Reading a post over at WoW-Insider titled 110% guarantee soloing old raids will not be harder post squish made me happy as someone that likes to solo old content. Check it out here. Then I started to think, which is often what I do and it gets me into trouble, and it made me think that the Celestalon just misspoke in his tweet.
For the records this is what he said:
The item squish *will not* make soloing older raids harder. We promise, and 110% guarantee it.
This is what I believe he really meant to say.
Our intention is so that the item squish *will not* make soloing older raids harder. We promise, and 110% guarantee that we will make every effort to ensure that.
But what happened was twitter only allows so many letters and he had to lose some and what was basically a truthful (my version) post became something that will end up being an incorrect statement (his post).
I do believe that blizzard will do everything in the power to make sure that we can still enjoy the same small successes and minor victories over stuff we solo super easy already. But those things on the cusp, the ones we are close to soloing or one the ones we can barely solo, they are bound to take some hits in one direction or another. Either becoming so much easier or becoming completely impossible. No matter what, it *will not* be the same, not at all.
It will not be because blizzard is not trying, not at all. I do believe they have absolutely every intention to not take anything away from us. If we can solo LK 25 heroic now at 90 if the squish happened right this very second they would want us to still be able to do it. That I believe to be 110% true.
They want us to do the things we like to do and if what we like to do is go kill old raid bosses solo in an effort to get some trasnmog gear, or a chance at a rare mount, or for some gold, or just for shits and giggles, they want us to keep doing that. It would not be good business practice for them to take that away from us. You can not take something like that away without substantial back lash.
The issues is not with their intentions, it is with their design. Not even saying their design is a bad thing, quite the opposite, it is because it is such a good thing that I can say with absolutely certainty that we will not be able to solo old raids we might have become used to soloing. They will of course patch some things as they are bought up, or I hope they would, but there is no way that they can do this complete and total item squish and not break one hundred and one things in the process.
Just think if all the simple little things they added to the game over the years. I remember when they added the three new five mans in wrath at the end and I was on an alt questing in netherstorm and got an error saying "this item can only be used in the forge of souls." Excuse me, how is a level 67 supposed to go to a level 80 dungeon to complete a quest that was made before wrath even came out?
The game is so expansive that whenever they add something they break something else. It is because the game is just so freaking huge that mistakes like that happen.
For the people that know nothing about coding I will put it in simple terms. They had to give a label to the item being used in that BC quest, lets say they called it fos010. Using that short cut allowed the system to use that item. Well, when forge of souls came out they probably added some label in there for something to be used there as fos010 because no one noticed that it was already used somewhere else in the code. Then when I went to do that quest it called up that fos010 item and noticed it was something from forge of souls and noticed I was not in forge of souls and gave me an error in using it. Some coder probably went in later and relabeled it fos010a or something and tada it worked again. But that just goes to show you that anything can happen when you start playing with things in the background. Who would have thought that adding a 5 man dungeon in wrath would break a quest from BC? Surely not many of those in their player base, but it happened.
I am sure if you think about it you have experienced something like that, every single person that has ever played this game has run across something that was old and did not work or at least did not work as intended, and it is probably because of something they added after it.
That is why sometimes when they make one change to one ability from one class they need to go and change a while slew of other classes abilities. It is because of how those abilities interact with the one they changed. It is not so clear cut and easy as some people think it is. Changing one small thing could cause a chain effect that leads you down the road to changing 600 other things just to get that one thing you changed to work as you intended it to. Yes, it really is that complex, I am not playing parlor tricks on you and trying to pull the wool over your eyes.
The item squish all seems simple in theory. Just reduce everything to 10% of what it does now and everything should work just the same, just with a few less zeros at the end. Basically doing everything on a smaller scale. Absolutely, that works, in theory.
With the thousands of mobs, the hundreds of bosses, the thousands of boss abilities, the hundreds of thousands of possible outcomes from abilities reacting to each other in combination, the over 30 specs, the over 200 different talent set ups those specs can have, the thousands of abilities they have and the hundreds of thousands of different ways those abilities can work in combination of each other there are bound to be some errors, possibly many errors that were not intended and they can not all be tested for and adjusted for on the fly because each time you adjust one thing you need to adjust dozens of others that interact with that one.
This is why I say even if it is their intention to 110% guarantee that we will be able to solo the same things we do now post squish it is not going to happen. There will be issues, that is not an opinion, that is a fact. I am sure if you were to ask celestalon if there could be issues even he would agree there could be. Sure it would mean his 110% guarantee was a lie basically, but like I said, I do not believe he had the intention to lie, he just did not have enough space to post it the way he really wanted to thanks to a limited character count allowed in a tweet.
Then there is the little fact of numbers men vs action men. No matter how well someone plays with numbers they can never actually see or feel how things work in action. They can balance a boss to absolute perfection, numbers wise, and be extremely confident that anyone that could have soloed it before will be able to solo it now. By the numbers the numbers man sees that. But the action man, the one that actually does the soloing knows that there are some things he can solo only because those huge stats have unexpected results some times and when you squish the numbers the effects change and thus your ability to solo will change with it. An action man will notice this because he sees how the fights are soloed because he is doing the soloing. That is something the numbers man will never understand. And that is reason too why I can say with certainty that you will not be able to solo (some) old raid bosses as easy post squish. Some bosses will get broken. That will happen, no doubt, because men of numbers are not men of action, and mistakes will be made.
So I will repeat, for those that might have forgotten already, this is what celestalon actually meant to say.
Our intention is so that the item squish *will not* make soloing
older raids harder. We promise, and 110% guarantee that we will make
every effort to ensure that.
And while something might get broken in the process, do not give blizzard crap over it (as long as they fix it in a timely manner) because you do not know how much is going into this and all the working parts there are to contend with. Things will get broken and some bosses will be easier than before and some bosses will be harder than before. It is just the way it is and if you wanted to put a positive spin on it if you are not capable of soloing that old boss you used to be able to solo think of this. It is only because the game is so expansive, so successful, so information rich on the data end, that something of this magnitude could actually break something. It just goes to show you, they offer us so much. If they didn't offer us so much it would be nice and smooth because there would be nothing to screw up on. This is the one case where screwing up is a good thing. Well, as long as they fix it after is is reported that is, right?