- It was mostly an alt weekend for me.
- Not level 90 alts, low level alts from various servers.
- I picked some alts and played them just until their rested wore out.
- Mostly I did a few quests and tried to catch up with professions.
- Gathering professions and CRZ do not play well together.
- I've heard some people say they have no issues but I do all the time.
- I have learned to work with what I have however.
- If an area is packed keep walking until I find one that is not.
- I've adapted something from my high level characters into my low level play.
- Rare hunting.
- Low level rares were always worth a fortune in experience but I never went out of my way to kill them, now I do.
- Different classes do seem to have different success rates however.
- Of all the classes I bounced around on this weekend only my mage had issues with the rares.
- The paladin, warrior, priest, rogue and of course hunter all had no issues.
- The mage however was street pizza multiple times.
- I think I might spec change the mage from fire.
- Not sure what I was thinking when I took fire but when one spell takes 2 and a half seconds and the other takes 3 and a half seconds to cast you get torn to shreds waiting to cast.
- I can not believe that there is not one instant worth using.
- My warrior was funny to, looking at his skills and thinking, where are my offensive abilities?
- I level as protection of course.
- Low level rage generation is insanely horrible and you have one, count all of that massive selection of one, offensive ability.
- You do have 3 other offensive abilities but they all cost rage which you never have any of because you only have one ability and that is on a long cooldown.
- They really need to rethinking the abilities they give warriors to start.
- At least their auto attack hits like a truck.
- So there really is nothing to complain about other than the fact I run in, shield slam, and auto attacking until shield slam comes back.
- Not exactly compelling game play.
- I've noticed while going back to the really low levels for the first time in a while that they can really use a redesigning ability wise.
- When they give classes their abilities and the order they give it to them is a little, unintelligent, is that even a word?
- It doesn't feel as if they are giving the spells they work together, together, or even close to each other.
- At least not at the starting levels.
- For example, the prot warrior, they should give it everything that develops rage first.
- Yeap, let that rage bar sit there full doing nothing at first.
- Then add a few things to spend rage.
- Only one ability to generate rage and three to spend it, but because your one ability has a long cooldown all you can ever do with your rage is sunder.
- Oh joy.
- When you finally reach the level to get a defensive cooldown and want to use it you will never, I repeat never, be able to get enough rage to cast it.
- My level 18 warrior went charging into a level 22 elite.
- Okay, not the brightest move without heirloom gear, but I like to push myself and that is the fun part of the game.
- I was doing good, really taking his life down, with my one ability that is, and waiting on getting enough rage so I could do my defensive cooldown.
- I almost had him, was so close, just if I could avoid a shot or two even I would be golden, but there was this defensive ability that would have saved me that I never got a chance to use because I could not generate enough rage.
- Sure, I could have used an offensive ability, that could have beat him before he beat me.
- But my offensive ability could have also missed.
- Not saying I did not at least keep sunder up. I did.
- But how do you go an entire fight without having the rage to cast one defensive cooldown.
- If I were a new player shouldn't I be floating in rage so I can see that ability light up and look to use it and learn to use it?
- I knew what it was from having a warrior, but to someone new, they will never know because they will never have the 60 rage required to use it.
- They will use their rage for heroic strike way before they ever get enough to use a defensive cooldown.
- Even at 90 on my warrior I am not happy with rage generation.
- I did dabble on a few 90s this weekend even if most of my time was spent in the sub 20s.
- Like I said I only played a few of the characters until their rested was gone and at low levels rested goes bye bye really fast.
- My mage finally past the 500 item level.
- Did all the LFR bosses this weekend and did between 100-130 on all of the non gimmick fights.
- I could only imagine what my numbers would be like if my mage had the gear my hunter did.
- Ans what if he had the legendary quest line stuff like the gem and cloak too.
- Oh, BTW, I finally had a good week on my hunter and got all the runestones to drop and got my cloak.
- More on that in a bit.
- I am still learning on my mage, still have a few abilities I have not keybound and have no macros set up yet to help increase my output and I can do those numbers.
- With the practice to get better, some macros for burst and utility, and binding those couple of things I am currently clicking I am sure that 100-130 number could easily be 120-150.
- At nearly 30 item levels less than my hunter and it can get within 30K of what my hunter can do.
- Just goes to show you how over powered mages still are.
- I don't recall being able to do 170K on the first fight on my hunter when I was at 500 item level.
- Maybe I did, but I don't think I did.
- I would guess I was closer to 510 when I hit that point.
