Looking forward to the next patch and the new tier or raiding I think about the whole gearing up process we will have to go through again. Gearing up is part of game and I love grinds but it is my least favorite grind.
I like the change that they are making by having tier gear only drop from bosses even if I hate the random number generator but with each good thing there are always some bad things that go along with it. Perhaps if they are kind enough they will make sure that the pieces drop more intelligently. Last thing we need in raids is having one class with all tier pieces and even all off set tier pieces while another class has still yet to see one piece drop for them.
I think they are moving in the right direction with gearing but a little more needs to be done.
They need to make gearing up easier.
They need to make gearing up harder.
You are aware they can do both at the same time right?
I will use this current tier for example purposes.
First things first. No more valor and justice points. One set of points. Call it whatever you want.
All bosses of heroics give 50 points per drop, end bosses give 100.
No cap on points per week. Want to gear up in one day, have at it. It's your time, spend it how you like.
Now to the gear itself. No 378 gear at all from points. All the gear would be 365 gear and gear for every single slot would be available, even weapons. If you wanted to you could hit 85 and grind your way to a 365 item level with heroics and a serious time investment. This make gearing up much easier if you are willing to invest the time and a 365 item level is more then ample to tackle the current raid content assuming you actually know how to play your class.
So it made it easier to gear up with this idea but how does it make it harder?
Well, if you want your 378 gear or your tier gear you need to raid. Sure there will be some 378 BoE drops, sure there will be some 378 crafting items, but over all, 378 gear is for raiders. No getting raid level gear from points any more.
You can gear up to get into the raid and be in really good shape from points alone but you are not going to be getting your raid gear without getting into a raid.
So that makes the gearing up process much easier and makes the raid level gearing up process harder being there are no short cuts.
I think a design like this is the way blizzard should go. It gives the power to the people. You can get enough gear to raid without raiding, but you can not get raid gear without raiding.
Makes both schools of gear complainers happy.
Raiders could no longer complain that raiding gear is for raiders, because it would be.
Non raiders could no longer complain that it is hard to work your way into a raid because they can get more then enough gear from points for every single slot if they wanted to get into raiding.
It makes the gearing up process easier and harder.
Lets see if someone at blizzard can come up with a better idea, so far most of their ideas seems off, but at least having tier gear drop only from raid bosses now and having all set slot gear in non set versions available for points is a nice step in the right direction.
Thursday, October 20, 2011
Wednesday, October 19, 2011
Time Hogs Are Good: BoEs
In most RPG games, the solo console type or mmo type, there is a collection of grinds. One after another they continue. Some are easy, some are harder but they all lead to an end result. You end up with something you want.
Lets say a new BoE piece of gear came out and your leatherworker/tailor/blacksmith does not have the pattern yet but you want it and you want it as soon as possible.
Enter the grind. Like any half way decent game WoW gives you options on how you would like to handle the grind. In truth, WoW is much better then most games when it comes to this. With the exception of low population servers where prices are oft times inflated and getting groups is sometimes hard the grind will not be hell, so to speak.
You can choose to grind the materials needed should you have the professions needed for gathering or creating such items. This is usually the route the "smarter" (for lack of a better word) people will take. The crafted item will cost 20K on the auction house but only require 8K worth of items should you buy them. Depending on what items they are you could gather them for even less than 8K, assuming that time is indeed money.
Your time is your own and you can divide it as you wish, so that means if you wish to farm the materials they would, in theory, be free as you gathered them yourself. All you invested was time and as many gatherers will tell you, if they where not gathering they wouldn't be doing anything, so at least gathering the items means that is time well spent. Isn't any time out of your home city listening to trade trolls time well spent anyway?
You can choose to half and half it. Gather some materials that are easy for you to get your hands on and purchases some others that you are either not capable of getting yourself or you consider to be to much of a time investment to go after. This is the usual route many people go and is really a smart way to go about it as well.
If the item needs volatile fires and you get them while doing your molten core dailies anyway it is not exactly farming, it is gathering by opportunity. Kind of like being the only skinner in a firelands trash run. Hundreds of pieces of leather for something you where doing anyway. Now that is really free as your time is being spent on getting the rep, the leather is just a bonus.
