Doing my morning read through some blogs I popped over to Del's place, a fantastic blog with some great theory crafting posts if you dig that stuff, and read his newest post Dumbing Down Marksmanship. You can read his post for all the gory details about the death but I will cut and paste my reply to him here just to share my opinions on the matter. Might clear up some of my typos here however ;)
My reply to his post (again read his post) was as follows.
I popped over to read my blog list before even going over to MMO-C and
in a way I am glad. Reading your post was better than reading a list
like that on MMO-C and raging.
Seriously WTF?
I was so
looking forward to being able to play marks again for the first time
since wrath. It had always been my favorite spec and now it just feels
so lackluster. Even if they balance it, even if MM still works out the
be the spec of choice for raiders. They just took all the life out of
the spec.
The chim 5% heal was a nice little bonus in PvE, it
helped the healer some and with the way we know healers always get
screwed at the beginning of an expansion they will need all the help
they can get. I called it a nice little bonus, no, that 5% heal was
HUGE. Even more so in PvP.
The removal of master marksmen leaves
me perplexed. It will come back, trust me on this one. Blizzard design
philosophy for all damage dealing classes is reactive play. With no
procs, which MM would have none now, there is no reactive play. I can
make a macro and do my 100% maximum DPS rotation with one button now
without having to ever react to anything. This will never happen, trust
me. If not this coming back, something that procs and changes the
rotation will. They will not let a spec go live that can be put in a
one button macro for 100% DPS.
Concussive barrage should not be
removed. I know they are trimming the PvP CC bloat, but this is not CC.
It is a slow and it is weaker than slows other classes have by a long
shot. If they are leaving other classes with spammable abilities that
not only slow but stop movement, this is just a case of "we hate
hunters" going on to remove it from us and not others.
Careful
aim, believe it or not, I have absolutely no problem with this as weird
as it might sound. With it being tied to rapid fire now it just seemed
too powerful the way it is. The main difference is we will now need to
wait until the second or maybe third tier before crit capping for CA
time instead of getting there in the first tier.
Steady focus is the one that made me want to respond WTF. This is the
heart of the MM rotation, this is what sets the good marksmen away from
the bad ones. Hunters are lucky enough that they can do okay even if
they mess up priority a little as long as they are always casting
something. But that was not as true for marks. You needed to keep
steady focus going, and that was the skill of the spec.
Actually I
loved the spec for the brief time I could use it in cataclysm because of
the short span steady focus lasted for and the tightness you needed to
perform at to get maximum DPS while keeping it up. As I explained to
someone in guild once about it when I called MM one of the hardest specs
in the game and he said hunters were not hard. I said, you have half a
second leeway, which means any lag, any indecision, and you lose steady
focus and your DPS goes in the tank. Half a second every 7 seconds and
you can screw it all up. Name one other spec that requires you to work
at that rate of precision to do it well.
Sure it was made a lot easier
in mists, but it was still the entire draw of the spec. You actually
needed to do something. There were actual decisions that needed to be
made. Steady focus was a skill ability. Rarely do I agree when people
say dumbing down. Even when they raised it to 20 seconds I did not call
it dumbing down, I just said they are making it easier. This time, no
doubt, they are dumbing it down. Removing one of the things I loved
most about MM. Sad day, sad day indeed.
Piercing
shots, and the related perk, just make no sense. I do not see what was
wrong about a physical bleed effect. This might be removed for
balancing, but if it is there is one side effect that might seem nice.
Our shots can be stronger, so we would feel like we were stronger,
because they would not have to keep them down knowing they were leaving
bleeds behind. But with no bleed, and no buff to the shots, this is a
huge nerf. A very huge nerf.
Today is a say day for hunters.
Lets all take a moment and bow our heads for the death of the marksmen spec.
Going Backwards To Go Forwards
2 minutes ago
I was actually very close to calling the post "the death of marksmanship".
ReplyDeleteI was hoping that they'd settled for only dumbing down Survival. I had supposed they wanted to have a boring spec so they could make their quick how-to-play videos and anyone could learn it in a minute or two. Over-simplifying MM also just doesn't make sense to me.
sad day...
They already had their over simplified spec. Survival. No need to make one even more simple.
DeleteSeriously however. It will never go live without some sort of rotation changer like a proc. They will not allow a spec to go live that can be placed in a macro for 100% damage.
If they do, I will use it, will use the macro, and will be bored off my ass for an entire expansion.