Saturday, July 20, 2013

Kicked From the LFR for Your Choice of Headwear?

I was in an LFR yesterday and someone that has purchased the new blizzard helm apparently earned the anger of the gaming community and out of nowhere a pop up came up to kick them.  A few people said in raid to kick the tard with the blizzard hat and then raid chat went into a rant against blizzard.  So when the pop up came the person was gone instantly.

I never even had the chance to consider if I would kick the person.  Everyone else there made the decision for me.  The person with the helm was gone so fast my head was spinning just thinking about it.

This morning I logged on to see that this is becoming a habit in the LFR.  On the UK forums there is a thread about someone getting kicked for wearing it and other people making posts about being kicked or abused because of wearing it.

I am kind of torn on this type of action.  If you read here you know my stand on it and that I believe that 15 dollars is more than a little too high for such an item and that anywhere from 1-5 dollars would have been more reasonable.  But to kick someone from random content over it.  That is going a bit to far.  That is worse than blizzard over pricing a helm if you ask me.

I never got the chance to make my vote, so to speak.  I never got the chance to say, yes kick the person that wasted their own money or no, it does not effect me in any way so lets just slay some internet dragons. 

I do believe that I would have said no.  Actually believe is the wrong word.  I absolutely would not have kicked someone for wearing the helm.  It was their money and they wasted it (in my opinion) because they wanted to waste it.  Maybe to them it is not as waste.  Just like someone can say to me that buying a mount was a waste of my money.  I don't think so.  We all have our own opinions and there is nothing wrong with that and as such I would never in a million years kick someone for buying the helm. 

I might not agree with them buying it and I would rather they did not.  I do believe that if no one bought it then they would lower the prices to a more reasonable number.  Perhaps these people that are doing the kicks might actually be sending that same message without even knowing it.  They are showing their displeasure of the pricing by kicking the people that purchased it.

I do wonder what their motivations are.  Are they doing it to send a message to blizzard that they are going to protest the pricing my making the people that bought it pay the price through being kicked?  Are they doing it because their are jealous that someone out there has more expendable cash than they do?  Are they just trolling people that purchased it by kicking them by effectively making fun of them through kicking them?

No matter their motivations I have to say I am against the concept of kicking someone for buying something I do not like.  I might not like it, I might think it is over priced and I might have very strong opinions about it being in the shop.  However that does not mean I have the right to judge someone else for buying it.  All I can  do is say what I said in my other post about it.  Stress to people that not buying it will send a stronger message to blizzard than kicking people who did buy it ever will.

Do you think it sends a message to blizzard when these people that bought the helm get kicked from the LFR and other group content?

Would you click yes or no when that pop up appears for you?

Friday, July 19, 2013

Welcome Changes to Ordos

For those that do not know Ordos is the new world boss coming with 5.4 but it is a new world boss with a twist.  Not anyone can just run in and kill him the way my level 86 killed Galleon while in the valley leveling or my 87 killed Sha in the summit leveling.  Or even Nalak where I needed to be summoned when I was leveling a character to get a kill in on because I had not access to it myself, but I did get there.  No, there is no letting low levels kill Ordos and whats more, there is no letting low geared players kill Ordos even if they are of appropriate level.  You need to have the legendary cloak to get to Ordos.

You read that right.  You need to have the legendary cloak to kill a world boss.  Effectively this makes opening up the ability to kill Ordos the single longest attunement ever in the game.  A blue post shortly after this was announced confirmed that there would be measures put into the game to assure that no one that did not have the cloak would be able to make it to the area you needed to be at to fight Ordos and unlike having the ability to summon a level 87 to nalak you would not even be able to summon someone without the cloak on.

Effectively this was the game saying that the only people that could kill the new world boss would most likely be the people that need to kill the world boss the least.  Lets face it, if you have the legendary cloak you most likely will be geared and even if you did the vast majority of the quest line through the LFR, or all of it even, you would still be in a much better place gear wise than someone that does not have the legendary cloak.

It was a decision that quite honestly baffled me.  I could not understand why you would demand people have a 600 item level piece to kill a boss that drops 553 item level gear.  It reminded me of those days at the end of wrath when I would see people in trade asking for a 5000 gear score to do a naxx pug.  You needed full ICC gear to do a naxx pug?  Yeah.  Saying you need the legendary cloak to do a world boss is roughly the same level of stupidity as saying you need a 5000 gear score to do naxx.

