Not so long ago I was in a run that happened to be on garrosh. Some of the people in the group had been there before but they were having nightmares with it like we all did. So one of the guys asked me, how did you manage it the first time and I responded, we just avoided getting empowered whirlwinds.
Basically I told him that we avoided mechanics. Not having to deal with the empowered whirlwinds actually makes the fight much easier. Same goes for shaman with three tanks. You get to avoid so many things that "could" bring difficulty but doing whatever you can to avoid the mechanics.
I did a few attempts, 12 I believe, with them before they called it a night, gave some pointers and helped as best one person could but they did not down it. They managed to get to the third phase once but they where dying, mostly, to empowered whirlwinds. I felt so bad not being able to help them more. I've never had to deal with the empowered whirling corruptions. They have always been completely avoidable in flex and on normal we did not down it until we were capable of avoiding the mechanic. So while I was able to tell them what needed to be done and how to do it, it came down to the fact that they needed to learn to do it or they would not be getting the fight down.
I've seen many pugs require a certain amount of DPS to push past the empowered whirlwinds or a third tank on shamans, stuff like that. I don't blame them, I would be the same way too even if my guild never used the three tank method for shaman except for in 25s where we had the people for it.
The thing is, why does the mechanic even exist if it is avoidable? Why two tank shaman if you can three tank it and make it easier. Why deal with empowered whirling corruptions when you can push through it and make it easier.
I understand why these things are in game, to give fights some difficulty, but if you are capable of avoiding them, why are they even there to begin with? All they do is work as a penalty against those that are incapable of avoiding them. Sure you can do the fight without avoiding them, like I said we never did shaman with three tanks in 10, but it sure as hell would make it easier.
Why are mechanics that can be avoided, and by avoiding them they change the fight in a massive way, in the game at all?
At the end of the run he asked me if I thought the group could do it. I said I was quite impressed that even with 5 people in there that never even had one attempt on garrosh, for them to get to the third phase once in only a dozen attempts was quite impressive. So I told him, yes, I think you can do it. All you need to do is learn how to better handle those empowered whirling corruptions. As soon as you get that down the fight will be done. They had the movement down perfect, they were snap fast with mind controls, it was just that one little thing that was keeping them from downing it.
He asked me for advice on how they could get better at it because it was going to get really frustrating having to do the whole fight and wiping late in it just to get a couple of seconds of practice on something that kills them so quick. I told him, start the fight, go up, do not DPS garrsoh up there. Let him get some power. When you come down, he will have the empowered whirling corruption earlier now. At least this fight had a way to practice it. They will still wipe, but at least they can draw the mechanic out sooner so they can practice it.
He then asked, do you think my group can avoid the mechanic like you did? I did not even hesitate, I saw where we were pushing transitions, first phase after 5 axes, second time up at 60 percent, I said no. Sorry, there is no way your group would be able to avoid it. You will either need to do the mechanic or wait until people get some more gear and get better. I suggested he have the DPS practice their rotations on the dummy, because the numbers are not high enough to avoid the mechanic.
Now that is what this post is about. Why is that mechanic even in the game? It should be hardwired somehow, something you can not skip, or it should not be in there at all to begin with.
My guild was not any better than his guild when we first downed it. Heck, his guild getting to the third phase in so few attempts was a lot faster than mine. Sure, he had some people with experience there like myself, but for a group with half the people there being completely new to the fight without even one attempt under their belt, they did fantastic. If anything with their performance I would say they are better than my guild. But we did it because we avoided mechanics and they didn't because they couldn't. And that is not fair to them. Not fair to them at all.
So if the mechanics can be avoided, why is it even there to begin with? His group is getting penalized because they are not over powering it? All avoidable mechanics do it make things unnecessarily hard on the groups that are not capable of avoiding them. Can they do it? Sure. Should they have to? No. If my team did not have to deal with that mechanic his should not have to.
I wish him luck and I know his group will end up getting it down in fewer attempts than mine did if they stick to it, they were doing quite well, but I genuinely feel bad for him. His guild should have been celebrating downing him that night but a mechanic stopped him from that because he could not avoid it.
It makes me wonder if my guild wasn't as strong in the DPS department as we were, would we have ever downed it? But if we weren't, we would have kept working until we could avoid it because that was the easiest way to do it. And that is what I am getting at. If the easiest way to handle a mechanic is not to deal with it, and it is capable of being avoided, why even add it? It is a waste of coding time and a waste of player time.
I think that is bad encounter design, that avoiding mechanics becomes the best and easiest strategy to beat the fight. It is not just skipping the whirlwind on garrosh or three tanking shaman, those are just some examples. There have been many fights where if you were able to avoid a certain mechanic or bring a certain class it made the fight trivial. I can name a dozen this expansion alone where if you could push past something with big DPS numbers, or heal through something with some great healing, or have a tank that can do that little extra it completely changes the complexion of the fight.
I am all for being rewarded for doing what you do well and I can see being able to avoid a mechanics because of good DPS might just be considered by some as reward for being better than those incapable of avoiding it. I just do not see it like that. I think of it as that group I was in that deserved a win, and knowing if they had the fight I had without the empowered whirling corruption they would have had a kill.
Mechanics like these, ones that can be avoided, have no place in raiding. Either hard code them that they are not avoidable and everyone needs to do them or remove them. They add no difficulty what so ever, nothing does really once you figure out how to do it, but they do offer is frustration like the frustration that guy must have felt when I told him my team just avoided the mechanic that is keeping his team form the kill. As he said, and I now ask, why is it even in there? Good question Rob, very good question. So I asked for him.
What do you think? Should annoying mechanics that can be avoided by some groups or with certain classes just be removed in favor of more mechanics that everyone needs to deal with?
Group Quest S02E10: Cackling in evil glee
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