You could go the route of buying all the items if you wanted to. As I mentioned they are only 8K while the finished item sells for 20K on the market. If you have the extra gold anyway, might as well spend it if you do not have the time to do one of the farming techniques.
Some people just end up with gold on them and are not exactly sure how they have it. I have a DK on one server that I did the holloween boss last year on and it got the pumpkin head buff on it. It still had the buff for the easter boss. I never log on the thing, proof is that a 60 minute buff lasted over half a year. That character has 37K gold on it. It happens sometimes.
If you are one of those gold making whiz kids where gold comes easy to you or you just happen to have a lot of gold and don't know any better maybe you might just buy it straight out for 20K. While I might think that is quite retarded, buy the mats and have it crafted and get it for 8K, why waste 12K when you do not have to, I can understand why some people do that. They just do not know any better. Here is to hoping they read this.
Then there is the cross gathering pay for it way. You have herbalism say and while it is not useful for any of the materials you need for the BoE you want it is something you can use to your advantage. A few passes through Uldum and you could gather up a quick 20 stacks of whiptail, not to mention pick up a nice collection of volatile life. You use what you have, sell what you gather, and buy what you need with that gold, without ever touching the gold you already had.
While in effect you are "buying" the items you really aren't. You gathered herbs and sold them and bought leather with the cash. All it did was add a step to the gathering process. Your herbs are basically crafting the BoE for you. So you gathered the materials, not bought them.
Goes to show that you do not need a profession to gather for that profession, you just need to use the profession you do have to gather and then turn over your items into other items.
Then there is the leg work approach to getting it done. This would require you have a decent rep on the server to do but it is not really that hard. When you hear someone say they want the item but they refuse to pay 20K for it you tell them you can get it for them for 16K.
Some people do not know better and will think this is a great deal. This is where the trust part comes in. You ask them to front you half now, so you can get the pieces you are missing to craft it for them and they can pay the other half on delivery. If they agree you take the 8K, buy the items needed, have someone craft it for you, then trade it to them and get the other 8K from them. Effectively, you how got yours for free, well, not actually free, you have to tip the person that crafted it for you, but you get the idea.
This could also work on a smaller level. You can sell it for 12K and do it a few times to get the gold. You could also go the route of it takes money to make money. Buy the mats and have someone craft it and then sell it through trade. As long as you sell it for anything more then you paid for it, it is a profit. If you do it a few times you could easily make a nice chuck of change along with having one for yourself.
People listing for outrageous prices on the auction house can really help you make money. Do not under cut them, they might make them under cut you. Let them list it high and sell it through trade instead. That way you are making more money because they asked way to much for it to begin with.
Then there is the do it yourself approach. If you are an alt whore like me you have enough characters to have every professions maxed out, a few times at that. You can just go through the effort of getting the pattern yourself. Be it doing a ton of dailies to open the shops in the molten front or joining every rep run for firelands you can even if you already are exalted until you get the drop for the pattern. This could be very time consuming but if you want to roll that way, you have that option.
Getting new gear is a time hog, time hogs are good. They give you something to do in the game.
The beauty of the system is the way it is set up. It is set up that you can go about getting your new BoEs any way you want. It gives you the freedom to invest your time the way you want to invest your time.
Of course, being I am the grumpy elf I need to make some sort of grumpy comment here on the subject so here goes.
That is why I dislike things like the orbs being BoP (soon changing) and the newer craftables needing drops from raids. If the raid drop ones where available for points, even a high amount and the orbs where not BoP it allows you to control your item assembly all by yourself, giving you, the player, more control over your own game. As it is now you either need to pay extra for orb usage or pay through the teeth for a raid only item. Not exactly in the spirit of the build it yourself route if you ask me.
That is one of the small mistakes I think blizzard made this expansion. Lets hope they do not repeat it in future ones.
Giving people the ability to go out and get everything on their own is a good thing. It creates a time hog in the game, it creates something for them to do, something that is suspiciously missing from this expansion as a whole.
I personally love time hogs even if time hogs for gear is one of my least favorite but it is still something that was worthy of playing the game just to do it. I love how it was set up in wrath. When I had a new character hit 80 I could go and gather, or buy, everything I needed and ask someone to craft if for me. I would grind dungeons for points for saronite, I could buy the special cloth from tailors, I could roll on the orbs regardless of my profession and was allowed to trade them. I could invest my time the way I wanted to and get it all on my own.