But a blue post the other day made me feel a little better about it.  They are going to make the achievement for getting the legendary cloak account wide.  Yes, I know all achievements are account wide, but this will be different.  It will work that you need the achievement for getting the legendary cloak to gain access to Ordos instead of you need the legendary cloak to do Ordos.  And this is completely different.  This opens the door for alts to do Ordos, you know, the ones that might actually need the gear.

This is a very welcome change to Ordos.  It is a change that is needed.  I mean, after all, aren't world bosses meant to be easy push overs for a little loot to help gear up.  It made no sense to lock the people that needed it most out of it.

So while this solves the problem for me, as I will have the legendary cloak on my hunter so all my characters can do it, it leaves me to think, what about everyone else?

What about people that are new to the game and only recently started?  They still have to do the LFR and experience the nightmare it is, over and over until their eyes bleed and their brain explodes and hope and pray that they can get a group that does not send them into cold shivers crying balled up in a corner afterwards. 

Think I am exaggerating how bad it is?  Consider for a moment that anyone even half way decent that is not going back to collect stuff for the cloak will have no reason to do the ToT LFRs outside of gearing up to move to SoO LFRs and how sometimes, with some of the better players, they can still be hard with a bad group over all.  Now imagine what it will be like when those better players have no reason to go back there at all because they all moved up to the SoO LFR.  Yeah, the ToT LFRs will be that bad.  Worse even.  It almost makes me want to curl up in the corner now and cry in sympathy for them just thinking about it.

So say you are new, or took some time off so you are behind, or are switching mains and never finished it on your previous main, you are still going to be locked behind the single most extensive attunement ever in the history of the game, time and collection wise.  Even if they increase the drop rates to 100% you would still be talking at least 5 weeks or running those old LFRs that no one wants to run any longer and getting stuck with dreadful groups while doing them.  Not exactly a fun prospect when thinking about it.

So the change to Ordos is a welcome change to me.  I will have the legendary cloak so I can bring my 451 paladin there, I can bring my new 444 hunter there, or my 467 hunter there.  I can bring my rogue, monk and mage who are all getting closer to the legendary but will never get it before Ordos is released.  I can bring my druid and DK tanks that only have a few sigils each because I never do the LFRs with them and we do not do the older raids any longer and they are stuck at that point.

The change to Ordos for me is awesome.  It will allow all my character to do it so I am excited for that change.  But lets forget for a moment my own selfish desires to do it on my alts and that being solved.  It means nothing to me at all now, all my characters can do it on any server so it makes no difference to me.  But what about everyone else?

Do you think it is fair to have a world boss that has a requirement the length of the legendary quest to gain access to?

Do you think it is fair that to get to fight the world boss, which are push overs, you need to complete a task that could very well be 100 times more difficult?  It would be like saying you need to defeat Ra-den before you can fight Jin'rokh on normal.  Is that right?

To me, you, and many other people, this might be a non-issue.  You are probably just as excited that you can do it on all your characters like I can now.  But for a moment, think about everyone else, the 90% that won't get the cloak.  The ones that have not gotten to that point yet.  Is this type of attunement to a world boss really fair?

Thursday, July 18, 2013

The Personality of the Alt

I tend to think of all the classes as having a personality of their own.  And further on, all the races as well.  Like for example I think of gnomes as the comic relief and when I play one I play it feeling as such.  Not in a role play sort of sense, but as in I feel silly and do silly things while playing a gnome.

I was in and LFR the other day on my gnome mage and I kept randomly hugging the healers, mourning the dead, dancing while waiting to pull.  These things are not me.  I am not like that.  I never do any of those things on any of my characters ever, except when I am playing a gnome.  It is like the gnome takes control over me and makes me loosen up.

That is what I mean when I say the personality of the alts.  But perhaps it is just me that has a split personality and I express it by playing the alt that most expresses how I feel at the time.  Maybe it is not me waiting to play my mage that makes me play it.  Maybe it is me being in the mood to be silly that makes me play it because it is a gnome and I know that is how I play it when I am on it.

I just can not make a gnome that is anything other than a mage, priest or warlock.  Not sure why but those are the only classes that feel like they fit the personality of the gnome to me in one way or the other.  But even at that, I only go into complete silly mode when on a gnome mage because that silly feeling does not translate to priests or warlocks in my mind, even if it is a gnome.

Dwarves are paladins, warriors and death knights because they feel like the protectors and those classes fit that, in my mind at least.  When I am in the protective mood I will play one of those classes.  Not because I want to be them, but because of the personality they embody in my mind.

