Reforging is being removed in Warlords, there are no ifs ands or buts about it. Blizzard has said so much already and there is nothing I could write that could change their mind, but that has never stopped me from writing some hair brained ideas before and I am not going to step now.
Reforging was the best thing to impact game play that came out of cataclysm in my opinion and while I completely agree with the assessment that reforging just seemed like "work" for the majority of the players and most would just use a site like Mr. Robot to tell them what to do and follow it, I still liked it.
Sure it was only simple math but it allowed for some customization. Maybe not for your average damage dealer which it basically was "get to the hit and expertise cap and then stack your best stat" most of the time but for a healer I liked it.
Mr. Robot keeps telling me, spirit, spirit, spirit on my disc priest but I do not follow its suggestions because for the content I am doing my mana is just fine. I am going more critical and dumping spirit whenever I can now, within reason.
See, it wasn't always about numbers for all classes, it was about feel, for some even if that some were actually very few. I found that to be a play style choice. I found that fun. Well, on my priest at least I did. Finding that right balance as to how much spirit I could lose and still do my job effectively.
With no hit and expertise in the game any longer the idea of reforging really makes no sense. Outside of hit and expertise the only reason for reforging besides "feel" like on my disc priest was trying to get is to hit a haste cap of some sort for an extra tick on an HoT or DoT.
So removing reforging to limit what we need to do with gear is not a bad thing at all. However, I believe it can still have a place in the game. It just needs to adapt.
What if reforging stayed in game but changed to reflect the new world?
No longer would it change 40% of a secondary stat into another secondary stat. It would now change 100% of it. Less of that "math" they were complaining about being no fun for the masses. Just a simple "mastery sucks for me so I am making that into critical strike".
Healers could still use it to fiddle around with spirit if they felt they needed more or less of it. Damage dealers could use it to stack their best secondary stat on to every piece of gear they have. And there would still be a little math involved. Switching things around until you get as close to that haste cap as you can.
If your best secondary stats are critical and haste and you get a new weapon with mastery and haste wouldn't it be fun to be able to convert all that mastery into critical? It would not be a big deal being it is not some 40%, it is converting all of it. It would be a straight out questions of which is better. That would be fun, to have the better weapon, wouldn't it?
Most people love stacking stats, it is part of the game they enjoy, like the DK tank in one of my groups that is so excited every time his mastery goes up. He is sitting at 270% now and says he wants more. He enjoys getting more, he has fun whenever it goes up. Or the lock in my group that does the same and stacks mastery and loves getting a piece with mastery but runs and changes anything that doesn't to mastery instantly.
People like being able to change to stats they feel are useful for them. They like creating power items. They are making some customizations that make them feel more powerful, make them feel like they are responsible for how well they do and not just relying on drops with the right stats, because anything can be a power item.
They are removing reforging because they feel it is not fun for more people. I can agree to some extent because I hate getting a new piece and having to re-figure everything out to see what is the best way to get the closest to hit and expertise cap. But now that they are being removed, the annoying part of reforging is being removed. Now it is just change it to the best secondary stat for you, and that is fun game play. Who doesn't like making their character feel stronger.
Make reforging a 100% change and it will be fun. It doesn't need to be removed, it just needs to be redesigned to be fun again. It is a great tool, I just hate seeing it be removed, I liked it and I will miss it. I will miss it a lot more when all my gear has mastery on it and mastery sucks for me. It would be fun for me to get rid of that mastery, it would not feel like "work" like getting as close to the hit cap does now.
I think there is still a place in the game for reforging, how about you?
All About You : NBI, EQ2
1 hour ago