Now that was good design. I hope we see a return to that sooner than later.
Grinds, or time hogs, are the key to success for any RPG, the more accessible they make the grind, even if they make it take a really long time, the better it is for the game and the people playing it.
Lets say a new BoE piece of gear came out and your leatherworker/tailor/blacksmith does not have the pattern yet but you want it and you want it as soon as possible.
Enter the grind. Like any half way decent game WoW gives you options on how you would like to handle the grind. In truth, WoW is much better then most games when it comes to this. With the exception of low population servers where prices are oft times inflated and getting groups is sometimes hard the grind will not be hell, so to speak.
You can choose to grind the materials needed should you have the professions needed for gathering or creating such items. This is usually the route the "smarter" (for lack of a better word) people will take. The crafted item will cost 20K on the auction house but only require 8K worth of items should you buy them. Depending on what items they are you could gather them for even less than 8K, assuming that time is indeed money.
Your time is your own and you can divide it as you wish, so that means if you wish to farm the materials they would, in theory, be free as you gathered them yourself. All you invested was time and as many gatherers will tell you, if they where not gathering they wouldn't be doing anything, so at least gathering the items means that is time well spent. Isn't any time out of your home city listening to trade trolls time well spent anyway?
You can choose to half and half it. Gather some materials that are easy for you to get your hands on and purchases some others that you are either not capable of getting yourself or you consider to be to much of a time investment to go after. This is the usual route many people go and is really a smart way to go about it as well.
If the item needs volatile fires and you get them while doing your molten core dailies anyway it is not exactly farming, it is gathering by opportunity. Kind of like being the only skinner in a firelands trash run. Hundreds of pieces of leather for something you where doing anyway. Now that is really free as your time is being spent on getting the rep, the leather is just a bonus.
You could go the route of buying all the items if you wanted to. As I mentioned they are only 8K while the finished item sells for 20K on the market. If you have the extra gold anyway, might as well spend it if you do not have the time to do one of the farming techniques.
Some people just end up with gold on them and are not exactly sure how they have it. I have a DK on one server that I did the holloween boss last year on and it got the pumpkin head buff on it. It still had the buff for the easter boss. I never log on the thing, proof is that a 60 minute buff lasted over half a year. That character has 37K gold on it. It happens sometimes.
If you are one of those gold making whiz kids where gold comes easy to you or you just happen to have a lot of gold and don't know any better maybe you might just buy it straight out for 20K. While I might think that is quite retarded, buy the mats and have it crafted and get it for 8K, why waste 12K when you do not have to, I can understand why some people do that. They just do not know any better. Here is to hoping they read this.
Then there is the cross gathering pay for it way. You have herbalism say and while it is not useful for any of the materials you need for the BoE you want it is something you can use to your advantage. A few passes through Uldum and you could gather up a quick 20 stacks of whiptail, not to mention pick up a nice collection of volatile life. You use what you have, sell what you gather, and buy what you need with that gold, without ever touching the gold you already had.
While in effect you are "buying" the items you really aren't. You gathered herbs and sold them and bought leather with the cash. All it did was add a step to the gathering process. Your herbs are basically crafting the BoE for you. So you gathered the materials, not bought them.
Goes to show that you do not need a profession to gather for that profession, you just need to use the profession you do have to gather and then turn over your items into other items.
Then there is the leg work approach to getting it done. This would require you have a decent rep on the server to do but it is not really that hard. When you hear someone say they want the item but they refuse to pay 20K for it you tell them you can get it for them for 16K.
Some people do not know better and will think this is a great deal. This is where the trust part comes in. You ask them to front you half now, so you can get the pieces you are missing to craft it for them and they can pay the other half on delivery. If they agree you take the 8K, buy the items needed, have someone craft it for you, then trade it to them and get the other 8K from them. Effectively, you how got yours for free, well, not actually free, you have to tip the person that crafted it for you, but you get the idea.
This could also work on a smaller level. You can sell it for 12K and do it a few times to get the gold. You could also go the route of it takes money to make money. Buy the mats and have someone craft it and then sell it through trade. As long as you sell it for anything more then you paid for it, it is a profit. If you do it a few times you could easily make a nice chuck of change along with having one for yourself.