When thinking of the relaxed mood and chilling out, which is me most of the time, I go hunter or druid.  When I have that better than you feeling it is a shaman for me.  Not sure why that is, but I always got the feeling that the shamans are the most powerful beings and thus the reason why they feel better than everyone else.

It is not really me feeling those ways that makes me play them, but me playing them that makes me feel that way.  If you follow my drift.  Like I said, I am usually very serious, but if I play on a gnome long enough I can get down right friendly.  Non-grumpy even.  I just have a carefree feeling of enjoying myself like that is all that matters when I am on a gnome.

Another neat match for me is when worgen came out they had rogue written all over them.  It is one of the very few times I ever race changed.  Probably because I did not want to level another rogue, I hate them really.  But the first day I was able to make rogue become a worgen I did and every rogue I ever created after that point is a worgen.  Except for my one token horde rogue of course but if I could have made a horde worgen rogue it would have been a worgen there too.  The reason is I believe the personality of the rogue and the personality of a worgen seem to match.  They both excrete this air of I got this confidence.

Is it odd that I feel the class that feels full of confidence is the one I am least confident playing?  I think it is.

Whether it be race or class I believe that in everyone's mind they all have some sort of personality.  Be it based on class or on race.

For me, I believe, the strongest personality in the game is that of a gnome because I can not help but act silly when on one.  Has anyone else ever felt that playing a certain class or race makes them act differently?  Or am I just losing what little of my mind I have left?

Wednesday, July 17, 2013

$15 Helms? Has Blizzard Really Lost Touch With Reality?

I will be the first to admit I am a fool with my money sometimes.  I've purchased countless games I never even played wasting money because I just "might" want to play them.  I've purchased every pet blizzard has ever put in their stores even before they could actually be used for anything.  I've also purchased every mount and a few of them I've never even mounted once to see how it looked.  I have had an AoL account and been paying for it for the last 15 years even if I have not logged into it once during that time just because I wanted to have it as a back up if my cable internet went down.  When they say a fool and his money will soon be parted, they are talking about me.

Now, with all that said, not even this fool would touch $15 helms with a 10 foot pole.  Not only is the price completely out of line but the added fact that it will now become something else to clutter up my already over stuffed bags makes it even less appealing.  I would not even buy it with your money.  If I put up a pay pal link asking for donations or something and you donated and said, but only if you buy the helm with it, I would have to send it back because that is how much of a waste of money paying $15 for a helm would be.  So much so that I would not let someone buy it for me.

We do not live in a world where money grows on trees.  Maybe, just maybe, if the helms were actually useful and had 522 item level stats on them I might consider buying it for my alts that need to gear up (but please never do that).  But even that is only a maybe in case you missed me stressing that.  I'd glady throw away some cash for a mount I will never use and I have because it is for hurricane relief or what have you.  I would even do it just to show my support for the game I play and love.  But asking me to pay $15 for a helm is about as out of line as you could get.

I think blizzard really needs to rethink their pricing on these items because that is way to pricey, even more so when it is only for something cosmetic.  I think a more reasonable price for gear that is for cosmetic purposes only would be $1 or $2.  Perhaps I would even go as high as $5 if the item was something that when I saw it I said "OMG I have been looking for something like that for forever" and that would be the only thing worth $5 in my mind.

It is without a doubt my opinion that blizzard has completely lost touch with reality.  To ask people that pay $15 a month to play the game to now spend $15 for a texture in game is just wrong.  They should give it out for free to anyone that has paid for one year uninterrupted as a thank you for putting up with our shit reward.

But hey, when I log on and I see 100s of people running around with it I will admit I am wrong so I might as well admit it now.  I am wrong.  I know there will be many people stupid enough to buy it.  Perhaps I am not as big a fool with my money as I thought I was.  One thing is for sure, anyone that does buy it at that price is without a doubt a fool that will soon be parted from their money.

Don't buy it, send blizzard a message that we do not want over priced cosmetic goods.  If you buy it they will just keep putting out useless high priced things that are quite honestly not worth the money, even if you do like how it looks.

New for 6.0: The Item Squish is Coming.

Back in August I has made a post about player housing and two new professions coming in 6.0 based on a dream I had.  Well, I just had another flash, not really a dream, just a fleeting thought that seemed real, and it involved what is in our near future as well.  It seems most of the things I have a feeling for tend to happen in game.  I've posted many things here that became true a year or two or three later.  So who is to say this stuff can not come true too.

Either way, for the fun of discussing it, I will post what came to mind recently in reference to the item squish on the horizon.  If you want to go back and read about the new player hosing and the two new professions here is the link.

