I did one of the celestial bosses on one of my lesser played alts this week and won two pieces. One from a drop and one from a coin. That is the best thing you could ever hope for. Well, actually the best thing you can ever hope for is two PvE pieces, but when you don't have a great deal of gear on a character those PvP pieces are pretty damn awesome.
Think about it for a moment and if I told you that I won two 522 pieces this week for a character that was in mostly timeless island 496 items you would say congrats. So why does it seems like most people say, well that sucks, when you point out those two pieces were PvP items?
At the beginning of mists they changed the way stat allotment works so PvP stats no longer counted toward the total stats on an item.
For example, lets say a piece of gear was meant to have 500 total in secondary stats.
In the past:
The PvE and PvP item would have the same item level and the PvE item might have 250 haste and 250 hit whereas the PvP piece might have 250 haste and 250 resilience. This means that at the same item level the PvP item was worse for PvE as it was "wasting" 250 of a stat on a unless for PvE stat like resilience.
PvP gear is always slightly lower than PvE gear in item level, such that the PvP gear is usually one tier behind the PvE gear. But also, the PvP stats no longer eat up part of the stat allotment. So a 522 PvE item from last tier might have 250 haste and 250 hit and a PvP item from this tier might have 250 haste and 250 hit and an additional 250 PvP power. That 250 PvP power is extra, it takes nothing away from the item when thinking of it from a PvE standpoint.
So when it comes to PvE if you wanted to use PvP gear you will always be a tier behind, as in getting ToT level gear, 522, now. But that ToT level gear would be the same no matter if you got it as a drop from the raid, from a vendor with valor or if you purchased with conquest.
In the end my character went from a 501 item level to 506 item level. Even if two of those pieces are PvP that 506 item level is still granting me the same exact stat allotment as if it were all PvE gear.
Why did I feel the need to bring this up? Because of an exchange I read in general on the island when someone started bitching about winning a PvP piece for the third week in a row.
Someone said, if it is an upgrade, use it. Most of the people in general seemed to have not noticed, even this late in the expansion, the change to PvP gear. The person that won it said, I don't PvP. Others said, I would kick someone from my group if they were wearing PvP gear. Most comments were like that, anti-PvP gear comments and only a few realized what the first person that responded did, if it is an upgrade, use it.
It kind of amazed me that something like this change seemingly has gone mostly unnoticed and people still have their prejudice against PvP gear in PvE. And it goes both ways, like someone in an LFR saying, "I can't believe I beat you and I am in all PvP gear". They do not seem understand things changed this expansion even a year after we have all been playing it.
So I decided to make a public service announcement that might actually teach some people something.
Item level means your PvE item level. PvP stats do not eat up item level stat allotment. So a 522 item level PvP piece is the same as a PvE piece of the same item level.
In short, all gear is the same now.
With that said, my character got two upgrades from island 496 items, and I think that pretty much rocks. Even if someone that doesn't have a clue will say, but it is PvP gear so it doesn't count. As I always love to say, an upgrade is an upgrade is an upgrade. I'll take any one I can get.
Bad Karma - When I was in TEST, I saw the problems that everyone else: TEST had lot of line members but lacked FCs, leaders and specialists. I also saw that many "elit...
3 hours ago