The title might hard to swallow. How could I like something and not want to see it again. I can most definitely see why people might consider it weird that I would even suggest something like not wanting to see something in game that I really liked. But like it or not, there are some things in the game I really hope do not follow us forward. Maybe after you see what I post you will understand better why I do not want to see these things moving forward and maybe you too might say, now I get it, and have something you liked about the game you would be happy to see not follow us forward.
Herbs and Ore For All:
What I liked about it:
What is there not to like about it really. I could not even imagine the countless hours I spent out in the world farming materials for raid, for friends, for profit, what have you, in the past, it was a pretty big part of my game, time wise. I used to spend near full days on weekends on my miner or herbalist gathering my heart out.
I loved the idea that I could just cycle through my characters now and get all the ore I could ever want and all the herbs I could ever imagine to have. Thing is I have not picked from my garden or mine on any of my characters in months and I still have thousands of each.
Why I do not want to see it again:
And that is the problem. They flooded us with them. Not that I really mind having all those supplies and never needing to go farm them but that is part of the problem. Farming them, like it or not, was content. It gave me something to do as silly as that might sound. Having them right there with no competition in your own little world whether you are a miner or an herbalist or neither flooded the market and made them worthless. It also gave the feeling, at least for me, that I "had to" do it each day where in the past I farmed when I wanted to farm, not when I "had to" farm or I would lose a days production.
In the future:
If they decide to do something like garrisons again I would not mind if my miners had the mine and my herbalists had the garden but for everyone else without those professions they should just be decorative. Giving us some without competition or any major effort is fine and dandy, giving us thousands was too much. People should have to go out to gather.
Professions at Level 1:
What I liked about it:
I took advantage of it to switch a couple of characters professions. I usually level with 2 gathering professions and then power level the profession(s) I want on them when they hit max level. This expansion I did not need to worry about that. I could craft everything at level 1. The skill of my crafter did not matter at all. I could make everything and level my profession in the process, or not level them at all, because level did not matter.
Why I do not want to see it again:
I feel it completely devalued professions as a whole if any tom dick or harry could switch to a profession and craft the same things as someone who actually worked to level their profession. It is not a case of "I worked hard to level so you should have to as well". It is a case of you can switch professions whenever you want and there is no downside. Professions mean nothing like this.
I could make my hunter an engineer, make the gun and level it up to max level, switch to leather working, make a belt and level it up to max level, then switch to inscription to make myself a trinket and level it up to max level before going back to whatever profession I feel like walking around with. Sure, it sounds awesome to do that, but it completely devalues professions which I do not like.
In the future:
What I would like to see are some things being something you can catch up with. Like the lower item level stuff and the reroll items. Those are fine for level 1. Also the daily cooldown I have no problem with being level 1 to do it. As it stands in game now you could level your profession with just the things I mentioned, and I am fine with that, but the max level gear should be for max level crafters. Or at least crafters with a professions level that is in that expansions range. Which means for any of the gear this expansion someone should have needed to be 600 skill level to make it. Make it low, yes, but low for the expansion, not low over all.
Bring Grounded:
What I liked about it:
It made the world seem a lot larger than it really is. On my main, while I did not like it I could easily kill most things easily, sometimes in one shot and now at this gear level sometimes without even attacking it because my pet will one shot it. As much as I hate being grounded I'll admit finding all the special places was fun, finding ways to get places you know you were not intended to go was also fun. There was some game play to be had with being grounded.
Why I do not want to see it again:
But it got boring fast, really fast. It got frustrating, even faster. And on alts it was even worse. While my main was fine killing anything that got in the way my alts were not always as lucky. Even more so if I happened to make the mistake of being in healing spec, like on my shaman, and get dismounted as a train of mobs catch up to me and murder me. Is this fun game play? Not in my universe.
Not to mention what was lost, in terms of content that is better with flying, that content greatly outweighed the fun I might have had for a short time exploring on my main. Flying around and then running to pet battle dailies, going from flight point to flight point and then having to run for archaeology digs, etc, are all better with flying. Without flying they come off as time sinks, with flying they come off as content. How things feel really matters and they feel better with flight.
In the future:
I would like to see something like pathfinder added when the expansion lands. Something as simple as explore all areas and do all quests. Maybe, just maybe, add the new reputations. But that is it. It should not ever require more work then seeing the entire world and doing all the quests. Because after that is all done there is no logical reason to keep someone grounded. Being account wide at the lowest level, as they are doing this expansion, will be a huge plus and make it even better. But I would be content if it were just account wide at max level and you have to stay grounded when leveling.
Garrisons:
What I liked about it:
I really like having a place to call my own. It makes me feel like I am really a part of the world. I own a piece of it, or at least control it. It was a great addition to the game and really seemed to capture what we, as characters, have been building up to. For so long we have been the killers of the big bads and we never had a place to call home. It might not be player housing, but from a feeling standpoint, it was. My garrison is my home.
Why I do not want to see it again:
It was a good idea poorly implemented. It was mandatory, even if we were told it wasn't. Leveling followers was fine the first time, even the second and maybe even the third, but on alts it got really tired really fast having to level them again on a new character.