Item Squish:

Have you ever wondered what the designers had in mind when they started making the gear for this expansion?  I've questioned it myself.  The stat inflation is just insane.  Beyond insane really, it is completely out of line.  There is no way a company that has been around as long as this one has would just throw balance and design out of the window and let things get out of control like this.

Yes, in the end numbers are just numbers.  Doing 200 DPS or 2,000 DPS or 20,000 DPS or 200,000 DPS is basically all the same if the mob you are fighting increases at a comparable rate.  But it is completely irresponsible to let it go to insane extremes so quickly.  They could have just as easily increased the output we are capable of of by 1K per raid tier, or even 3K per raid tier being there are three (soon to be 4) levels of gear each raid tier.  They did not need to increase it so much.  But they did.

If the average class, in full quest gear with no gems or enchants, could pull around 25K in a dungeon when they first hit 90 there is no reason that they should be capable of doing 150K or more half way through the expansion.  Lets face it, at this stage the max DPS any class should be capable of pulling in all heroic gear should be around 60K right now if they actual gave a shit about balance. 

Perhaps there is a reason for this type of inflation.  The reason is that the item squish is coming.  It is set in stone, it is already being done for the next expansion.  They have a team hard at work rebalancing everything from the past tiers around lower numbers.  No longer will be go and say "yeah 19K was great in ICC" because when things are balanced around the item squish 2K will be pretty damn awesome in full ICC heroic gear.  And that is the concept of the squish.  If done correctly, 19K will be awesome for the end of 6.0, three full expansions after we first found ourselves hitting 19K originally.

It would allow them to keep everything in the past down, and have some serious fun letting it all hang out in whatever the current expansion is.

That is why we have these insane numbers now.  By the end of the expansion we will be saying things like, if you can't do 300K you suck and that is more than a bit insane when you think that a group of people doing 20K each was capable of doing heroics when the expansion started with little to no problem.

At no time ever in the history of the game have the stats on gear been handled with such reckless abandon and in such an irresponsible manner.  The thing is, it is being done on purpose.  We have been given this huge upgrade because they know they are going to scale it back completely, so might as well let us have some fun with some huge numbers now.

In my little vision I could see a few designers sitting around the table and thinking about how they will introduce the item squish for he next expansion and someone came up with the idea that they should just go crazy with stats now, let people have their fun while at the same time show them how ridiculous the numbers start to look.  And that is exactly why we will all be doing 300K, even on alts we suck at, by the end of the expansion.

These large stats were not irresponsible at all like I call them.  They were not a mistake of some bad design team.  They were intended to be this badly balanced.  Just because they knew they would be starting new next expansion.

So the item squish is coming.  Absolutely.  My dreams do not lie.

Do you want it?

That would be another question entirely. 

I actually welcome the idea of smaller numbers.  I feel it is easier to balance when the numbers are smaller only because things appear clearer when the numbers are smaller.  Most people start to have issues with numbers the larger they get as if their brain does not process them correctly.

It seems people loose sense of scale when the numbers get huge.  Most people would never realize that doing 1K DPS and 900 DPS is the same as doing 100K or 90K.  Yet, in the eyes of someone that does not know numbers they see 100 DPS difference as "not that bad" and 10K DPS difference as "you suck".  In the end they are both 10% difference.  But 100 is smaller that 10K and in the eyes of the average player they would never notice there is no difference between the two numbers. 

The larger numbers get the harder it becomes for the human mind to comprehend them.  So it might seem simple, to people that know numbers, it is not really all that simple.  Small is simple so small is good.

But on the other hand I like going into old stuff and just blowing through it easily because of the stat increase.  The stat increase has always allowed me to solo some stuff I should have never been able to solo, or at least not so soon.  So it is kind of fun for that reason.  So for as much as an item squish seems like it is needed and I would welcome it, I would miss the power that the stats made me have.  Lets face it, going back to MC and looking rag in the face and hitting a cooldown on your tank to have more life than him is actually pretty fun.  Now, do that with a monk and one shot him.  How awesome is that?

I would miss the power I feel with the stats I have now compared to what I grossly over gear but I admit the item squish is needed.  Like it or not I have to deal with it, because it is coming.

Tuesday, July 16, 2013

Community Blog Topic: What would you buy from the in-game store?

Over at wow-insider they asked the question, what would you buy, and although I have posted on this subject at least two other times in the past few years I figured I would chime in and revisit the topic once again because now those things I was thinking about might actually become a possibility whereas when I originally posted about them they where more of a what if.

