Warcraft has a long history of being a good game. It has been around for a long time in terms of gaming and as such has a very expansive world which can be overwhelming for the new players. This will be a series about the problems with warcraft from the perspective of the new player.
Part I : Abilities
Part II : Flow
Part III: Gold
For most of us that have been around the block a few times we know how to make gold while leveling. I've said it many times here and there are hundreds if not thousands of sites and blogs out there that say the same, just pick two gathering professions and sell everything while leveling and you will have no issues.
For new players this is part of the problem because while we know it they do not. A new player will usually, at best, pick one gathering profession and its related crafting profession. Some of the smarter new players will even pick the crafting professions that would work well for them. This is a smart move really but when it comes to terms of gold it is a horrible idea.
The economy is brutal on most servers and downright horrible on quite a few. A new player can not even get any bags within reasonable pricing and bags are the most important thing anyone in the game can have while leveling, even more important than decent gear because you can level in just quest rewards alone just fine but if you have no bag space to put stuff, you are basically screwed.
The lack of gold to buy the grossly over priced bags on the market is only the tip of the iceberg for a new player. If they are intent on keeping their professions in line with their level they will most likely need to spend a fair deal of the little bit of money they get to do it or spend a lot of time in areas where they do not get any experience to gather the materials needed. If they do the later then it is fine but if they do the former, or wish to do the former, it becomes a huge burden on the wallet of a new player.
As time goes on and you move further into the game the lack of gold can only become more of a hindrance for a new player, or at least makes them feel as if it is a hindrance. Most new players with no help and no prior knowledge in the game will reach level 60 and not be able to afford flying for outlands or the old world or cold weather flying when the time comes for that. Lets not even think about getting fast flying or 310 flying, these are the same people that will rarely be able to get something for 500 that 5000 feels like it is a million miles away.
For new players with little or no gold making knowledge they are put into a circle of feeling as if they can not keep up with the required things they feel they need in game. Like decent sized bags. Like keeping their professions up to date, that poor player that needs a rod or primal might to continue along with their enchanting but it costs more than flying does might just have to give up on it there or make the hard decision, flying or profession. Like getting flying so they can spend more time playing the game and less time traveling by foot or from flight maters.
Lets not even think about that person when they do finally reach the end game and gear up some and enter the looking for raid and someone bitches them out for not being gemmed and enchanted. They might want to be, they might even be trying to do just that, but one look at their wallet and the moths flying out of it and the prices of one thousand or better for an enchant they will only need to buy three or four more times each time they upgrade their gear it could be a daunting task.
As I said, money is not hard to come by for the people that have been through it all or have alts with every profession and that is why things are so expensive on the auction house. Like that rod or primal might that the enchanter needs or the gems and enchants they would need when getting into higher random content. This could be a huge turn off for new players at the most and disheartening at the very least.
While we can never experience it as being a new player again even if we reroll on a new server we should all be aware, for as easy as gold is to make for us, for a new player it is a huge beginners bane.
Uniformity and (Un)skilled Labor
13 hours ago