This post in one in a series of posts that will be in regards to
garrisons and professions in Warlords of Draenor and how they interact
with each other, and on their own.
Unlike previous expansions professions are much more involved this
expansion, even if somewhat simplified at the same time. Being tied to
buildings in the garrisons it not only opens up more options but
different options to either supplement a profession you already have or
fill the role of a profession you do not have.
Note: As warlords is still in beta, it is possible some of this information might change before the expansion is released.
Spotlight on Tailoring:
List or all materials you will need to make all items in your tailoring skill book:
Cloth: Sumptuous Fur, Hexweave Cloth.
Herbs: Gorgrond Flytrap.
Leather: Raw Beast Hide.
Metal: True Iron Ore.
Alchemy: Draenic Intellect Potion, Draenic Agility Potion, Draenic Strength Potion.
Elements: Sorcerous Water, Sorcerous Air, Sorcerous Earth.
Misc: Savage Blood. (from level 3 garrison barn building)
Crafted Armor:
All Crafted armor will have one main stat, stamina, and two random
secondary stats, unless stated otherwise. All armor and weapon pieces
that are marked as BoE are part of the warlords crafted 3 limit, meaning
you can only equip 3 crafted items for all professions combined.
Sumptuous Leggings: Pants, Item level 540, BoP
5 - Hexweave Cloth, 25 - Sumptuous Fur
Sumptuous Robes: Chest, Item level 565, BoP
5 - Hexweave Cloth, 20 - Sumptuous Fur
Sumptuous Cowl: Head, Item level 585, BoP
5 - Hexweave Cloth, 10 - Sumptuous Fur
Hexweave Belt: Waist, Item level 640, BoE
100 - Hexweave Cloth, 5 - Raw Beast Hide
Hexweave Bracers: Wrists, Item level 640, BoE
100 - Hexweave Cloth, 1 - Sumptuous Fur
Hexweave Cowl: Head, Item level 640, BoE
100 - Hexweave Cloth, 5 - True Iron Ore
Hexweave Gloves: Hands, Item level 640, BoE
100 - Hexweave Cloth, 2 - Raw Beast Hide
Hexweave Leggings: Pants, Item level 640, BoE
100 - Hexweave Cloth, 4 - Raw Beast Hide
Hexweave Mantle: Shoulders, Item level 640, BoE
100 - Hexweave Cloth, 10 - True Iron Ore
Hexweave Robe: Chest, Item level 640, BoE
100 - Hexweave Cloth, 10 - Sumptuous Fur
Hexweave Slippers: Feet, Item level 640, BoE
100 - Hexweave Cloth, 2 - Raw Beast Hide
Cloaks:
Brilliant Hexweave Cloak: Intellect, Item level 640, BoE
100 - Hexweave Cloth, 1 - Draenic Intellect Potion
Nimble Hexweave Cloak: Agility, Item level 640, BoE
100 - Hexweave Cloth, 1 - Draenic Agility Potion
Powerful Hexweave Cloak: Strength, Item level 640, BoE
100 - Hexweave Cloth, 1 - Draenic Strength Potion
Upgrades:
Hexweave Essence: Upgrades a tailoring armor from 640 to 655.
150 - Hexweave Cloth, 20 - Sorcerous Water, 15 - Savage Blood
Greater Hexweave Essence: Upgrades a tailoring armor from 655 to 665.
200 - Hexweave Cloth, 40 - Sorcerous Air, 15 - Savage Blood
Enhancements:
Hexweave Embroidery: Reroll secondary stats on a tailor armor item level 640 or higher.
10 - Hexweave Cloth, 10 - Sumptuous Fur
Misc:
Hexweave Cloth: Crafting Material
20 - Sumptuous Fur, 10 - Gorgrond Flytrap
Secrets of Draenor Tailoring: Currency
5 - Sumptuous Fur
Mounts:
Creeping Carpet: Ground mount, requires tailoring 700 to use.
100 - Hexweave Cloth, 20 Sorcerous Air
Bags:
Hexweave Bag: 30 Slot Bag
100 - Hexweave Cloth, 10 - Sorcerous Earth
Pets:
Elekk Plushie: Battle Pet
50 - Hexweave Cloth, 10 - Sorcerous Earth
Learning Draenor Tailoring:
You will receive a quest
early on from a draenei chest for alliance or a bladespire chest for
horde that will start a quest line. Once you've completed the small quest line you will receive Draenor Tailoring and Garrison Blueprint: Tailor Emporium, Level 1.