1) Starter Bag Space:

If they offered an upgrade with cash for the starter bag, one that would be for all characters on your account, I would consider it.  Actually I would more than consider it, I would buy it without thinking as long as the price was within reason.

A one time fee of five dollars, maybe even ten, to double the size of your starting bag to 32 slots from 16 slots seems like a fair deal to me.  I would gladly pay to upgrade my starter bag.  If I had to guess how much I would pay for an upgrade like this, I think five dollar would be a great price, ten of fifteen would be reasonable and 20 or 25 would be top end.  Anything more than that I can't see being worth it.  Yet I freely admit I would probably still buy it because to me bag space is quite possible the best quality of life improvement you could sell that does not actually give you a game play advantage.  And you will see that in the next two points as well.

2) Void Storage:

Add new panels to the void storage, like guild bank tabs.  As a matter of fact, lets us buy more guild bank tabs too while we are at it.  Each new tab will hold the same amount as the original tab and they could keep expanding it to sell more if they see fit.  This however would be per character and not over all like the starter bag and as such should be cheaper.

I think adding an addition tab should have a small but reasonable fee of something like 2 dollars.  It is not a lot but it would offer the convenience for those people that like to collect a lot of gear for trasmog.  While I am not a transmog person myself I do like to keep sets.  I still have my original ZG set and various other sets that are no longer in game.  I would never wear them but I am a sentimental fool that just wants to hold on to them for some reason.

So even if I won't wear them I want to keep them and a small fee like two dollars for an extra tab on a specific character in the void storage seems reasonable if you ask me.

3) Bank Slots:

Yes, another storage option I would buy.  Have you ever noticed that your bank looks like it has extra space that is just, well, taking up space.  You could easily fit a row of seven bag slots there to fill it up.  Might even be able to fit two additional rows of seven bag slots to it.

Sell a row of bag slots.  But this would be a tricky one because you are selling the bag slots, not the bag space.  So you could make those slots whatever you want.  Put bigger profession bags into them or regular bags into them and the amount of junk you can save chances.

So how much would a row of bag slots be worth?  Five dollars seems exceptional if you ask me.  I would gladly purchases that in a heart beat.  But it would have to be a per character thing like the void storage option, not an account wide thing like the start bag thing.  That changes that five dollars from being an exceptional deal to a deal that might be worth it and might not.  On my main, the one that collects everything, the five dollars would be worth it but on my warrior, which basically has lots of bag space in his bank, it would be a complete waste of cash.

So what would be the line that would make me buy it even if I did not need it now but I might need it later?  One dollar.  But I probably still would not buy it unless I needed it.  So maybe five dollars works.  Cheap enough that people who do want it could get it but not so cheap that everyone would buy it just for the hell of buying it.

4) Clothing:

Yes, something that does not have anything to do with storage, but it would of course need storage.  I would pay good money to not have to walk around looking like a walking scrap metal yard.  Seriously.  The armor looks horrible in most cases.  I want something that looks a little more... normal.

Basic armor sets, ones that do not look like you are decorated like a chirstmas tree if we must have armor would be nice.  My warrior would love to walk around in simple armor with a standard sword and a traditional shield.  I might not be much for transmog but the few times I have used it I trasmogged into clothing.

My hunter does not wear armor.  I went through serious efforts to find gear that did not look like armor.  Sadly most of the pieces are not in game any longer so I could never get the set on any of my other hunters but I would pay for it if I needed as long as I never had to look at those gaudy repulsive armor sets they make for hunters any longer.  I am a hunter, not a warrior, I should not look like I am ready for hand to hand battle.  At least my hunter looks like a hunter not a ranged warrior.

Make the pieces somewhere from two to five dollars each and I could see picking up a set to trasnmog my hunter into and maybe even my other characters.  I know those new helms they are going to be selling will sell but they will not sell to me.  Those are the exact opposite of what I want to see.  Those are ugly and I can't see how anyone could like they outside of a joke type of thing, but to each their own.   I am sure for as much as I despise the armor in the game there are people that love it just as much.

Give me some hats to transmog into.  Standard hats, baseball caps, fedoras, berets, cowboy hats, you name it.  Anything that doesn't make me look like I am wearing a rhino or a murloc or an eyeball on my head.  Hey, at least we have the hide helm option, but wouldn't it be nicer to actually have a hat instead of a hunk of metal on your head?  To have a motorcycle jacket instead of chest armor that looks like a toaster oven?  To have a pair of basic blue jeans?  Just some basic clothing, yeah, I would pay for that.

I am sure there is more I can think of but that is all I have for now.  What would you buy?