People listing for outrageous prices on the auction house can really help you make money. Do not under cut them, they might make them under cut you. Let them list it high and sell it through trade instead. That way you are making more money because they asked way to much for it to begin with.
Then there is the do it yourself approach. If you are an alt whore like me you have enough characters to have every professions maxed out, a few times at that. You can just go through the effort of getting the pattern yourself. Be it doing a ton of dailies to open the shops in the molten front or joining every rep run for firelands you can even if you already are exalted until you get the drop for the pattern. This could be very time consuming but if you want to roll that way, you have that option.
Getting new gear is a time hog, time hogs are good. They give you something to do in the game.
The beauty of the system is the way it is set up. It is set up that you can go about getting your new BoEs any way you want. It gives you the freedom to invest your time the way you want to invest your time.
Of course, being I am the grumpy elf I need to make some sort of grumpy comment here on the subject so here goes.
That is why I dislike things like the orbs being BoP (soon changing) and the newer craftables needing drops from raids. If the raid drop ones where available for points, even a high amount and the orbs where not BoP it allows you to control your item assembly all by yourself, giving you, the player, more control over your own game. As it is now you either need to pay extra for orb usage or pay through the teeth for a raid only item. Not exactly in the spirit of the build it yourself route if you ask me.
That is one of the small mistakes I think blizzard made this expansion. Lets hope they do not repeat it in future ones.
Giving people the ability to go out and get everything on their own is a good thing. It creates a time hog in the game, it creates something for them to do, something that is suspiciously missing from this expansion as a whole.
I personally love time hogs even if time hogs for gear is one of my least favorite but it is still something that was worthy of playing the game just to do it. I love how it was set up in wrath. When I had a new character hit 80 I could go and gather, or buy, everything I needed and ask someone to craft if for me. I would grind dungeons for points for saronite, I could buy the special cloth from tailors, I could roll on the orbs regardless of my profession and was allowed to trade them. I could invest my time the way I wanted to and get it all on my own.
Now that was good design. I hope we see a return to that sooner than later.
Grinds, or time hogs, are the key to success for any RPG, the more accessible they make the grind, even if they make it take a really long time, the better it is for the game and the people playing it.
Monday, October 17, 2011
Monday Random Thoughts
- Bear tanking is fun again.
- Might just be because I know all the content like the back on my hand now.
- Might be that they fixed some of the problems bear tanks had when the expansion began.
- Either way, I always feel naked on my bear because if the major lack of cooldowns.
- Actually, aren't bears always naked anyway.
- Except for their fur.
- Maybe I should have chosen a different word.
- Did some old raids to get some gear for people to transmog when the next patch comes out.
- I said I will pass on everything.
- I have no room on my hunter for any more gear.
- My bags have been full, over full, for two years or more.
- I would prefer more bag space over a new transmog option.
- Come on, it can't be harder to add more bag space then it is to implement a new feature.
- Just give us the bag space.
- Please.
- So I did the old world stuff on my bear being I did not want anything on my hunter and I have been playing my bear anyway.
- People asked me if I wanted anything on my bear.
- I said, nope, I am just along to help.
- Why not? They asked.
- I am a freakin' bear, it is not like you will ever see anything I wear so why would I want it to look different.
- Check out my new weapon! Oh wait, you can't.
- In truth, as useless as gear is for a druid (exception being trees now that they ruined it), I prefer them having shapes.
- Gear is over rated.
- I don't care if I look like Bozo the clown with horrible looking gear as long as it is good gear that gets the job done.
- As a bear, I never have to worry about looks.
- Not matter what you wear you are a dead sexy bear.
- Flex them bear muscles.
- I've been trying to get back into the game.
- Blizzard really makes it hard on people that left to come back.
- You leave because you do not like something, they never make any adjustments.
- Do they think people will spend two months away from the game and come back and start to like the things that they did not like before?
- Let me put it in simple language that even they can understand.
- If I do not like doing something now, I won't like doing it two months from now.
- It is amazing how they keep adding new stuff, and never consider fixing the old stuff.
- Good thing they expansion is almost over.
