Thursday, February 19, 2015

What Content Would You Have Liked to See in 6.1?

It has been said by many, myself included, that we are not all that excited about 6.1 in terms of new content it is offering because it doesn't really seem to have any new content.  But from reading around the net I have come to the conclusion that the term "content" can have as wide a range of meanings as the world "casual" does in the game.  Content is in the eye of the beholder.

Now don't get me wrong.  There are a lot of wonderful things coming in the 6.1 patch.

Of course there are all the little number tweaks like changing one ability from 4% to 5% and another from 33%  to 25%, you know, all those little things that I don't think anyone in the world would consider content.  They are just tweaks to numbers, nothing more, nothing less.  So do not let a massive number of lines on the 6.1 notes dedicated to number tuning come off as content.  I think we can all agree on that one right?

Then there are some very exciting quality of life changes coming that I am looking forward too.  Personally, I do not see these things as content either.  Active tweaks if you will, that is what I call them.  Things already in game that are getting fixed, updated, or expanded.  I like that the catch rate of lunkers is going up, that when you fish in pools at any skill level you get enormous fish of that type, that we can upgrade our followers to a higher item level and get new raid quests, that they are adding a platinum rating to invasions, etc.

There are a whole plethora of updates to things that are already in game either by adjusting them or adding to them.  Again, to me this is not content, this is updating.  Updating is expected in a game of this type.  It is also why I do not consider the character models new content like some do.  It is just updating what is already in game and that is what I pay my 15 bucks a month for, in part, to keep things updated.  You might call this content, I personally don't.

Then they are adding some minor content.  These are things I consider one time things, not really repeatable content.  This is throw away content, stuff I love seeing added, but quickly burn through and never go back to.  I am looking forward to the new darkmoon stuff but once I do it and get everything, I will not return just as before.  I am looking forward to all the new raid pets I can get, but once I get all the pets unless there is another reason to return to those raids I will no longer step into them.  This is minor content, in my opinion.

Something like the heirloom tab can fall in between minor content and updating.  Minor content in the fact that you might go and grab all the other ones you do not have just to get the level 1 mount through the achievement, so that is something to do, but it is also just updating the heirloom system.  So it is a little but of active tweaking and a little bit of minor content.  The jukebox, being it was never in game before is pure minor content as in you will, if you want, go and get all the stuff and be done with it.

The meat of 6.1, the real stuff that is real content, just does not ring a bell with me.  This is why I am really blah about it.  The selfies and the twitter parts are something that will have life to them.  The people that use them will use them now and forever.  I put these things on the same level as trasnmog.  It is amazingly awesome for the people that want to use it and it is a major content addition for them, but for the people that do not want to use it, it is wasted development time.  I am firmly on the side that thinks it is wasted development time from a player standpoint.  However I do freely admit even if I will not use the twitter part, that I think it is a great addition to the game for blizzard.  It is just that it does nothing for me.

So this is why I think 6.1 is getting such a luke warm, at best, reception from so many people.  The only content they are adding is extremely targeted content.

That brings the question, for all those that have no use for the only real content they are adding, being able to post to twitter, what content would you have liked to see in 6.1?

1) New Quest Hubs:

I would have liked to see a few quest hubs added.  Some brand spanking new stuff to have some fun with, maybe even a reputation tied to it as it moved along the story line.  Have it like the landfall story line in mists, which should be the blue print for how patch quest hubs are added in my opinion.  A few daily hubs that open up the story as it goes with small side trips along the way for mini adventures.  That was quality content.

This would have given us more story and something new to do, but not something "pressing" to do.  It would also help to counter the number one complaint I see about this expansion, there is nothing to do outside of your garrison.

2) Daily Hubs Added:

Please forgive me to being a complete freak of nature when it comes to grinding but I got the reputations to exalted, my body guards to wing man, and everything else I could grind, save one thing, done as soon as possible.  I however am not representative of the gaming population.  I like doing this, most do not.

Would it have really hurt blizzard to add some daily quest hubs into the game for the main factions that give 3 dailies per day at 200 reputation each for completing them so the people that aren't insane like me can have something they can do slowly and / or when they have time to work on reputations and get out in the world a little?

3) Scenarios:

Can someone please tell me why they abandoned this idea?  The only reason I can think of is that they were lazy and did not really want to do any "work".  That does seem to fit the entire theme of warlords.

In the grand scheme of things scenarios were quick content they can throw together.  It used existing areas meaning no need to create new art work for the location.  It used existing mob models meaning there was no need to create new mobs.  All they needed to do is create a mini story and let us play it out.  I am fairly certain that creating this is leaps and bounds easier than creating a new raid or dungeon.  So much so that it could be something that is added as patch content filler without too much muss and fuss.

