I've been reading around on peoples take of the new mythic difficulty dungeons and the comments seem to range from the foaming at the mouth raging that they are too hard all the way to the with a quality group of players they are still too easy opinion. I try as best I can to give things an honest assessment and not base it off just how I did it or who I did it with.
If I entered a mythic dungeon on my 650 something rogue with my limited skill playing one, or melee in general, and was with a group of like skilled players I too might end up in a foaming at the mount rage over how difficulty it was. Same goes for how it felt when I went in with a guild group and we had no real problems at all and moved right through it I could rightfully say it was not nearly as hard as I expected it to be because it was leaps and bounds easier than launch day cataclysm heroics.
I am not a great player, never have been by any standard, but I am better at some classes than others. I had no problem tanking one on my druid but I think I might have some issues tanking one on my warrior who is only a mere 3 item levels lower. It all comes down to a skill factor. I tank more on my druid than I do on my warrior. Same goes for playing a damage dealer. On my 683 hunter I have zero issue meeting the requirements for the dungeon but even if my rogue was in equal gear I am sure it would be hell.
So while I am not a great player I do believe I understand, perhaps better than some of these people posting their assessments, that everything is not so black and white. You need to consider the content in reference to who it was created for and what it was designed around.
I think the issue some people have, the ones that are having a lot of issues with it, is that they thought it would be a quick and easy way to gear up alts and that is just not true unless you are fairly good at playing said alt. So they go in there with a skill level roughly equal to me on my rogue and have troubles and say it is over tuned.
Hopefully not sounding elitist here but no, it is not over tuned. You are either under geared on your character, not skilled enough on your character, or have a group that has people that fit into one or the other of those categories. Perhaps even both and if you are in a group of both under geared and under skilled players and have trouble it is not because it is over tuned, it is because those people should not even be in there.
Bottom line is if you are lacking the skill needed to pull the numbers, can't follow the mechanics and / or do not have have the gear capable of doing such, you are going to have a really bad time in mythic dungeons.
The same goes for the other way around for the people that say it is too easy. When I tanked one on Tuesday night I was on a 672 tank with two DPS at 690, one at 675 and a healer rocking 694 gear. The four people I went with I have been playing with all expansion, two of those four I have been raiding with for at least four years. We all know what we are doing, we know how to work as a team, and on top of all of that we over geared it.
Saying something is "too easy" when it is supposed to be "too easy" for you is not exactly honest feedback. Honest feedback would be it was easy for us because it was supposed to be easy for a group like that.
One thing to remember is that later in the expansion when everyone is rocking item levels in the 710s and 720s mythic dungeons will be just as faceroll as heroic are now with people in 660 gear. It is just the way of dungeons. Five man group content quickly becomes trivial with gear to some extent.
The issue I see with all these people complaining one way or the other is that they do not seem to understand who these dungeons are aimed at. The people saying it is too hard for them just need to get better playing their class and the people saying it is too easy already our gear it so not one is really impressed that something they over gear is easy to them. I'd like to believe they seemed sort of well tuned for who they are intended for.
Now the question is, who exactly are the mythic dungeons intended for and what is their expected difficulty for the people it is intended for.
I think the design would give a group of all 670 players an appropriate challenge. If you are less than that it is just going to make it harder than it needs to be, or impossible if you are not skilled, and each bit over that is just going to make it that much easier as long as you follow mechanics.
I was tanking it at what I believe to be an appropriate item level but being backed by a very geared and skilled healer and three damage dealers all capable of pulling 60K or more on short burst type fights like you see in dungeons made it easy. That does not mean it was easy just because it seemed like it was.
I think, my opinion only remember, that these mythic dungeons were designed with the idea of people around a 670 item level looking for upgrades. It should work to be a suitable challenge, but not overly challenging, for people at that item level with good skills and it should be rough, really rough, for people around that item level with lesser skills.
So basically what I am saying is that I think mythic dungeons are just perfect how they are for who they are intended for. The only real issue I see is that it was not marketed correctly to explain who they were intended for. That is why some people think it is too hard, because they think it is meant for them, when it is not, and others think it is too easy, because they think it was meant for them, when it was not.
But that is all fine and dandy and not the real reason I decided to write this post. As I said I was reading a lot and seeing the people complain that it was too hard or too easy but it was one comment that had nothing to do with difficulty what so ever that really grabbed my attention, as it made a lot of sense to me. It was about the reward.
The person pointed out that a person, solo, could manage to get themselves 695 gear on T2 with much less difficulty than a mythic dungeon has to offer and much less hassle as there is no need to assemble a group.
He also pointed out that mythic dungeons are harder than normal mode HFC and after stepping foot into it for the first time last night I would have to say I wholeheartedly agree with him there. Normal HFC drops 690-705 gear, which is better, and seemed to be easier than a mythic dungeon.
His point had nothing to do with the difficulty, no argument that it was too hard to too easy. His point was that no matter you view mythic dungeons as or for who you think their intended audience is, the reward for doing them is out of line with other modes of gear collection and I have to say I agree with him.
What do I believe would be correct for them? Hard to say but based on the examples he gave I think all bosses should drop 700 loot and the last boss should have a chance to drop a 715 piece. That, in my opinion, would put it more on par with the current gearing options otherwise.
So the problem with mythic dungeons is not the difficulty or lack thereof. It has nothing to do with blizzard not correctly identifying who the content was intended for. It is all about the reward for doing it. That is the main problem with mythic dungeons. The carrot at the end of the stick looks kind of old and moldy when you compare it to other, much easier, options out there for gearing.
Do you think blizzard should rethink the rewards from doing mythic dungeons? After seeing his comparison, I sure think so. It should at the very least be a higher item level than the apexis crystal 695 gear in my opinion, easy or hard does not matter, only the carrot does.