- So the mage, if I had to guess, has a 10 item level return higher than my hunter.
- As in, it always seems to do 10 item levels better than what it is.
- The sad part is I am sure I am not playing my mage even close to its potential and I am playing my hunter within 85-90% of his potential on most fights.
- So when my hunter got his legendary cloak it increased his item level by 5.
- For one piece, that is freaking insane.
- I had heard people tell nightmare stories about the battle so I was ready for a long night.
- I did wipe, 6 times at that, until I figured out what would work for me.
- When I finally figured out what worked for me I felt like an idiot, because it was the natural way I play things and I made it a lot harder on myself trying to do something different because I heard it was hard.
- It wasn't.
- Goes to show you that you should always stick with what you know and work from there.
- First time I just went in there and took it slow to see what went on.
- No, I did not watch a video, I wanted to figure this out on my own, if I had trouble I would go look, I wanted to have fun of figuring it out on my own.
- I liked doing things on my own and then seeking help only if I have issues.
- Slimes spawned, killed my pet, I followed.
- Okay, adjustment one, pet can not handle slimes as a ferocity pet, so switched to tank pet.
- Attempt two finished the exact same way number one did, pet died, I did shortly after.
- Okay, switch to BM from survival with my tank pet, it would have more survivability that way.
- Same result. Screw it, I will just kite the slimes.
- Attempt 4, BM still, with ferocity pet again because I would take care of the slimes now.
- I go to kite slimes and leave my pet on boss.
- Boss disappears, adds spawn, oh, something new, kill some adds, others blow up everything including me.
- Take 5, back to survival, DPS pet still.
- Lets pretend this one didn't happen, ever have one of those moments where everything goes wrong. This was it.
- Attempt 6. Same as last time, survival with a damage pet.
- I open up and pew pew on him and get him really low and he switches to the adds phase, I do pretty well taking them out but can not take enough of them out and they whittle me down and he was really really low.
- Up to this point I never really tried going all out, I wanted to see all the phases and work out what I was going to do it.
- Now I had seen everything.
- I had seen I had got him low.
- I had mastered kiting the slimes.
- I noticed if I say in one corner I only need to kill one set of adds and do not have to worry about the others until I need to move and then I will take them out in small packs to safely clear the way.
- So the plan of attack was to go all out before slimes. Kite slimes on far side, get to other side for adds. Burn my close adds and then finish him off.
- At least based on where he was last attempt it made me believe I would have 1 set of slimes and one set of adds.
- So I got all ready to give it my first real attempt after I had seen everything and made my plan of attack.
- Ate my 300 food, took a flask, waited on my cooldowns and then blew everything on the pull, over 800K DPS at the start.
- Less than 1 minute later he was dead.
- No slimes ever spawned, no adds ever spawned, nothing.
- I powered him through both phase transitions so fast they never happened.
- Just me vs him and he had no prayer in hell of beating me when I was bursting over 800K DPS as survival.
- Makes me wonder what I could have done as BM.
- Goes to show you what I always say, DPS makes things easier.
- Funny thing is, if I went in head first like I normally do with things like that, that would have been what I did the first time.
- But I had heard so many nightmares and so many things about phases and such, I thought I would take it slow.
- Goes to show you, do not change who you are.
- I would have one shot him if I went in like I do with everything else.
- It was not a problem.
- It was kind of anti climatic that the fight took only a minute after all that build up, but done is done and I am happy with my new cloak.
- Now the question is when will I get to use it.
- I have not raided on my hunter in a month.
- And now with no more need to do the LFR I won't even have that for practice.
- Those 2 LFR runs were the only raiding my hunter has seen in ages.
- I wonder if when the time comes for me to play him again if I will be rusty.
- It always takes me a little to get back into things when I am not playing a class often.
- Now if only I could pull that 800K in a raid, now that would be nice wouldn't it?
- Back to the low levels.
- If power word shield scaled the same way at max level that is does at low levels priests could tank.
- The shield effectively triples my health.
- So if something wants to kill me it needs to do enough damage to kill me 3 times in 15 seconds or I am back with a shield on and at full health again.
- Saying power word shield is over powered at low level is about the biggest understatement you will ever saw in this game.
- Over powered does not even come close to describing it.
- God mode would be more fitting.
- It does not last that powerful for long however, but those early levels with it means you can do whatever you want with no worries of dying for a bit.
- I was level 5 on my priest, I did say they were low level right?
- I took my quests, hit level 6 while doing the three quests, and used all my rested, and turned them in and hit level 7.