Not only were scenarios great for damage dealers that did not have forever to wait sometimes to get into random content, they told a story, they were cheap to make in comparison, and they could still be rewarding.

I think adding a few story telling scenarios with 6.1 with baggies that had a chance to contain 645 or 655 gear, some garrison resources and maybe a few apexis crystals as well for good measure, would have been a nice thing for those that don't raid to delve into and damage dealers that don't feel like waiting for half an hour to still have something they could do in a group setting.

I must repeat myself, I am sorry, but I am still completely baffled why they stopped making scenarios and I am even more confused why there were none in 6.1, which would have been the absolute perfect place to add a few and give this patch some meat.

Those are some of my ideas, things I would have liked to see as actual content in 6.1, what would you have liked to see?

Edit:

Thanks to Navimie for making my day and making me love 6.1 by sharing this video with me.  I had to pass it along and make sure everyone saw it because I could not stop laughing it was so great.  Enjoy, and thanks for sharing it with me Navimie.

27 comments:

  1. The video is halarious, to bad it is also so true.

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    1. It was great. If you need a laugh or a smile, it is worth watching.

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  2. re: scenarios

    Scenarios never really grabbed me until they added the Heroic Scenario for Valor gear. That was pretty fun. It was harder than 5-man Heroics but not as hard as challenge modes. Of course, in time the Heroic Scenarios were outgeared as well, trivializing them.

    As a blood DK tank/discipline priest healer, I still liked 5-mans more because of the importance of my tank/healer role to the group. I could save a fail group with good play.

    Non-heroic scenarios, on the other hand, were a bit more tourist-mode where the tank/healer role was unnecessary and even undesirable if dps could kill mobs faster.

    That said, for pure dps players the queues were instant so seems like a good thing for them. The ease of creating scenarios was something Blizzard cited many times when players complained about wanting more 5-mans and getting scenarios instead. So where are the scenarios in WOD?

    I'm not clamoring for scenarios, but I just don't get their absence since it seems counter to the prior explanations and I didn't hear any explanation. Maybe participation was lower than Blizzard hoped?
    --
    Regards,

    regardsanon

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    1. That is the question, "so where are the scenarios in WOD?" I wish someone at blizzard could answer that. They had their place and it was a good place even if not everyone liked it. But they just threw it to the side. I hate blizzards new throw away content idea like all the stuff they removed at the end of mists. Remove the heirlooms off garrosh? Why? I never got that one either. It gave us motivation to go back. Was that really a bad thing that needed to be removed?

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    2. never thought about the garrosh heirloom.

      good for alts. worth farming once your main is geared enough to solo, or you can go in with a few friends and faceroll.

      Some of the playerbase likes exclusivity, like titles that are no longer obtainable like Hand of Adal. Maybe Blizzard was catering to that playerbase?
      --
      regards,

      regardsanon

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    3. A title is one thing, heirlooms are another. I can see retiring a title or making a title a timed thing, but something like heirlooms, they should still be in game. They would have given people a reason to do fun runs of SoO. And the legendary, why the hell did they remove that? I actually had 2 characters that I had planned on going back and getting it solo with. I already had 10 or 11 with the cloak, so I did not "need" to do any more. I wanted to save it for something to do later, but they removed it. Why? No real reason. Had they made the title for having it when it was current only, I could understand, but removing it completely, made no sense.

      Blizzard, at the end of mists, went on a spree of removing content for no reason what so ever. And now they have a new expansion that refuses to add content. What are they doing, it makes no sense.

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    4. Could be hubris. Could be the old devs por leads were working on a new gane and the new guys wanted to show off their content by making it so you could not do the old stuff or simply not supporting a systemlike scenarios.

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    5. I could be something of that sort. But it still makes no sense. Even if they wanted to "show off" what they could do, leaving old content in does not take away from that.

      I know why some were removed like the old challenge modes. They were designed for hit and expertise and so forth, so instead of redesigning them for the stat change and the ability prune they just removed them. But the other stuff made no sense to remove, at least not as I see it or as they have tried to explain it.