- Like with all the healer hate this expansion.
- Making mana matter is fine.
- Making mobs hit for 40K a second when you only heal for 20K a second is stupid.
- Now that we over gear heroics they are a laughfest (with a decent group) but I remember the beginning days and they were not nice at all.
- Did they fix it?
- Nope, they apparently thought that people wiping because freshly geared healers running oom and not being able to keep up with incoming damage was good design.
- Now they make it worse because end game healers are not having many mana issues.
- So they are are trying to create more ways to drain mana by making spells cost more.
- Excuse me?
- As a fresh 329 geared healer (or less if you cheated your way in) with a group of fresh 329 geared players the heroics where a challenge.
- Think of the new healers coming up. If was was hard before, it will be harder now if they make spells even more costly.
- Sometimes I really think the people who make these decisions have short term memory loss.
- They think because they are not a new player, no one is.
- Do not penalize someone for gearing up a healer now.
- Not everyone was 85 1 day after release.
- Not everyone (Read: less then 1%) is 7/7 heroic already.
- Some people are actually still leveling, still trying to learn, still trying to enjoy the game.
- That is the person that game needs to be built around.
- Building it (and balancing it) around the best players in the game is not good design.
- Healers always seem to take the biggest hit from this type of design.
- DPS find a new rotation.
- Tanks ask the DPS to give them a couple of seconds.
- Healers run out of mana and everyone dies.
- This expansion is so full of healer hate it is sad.
- Unless you talk about PvP.
- Healers in PvP are insane.
- When my Shaman can destroy most class in PvP, while in resto spec and gear, you know healers are overpowered.
- That is because I suck at PvP and still win as a healer.
- If people that suck can win with a class that easily, there is something wrong with it, balance wise.
- So I can understand blizzards plight.
- If you make healers better in PvE you make them even more god like in PvP.
- Let me give blizzard a gentle reminder because they seem to be making the wrong decision.
- WoW is a PvE game.
- Balance around that. PvP is secondary.
- Something to pass the time, like dailies.
- You can do them (it) if you want to but it will not effect your game play greatly if you don't.
- I've suggested the fix before but blizzard is just to stupid to understand how to do it.
- Make abilities have different effects in a PvE and a PvP environment.
- There, everything is fixed now.
- If you heal a flagged character it will be a different heal then if you heal a non flagged player.
- Being there are no flagged players in raids or dungeons the adjusting it handles itself.
- There are so many problems with this expansion.
- But now there is only one problem left.
- How do I keep myself interested long enough to stick around until it is gone and forgotten?
- I am trying.
- Lately, my bear is helping me.
- Let my bear have some bunny ears when she is bouncing around and I think you might actually get me to tank a random.
- Only because I would not be able to resist a tanking bunny bear.
- Who could?
- Have a great day and keep hanging in there, it will get better.
- I hope.
- Might just be because I know all the content like the back on my hand now.
- Might be that they fixed some of the problems bear tanks had when the expansion began.
- Either way, I always feel naked on my bear because if the major lack of cooldowns.
- Actually, aren't bears always naked anyway.
- Except for their fur.
- Maybe I should have chosen a different word.
- Did some old raids to get some gear for people to transmog when the next patch comes out.
- I said I will pass on everything.
- I have no room on my hunter for any more gear.
- My bags have been full, over full, for two years or more.
- I would prefer more bag space over a new transmog option.
- Come on, it can't be harder to add more bag space then it is to implement a new feature.
- Just give us the bag space.
- Please.
- So I did the old world stuff on my bear being I did not want anything on my hunter and I have been playing my bear anyway.
- People asked me if I wanted anything on my bear.
- I said, nope, I am just along to help.
- Why not? They asked.
- I am a freakin' bear, it is not like you will ever see anything I wear so why would I want it to look different.
- Check out my new weapon! Oh wait, you can't.
- In truth, as useless as gear is for a druid (exception being trees now that they ruined it), I prefer them having shapes.
- Gear is over rated.
- I don't care if I look like Bozo the clown with horrible looking gear as long as it is good gear that gets the job done.
- As a bear, I never have to worry about looks.
- Not matter what you wear you are a dead sexy bear.
- Flex them bear muscles.
- I've been trying to get back into the game.