Draenor tailoring, once clicked on and learned, will boost your
maximum tailoring skill to 700 and will teach you all of the
following skills. Secrets of Draenor Tailoring and Hexweave Cloth,
which you should start doing
immediately as they are cooldown abilities, as well as the patterns for Sumptuous Leggings, Sumptuous Robes and Sumptuous Cowl
which are BoP items
you can make to assist while leveling if needed.
All other tailoring patterns listed above but not listed as being learned
from the manual will need to be purchased with the currency you create
from the daily cooldown for secrets of draenor tailoring.
If you have the emporium in your garrison there will be Warra the Weaver
(horde) or Christopher Macdonald (alliance) whom you can purchases the
plans
from right there in your emporium. If you do not have a emporium on your
garrison you can travel to your hub near ashran and purchase
the plans from the appropriate vendors there.
There are no items that you need both the emporium and tailoring ability
to make so as a tailor you will be able to make everything with or
without an emporium, when the time comes for you to make that decision.
Once you have learned everything there is to learn, you can continue to make secrets of draenor tailoring to purchase a small pouch of coins.
It remains to be seen if this will be worthwhile come live but it is
nice to see that there might still be a reason to keep doing the daily
secret cooldown after the 57 days it would take to purchase all the patterns.
Spotlight on The Emporium:
This section will contain two parts. One if you have tailoring as a profession, one if you do not.
If you have Tailoring as a Profession:
Level 1 Emporium:
Once you complete the small quest, mentioned above, that will award you
the garrison blueprint for a level 1 emporium and you will be able to
build your emporium.
A level 1 emporium will take 1 hour to build and requires 150 gold and 50 garrison resources.
A level 1 emporium allows you to produce 7 work orders at a time.
Level 2 Emporium:
A level 2 emporium requires you to have a level 2 town hall.
A level 2 emporium requires you to have set up your talador outpost or be level 96.
A level 2 emporium will take 1 hour to build and requires 300 gold and 100 garrison resources.
A level 2 emporium allows you to produce 14 work orders at a time.
A level 2 emporium allows you to assign a follower with the tailoring trait to work there.
The blueprint for the level 2 emporium is available for
purchase, after you meet the requirements listed above, from Rezlak (horde) or Sparz Bolttwist (alliance) in your
garrison town hall for 750 gold.
Alternatively you can purchase the blueprints with an Outpost Building Assembly Notes item from Torgg Flexington (horde) or Kinkade Jakobs (alliance) at your ashran base.
Two copies of Outpost Building Assembly Notes can be obtained free from
questing by completing the outpost quest line, in both Spires of Arak and
Gorgrond. This could effectively save you 1500 gold.
Level 3 Emporium:
A level 3 emporium requires you to have a level 3 town hall.
A level 3 emporium requires you to have completed the [Working More Orders] achievement and be level 100.
A level 3 emporium will take 1 hour to build and requires 500 gold and 300 garrison resources.
A level 3 emporium will allow you to produce 21 work orders at a time.
The blueprint for the level 3 emporium is available for purchase, after you meet the requirements listed above,
from Rezlak (horde) or Sparz Bolttwist (alliance) in your garrison town
hall for 1000 gold.
Work Orders:
Tailoring emporium work orders require 5 sumptuous fur to produce and each order
takes 4
hours to finish. It will award you with a hexweave cloth and
sometimes one or more sorcerous elements needed for tailoring. Having
a higher level emporium, which allows you to produce more work orders,
means you need to
log
in to check less often. Orders will stack up if you are not online for
a while and you will not miss out on anything. So if you have a 21
order queue you would only need to collect your products and place new
orders every 84 hours, which is three and a half days, making this
fantastic for those alts you sometimes forget to log into.
Working Follower:
Once your emporium reaches level 2 you will be allowed to assign a
worker to help there. The worker must have tailoring as a trait as
not
just any worker can be assigned to any building. A follower working in
any garrison building does not gain experience. Consider leveling your
follower first before placing them as a worker in one of your
buildings. Workers at the emporium have a small chance to increase
the materials you get when filling work orders, depending on their
level, the higher the better of course. Also, if you have a follower
working at your emporium you will be able to craft standards which provide a short duration buff when used out in
the world of draenor. Standards are BoP meaning only the person that made them can use them.