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  3. Agreed with everything you wrote, a rarity for me. It just feels like every valuable lesson Blizz should have learned from MoP has been discarded. 5 man heroics had a 30 min queue when I canceled my account. That is simply atrocious. At least in the beginning of mists I could fill the time for queues with quests and scenarios (and 5man queues were only 10 min). When I eventually ran out of things to do because I either didn't need the rep or valor/justice I lost the willpower and stamina to endure the crazy long lfr queues and then just flat out stopped playing. That took me a year from launch, but I was bored of wod in just under two weeks. Silly me, I assumed the 5.1 model would be the standard for rep questing moving forward. Instead we get a bunch of tedious grinds based on the shaohao model. Pure unimaginative laziness. Blizz completely failee to understand the allure of timeless isle, at least for ppl like me who enjoyed hunting treasure chests as a way of getting our foot in the door of max lvl content. Chests in Draenor? Useless, especially since garrison resources are easy to get after the first few days. The only success of wod was eliminating queus from lfr, and that isnt enough to keep me engaged especially when the characters I decided to level ended up being a bore to play at 100. I was skeptical of wod from the moment I heard the pitch, but I still cant believe it turned out this way. How did it get so bad?

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    1. I suffer from the same thing how. If I decide to queue for something I will do so as soon as I log on. If it has not popped by the time I am done doing my garrison busy work, I either log off for the day or I switch characters to another garrison. There is nothing to do to fill the time in queue and with even longer queues and the sometimes dreadful groups, it is just not worth the effort to wait it out.

      The recent LFR is sadly not the HM one. It has been wipe city once again. So the "joy" of quick, nice and easy LFRs that the first HM gave us, something we could actually want to do, it already gone. At least for me. So we do not even have that any longer.

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  4. Garrison invasions seem to be the only scenarios I can think of and I wouldn't mind some extra mini story arcs. I do consider a lot of these additions to be a belated release of what should have been included in November.

    Additions to the Darkmoon Faire and new toys from the Lunar Festival are welcome changes (even though it's minor one-off content).

    I hate grinding unless it's for an achievement or item and is the reason why I've only levelled one of my bodyguards to wingman. It would be nice to be exalted with the rest of my Draenor reps but it's a slow and boring road for me.

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    1. I sort of think of garrison invasions of scenarios as well. Ones you need to assemble the group for. If we could queue for them and did not need to do something to make them randomly pop up, then yes, 100% I would agree they are the scenarios of the expansion. You can see that their idea did come from scenarios however, that is sure.

      I am surprised they have not added something additional, like small daily quest hubs, to address exactly what you mentioned, the reputation grind which is seems a great many dislike. It would have been something perfect for 6.1.

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  5. Scenarios would be great. No matter what the reward is for dungeons and lfr it will still suck for dps because it's behind a 40 minute queue. Reward 1,000 Apexis Crystals for the first scenario run of the day and 500 every one after. Even with the limits we have today on what we can get with Apexis it would be worth doing a few runs a week for those gaps in your gear or the faction pets/mounts/followers.

    By the way... what happened to championing a faction for rep when running a dungeon? Sure the WoD reps don't get you much, but they add these features then just forget about them...

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    1. If they offered 1000 for the first and 500 each one after, that is the only way in hell I would ever even consider gearing my alts with any apexis gear. So yes, I like that idea. lol

      I am surprised they did not add anything to help with reputation. A tabard or something would have made many people happy. I already have mine done, but it sure would be great for others.

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  6. If you recall, they said scenarios are a new tech deve loped with the purpose of later on being used in storytelling. And they did just that, the last fights in each area are scenarios, you must have noticed that. Maybe you see it as a missed opportunity for independent content, but this is their intended purpose. I (and most of the people in my guild) stopped doing them after finishing the achis (which we did pretty quick, even the 100 one). I never did them after, not

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    1. even once, not even on alts. My honey feels they should have been availavle through leveling too. Outside of VP farming for some, I don't think they were good, succesful content. And without VP...

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    2. They are solo ones, like the story telling ones on the isle of thunder. But just because they used them for solo purposes does not mean that can not use them for group content as well does it?

      For VP they were the best. Get 2 decent DPS and you could valor cap in less than an hour. Heck, a guild mate of mine with 2 extra accounts used to cap 3 of his characters at the same time by doing them all solo. How awesome is that?

      With that said, they need to bring valor back as well with scenarios. ;)

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  7. hiya Ge and all,

    Hmmm, interesting post. You are right in that blizzard is spouting about "new content", but one has to figure out what is new content to blizzard, versus what is new content to you or anyone else. Since you like raiding and dungeons, you don't consider this new content. But, to those who want these 'selfies" and tweeter crap, it is new content.