- Blizzard really makes it hard on people that left to come back.
- You leave because you do not like something, they never make any adjustments.
- Do they think people will spend two months away from the game and come back and start to like the things that they did not like before?
- Let me put it in simple language that even they can understand.
- If I do not like doing something now, I won't like doing it two months from now.
- It is amazing how they keep adding new stuff, and never consider fixing the old stuff.
- Good thing they expansion is almost over.
- Like with all the healer hate this expansion.
- Making mana matter is fine.
- Making mobs hit for 40K a second when you only heal for 20K a second is stupid.
- Now that we over gear heroics they are a laughfest (with a decent group) but I remember the beginning days and they were not nice at all.
- Did they fix it?
- Nope, they apparently thought that people wiping because freshly geared healers running oom and not being able to keep up with incoming damage was good design.
- Now they make it worse because end game healers are not having many mana issues.
- So they are are trying to create more ways to drain mana by making spells cost more.
- Excuse me?
- As a fresh 329 geared healer (or less if you cheated your way in) with a group of fresh 329 geared players the heroics where a challenge.
- Think of the new healers coming up. If was was hard before, it will be harder now if they make spells even more costly.
- Sometimes I really think the people who make these decisions have short term memory loss.
- They think because they are not a new player, no one is.
- Do not penalize someone for gearing up a healer now.
- Not everyone was 85 1 day after release.
- Not everyone (Read: less then 1%) is 7/7 heroic already.
- Some people are actually still leveling, still trying to learn, still trying to enjoy the game.
- That is the person that game needs to be built around.
- Building it (and balancing it) around the best players in the game is not good design.
- Healers always seem to take the biggest hit from this type of design.
- DPS find a new rotation.
- Tanks ask the DPS to give them a couple of seconds.
- Healers run out of mana and everyone dies.
- This expansion is so full of healer hate it is sad.
- Unless you talk about PvP.
- Healers in PvP are insane.
- When my Shaman can destroy most class in PvP, while in resto spec and gear, you know healers are overpowered.
- That is because I suck at PvP and still win as a healer.
- If people that suck can win with a class that easily, there is something wrong with it, balance wise.
- So I can understand blizzards plight.
- If you make healers better in PvE you make them even more god like in PvP.
- Let me give blizzard a gentle reminder because they seem to be making the wrong decision.
- WoW is a PvE game.
- Balance around that. PvP is secondary.
- Something to pass the time, like dailies.
- You can do them (it) if you want to but it will not effect your game play greatly if you don't.
- I've suggested the fix before but blizzard is just to stupid to understand how to do it.
- Make abilities have different effects in a PvE and a PvP environment.
- There, everything is fixed now.
- If you heal a flagged character it will be a different heal then if you heal a non flagged player.
- Being there are no flagged players in raids or dungeons the adjusting it handles itself.
- There are so many problems with this expansion.
- But now there is only one problem left.
- How do I keep myself interested long enough to stick around until it is gone and forgotten?
- I am trying.
- Lately, my bear is helping me.
- Let my bear have some bunny ears when she is bouncing around and I think you might actually get me to tank a random.
- Only because I would not be able to resist a tanking bunny bear.
- Who could?
- Have a great day and keep hanging in there, it will get better.
- I hope.
Wednesday, October 12, 2011
How Long Does Good Take?
I like to fancy myself a solid player on my hunter. I can hold my own when it comes to damage dealing, I know all my abilities and can utilize them on the fly. This is not about me in that sense however, it is about how long it took for me to become that hunter.
I didn't just wake up one day and start soloing level 85 heroics. It took me years of playing to be able to figure out the finer points of soloing content. Even at that I can only solo one heroic with any normal success.
I didn't just walk into a raid and destroy the DPS charts. It took a lot of time to learn the flow of my abilities and how they interact.
All in all, I spent a lot of time on my hunter. Not just in game, online too, reading and analyzing, and studying every bit of information I could get my hands on. Debating the specs and which ones would work best for me. Hours on end really and that was just to get ready to go into the game and then start working.
I would work on stat allotment. Gems, enchants, reforging. Dummy time playing with my rotation and I am not just talking spending a minute or two I am talking about an hour here and an hour there.
