necessarily seen as content, raids, etc.

    1. I liked those things as well. But over all I think they put way to much into raiding and not enough into the other things. They do not realize that the vast majority of the player base does not raid. And being LFR has been around for years and that still holds true, it seems logical to think they do not want to raid either.

  13. I could more easily go on at length and in detail about all the things I dislike about WoD, from the slaughter of professions through the replacement chartacters and the ability amputations right down to the disappointment of pet battling, which I had taken up in the last 6 months of 5.4, but I've expended millions of electrons of that on the forums already, so I will stick to what I liked. (Having marked at least the beginning of what I disliked. ;P)

    I liked the levelling experience - the first time. It was great. On my second character, not so much. My third character did it by pet battling, which I regarded as more fun, and I don't consider wild pet battling especially fun. My fourth got there eventually. I really would like a Warrior, but I can't face the levelling followed by the wasteland of life at 100.

    Good as it was, I could not consider the first levelling the "best" that Blizzard ever did, though. It matched both Wrath and Cata, which is high praise in my book, but didn't overshadow them.

    1. I was never fond of cataclysms questing myself.

      Seems like you are not the questing type. It is a love or hate thing. I happen to be on the love side of it. You are a one timer it seems. You only want to do it once, which I see nothing wrong with. There are many things in the game I wish I did not need to do on all my characters and wish when I did it once it was done for all.

  14. you really found the questing fast? I surely didn't. Favorite part huh?!? Hmmm, the exploration of it. Finding Gara. Though I wished the green version didn't require finding 4 other hunters, killing that female orc and doing it 5 times. Cussing them, 3 of the drop out leaving 2 of us without. So, I gave up.

    -roo greenless

    1. A hunter had do is solo, he has all the tools, but it is difficult. Much easier with help. I have not done it yet myself because I have no interest in the wolf, but I might at some point.

      Do like gara on my horde character. That is the pet of choice for that hunter. It is also the only hunter I did the quest line with.

      My main hunter has never been much of a pet collector.

    2. yes, I have tried it, and it was difficult, so again, I gave up. But to be honest since I am at the minimum for flying, I have stopped doing everything on Tamhais. Just don't care to grind anymore. Maybe do the crystals as it is a way to get some nice gear. LOL, all of my hunter pet slots are full. BM hunters need at least another 60 slots, lol.

      -roo yes I scroll backwards answering and asking questions of older posts. I can't figure out how to get to the older ones without latterly losing my mind.

  15. I could actually name quite many.

    1. Quests - of course. As a lore maniac, I'm taking it seriously. All the main storylines, Garrison campaign (but NOT Gul'dan Garrison campaign in Tanaan which ended in a puff!). Imo there's two thing that lacked in questing. One is a pair of story arcs throughout many zones. Nice examples in Pandaria: initial battle at Serpent statue had its aftermath at Kung Lai. "Seeking the kung fu master" led you through at least 2 zones and ended in epic climax with a giant bug. Second: reputations must have been done in dailies. You gain reputation - you gain new storyline. Krasarang bases of Horde and Alliance and Klaxxi questing are the examples.

    2. Raids. I loved everything about them, mechanics, art, lore and concept. Two failures: first, you don't dare to hide Chogall's fate or other epic creature beyond mythic difficulty. Until I occasionally came across a blog in the web, I was sure Chogall was alive and carrying out some plans!! Mythic is for 3-5% of players, lore is for everyone. Also, Highmaul should have presented ALL ogres as a stand up comedy act. So you could wipe your laughter tears after you finished the run. That's what ogres have always been in the universe, ever since W2! Arcane maniacs is not them, really.

    3. Garrison - to the point when it was fully developed and became a chore. Building it was fun and enjoyable.

    4. Art. From new models to cool zones to small things. It's missing the eye now, but take a hold and look inside any house or lodge or hut, friendly, hostile or garrison. You have a full impression that someone actually lives there. So many small details - boots, books, candles, everything. You could actually live there.

    1. You are right, the T2 campaign did kind of feel like it ended poorly. Pandaria did a good job of tying the zones together, warlords seemed to be mostly self contained in zones. I did not mind it as such, but it made me like certain zones more than others whereas in mists they seemed to all meld together thanks to that. Not sure which is better, a matter of preference probably.

      Blizzard has been very good with keeping a lot of lore from the player base. Either putting it in limited view content like mythic now or keeping it in novels only. Nothing new there.

      Garrisons were great on my first character, I did not start hating them until I started to have alts up at the same point.

      The art looks nice, but I always loved the art. Some think it is cartoonish but I think it is perfect for what it is. The best art of this type of game if you ask me.