    [on soapbox] I truly don't understand why you consider being able to tweet something fabo. More crap for people to crapping tweet about to others who are interested in their crappy little lives every minute of every day. I am glad that ability in the game can be turned off. And to those who believe that others are interested in your little pathetic lives, more power to you. TMI comes to mind. [off soapbox]

    you did fail to mention one sorta important thing - that wizard and the dismount zone is being moved. He is going to the dark portal - HOO-RAY! Finally - he should have been moved behind the quest sign anyway instead of in the middle of the Trade District. and speaking of the dismount zone, blizz has shown it can be done, why isn't it implemented at the entrances of bldgs. and mailboxes and on top of the seasonal quest givers (such as Grandfather Christmas - I know not his real name, but I forgot it)? It should be put on them - keep those crappy tweeting selfie bastards from tweeting "lolol - I am blocking the quest giver - look at me, me is important, lolol" - /spit and roll eyes - gwad,

    I see more of that now.

    Bring back scenarios and bring back keeping 5, 10, 25 man raids separate on separate lockouts and reduce lock-outs to 2 day and make loot be personalize (so I can tweet and show it off!) when taking from any mobs and make heirlooms from 1-95!!!!!! And last but not least, bring back valor and justice - Yes. gimmee, gimmee, gimmee.

    There now, me thinks me wore out me welcome, lol.

    lovingly yours,
    -roo

    PS - what in the sam hill is "the jukebox"? a player for just the music in wow or can one add mp3s to it and play in the game instead of some of the crappy wow music?

    PPS - don't forget about the color wheel! I will try and play with that a little. But I am so use to seeing dark grey versus light grey all over the place, it won't matter to me (red = various shades of dark grey, green = various shades of light grey), life's a bitch but I refuse to die, mu-hahahahaha.

    PPPS - hmmm, there is another thing blizz is doing, on the tip of me brain pan, oh well. yak later.

    PPPPS - yeah, I DID wake up on the wrong side of the bed. Cluster migraine hit at 3am my time - they are a bitch sometimes.

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    1. Even if I dislike being able to tweet personally I think it is good because it gets the game out there in the public eye more. Maybe more people will stumble across it and the game can get new players and grow. It is making the players do the advertising. The game is 10 years old, many people might not even know about it. This will help spread the word. That is why I think it is great for blizzard as a company even if it us useless for me as a player.

      The jukebox allows you to play different music from the game in your garrison instead of the standard garrison music. You need to go out and "find" the track however. Like by picking it up off the ground, killing a raid boss, doing a little event, etc.

      I do not think I will bother with the color blind helper even if I am color blind unless something starts giving me fits.

      Feel better Roo.

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  8. so eden sank to grief
    so dawn goes down to day
    nothing gold can stay


    -roo

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  9. Personally, I prefer virtual world games not to change that much, given their time investment requirement. MoP esp. from 5.2 onward was horrible for pre-cap PvP, literally every Patch things went topsy-turvy (5.2 bottom levels in a bracket burned, 5.3 top, 5.4 chants, perks and buffs Scaled to oblivion, and 6.0 Items Squished. I seriously have no idea anymore what gear will actually DO in a BG beforehand) and so 6.1 'just' changing mechanics is by itslef okay by me.

    I might differ on which and how mechanics should be altered (personally I'd be elated if same-Faction, same-Realm toons on the same BA-Account were automatically beFriended, would be a great QoL chnage as far as mailing to alts was concerned) but I am not against the general principle per se.

    OT:
    A EU Forum Post regarding the lack of deliverance by Blizz vs the inflated Expansion cost etc. struck the right chord by many posters

    Blizzard: Your community deserves an apology

    http://eu.battle.net/wow/en/forum/topic/13686790283

    also on the US side, but the US Forum nazi's quickly Deleted the highly upvoted Thread copying it. You might want to check it out before it gets censored.

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    1. I agree. I am not a big fan of change either. Even more so when it is change for the sake of change. I still say the worst thing blizzard ever did was Cataclysm and screwing up the old world and questing flow. Additions I like. Updating I like. Changing, not at all.

      US forums are useless because every time someone has a gripe even if it is well thought out and presented with no "rude" language they delete it. Blizzard does not like people speaking their minds US side, that is for sure.

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  10. some interesting idea on making dungeons relevant gearing path for non-progression alts: http://www.reddit.com/r/wow/comments/2wjx8c/an_idea_on_how_to_make_dungeons_relevant_taking_a/
    --
    regards,

    regardsanon

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  11. Something I would enjoy seeing in WOW's next patch: the end of limiting professions. Whether at a certain level, or after a quest, you can slowly get all of the professions.

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    1. That would be interesting.

      Makes me wonder. If my hunter could be everything, would I still have other classes.

      With no "bonus" to professions any longer I can see that as something that is possible. But I still think it is something blizzard would shy away from.

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