All that said, I am not even close to a great player. I am at best a solid player.
How long did it take me to become a solid player? I can't really say but it did not just happen over night. I did not read a guide online and tada I was kicking butt and taking names.
I don't think anyone can really do that. Take all those outrageous death knight solo raid kills. If everything was so easy as just seeing how it is done and then doing it yourself every DK in the game would be soloing the lich king on a weekly basis and that is just not happening.
Just reading a guide is not enough to make someone good. You need to work at it, real time work.
I mentioned to a friend how easily I picked up shaman healing back when I started it and he explained it well to me. He said that I am a good gamer, I put in the effort to make it easier. It isn't really as easy as I made it out to be, it is just because I did so much research on it before hand that it seemed easy.
So the question is this, who long does it take to become a good player?
I still feel I have leaps and bounds to learn on my hunter and I have worked on that 100 times more then all my other characters combined while I feel I am a good healer on my shaman and a good tank on my warrior.
Does that means that I am actually a better shaman or warrior then I am a hunter being I learned both of them so easily while I still feel I have much to learn on my hunter?
Is it the role that makes the difference? I seem to pick up being a tank or healer a lot easier then being a damage dealer.
Some people are just naturals at some roles. No real studying needed. They are just good at it. All they do is look over the general outline for stat priorities and they go about their business doing their job at a high level of ability.
I am starting to think that maybe I am not a natural hunter if I work this hard at doing it and never think myself good enough. I picked up my shaman and was healing things I would have never thought possible in no time at all. Was it really because healing is that much easier to learn or perhaps that is what I am more natural at.
While I have no concrete numbers I could hazard a guess if I wanted to. I would say it took me hundreds of hours to get as good as I am on my hunter and it took me five or six hours to get as good as I am on my shaman.
How long does it take to get good?
Personally, I think that is a question that can never be answered by a truly good player because a truly good player is always looking to get better, so the learning never stops.
I didn't just wake up one day and start soloing level 85 heroics. It took me years of playing to be able to figure out the finer points of soloing content. Even at that I can only solo one heroic with any normal success.
I didn't just walk into a raid and destroy the DPS charts. It took a lot of time to learn the flow of my abilities and how they interact.
All in all, I spent a lot of time on my hunter. Not just in game, online too, reading and analyzing, and studying every bit of information I could get my hands on. Debating the specs and which ones would work best for me. Hours on end really and that was just to get ready to go into the game and then start working.
I would work on stat allotment. Gems, enchants, reforging. Dummy time playing with my rotation and I am not just talking spending a minute or two I am talking about an hour here and an hour there.
All that said, I am not even close to a great player. I am at best a solid player.
How long did it take me to become a solid player? I can't really say but it did not just happen over night. I did not read a guide online and tada I was kicking butt and taking names.
I don't think anyone can really do that. Take all those outrageous death knight solo raid kills. If everything was so easy as just seeing how it is done and then doing it yourself every DK in the game would be soloing the lich king on a weekly basis and that is just not happening.
Just reading a guide is not enough to make someone good. You need to work at it, real time work.
I mentioned to a friend how easily I picked up shaman healing back when I started it and he explained it well to me. He said that I am a good gamer, I put in the effort to make it easier. It isn't really as easy as I made it out to be, it is just because I did so much research on it before hand that it seemed easy.
So the question is this, who long does it take to become a good player?
I still feel I have leaps and bounds to learn on my hunter and I have worked on that 100 times more then all my other characters combined while I feel I am a good healer on my shaman and a good tank on my warrior.
Does that means that I am actually a better shaman or warrior then I am a hunter being I learned both of them so easily while I still feel I have much to learn on my hunter?
Is it the role that makes the difference? I seem to pick up being a tank or healer a lot easier then being a damage dealer.
Some people are just naturals at some roles. No real studying needed. They are just good at it. All they do is look over the general outline for stat priorities and they go about their business doing their job at a high level of ability.
I am starting to think that maybe I am not a natural hunter if I work this hard at doing it and never think myself good enough. I picked up my shaman and was healing things I would have never thought possible in no time at all. Was it really because healing is that much easier to learn or perhaps that is what I am more natural at.
