I've seen a few recent posts on forums around the net and a few recent posts on blog from my blog roll and others not on it all concerning movement. More so movement issues with locks and shaman. They have, in my opinion, a right to be concerned about this change. While blizzard has said they are trying to limit movement for casters it seems only locks and shaman are taking a movement hit. Some might say shadow priest are getting off easy but they forget that shadow priests had nothing really decent to use on the move to begin with and the change to their level 90 talents which now give them a cast time basically took away any and all movement they had, save one dot.
So it seems that only mages have gotten off the hook, for the most part and not completely, with the lock down on caster movement. Locks and elemental shaman are still in for a change of game style. For anyone that started playing one of those classes in mists this will be a complete shock to their system. More so with locks because for much of the expansion they have been the flavor of the month, or should we say flavor of the expansion, as they were so over powered in one spec or another for the entire expansion basically. This meant a lot of new players to the class popped up and all those new players learned to play the class with their filler being capable of being cast on the move as well as having a nice little instant in fel flame.
But now that is all over for locks. All those new locks will be land locks (bad play on words, I know) and will need to learn how to play a caster from the beginning. Throughout the history of the game casters have been land locked, it was done by design and they are trying to return them to that sort of game play.
But I am writing this post not to ponder what life will be like in the world of casters with the return to standing still but to ask a simple question of why should they have to stand still?
I am a hunter first and foremost and I too have lived the life of being land locked. Overall the changes in the last four years for the most part I have went from a stand and shoot class to a fully ranged dealer of death and I love it.
I like to think of myself as a decent player, not great but more than capable of holding my own, but it is when movement became part of the hunter arsenal that I really started to shine. I've seen hunters that were fantastic start to lose a step once they were forced into moving but I never lose a step. I guess it is my design of how I play with doing all my movement with my mouse which makes keybinding so much easier but when the movement part of the fight starts to pick up and everyone else starts to dip a little with their numbers there I go plugging along and not losing a beat. I do the same numbers, for the most part, while moving, even if moving 100% of the time. Like I said, I might not be a great hunter over all, but when I am moving, that is when you see my strength of play.
I think of moving while attacking as a high skill cap thing. I think all classes should be able to cast while moving. Anyone can stand in one place and hit a rotation or priority because there is nothing else to think about. It takes someone that knows that rotation or priority well so they can do it on the fly to keep doing it while moving. The skill cap of playing while moving has always been and will always be amazingly higher than someone just standing still and hitting buttons based on some sort of which is best to hit right now priority or rotation.
That is one of the reasons why I believe that all classes, not just hunters, should be able to cast almost everything while moving. I see no reason to land lock people. Why would you do that? To make the game boring because lets face it standing on one place and not being able to move is kind of boring.
Attacking while moving is exciting. It is one of the things I have come to really love about being a hunter and it is one of the things I have always loved about being melee, even if I do not like being melee in general. I love that melee is about movement. As long as I keep in range of the mob I am attacking I can keep doing everything I have on my bars, no matter what. I do not have to stop to get an ability to work. I can do my entire rotation on the move and I have to say I love that. It is one of the reasons I had so much fun PvPing on my rogue. No cast times, no need to stand still, just stick on the person and pew pew away. No restrictions, just fun.
Movement makes playing a class fun, for me at least. It makes it feel more dynamic, it makes it feel faster paced, it makes it feel like I have to do more than just hit some buttons. Moving while playing makes for a very active play style which I like, I like a lot.
Then there is the added factor of who does the casters not being able to move hurt. For a good player they will learn the fights and learn when they need to move. Once they get used to their abilities, the cast times involved, the bosses telegraphed moves, they will be able to keep up with their rotation just fine even if they can not cast while moving because they will learn when they will need to move and how much they will need to move. So not being able to move will not really hurt the casters much. A good caster will learn, will compensate, will adapt, and will sometimes stand in something, even if only for a split second here and there, to get their numbers out.
And that leads to who land locked casters hurt. It needlessly hurts the healers. They are forced to heal people because they are standing in stuff so they can finish that one cast. I know I have not played my lock much this expansion but I can't tell you how annoying some fights are when you start your chaos bolt, have to move, start again, have to move, start again, have to move, screw this I am not playing a lock again, and that is why my lock hit the shelf. Sure I could have done things differently, if I had cared to do so, but it was an alt, an alt I had no intention of really playing, so I did not care to get better and manage it. It was so much easier to just shelf it and get on one of my many hunters who can actually enjoy the game and attack while moving.
But I could have finished the chaos bolt, it would have only meant standing in the bad for half a second. Who is half a second going to hurt? The healer, that is who. Sure the healer could easily heal me through it, even more so at this stage of the expansion when mana is rarely if ever an issue. But it is bad game play. Even if your healer can heal you through it. Even if you standing there and doing more DPS will help down the boss faster. Even if it is no big deal and no one cares. It is still bad game play. If you are capable of moving, you should move, and saying I have to finish my cast is not a good excuse. If everyone said that, you would wipe on the first boss in SoO because the healers would never be able to keep up an entire raid of people standing in puddles because it will get them more DPS. So it is not okay.
Now, I guess this all comes down to what you consider exciting game play. If you like the idea of micromanaging your abilities around the need to move you might not mind being land locked, but if you are like me and like to see if you can keep up your maximum potential while moving, you might prefer the more active play style of attacking while moving.
Over all, in my opinion, I think blizzard is going in the wrong direction. I would like to see more active game play. I would like to see all ranged being able to attack while moving. I would like to see fights that reward people for being able to move and do what they are supposed to do at the same time. I would like to see the days of the land locked caster gone forever. It has no place in a game like this any longer. At least not as I see it. The game should be more active, it should require more movement. Not less.
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