They are making efforts to take some of the guess work out of talents by giving us talent trees without letting us decide what talents we get. That is all fine and dandy. Many people are saying that the reason they are doing this is to assure that people are not walking around with bad specs. Giving people the right spec gives them a leg up, one less chance to make a mistake.
After bad specs what is the second biggest thing I see people that don't spend much time researching doing wrong? Gear.
If they are making efforts to help the people that do not use outside resources I think the next move they need to make is fixing the many errors I see being made with gear.
Stats on Gear:
Random greens. Please stop putting agility on cloth and plate items. No cloth user will ever have a use for agility and since the last patch no plate user will ever have a use for agility. For people that don't read and don't know better, if they see something on gear they think they need.
While we are at it, lets remove the strength from leather and mail items too. No one that wears either of those classes of armor needs strength.
Speaking of seeing things on gear, could you please fix all previous tiers of gear to take away things that the class does not need any more. DK starter gear with agility? Hunter gear with spirit and intellect? Again, to people that do not research online this could be very misleading and it is not exactly good gear for leveling either.
Now lets get down to trinkets. +15 agility and a chance to restore mana? Really. Change that to +15 intellect or +15 spirit please. Thank you.
As a hunter the biggest thing that bothers me is having MP5 on older hunter gear. Make life a little fun for those baby hunters and change it to gain an additional amount of focus instead of mana or just remove it completely.
A little bit of gear simplification can go a long way when it comes to changing some stats on older items.
Remove Hit Rating and Expertise:
The idea behind them is fine, people that read will always be at their required levels and people that don't read never will. If they are really making serious efforts to make life easier for the people that do not use outside resources removing hit and expertise is a step in the right direction. People that do not read never understand either of them anyway.
At least remove hit for casters. Casters target something and send their spell to the target. If the target moves, the spell follows it. They do not need hit rating at all. Their spells are all like heat seeking missiles. They will hit whatever you target even if the target moves.
On a humorous note, after one TofFWs run one of the new mages said they didn't have enough hit rating because they forgot to reforge before the raid and someone else said, the guy is the size of texas, you should not be able to miss him even if you tried to miss him.
As funny as that was to hear someone say it there is something to that. How the hell could anyone miss, even more so melee? The guy is the size of a building, you are pressed against him, you can not miss, it is not physically possible to miss, he can not dodge either, he would have to move half a mile to dodge.
Spirit, wave bye bye:
Is it a main stat still or a secondary stat? It is still listed in the main stats but acts like a secondary stat. I understand the reasoning for it, you understand the reasoning for it. Someone new that does not read it confuses the hell out of and rightfully so.
Make a decision, there are three options. 1) Make it a true secondary stat. 2) Make it a true main stat. 3) Remove it completely and have mana regen for healers based on intellect.
I choose option three. That would make things so much simpler.
Different sets of gear:
Lets remove the need for it. I don't know about you but I am a complete junk collector and my bag space is always at a premium. My poor paladin has holy gear, ret gear, prot gear, prot pvp gear, holy pvp gear and some fun gear items. There is no such thing as bag space for me.
For leather wearers leave the agility leather to the rogues and druids will use only intellect gear. When in bear or cat spec the intellect acts as agility.
For mail wearers have shaman wear the intellect and leave the agility to the hunters. When in enhancement for a shaman let the intellect act as agility.
The plate tanks it becomes a little more of an issue. Not sure how dodge and parry would be handled but it could conceivably be done this way. Critical = Dodge and Haste = Parry. Block is already increased by mastery for warriors and paladins and DKs do not need block at all.
For the black sheep of the plate family, the holy paladin, just remove intellect from plate gear completely and have strength act as intellect when in holy spec.
Sure, this really starts to heat up rolling on the plate even more and the cloth wearers have always had it hard with so many using the same gear but with the leather and mail wearers it just made things super simple.
I know that wearing a leather item on my hunter is a bad idea. Inspecting people in randoms it seems not everyone does. How about when a hunter goes to equip an item that is not mail it gives a little pop up warning for people that might not know any better.
Something like when equipping a BoE it pops up saying that the item will be soulbound. You could have a pop up saying that if you equip this item you will lose 15% agility bonus. Or something that says, this gear is not meant for your character are you sure you want to equip it.
With all the talk about the stats on gear and should they be squished or turned mega no one seems to notice that there are other problems with gear that should be fixed as well.
While me and you might not need any of these changes, it will really help the newer players and the players that do not read anything online to find out what is best for them.
In the long run, helping them helps us. The changes to specs means we will no longer be running with people in the wrong spec. Making some changes to gear would mean we are no longer running with people that have the wrong gear.
Not sure how much more we can help the people that don't know any better. We can not do their rotation for them, we can not make them move from the fire, but we can make sure they have the right spec (soon) and the right gear (if they do something about it).
Maybe if there are two fewer things for them to worry about they might start to worry about why their life goes down when they stand in that green stuff.
Okay, I am just dreaming there, but it is a nice dream.
Bleedthrough : GW2
12 hours ago