- Wow, you do burn through rested fast.
- I guess I was in a mood to level, so took a bunch of characters I had not played on and had a little fun with them.
- For each I got the 2-4 levels they could get while on rested.
- On my mage I managed to do about 6 quests and then just picked herbs and killed a few rares, so I could try to catch up to the herbs in the next questing area.
- On my rogue I did a few more quests, maybe 8 or 9, but it was also 20 so its rested lasted a tiny bit longer.
- When I was done with rested I figured I would work on getting its skinning up some so killed wolves for about 30 minutes and picked up 40 skill points and a fair deal of leather.
- I still wonder why leather working has not been changed to catch up with the faster leveling.
- Those 50 some odd pieces of leather I collected were enough to skill me up 5 points in leather working.
- Which means I need to keep killing in a zone I have now out leveled for another 4 or 5 hours to get enough light leather to catch up.
- That is figuring the 50 pieces of leather per 30 minutes that I did in the previous 30 minutes.
- When it took a long time to level you would gather enough leather to keep your leather working up.
- Doesn't work that way now.
- They should drop the requirements of leather working patterns to be roughly a third of what they are and it should be fine.
- Instead of needing 12 of a leather, make it 4. Instead of 8, make it three, something like that.
- It would really help.
- Both my rogue and my hunter are trying to level leather working on that server.
- Hunter is top priority of course, but even that is behind funneling everything to it, and that of 2 other double gatherers that have skinning to help them out.
- So even with all that leather coming in, not even one of the leather workers can keep up.
- Something needs to be done in my opinion and lowering the needed items to craft seems to be the simple solution.
- Did you know that the addon JS hunter bar works for warriors and rogues?
- You learn something new every day.
- I did not know that but because these were alts and I never filtered out addons for them that one was activated when I logged in.
- I left it on and was surprised to see it worked.
- Even shows the combo points for rogues.
- I might continue to use it for my rogue.
- I think my favorite thing about leveling alts is building a network of all skills.
- I just can not play one character on a server, I need to be self sufficient.
- I feel the need to have all professions maxed so I can take care of myself for the most part.
- I wonder, if I were able to learn all professions on one character, would I still make an army of alts?
- I need to have three alchemists on a server so one could be each specialty.
- I need to have at least two jewelcrafters, two leather workers, two blacksmiths, and two tailors.
- This is so if there is a "discovery" thing I have double the chances to discovery what I actually might need.
- I used to need more tailors and leather workers and blacksmiths too if I wanted all specialty sections they could do.
- I only worried about tailors however but no need for that any longer since they removed all that jazz.
- But it is nice to have a couple that can make bags with the limited bag options.
- Too bad you needed a grind a reputation to get the bag pattern.
- In reality the only profession I feel I need to have multiples of is alchemy now.
- You must have one for flasks, that goes without saying.
- Same goes for potions if you are the type that uses them, and I am.
- And not having a transmute master is just like throwing away money and sometimes it could translate into big money.
- Yes, you need all three alchemy specialties.
- The only profession you can get away with not needing is engineering, if you are not a hunter.
- All other classes would not need anything from it.
- But as my main is always a hunter that means I need all professions to support me.
- I need engineering for my scope. Leather working for my leg enchants. Blacksmith for my belt buckle. Enchanting for my enchants. Jewel crafting for gems. Tailoring for my bags. Inscription for my shoulder enchants. And of course alchemy for the previously mentioned flasks and potions.
- Every profession would be needed for a hunter.
- With them adding a cash shop lots of talk is going around thinking about things they might add.
- Would I pay a one time fee of 5 bucks to allow all my characters to have a third profession?
- If it were a per character thing as in I would need to pay 5 for each character I would not do it, but if it was for all characters, yes please.
- I think 5 bucks for a third profession on every character you ever make would be a nice quality of life thing for me.
- I wonder what other things like that I could think of, would make a fun post.
- I have made posts in the past about what could be in a cash shop, as I did see them coming years ago.
- But I do not think I ever considered selling extra professions in those posts.
- Of all the pay services in the game that they could add there is only one that would definitely get me to open my wallet.
- Bag space.
- Absolutely, I would be willing to part with a few dollars for extra bag space.
- As long as it was within reason.
- One game I played cost 2 dollars for an addition 100 spaces of storage.
- You could only buy it once, but I bought it and didn't even think twice about it.
- 100 spaces for 2 bucks, how could anyone say no?
- On that happy thought of more bag space I'll draw my babbling to a close.
- Have a great day.