As a reminder I will start by saying that everything here is based on a tiny bit of information we have from the announcement of legion and everything is subject to change, and some of it most likely will. However, this post is about my first impressions after the announcement so those impressions are made based on the little bit of information supplied to us.
Quite some time ago a question was asked, it wondered why we play PvP in heroes of the storm and do not play PvP in warcraft. I jumped on this topic as I really wanted to answer it. I have tried to dabble in PvP many times over the years and I either got bored quickly, lost the crew I was playing with, or run into a string of discouragements that caused me to stop playing again. So I had opinions, like everyone else, on why I do not PvP in one but I do in the other.
Seeing the announcement for the new honor system v3 actually made me a little excited in a few ways because I could see that a few of the things I mentioned in that post were being addressed but it also made me want for more information as I had some concerns with the announcement as the information we were given was so little.
Excitement: No More PvP Gear
Some people are screaming about this on the forums, and rightfully so. If I had to PvP to get the bulk of my PvE gear right now I would not be a happy camper either. However, as I am a PvEer the idea that they are removing PvP gear completely is very exciting to me.
No longer will I ever find myself caught behind that wall. The one where I did not start to PvP from the get go so everyone I run into has full conquest gear now and here I am having just saved enough up for my PvP trinket and that is the only piece of PvP gear I have. Can you say dead elf?
Trust me, as someone that is not a regular PvPer the most discouraging thing in the world is to step into a 3v3 and find your entire team dead in less than 20 seconds because all of you were wearing PvE gear. Yes, there is absolutely a skill factor involved as I am not a very good PvPer, but knowing that gear different was there was always a mental road block for me and many others I tried to get to go with me. The line "but I have no PvP gear" was all I ever heard when asking people if they wanted to do some PvP. How many beating am I willing to take until I get lucky enough to win a few here and there so I can get some gear? That was the uphill battle every PvEer that wanted to join the fight had to ask themselves and most of the time it came down to just saying screw it, I won't PvP.
The removal of PvP gear with PvP stats entirely is something I look at with great excitement. Sure there will still be people better geared than I, but at least I know I have the potential to catch up in gear now and gear means a lot less in PvP too whereas before there was no way in hell I would have gotten the best PvP gear without getting a million butt whooping and trust me, no one really wants to see a beaten and bruised purple elf butt. It is not a pretty sight.
Concern: Talents
I like the new idea that you level your PvP level with v3. As you level it gives you certain power boosts in PvP, increasing your abilities capability, your defensive capability and giving you new skills that can be used in only a PvP setting.
So if I like the idea why exactly is this a concern of mine? Pretty simple actually. They are adding PvP only abilities and that means the return of some abilities we lost (cool) and maybe the removal of some abilities we have now so they could become PvP only perks (not cool).
That is why this is a concern of mine. I am a hunter and I love being a hunter. I love having the toolbox I have. Masters call, counter shot, ice trap, freezing trap, disengage, deterrence, concussive shot, distracting shot, and the list goes on and on, not to mention all the different things we can talent into like binding shot for example. All awesome abilities that could be removed to become PvP only abilities and I am worried about that.
I am afraid I will lose some of these things so they can become PvP only abilities. I consider concussive shot to be at the top of the list of things they might remove to add to PvP only, followed closely by masters call. I do not want to lose these abilities in PvE. I use them and I use them often. They have their purpose. Sure they might be more suitable for the PvP environment, sure I might get even more use out of them in PvP, but I am concerned I might lose them just so they have talents to give us in our v3 tree. I don't want to lose any of them. I would cry and there is no crying in warcraft. Unless your are Jaina of course, than you have to cry at least once per raid tier.
Excitement: No More PvP Gear (Part 2)
My luck is legend, or lack of luck if you will. So much so that if they ever put an item in game for me it would probably be a book that rogues pickpocket called "The Unluckiest Elf on Azeroth". It is so bad it is actually comical.
With that said, I am excited because with no more PvP gear that means that the gear you can get from doing PvP will be PvE gear, hopefully raid quality PvE gear. Okay, okay, so I now have two chances to not get gear, but even a broken clock is right twice a day, so maybe with two different chances to get gear I might actually get some gear.
I am absolutely excited about the prospect that I could PvP to get another shot at gear. Surely the gearing system from the PvP angle will not be as good as it used to be without conquest points and all, but it is a something right? It just might be the motivation I needed to get into PvP, if the rewards are above what I am currently raiding that is, and if I get into PvP I will get better at it. In theory anyway, and I would like to get better.
Concern: Talents (Part 2)
We do not know how match making will work when it comes to talents. I am hopeful that if I do a random battleground as a level 1 PvPer that there are only level 1-5 PvPers there but you never know with blizzard. In my opinion PvP levels should be used like character levels are. You group people at the same level character so group people at the same PvP level.
If that turns out to be the case than that would be pretty cool. But it is a concern of mine that it will not be handled correctly. Being gear is not the huge obstacle that it used to be talents could easily take their place as what could keep lesser skilled people like myself from playing.
Before, as a lesser skilled player, I could get lucky against someone in all conquest gear. Yes, it has been known to happen. I could pull off a win here or there if the stars lined up right, or if I were fighting a retribution paladin. But with skills I am worried that if I were a level 1 and ran into a level 50 I would get crushed.
Being the gear difference would be a 7% difference at most (using the guesstimate given by blizzard, again, subject to change) which means that PvP becomes more of a skill based game, which I love. I always said PvP should be about skill, not what gear you wear. So being it is a completely skill based game, someone that has a higher PvP level will have more skills to use against me. So add their more skill playing their class to more skills available to them to use against me and more powerful nature of said skills thanks to skill levels and there is no getting lucky again like I used to from time to time. They will completely WTF own me.
If blizzard handles the grouping correctly this is a non issue, if they don't this is a huge issue, and it is a major concern of mine because quite honestly I do not trust them to handle the grouping correctly. I hope they will, I just do not trust they will.
Excitement & Concern: World PvP
World PvP has always been my favorite part of PvP. It was rare but it was also huge, spontaneous, and usually down right exciting at times. Some of my favorite PvP moments would be world PvP moments.
I know they mentioned something about scaling and such in instanced content, but how will that work in world content. If I am a level 50 will I be able to use all my PvP abilities in the world? Even against a level 1? There has always been a stronger or weaker person in world PvP, whomever has the most gear usually dictated that and maybe it will change to whomever has to highest PvP level now. It is par for the course and there is nothing wrong with that is a world PvP setting.
But with less reliance on gear for PvP power and more on skills as their power base, will world PvP be more imbalanced than it currently is due to the skills higher level PvP players have? Will it be better? Will it be worse?
I have no clue, I can not even guess. It is why it has both excited me and concerns me. It could bring world PvP back, at least a little bit, which I find exciting and it could make it horrible if the skills someone has mean too much, which concerns me.
Even on characters that never stepped into one single instanced PvP environment I have always joined in whenever there was world PvP going on. I love it and would love to see it more. It makes the game feel alive. But if I have to PvP to get the skills on character I never PvP on or I will get super owned by the people with skills, it is a concern, and could very well keep me from getting involved in a world battle situation.
End Note:
The announcement of the new honor system v3 has made me both excited to hear more and concerned with some of the things they already mentioned. As someone that is not a PvP player, the fact that I have any excitement whatsoever about it is a positive step in the right direction for blizzard in my opinion. Can't wait to see how this one takes off. But be warned, if they try to take concussive shot from me I might be forced to make a post with a lot of curse words in it because homey don't play that.
What do you think about the little we know so far with honor system v3?
GQDN 8/20/2026
9 hours ago