This post will not be about how to "fix" professions. That would be a much longer post that is more suited for the beginning of a new expansion. There is no fix for them now, they are what they are. That does not change the fact there are two simple changes I would like to see done that could make professions, in my opinion, so much better for the remainder of this expansion.
This restriction needs to be removed. Lets face it, the amount of materials needed to create an entire gear set in every slot would be insane. It would be to the point that only the most hardcore (in terms of time played) player would even be capable of considering being able to gear up that way.
The only other type of person that could take complete advantage of the crafted 3 limit being lifted would be the gold goblin but again, lets face it, the amount of gold needed to get each piece of gear to its top level and with the right stats would be insane. I was one of those people that were over gold cap before the expansion was released and I only increased that even with no effort to make gold, and I still would not touch gearing a character with gold this expansion with a 10 foot pole. It would just be way to costly and there are better ways to get gear.
However, at this point, why not let people do whatever they want with it? If they wish to spend countless hours collecting materials or making gold so they can either make or buy a piece for every slot, let them. I really am hard pressed to see how having people actually play the game is a bad thing, even if they are spending all their time gathering materials or making gold, at least they are playing.
I can see why at the start of the expansion they did not want anyone feeling they "had to" get all crafted gear to start raiding. They do things to try to protect us from ourselves in terms of burn out all the time and it makes sense. But now their reasoning behind the limit is not on as solid ground in terms of reasoning, even more so if this is indeed the "end" of the expansion.
If someone wants to spend the next 16 months (god forbid it happens again) crafting the perfect gear for all their alts, let them do it. At least it gives them something to do.
Crafting material should not be soulbound. There, I could leave this right there and it says everything. I've been saying things like this for as long as I have played the game. Things like frozen orbs, chaos orbs, etc, should have never been soulbound. All crafting materials should not be soulbound.
If I want to build an engineering works in all my garrisons and send all the parts to my engineer, I should be allowed to. I see no reason why I shouldn't. I think it hurts the game more than it helps the game to make things like this soulbound.
Again, perhaps at the start of the expansion this made sense. Did not want people feeling they "had to" level as many characters as fast as possible so they could starting making tons of leather for their gear. Now, at this stage of the game, let people make, trade, or sell anything they want.
Even more so being this expansion seems to be all about gold as the default currency for everything, might as well allow people free trade with their crafting materials.
Best in Slot:
This is not a change I want, this is just a place to place my rebuttal to those that might say, if you do these changes it will allow people to have best in slot gear.
I will give you this following line. These changes will allow non raiders to have best in slot gear.
However, to anyone that raids heroic or higher this might give a few slots of best in slot gear while waiting on drops only. It will not give best in slot gear. Raid gear can be warforged, raid gear can have gem slots, raid gear can have both. Raid gear has better weapons, raid gear has better trinkets, and raid gear has tier sets.
So while these changes could mean someone can have one hell of an item level without actually raiding at a heroic level, it will not allow actual raiders to have best in slot gear. Put it this way, I have on three crafted and even if I could craft more I wouldn't. What I am wearing is better. These changes I seek for professions are for the majority of players who will never see the gear I, and the many ahead of me, are in.
So no, this will not allow everyone to have best in slot gear. It will however allow everyone to feel like they can still make some personal progression. By allowing them to make one new piece once in a while, to upgrade said piece once in a while, be it they are making it themselves or they are farming gold through hard work or the auction house so they can afford the gear.
Sorry, but if you were going to say you disliked this idea because it gives people best in slot gear I say no, it gives non raiders something to aim for and build up to. In other words, it gives people something to do and a reason to log in. Isn't that kind of important?
There they are, only two things I would like to see changed for this expansions professions. Things that I believe would be a positive for the game and the players. Now to think about what could be done for next expansion, because professions need a hell of a lot of work after what blizzard did to them this expansion.
Rolling Along : GW2
48 minutes ago