With many of the changes I have begun to think of this effort and reward concept again and I know the subject is touchy for some people. Some people like to think that skill should be a deciding factor while others think that time should be. I believe both are right, in a way.
It isn't all about time or skill however. It is about effort and reward. If you put in the effort should you receive a reward comparative to the effort you put in? That is what it is all about.
After reading a post over at MMO-Champion a couple of days ago about where all current damage dealing classes stand in heroic T14 gear it has me thinking that effort no longer equals reward, at least not in this game. Yes, I know that not all numbers are final but it is extremely late in the beta and we would be foolish to believe there will be any sweeping changes before the game is released so we have to believe that what we are seeing now will closely resemble the finished product.
So what am I going on about you might ask. Do you see something wrong with fury warriors simming at 138K DPS in heroic T14 gear and MM hunters simming at 95K?
That is a 43K DPS difference. That is an insane difference between the top DPS spec and the bottom DPS spec. There will always need to be one class on top and one class on the bottom and there is nothing wrong with that. In every race someone has to finish last. But to finish last by a margin like that makes you wonder why you even entered the race. I believe the difference between top and bottom should be no more than 5% personally.
And this is were I ask should effort equal reward.
The MM hunter rotation is, as stated on many sites, even non hunter ones, the most brutal rotation in the game timing wise right now and fury warrior is an easy rotation when compared to it.
To me it does not seem as if effort is being rewarded there. A hunter needs to put in a lot more effort than a warrior to do well and ends up doing substantially less DPS.
That is not the only case either. There are many others I can bring up. Like challenge modes. Wouldn't getting a gold in a challenge mode require more effort than just finishing the dungeon normally in a non-timed mode?
Why are there no reasonable rewards for doing the dungeon in challenge mode then? You would think that your effort should be rewarded with better gear. More effort should equal more reward don't you think?
If a heroic raid gives better gear than a normal raid and a normal raid gives better gear than a LFR a bronze challenge mode should give better gear than a normal dungeon and the silver give better than the bronze and in turn the gold give better than the silver. Nope, it doesn't work like that, sorry.
How about the old or new looking for raid loot system. There are people that actually put in effort, the effort to make the run quick and smooth, and there are people that AFK, attempt to wipe the group, auto attack only, and they can get loot just the same as you did, with little or no effort, even anti-effort so to speak. Where is the effort equals reward there?
There are many cases in mists that I see thus far that seem to be removing the effort equals reward concept.
The hunter has to put in way more effort to do well than the warrior and they get rewarded with doing 43K DPS less. The gold challenge mode group has to put in way more effort than the normal dungeon group and they get rewarded with nothing but a teleport to the dungeon. A person that doesn't even try has as much a chance to win something as a person that puts in maximum effort in the LFR.
What ever happened to effort equals reward?
I would like to see a complete change in the game where effort is rewarded. Do you believe that effort should equal reward?
Free Kittens! : EQ2
3 hours ago