The content was also not finished and I do not want to see them release "great" ideas that they did not finish. There should have been options for different buildings race wise, different layouts landscape wise, and maybe even different locations like they suggested was the original intention. Garrisons, for a much as I might have liked them, seemed unfinished, which left them feeling more meh, when all was said and done.
In the future:
A smaller parcel of land would be fine, something we can customize with a few buildings, maybe a few shops, and I love the idea of collecting stuff to build an auction house. Have the call board as a central hub to offer quests from for your personal home but have it be completely optional, as it was originally advertised as. Maybe some more customization as time goes on to turn it into personal housing instead of a garrison.
Jumping Puzzles:
What I liked about it:
I did them all on beta before there were any addons, before there were any guides, I and a friend found them all our own and figured out how to get them all on our own and it was great fun. Even when it went live and I needed to do it all again I still had a lot of fun with it. The fun was showing everyone in guild how to get them, even more so the ones in Nagrand that were a lot more involved. It was really fun the first (two) time around.
Why I do not want to see it again:
Doing them on my alts however, was not. I knew how to get to them, done it twice already. But it was one of those been there done that sort of things. Jumping puzzles have no repeatability. None what so ever. It is fun finding them and figuring them out. It is not fun doing it over and over again. And it loses any fun it might have had for some people with addons and guides. Figuring it out was the fun part. Doing it was not. This is not that type of game and there is no need to add more stuff like this in it. At least not lots of it. One or two per zone would be fine, anything more is overkill.
In the future:
Keep the treasures in game. Keep the platform game aspect out of it. Stuff on the ground, fine, it is fun to find goodies laying around. On top of a building you need to jump from another to get to, maybe, it is fun getting stuff like that because it only takes a few seconds and, you know, goodies. Running all over creation to get to a kite to fly to the treasure and then you might miss it, definitely not fun and even less fun when you go through all that trouble for 14 garrison resources. I never want to see stuff like that in game again. If I want to jump around like an idiot I will go play nintendo.
New Character Models:
What I liked about it:
Tauren females. No really, I do like the way they turned out as well as many others. But over all there is nothing I liked about them. Some look great, some look a little weird, odd or changed in a bad way, but new graphics are always nice either way even if they were not entirely needed in my opinion. But I do like them.
Why I do not want to see it again:
I do want to see stuff like this again. Not upgrades themselves but what I do not want to see is it being used a selling point for an expansion again, calling it a feature, something that is part of the expansion package, something I am paying for being there instead of other content I would have preferred. I do not want them to pack it up like content like this did this time around.
Graphic updates should be covered in our monthly fees, they are general game maintenance, it should not be used as a selling point for an expansion as if it is something special because it is not. We pay a fee monthly for a game to be accessible and upgraded. We should never have changes like this packaged as content so they can say an expansion has more content than it really does. I am not against changes like this coming, I welcome them but I am against them causing our expansion price to raise what we pay for it. We pay for stuff like this monthly and it is graphical update. It is not content and it is not a selling point for a new expansion.
In the future:
If they make graphical updates, just add them as they make them. Do not want until you have a lot and bundle it as new content. It is not. I would like to see upgrades to the graphics more often, I just don't want us to have to wait for it until they have a bunch of it to release all at once and call it content. We pay monthly, we should be seeing upgrades to the game monthly. Graphic updates fit perfectly in that category of something they can update and release a little at a time.
Randomized Upgrades:
What I liked about it:
When the first follower I ever got on my druid, the one you get when learning about followers, turned out to be purple I was excited. Whenever I clicked to finish a quest I knew rewarded a follower I would be staring at the screen saying "upgrade, upgrade, upgrade" over and over, as if me saying that might actually help the RNG. Hint, it doesn't, but I still do it. Getting an upgraded follower that should be common but comes rare or epic was awesome. Getting a quest reward that is supposed to be 610 that gets the epic upgrade treatment and turns 640 is a great starting piece for when you first hit 100. Having things randomly upgrade feels awesome, what is there not to like about it?
Why I do not want to see it again:
After getting an upgraded follower, for example, on one character it always feels like a let down on all the others. When my druid got an epic of the first follower it felt awesome but each and every other character that I bought over to draenor that did not get that first follower epic felt like a let down. It felt as if I was starting from behind. Sure I understand I got lucky, sure I understand it is only a bonus on that character that got it, but once I got it on one each and every other character that did not get it felt like a let down. In the grand scheme of things I would rather the follower be whatever the follower is than have one out of 20 feel like it got lucky and 19 out of 20 feel like they got screwed.
In the future:
Some things work as random, other things do not. I wish blizzard would realize the impact that random has on people. While getting them feels good, not getting them feels worse, and in the grand scheme of things you will not get it a hell of a lot more often than you will get it. I do not want to see anything like this in the future, in any aspect what so ever. The joy I felt on my druid can not ever be worth the feeling of being let down on every other character that followed after.
How about you?
Now that you see what I am talking about, is there something you really liked in warlords you are hoping blizzard never does again?
GQDN 8/20/2026
9 hours ago