Monday, July 15, 2013

Monday Random Thoughts

- It was mostly an alt weekend for me.

- Not level 90 alts, low level alts from various servers.

- I picked some alts and played them just until their rested wore out.

- Mostly I did a few quests and tried to catch up with professions.

- Gathering professions and CRZ do not play well together.

- I've heard some people say they have no issues but I do all the time.

- I have learned to work with what I have however.

- If an area is packed keep walking until I find one that is not.

- I've adapted something from my high level characters into my low level play.

- Rare hunting.

- Low level rares were always worth a fortune in experience but I never went out of my way to kill them, now I do.

- Different classes do seem to have different success rates however.

- Of all the classes I bounced around on this weekend only my mage had issues with the rares.

- The paladin, warrior, priest, rogue and of course hunter all had no issues.

- The mage however was street pizza multiple times.

- I think I might spec change the mage from fire.

- Not sure what I was thinking when I took fire but when one spell takes 2 and a half seconds and the other takes 3 and a half seconds to cast you get torn to shreds waiting to cast.

- I can not believe that there is not one instant worth using.

- My warrior was funny to, looking at his skills and thinking, where are my offensive abilities?

- I level as protection of course.

- Low level rage generation is insanely horrible and you have one, count all of that massive selection of one, offensive ability.

- You do have 3 other offensive abilities but they all cost rage which you never have any of because you only have one ability and that is on a long cooldown.

- They really need to rethinking the abilities they give warriors to start.

- At least their auto attack hits like a truck.

- So there really is nothing to complain about other than the fact I run in, shield slam, and auto attacking until shield slam comes back.

- Not exactly compelling game play.

- I've noticed while going back to the really low levels for the first time in a while that they can really use a redesigning ability wise.

- When they give classes their abilities and the order they give it to them is a little, unintelligent, is that even a word?

- It doesn't feel as if they are giving the spells they work together, together, or even close to each other.

- At least not at the starting levels.

-  For example, the prot warrior, they should give it everything that develops rage first.

- Yeap, let that rage bar sit there full doing nothing at first.

- Then add a few things to spend rage.

- Only one ability to generate rage and three to spend it, but because your one ability has a long cooldown all you can ever do with your rage is sunder.

- Oh joy.

- When you finally reach the level to get a defensive cooldown and want to use it you will never, I repeat never, be able to get enough rage to cast it.

- My level 18 warrior went charging into a level 22 elite.

- Okay, not the brightest move without heirloom gear, but I like to push myself and that is the fun part of the game.

- I was doing good, really taking his life down, with my one ability that is, and waiting on getting enough rage so I could do my defensive cooldown.

- I almost had him, was so close, just if I could avoid a shot or two even I would be golden, but there was this defensive ability that would have saved me that I never got a chance to use because I could not generate enough rage.

- Sure, I could have used an offensive ability, that could have beat him before he beat me.

- But my offensive ability could have also missed.

- Not saying I did not at least keep sunder up.  I did.

- But how do you go an entire fight without having the rage to cast one defensive cooldown.

- If I were a new player shouldn't I be floating in rage so I can see that ability light up and look to use it and learn to use it?

- I knew what it was from having a warrior, but to someone new, they will never know because they will never have the 60 rage required to use it.

- They will use their rage for heroic strike way before they ever get enough to use a defensive cooldown.

- Even at 90 on my warrior I am not happy with rage generation.

- I did dabble on a few 90s this weekend even if most of my time was spent in the sub 20s.

- Like I said I only played a few of the characters until their rested was gone and at low levels rested goes bye bye really fast.

- My mage finally past the 500 item level.

- Did all the LFR bosses this weekend and did between 100-130 on all of the non gimmick fights.

- I could only imagine what my numbers would be like if my mage had the gear my hunter did.

- Ans what if he had the legendary quest line stuff like the gem and cloak too.

- Oh, BTW, I finally had a good week on my hunter and got all the runestones to drop and got my cloak.

- More on that in a bit.

- I am still learning on my mage, still have a few abilities I have not keybound and have no macros set up yet to help increase my output and I can do those numbers.

- With the practice to get better, some macros for burst and utility, and binding those couple of things I am currently clicking I am sure that 100-130 number could easily be 120-150.

- At nearly 30 item levels less than my hunter and it can get within 30K of what my hunter can do.

- Just goes to show you how over powered mages still are.

- I don't recall being able to do 170K on the first fight on my hunter when I was at 500 item level.

- Maybe I did, but I don't think I did.

- I would guess I was closer to 510 when I hit that point.

