It has been said by many, myself included, that we are not all that excited about 6.1 in terms of new content it is offering because it doesn't really seem to have any new content. But from reading around the net I have come to the conclusion that the term "content" can have as wide a range of meanings as the world "casual" does in the game. Content is in the eye of the beholder.
Now don't get me wrong. There are a lot of wonderful things coming in the 6.1 patch.
Of course there are all the little number tweaks like changing one ability from 4% to 5% and another from 33% to 25%, you know, all those little things that I don't think anyone in the world would consider content. They are just tweaks to numbers, nothing more, nothing less. So do not let a massive number of lines on the 6.1 notes dedicated to number tuning come off as content. I think we can all agree on that one right?
Then there are some very exciting quality of life changes coming that I am looking forward too. Personally, I do not see these things as content either. Active tweaks if you will, that is what I call them. Things already in game that are getting fixed, updated, or expanded. I like that the catch rate of lunkers is going up, that when you fish in pools at any skill level you get enormous fish of that type, that we can upgrade our followers to a higher item level and get new raid quests, that they are adding a platinum rating to invasions, etc.
There are a whole plethora of updates to things that are already in game either by adjusting them or adding to them. Again, to me this is not content, this is updating. Updating is expected in a game of this type. It is also why I do not consider the character models new content like some do. It is just updating what is already in game and that is what I pay my 15 bucks a month for, in part, to keep things updated. You might call this content, I personally don't.
Then they are adding some minor content. These are things I consider one time things, not really repeatable content. This is throw away content, stuff I love seeing added, but quickly burn through and never go back to. I am looking forward to the new darkmoon stuff but once I do it and get everything, I will not return just as before. I am looking forward to all the new raid pets I can get, but once I get all the pets unless there is another reason to return to those raids I will no longer step into them. This is minor content, in my opinion.
Something like the heirloom tab can fall in between minor content and updating. Minor content in the fact that you might go and grab all the other ones you do not have just to get the level 1 mount through the achievement, so that is something to do, but it is also just updating the heirloom system. So it is a little but of active tweaking and a little bit of minor content. The jukebox, being it was never in game before is pure minor content as in you will, if you want, go and get all the stuff and be done with it.
The meat of 6.1, the real stuff that is real content, just does not ring a bell with me. This is why I am really blah about it. The selfies and the twitter parts are something that will have life to them. The people that use them will use them now and forever. I put these things on the same level as trasnmog. It is amazingly awesome for the people that want to use it and it is a major content addition for them, but for the people that do not want to use it, it is wasted development time. I am firmly on the side that thinks it is wasted development time from a player standpoint. However I do freely admit even if I will not use the twitter part, that I think it is a great addition to the game for blizzard. It is just that it does nothing for me.
So this is why I think 6.1 is getting such a luke warm, at best, reception from so many people. The only content they are adding is extremely targeted content.
That brings the question, for all those that have no use for the only real content they are adding, being able to post to twitter, what content would you have liked to see in 6.1?
1) New Quest Hubs:
I would have liked to see a few quest hubs added. Some brand spanking new stuff to have some fun with, maybe even a reputation tied to it as it moved along the story line. Have it like the landfall story line in mists, which should be the blue print for how patch quest hubs are added in my opinion. A few daily hubs that open up the story as it goes with small side trips along the way for mini adventures. That was quality content.
This would have given us more story and something new to do, but not something "pressing" to do. It would also help to counter the number one complaint I see about this expansion, there is nothing to do outside of your garrison.
2) Daily Hubs Added:
Please forgive me to being a complete freak of nature when it comes to grinding but I got the reputations to exalted, my body guards to wing man, and everything else I could grind, save one thing, done as soon as possible. I however am not representative of the gaming population. I like doing this, most do not.
Would it have really hurt blizzard to add some daily quest hubs into the game for the main factions that give 3 dailies per day at 200 reputation each for completing them so the people that aren't insane like me can have something they can do slowly and / or when they have time to work on reputations and get out in the world a little?
Can someone please tell me why they abandoned this idea? The only reason I can think of is that they were lazy and did not really want to do any "work". That does seem to fit the entire theme of warlords.
In the grand scheme of things scenarios were quick content they can throw together. It used existing areas meaning no need to create new art work for the location. It used existing mob models meaning there was no need to create new mobs. All they needed to do is create a mini story and let us play it out. I am fairly certain that creating this is leaps and bounds easier than creating a new raid or dungeon. So much so that it could be something that is added as patch content filler without too much muss and fuss.
Not only were scenarios great for damage dealers that did not have forever to wait sometimes to get into random content, they told a story, they were cheap to make in comparison, and they could still be rewarding.
I think adding a few story telling scenarios with 6.1 with baggies that had a chance to contain 645 or 655 gear, some garrison resources and maybe a few apexis crystals as well for good measure, would have been a nice thing for those that don't raid to delve into and damage dealers that don't feel like waiting for half an hour to still have something they could do in a group setting.
I must repeat myself, I am sorry, but I am still completely baffled why they stopped making scenarios and I am even more confused why there were none in 6.1, which would have been the absolute perfect place to add a few and give this patch some meat.
Those are some of my ideas, things I would have liked to see as actual content in 6.1, what would you have liked to see?
Thanks to Navimie for making my day and making me love 6.1 by sharing this video with me. I had to pass it along and make sure everyone saw it because I could not stop laughing it was so great. Enjoy, and thanks for sharing it with me Navimie.
Group Quest S03E13: Telling our own stories
9 hours ago