Maybe I am just a spoiled elf but I was sort of expecting a shiny new toy with the last major content patch of an expansion. Ever since wrath we have seen a new part of the game added with the last major content patch that ended up being a huge part of the game as we know it.
Wrath's last major content patch saw the addition of the dungeon finder tool. Cataclysm's last major content patch saw the addition of the raid finder tool. Mists' last major content patch saw the addition of flexible raiding. We can debate the merits of such additions in another post but the fact does remain they were all added with the last major content patch and they all changed the way we play the game since they were added.
Love them or hate them the dungeon finder, raid finder, and flexible raiding all molded the way we play the game now. Many of us, even those that remember hanging out in trade to assemble groups, can not even imagine what the game was like before the finders were added, be it dungeon or raid, and years from now we will probably have a hard time remembering what life was like without flexible raiding.
This is why I call myself a spoiled elf. I've been spoiled by blizzard doing such a good job with adding things that really impact the game in the last major content patch of this expansion and I am having a hard time seeing anything of any consequence being added in 6.2.
Some might argue, and perhaps rightfully so to an extent, that the timewalker dungeons are the new "impact" feature in line with the finders and such in the previous end expansion content patches. To them I would counter that 6.2 is not adding them. If anything 5.0 added them. The tech used for the timewalker dungeons is the same scaling tech used for the proving grounds and challenge modes. As both of those things were added in mists, if you are going to call timewalkers a new feature than you would have to respect the fact that said new feature was added in mists and is not being added in 6.2.
They are indeed expanding on the timewalkers feature and giving it a new focus moving just from a singular use of them scaling for current level and gear conditions by expanding on it to scale us downward.
Perhaps if timewalkers worked for all dungeons and if timewalkers was more than just an "available on select weekends" feature it might be easier to consider it an impact feature in line with the other ones even if the tech was already in game because something like that would indeed have a huge impact on the game.
What this all means is one of two things...
1) We will be getting no shiny new toys to play with in the last major content patch this expansion.
2) This is not the last major content patch of this expansion.
Which do you think it is? If you think it is number 2, or even if you don't, what would you like to see as our shiny new toy?
I would like to see timewalkers for all dungeons and for it to be available all the time and not just on select weekends. I would like for timewalkers to be a full new integration throughout the game not only for every dungeon but for every dungeon on all difficulties.
This means even timewalkers would really be a game changing addition to the game. Challenge modes at level for every dungeon in the game could be fun for some. You could even add random timerwalkers dungeons with special rewards, or even the same as current dungeon ones. Maybe even scale all the gear that drops to be equal to dungeon gear at your current level of dungeons. Would be awesome for twinks as it would make many more gearing options available.
I would not leave it at that, I would push it even further however, by adding an outdoor timerwalkers function. You could choose to experience all the zones on a sliding scale when you have timerwalkers enabled. If a zone is intended for 15-20 as soon a you enter it you can choose which level to be scaled to while you are in it. This way you could quest with friends, experience zones as they were intended to be experienced instead of just blowing through a zone, or just have fun with it if you wish.
There are so many options that timewalkers could be used to have an impact on the game, much greater than a limited time weekend thing for a limited amount of dungeons, the proving grounds or challenge modes. If they fully integrated timewalkers into every part of the game, now that could reach the same level of other end of expansion additions that ended up having a huge impact on the game.
Sadly I know that is way to much to ask for from a patch at the end of the expansion, but I do hope that is something we see coming with the next expansion. In my opinion, after seeing what 6.2 has to offer, about the only thing to get excited about now is the next expansion.
What would you like to see as our shiny new toy?