- So the mage, if I had to guess, has a 10 item level return higher than my hunter.

- As in, it always seems to do 10 item levels better than what it is.

- The sad part is I am sure I am not playing my mage even close to its potential and I am playing my hunter within 85-90% of his potential on most fights.

- So when my hunter got his legendary cloak it increased his item level by 5.

- For one piece, that is freaking insane.

- I had heard people tell nightmare stories about the battle so I was ready for a long night.

- I did wipe, 6 times at that, until I figured out what would work for me.

- When I finally figured out what worked for me I felt like an idiot, because it was the natural way I play things and I made it a lot harder on myself trying to do something different because I heard it was hard.

- It wasn't.

- Goes to show you that you should always stick with what you know and work from there.

- First time I just went in there and took it slow to see what went on.

- No, I did not watch a video, I wanted to figure this out on my own, if I had trouble I would go look, I wanted to have fun of figuring it out on my own.

- I liked doing things on my own and then seeking help only if I have issues.

- Slimes spawned, killed my pet, I followed.

- Okay, adjustment one, pet can not handle slimes as a ferocity pet, so switched to tank pet.

- Attempt two finished the exact same way number one did, pet died, I did shortly after.

- Okay, switch to BM from survival with my tank pet, it would have more survivability that way.

- Same result.  Screw it, I will just kite the slimes.

- Attempt 4, BM still, with ferocity pet again because I would take care of the slimes now.

- I go to kite slimes and leave my pet on boss.

- Boss disappears, adds spawn, oh, something new, kill some adds, others blow up everything including me.

- Take 5, back to survival, DPS pet still.

- Lets pretend this one didn't happen, ever have one of those moments where everything goes wrong.  This was it.

- Attempt 6.  Same as last time, survival with a damage pet.

- I open up and pew pew on him and get him really low and he switches to the adds phase, I do pretty well taking them out but can not take enough of them out and they whittle me down and he was really really low.

- Up to this point I never really tried going all out, I wanted to see all the phases and work out what I was going to do it.

- Now I had seen everything.

- I had seen I had got him low.

- I had mastered kiting the slimes.

- I noticed if I say in one corner I only need to kill one set of adds and do not have to worry about the others until I need to move and then I will take them out in small packs to safely clear the way.

- So the plan of attack was to go all out before slimes.  Kite slimes on far side, get to other side for adds.  Burn my close adds and then finish him off.

- At least based on where he was last attempt it made me believe I would have 1 set of slimes and one set of adds.

- So I got all ready to give it my first real attempt after I had seen everything and made my plan of attack.

- Ate my 300 food, took a flask, waited on my cooldowns and then blew everything on the pull, over 800K DPS at the start.

- Less than 1 minute later he was dead.

- No slimes ever spawned, no adds ever spawned, nothing.

- I powered him through both phase transitions so fast they never happened.

- Just me vs him and he had no prayer in hell of beating me when I was bursting over 800K DPS as survival.

- Makes me wonder what I could have done as BM.

- Goes to show you what I always say, DPS makes things easier.

- Funny thing is, if I went in head first like I normally do with things like that, that would have been what I did the first time.

- But I had heard so many nightmares and so many things about phases and such, I thought I would take it slow.

- Goes to show you, do not change who you are.

- I would have one shot him if I went in like I do with everything else.

- It was not a problem.

- It was kind of anti climatic that the fight took only a minute after all that build up, but done is done and I am happy with my new cloak.

- Now the question is when will I get to use it.

- I have not raided on my hunter in a month.

- And now with no more need to do the LFR I won't even have that for practice.

- Those 2 LFR runs were the only raiding my hunter has seen in ages.

- I wonder if when the time comes for me to play him again if I will be rusty.

- It always takes me a little to get back into things when I am not playing a class often.

- Now if only I could pull that 800K in a raid, now that would be nice wouldn't it?

- Back to the low levels.

- If power word shield scaled the same way at max level that is does at low levels priests could tank.

- The shield effectively triples my health.

- So if something wants to kill me it needs to do enough damage to kill me 3 times in 15 seconds or I am back with a shield on and at full health again.

- Saying power word shield is over powered at low level is about the biggest understatement you will ever saw in this game.

- Over powered does not even come close to describing it.

- God mode would be more fitting.

- It does not last that powerful for long however, but those early levels with it means you can do whatever you want with no worries of dying for a bit.

- I was level 5 on my priest, I did say they were low level right?

- I took my quests, hit level 6 while doing the three quests, and used all my rested, and turned them in and hit level 7.

