In the continued hubbub over the legendary ring and its not so legendary raid cooldown usage, not to mention the trolls in non orginized groups that we know will come along with it, Celestalon, the same man that said "hunters seem fine" after playing what was the worst spec in the game by 50% at the time, asked "Is the act of clicking the ring the fun part to you?" in response to people that wanted the on use ability to be under their own control.
We already know back from his hunters are fine comment that Celestalon does not deviate from the company line. The company said hunters were fine so of course he had to say hunters were fine. He could not say the truth, he is a company man and the company is always right.
However it seems this time around Celestalon has thrown out a little piece of bait, something the grumpy one plans to nibble on. Maybe this is his way of leading the conversation. He can not say "yes this legendary ring idea is a horrible idea" because he is a company man and never would admit their wrong doings to the player base but he did open the door and lead us to how we can get this changed, maybe, by asking us, what do we like about it.
His whole question was "Honest question: Is the act of clicking the ring the fun part to you? Or the buff you get, the gameplay impact, & coordination?"
I am going to take the opportunity offered to me, and everyone in the warcraft community, to answer his question. I will break it down into parts. I wish to try to convey how I feel about having the power in my own hands and to do so I don't think an answer of 140 characters would suffice.
Is the act of clicking the ring the fun part to you?
Yes, unequivocally yes.
I am still using the lucky double sided coin because I have had no luck with trinkets. Even the heroic BRF trinkets I did manage to snag are actually worse than the 665 lucky double sided coin. But the lucky double sided coin also has one additional reason I love it. I can click on it to use it. It is currently lovingly bound to the 7 key thank you very much and I love hitting it every time I do.
Every time you click on that button you can feel the power of the burn phase about to happen. It is like you are screaming at the mob at the top of your lungs "feel the pain mo**er fu**er."
It is a surge or power, knowing that you can do more at that time. That is why powerful on use trinkets are so awesome. That is why people loved being engineers before the ability to put an on use on their gloves was removed. It is an awesome feeling to be able to call down from the gods and released their power on your prey.
Is the art of clicking the ring the fun part for you? Not just yes but a hell yes. That was just a silly question.
Or the buff you get
The buff is always nice. All buffs are nice. Whoever says buffs are not nice is delusional. But what the buff is has never been really that important. How long the buff is has never been really that important. Just the fact that the buff alone gives you power, power you did not have before that betters you and what you are capable of doing is nice.
Do I like the buff? Yes, 25% increased damage as it is designed is nothing to sneeze at, that is for sure. Would I like it if it were 25% agility, 25% multistrike, 25% critical strike, what have you? Yes. It boosts my ability. Heck, even a 25% haste that is mostly useless to my class is still something I would like because it was something I did not have before.
The buff is good, yes, but what the buff is does not really matter. The fact it makes us stronger is what matters, it is all that matters.
the gameplay impact
That is the main part of it. It is huge, huge beyond anyones definition. As the ring is designed it is no longer how it impacts "my" game play but the groups game play. I want it to work with my game play and I am sure a great deal of other people do as well.
So only one tank gets to benefit from the use of it? Wouldn't it have a better game play impact if both tanks got that extra cooldown? Now one tank could "steal" it when the other tank needed it. Maybe he is not as skilled and gets scared and uses it to save himself when he did not need to (like I know I probably would, oops), but the other tank who is more skilled gets in a position that he needs it and now he does not have it. That is just wrong. It is his ring, he worked for it, he has as much right to that cooldown as the tank that used it. So why does he get screwed, does the raid as a whole get screwed, when he possible dies and you have to waste a battle resurrection on him. If only the ring he worked for, the ring he earned, his ring, was capable of being used when he wanted to.
Same goes for a healer. Lets say healer one uses it with their tranquility but it turns out it was not really needed, then on big cooldown time number two when it is needed it is not available for the shaman with their totem and ascendance. Didn't that shaman work for the ring? Didn't that shaman earn that ring? Shouldn't that shaman have the use of that ring for when they believe it is best fit?
Now to the damage dealers, the role I primarily play. You are aware some classes work on two minute cooldowns, some on three minute cooldowns, some on other time length ones?
If a class works on a two minute cooldown and you blow the ring on the pull and then on cooldown throughout the fight it will line up nicely, for the most part, with their abilities. What about the feral druid and his three minute berserk? What about me on my hunter with my five minute stampede?
There is no way to make it work for everyone (So why make it work perfectly for no one?). Part of the beauty and the skill of cooldown usage in how and when you use them. It shows the skill of the individual player. Can I squeeze in 3 or 4 2 minute trinkets? If I can only do three maybe I should wait and not do the second on as soon as it comes off cooldown. Maybe I can save it for a burn phase? Maybe I can save it to have it up when I hit my second stampede at the end burn phase? That would never work if it was hit every 2 minutes like it will be if it is a group wide cooldown.
I go back to what I said originally when I first read this idea for the legendary ring, it is my ring and I want to use it the way I want to use it. I do not want someone else having control over my cooldowns.
How would you feel if someone hit your cooldown at a bad time? Blew your berserk in a phase where you can not attack the boss. Blew your arcane power when you knew that for the next 10 seconds you could not stand still. Blew your shield wall 10 seconds before you pull. Blew your tranquility on the last trash pack before the boss.
None of that is fun, and someone else using my ring when it is not most beneficial to me would not be fun either. Not for me and not for many others.
There is enough coordination that goes on in a raid. There is time warp, there are healer rotations, there are healer cooldowns on tanks, there are positioning requirements, group requirements, target priorities, interrupt rotations, movement coordination, and so much more.
Let me ask you an honest question Celestalon, do you really think adding MY ring to what I need to coordinate for a raid would be more fun that letting me have the power at my beck and call?
I think I have given a very good argument for why my ring should be my cooldown and my cooldown alone. Be it in the role of a damage dealer, tank or healer. I would rather have control over my own "feel the pain mo**er fu**er" button thank you very much. How about you?
Overmix: With the Sure Shot
20 minutes ago