As a hunter main I spend a great deal reading hunter related things. Real surprise right? I've read it all from people complaining hunters are the worse PvE class now to hunters are OP if you know how to play them right. I've heard some stuff that was so far fetched I don't think I would believe it if you paid me too and read tons of numbers that could not be argued with because they are facts and not opinions or stories.
No matter which side of the fence these people are on, love hunters or hate them now, they all seem to come back to the same thing. As if it is a single unifying aspect about hunters that all hunters can get behind. Hunters would like to have some sort of raid utility to bring to the table.
I decided that I wanted to have a little fun with that and make up some hunterrific ideas for some sort of raid utility we can bring. Not saying my ideas would be great, but its fun to think about what could be done which would allow us to bring a little more to the table in a raid environment. More than just the fact that we are the best class in the game and we were collecting pets before it was the big thing for all the cool kids to do.
Aspect of the Pack:
First up on the hunter utility list is one utility we already have that could use a change. Remove the daze straight out. Lower the 30% speed boost to a 20% speed boost. And there you have it, a flat 20% speed boost while it is active at the expense of the hunter sacrificing their own personal DPS.
Too strong, perhaps? So add a 15 second timer to it. Switching to aspect of the pack will give all raid or party members a 20% speed boost for 15 seconds. After 15 seconds the hunter will return to their previous aspect and will be unable to reactivate pack for 30 seconds.
There you go, a little raid utility. Not great, but it makes pack a lot more useful in the raid environment. The decrease to 20% from 30% is to keep it from being too powerful in PvP being there is no dazing factor now. This is also the reason why it will only last or 15 seconds and then put itself on a 30 second cooldown from being used again.
Call of the Wild:
This would be a new hunter ability, as if we did not have enough already right? This ability however would be off the global cooldown and as such can be macroed into another shot. Thus not adding to button bloat. At least for the people that know how to make macros.
Call of the Wild: Whenever a hunter triggers a signature shot (kill command, chimera shot, non free explosive shot) a stack of wild call will be added. Wild call lasts for 1 minute and stacks up to 10 times, refreshing. When there are 10 stacks of wild call the call of the wild ability can be activated. Activating call of the wild will give all party or raid members a spirit animal that will duplicate all actions they take for the next 6 seconds.
Is six seconds enough? I think so, any more and it could be too powerful. It would be something that could be held for a burst moment or hit on cooldown so you can start building stacks again. But every time a hunter triggers it for 6 seconds the entire raid gets better. Healers cast double heals, damage dealers do double damage, and tanks split damage taken with their spirit beast. This effectively makes call of the wild a healing, damage dealing and tanking cooldown.
Perhaps some tweaking would need to be done as the three signature shots all have different length cooldowns and it would effectively mean that you would be asked to play the spec that could trigger it more often. So perhaps it could be something like 10 chimera shots (90 seconds) when in marksman and 15 kill command or explosive shot (90 seconds) when in beast mastery or survival. There, that works much better.
Now the fun part, what spirit animals would represent each class and spec. I could make a post on that all by itself and I think it would be fun to think about.
Now that we worked that out. I WANT THIS!
They gave us back some of the damage we lost from stampede but they never returned the minor utility it had. I hated losing the utility of the ability more than I did the damage. I can deal with the lower damage, maybe I would not use if it if were too low, but the utility was a beautiful thing. Even if I used that utility more while soloing than for raid uses, but that does not mean that a different type of utility could not be added to them.
Stampede: While stampede is active all damage done to the target of the hunters stampede is increased by 10% from all party or raid members.
Glyph of stampeding spirit bond: Decreases the damage boost all party or raid members get when stampede is active to 5% but all party or raid members will gain 3% of their total health every 2 seconds while stampede is active.
Glyph of stampeding revival: Your party or raid will no longer receive any damage boost but all party or raid members that are dead will be revived at full health as uncontrollable NPCs that will attack only for the duration of the stampede. When stampede ends all party or raid members will return to their previously deceased state. (that sounds fun doesn't it? can you imagine that 1% wipe when you were the last one left and you hit it and watch 24 of your temporarily revived teammates go for the kill while you are safe in the back after hitting FD?)
Level 45 Talents:
This could be the raid utility line of abilities just by updating all the abilities from being a you only thing to a raid wide this.
Exhilaration: Instantly heal yourself for 30%, your party or raid members for 15% and your pet for 100%. 2 minute cooldown.
Aspect of the Iron Hawk: Ranged AP thing + reduces all damage you take by 10% and all damage your party or raid members take by 5%.
Spirit Bond: While your pet is active you and your pet will regenerate 3% of your health every 2 seconds and all party or raid members will regenerate 1% of their health every 2 seconds.
Now all three level 45 abilities have a benefit to the entire raid. I could see hunters being taken along, at least one of them, just for the blanket 5% damage reduction to the entire raid. Maybe it is a bit much to give hunters that much raid healing however when they are not even a healing class so this doesn't feel that right even if it does seem like it would be some decent raid utility on the small scale.
A beast mastery only talent that could become something baseline that would be an amazing raid utility. In its current state invigoration has a 15% change to regenerate 20 focus whenever your pet hits with a basic attack. Having an ability like this baseline for utility would be better, but also having it offer so much in return to an entire party or raid would be way to powerful.
So perhaps a second ability like this, different however, would be more fitting. Lets call it Invigoration 2 because of a complete lack of creativity at the moment to name this new ability. So invigoration would stay beast mastery only and invigoration 2 would be a baseline.
Invigoration 2: Every time your pet lands a critical strike there is a 25% change that it will instantly generate 2% mana, focus, energy, rage, or runic power to all raid members.
Aspect of the Rhino:
Following the design of aspect of the pack, set forth above, there could be another new aspect that would work for a short time, 15 seconds, and then return you to your previous aspect and put itself on a 30 second cooldown.
Aspect of the Rhino: The hunter takes the aspect of the rhino hardening the hunters and all party and raid members skin reducing all physical damage taken by 20% for 15 seconds. When aspect of the rhino expires it will start a 30 second cooldown and turn the hunter to their most previously active aspect that is not currently on cooldown.
Aspect of the Beast:
While we are at it, lets add one more aspect and pile it on to make us the master of utility and raid cooldowns. An old friend returns, without a glyph and in a different forum.
Aspect of the Beast: The hunter takes on the aspect of the beast increasing the attack prowess of the hunter and all party and
raid members by increasing attack power and spell power by 10% for 15 seconds.
When aspect of the rhino expires it will start a 30 second cooldown and
turn the hunter to their most previously active aspect that is not
currently on cooldown.
Remember, you might think the aspect ones are a little too powerful and could be chained to run through an entire raid with 3 hunters in the group but that would mean three things. One, excellent coordination would be needed so only the most skilled would manage it correctly and should be rewarded for doing so. Two, the hunters would be sacrificing their own DPS by not being in hawk and rotating aspects for the benefit of the raid. Three, a debuff could be added that people can not benefit from an additional raid wide aspect while any raid wide aspect is on cooldown effectively meaning that only one could be active for 15 seconds every 45 seconds, so adjusting it would not really be an issue, it would be a choice of the raid leader on which is needed.
What ideas would you have for adding some utility to hunters?
I am not saying we should get them all. Hunters are pretty awesome as it is, but any one of two of them would be welcome addition and offer us at least some minor utility.
I don't know about you, but I want call of the wild now. Pretty please blizzard, with sugar on top.
Now off to brain storm about what animals each class/spec/race would get when we call the call of the wild. This should be fun.
Gear. Again. Still.
41 minutes ago