- Wow, you do burn through rested fast.

- I guess I was in a mood to level, so took a bunch of characters I had not played on and had a little fun with them.

- For each I got the 2-4 levels they could get while on rested.

- On my mage I managed to do about 6 quests and then just picked herbs and killed a few rares, so I could try to catch up to the herbs in the next questing area.

- On my rogue I did a few more quests, maybe 8 or 9, but it was also 20 so its rested lasted a tiny bit longer.

- When I was done with rested I figured I would work on getting its skinning up some so killed wolves for about 30 minutes and picked up 40 skill points and a fair deal of leather.

- I still wonder why leather working has not been changed to catch up with the faster leveling.

- Those 50 some odd pieces of leather I collected were enough to skill me up 5 points in leather working.

- Which means I need to keep killing in a zone I have now out leveled for another 4 or 5 hours to get enough light leather to catch up.

- That is figuring the 50 pieces of leather per 30 minutes that I did in the previous 30 minutes.

- When it took a long time to level you would gather enough leather to keep your leather working up.

- Doesn't work that way now.

- They should drop the requirements of leather working patterns to be roughly a third of what they are and it should be fine.

- Instead of needing 12 of a leather, make it 4.  Instead of 8, make it three, something like that.

- It would really help.

- Both my rogue and my hunter are trying to level leather working on that server.

- Hunter is top priority of course, but even that is behind funneling everything to it, and that of 2 other double gatherers that have skinning to help them out.

- So even with all that leather coming in, not even one of the leather workers can keep up.

- Something needs to be done in my opinion and lowering the needed items to craft seems to be the simple solution.

- Did you know that the addon JS hunter bar works for warriors and rogues?

- You learn something new every day.

- I did not know that but because these were alts and I never filtered out addons for them that one was activated when I logged in.

- I left it on and was surprised to see it worked.

- Even shows the combo points for rogues.

- I might continue to use it for my rogue.

- I think my favorite thing about leveling alts is building a network of all skills.

- I just can not play one character on a server, I need to be self sufficient.

- I feel the need to have all professions maxed so I can take care of myself for the most part.

- I wonder, if I were able to learn all professions on one character, would I still make an army of alts?

- I need to have three alchemists on a server so one could be each specialty.

- I need to have at least two jewelcrafters, two leather workers, two blacksmiths, and two tailors.

- This is so if there is a "discovery" thing I have double the chances to discovery what I actually might need.

- I used to need more tailors and leather workers and blacksmiths too if I wanted all specialty sections they could do.

- I only worried about tailors however but no need for that any longer since they removed all that jazz.

- But it is nice to have a couple that can make bags with the limited bag options.

- Too bad you needed a grind a reputation to get the bag pattern.

- In reality the only profession I feel I need to have multiples of is alchemy now.

- You must have one for flasks, that goes without saying.

- Same goes for potions if you are the type that uses them, and I am.

- And not having a transmute master is just like throwing away money and sometimes it could translate into big money.

- Yes, you need all three alchemy specialties.

- The only profession you can get away with not needing is engineering, if you are not a hunter.

- All other classes would not need anything from it.

- But as my main is always a hunter that means I need all professions to support me.

- I need engineering for my scope.  Leather working for my leg enchants.  Blacksmith for my belt buckle.  Enchanting for my enchants.  Jewel crafting for gems.  Tailoring for my bags.  Inscription for my shoulder enchants.  And of course alchemy for the previously mentioned flasks and potions.

- Every profession would be needed for a hunter.

- With them adding a cash shop lots of talk is going around thinking about things they might add.

- Would I pay a one time fee of 5 bucks to allow all my characters to have a third profession?

- If it were a per character thing as in I would need to pay 5 for each character I would not do it, but if it was for all characters, yes please.

- I think 5 bucks for a third profession on every character you ever make would be a nice quality of life thing for me.

- I wonder what other things like that I could think of, would make a fun post.

- I have made posts in the past about what could be in a cash shop, as I did see them coming years ago.

- But I do not think I ever considered selling extra professions in those posts.

- Of all the pay services in the game that they could add there is only one that would definitely get me to open my wallet.

- Bag space.

- Absolutely, I would be willing to part with a few dollars for extra bag space.

- As long as it was within reason.

- One game I played cost 2 dollars for an addition 100 spaces of storage.

- You could only buy it once, but I bought it and didn't even think twice about it.

- 100 spaces for 2 bucks, how could anyone say no?

- On that happy thought of more bag space I'll draw my babbling to a close.

- Have a great day.