Inspiring Battle Standard: (H)/(A) Increases max health of all friends within 8 yards by 30% for 1 minute or until destroyed.
5 - Sumptuous Fur
Fearsome Battle Standard: (H)/(A) Does 5000 damage every 3 seconds to all enemies within 8 yards for 1 minute or until destroyed.
5 - Sumptuous Fur
Pros to having the profession:
Increased hexweave cloth generation to make gear faster, chance for additional materials from work orders.
If you do not have Tailoring as a Profession:
Most things will remain the same with a few notable exceptions.
You will not be able to build an emporium on your garrison until you level your town hall to level 2.
Once you have a level 2 town hall you learn all level 1 profession
building blueprints, so do not worry that you were incapable of doing
the quest.
You will be able to make all rare armor with a level 1 emporium.
You will be able to make all epic cloaks and the hexweave embroidery with a level 2 emporium.
You will be able to make all epic armor with a level 3 emporium
You will not be able to make any of the items to upgrade armor.
You will not be able to make the mount.
You will not be able to make the bag.
You will not be able to make the pet.
Cons to not having tailoring as a profession:
Slower generation of hexweave cloth, the requirement of having to have
a certain level building to craft stuff, and not being able to craft
your own gear upgrades, mount, bag or pet. While not horrible by any means, being a tailor offers more options.
Catching up or Switching to Tailoring in Warlords:
Even as a level 1 tailor you can do the quest that will get you
the emporium blueprints for your garrison along with the draenor tailoring which when
learned teaches you some items you can make. Also, as a side bonus,
even if you are a skill level 1, once you use the draenor tailoring item you will
attain a max level of 700, meaning no need to ever go back to train up
again.
The patterns learned, while being native to draenor, do not need a high
profession skill level to create. You can craft them, and all others you
learn, at level 1. Yes, this means you can craft the 640 gear and the
items to upgrade it to 655 and then 665 at level 1 skill. This means
you can level up from 1 to
catching up, through making patterns with just draenor based materials. However, you will still need to be max tailoring should you want to ride the carpet mount.
In addition to that there are many items you can find in the world that
will help increase your tailoring skill and will speed you along up to
a skill
level of 600, where you will now be working on current content as the only
things that will continue to give you skill ups. All drops
that start these skill gaining quests are dropped from random mobs and
require
a tailoring skill level of 1, so you can start from the bottom up. All
of
these are turned in at your garrison.
Bloodstained Mage Robe: 5 skill ups, up to skill level 600.
Requires: 8 Sumptuous Fur
Ripped Lace Kerchief: 5 skill ups, up to skill level 600.
Requires: 4 Sumptuous Fur
Torn Knapsack: 5 skill ups, up to skill level 600.
Requires: 8 Sumptuous Fur
Weathered Bedroll: 5 skill ups, up to skill level 600.
Requires: 10 Sumptuous Fur
Did you find this post useful?
Would you like to see more like this for other professions and garrisons buildings?
Is there anything you think should be added/updated?
Day Twenty-One - Nice
2 hours ago
Anon, Grumpy's former Guild Leader:
ReplyDeleteI do appreciate these posts. While I am uncertain as to how much I intend to play in Draenor, it is still good to have such an accessible information store on the changes to the professions in the game.
I am really not getting into the changes, at least not here. More so just the new stuff added. Inscription changed, a hell of a lot. I would have to do a post just on that for all the changes and I am not sure I would really want to delve into that. Enchanting and jewelcrafting also went under some major changes being they changed enchants and gems a lot for draenor.
DeleteEither way, that is why I am doing these, to try and have something easy to access for me and perhaps anyone else that might stumble across it and get something from it. Glad you like it.
This is really useful information. My question is regarding sumptous fur. How readily will a non skinner be able to obtain those? Thanks so much.
ReplyDeleteFur is the new cloth. It does not come from skinning.
DeleteCloth, which drops from humanoids is different this expansion, it is called fur, and drops from animals and cat people. So you will gather fur just the same way you gathered cloth. Except now you will animals for it instead of humanoids.
That makes so much sense. Why didn't I glean that from the multitude of things I've been reading? Thanks again so much!
DeleteDon't feel bad, I thought the same thing when I first started playing around with it on beta. I was thinking, why the hell does tailoring need all this leather. lol You are most definitely not alone. The word fur throws people off.
DeleteYou're welcome.