While I have no concrete numbers I could hazard a guess if I wanted to. I would say it took me hundreds of hours to get as good as I am on my hunter and it took me five or six hours to get as good as I am on my shaman.
How long does it take to get good?
Personally, I think that is a question that can never be answered by a truly good player because a truly good player is always looking to get better, so the learning never stops.
Tuesday, October 11, 2011
Need More DPS
I played all roles this weekend. I tanked for a few T11 raids on my Druid (throne and BoT) who is still in need of gear with 4 318 pieces and 2 PvP pieces, but had no issues. I healed for a firelands run on my shaman and I DPSed for another firelands run on my hunter.
I've always said that playing all roles makes you a better player in any role you play. If you are a DPS then knowing the issues a tank might need to deal with will let you know how the mob will be moved, so you can move accordingly. Being a healer would let you know when the spike damages come and when things are avoidable and when things aren't. Being a tank you're the perfect position to feel when the big hits will be, what is avoidable and what you are going to need a cooldown on.
All this translates into you playing your role better when you do it. After tanking and knowing when those big hits are coming you can plan your big heals to land at the right time so much easier when you are healing. After DPSing a boss and knowing what areas give line of sight for range it makes you a better tank in the sense that you can position the mobs better so your DPS can get to them. Learning the patterns of when avoidable damage comes is a lot easier as a healer, you know, things are more noticeable when you are the one that has to heal it, which in turn helps you as a DPS knowing when to move to avoid it.
Playing every role helps the others. It really is a holy trinity and that is why they call it that. Each role helps the other. One problem I see however is that there is a burden put on one role more then any other. The role of dealing damage.
After playing all three roles again this weekend it has done nothing but increased my belief that DPS is without a doubt the hardest role in the game to play.
While the fact might remain we did not experience many wipes when I was tanking on my druid (2) or when I was healing on my shaman (1) it does not change the fact that whenever their is an issue, any issues, there is always a call for more DPS.
When the fight gets healing intensive what do you say? Come on people, burn burn burn. It is an effort in the DPS downing the boss before the healers run out of mana or just can't keep up with the incoming damage any more.
There never seem to be any enrage issues and in all honestly I think the only time I have ever seen enrage timers is when we are first learning a fight. Once you learned a fight you will never come close to a timer again. But that, the enrage timer, is again, a DPS issues. It is the perfect case of, need more DPS.
When having issues with a boss most people blame the tank or the healer. Tank is not geared for this. Healer can not keep up with the damage.
Call me different. I blame the DPS. The faster the boss goes down the less chances their are for errors.
Someone get caught in something that was avoidable 3 minutes into the fight and it caused a wipe? That is the fault of the DPS. If they had downed it faster that mistake would have never happened.
Healer ran out of mana? Blame the DPS. A healers mana is a soft enrage timer, much stricter then the in game one, DPS need to be able to down the boss on that timer. Not the in game one.
Tank having issues on the burn phase do to increased boss AP or speed? Then DPS faster so the tank does not run out of cooldowns and die before the boss does. Simple solution if you ask me.
Tanking & healing is easy in a raid group (still not so much with random people because random people are stupid) and anyone that tells you any different is lying.
Sure, there will be some fights where tanking or healing become a challenge but the real challenge is always firmly placed on the shoulders of the DPS.
Tanks and healers can only do what they are capable of doing. A damage dealer can do better, always do better.
At least 10 times a raid night I hear myself saying, we need more DPS here or there or whatever. I rarely ever see myself in a position of saying the healer can not handle it or the tank can not handle it. Usually when it comes down to saying the healer or tank can not handle it is it not a gear issue, it is a skill issue, no offense to them, but they are not good enough to do it and no amount of gear is going to help them.
See, that is the key right there, "it is a skill issue".
The skill required to be a passable tank in a controlled environment like a raid is low, really low.
The skill required to be a passable healer in a controlled environment like a raid is much higher then being a tank, but it is still quite low.
The required skill to be a passable damage dealer in a controlled environment like a raid is maybe equal to a healer.
The real different is the difference between passable and good.
For a tank the difference is unnoticed by the group around them. A good tank does everything the passable tank does, they are just better at it and thus the job is less stressful for them. Sometimes to the point of being boring. I can not count the number of times I have had tanks say they could fall asleep at the keyboard.
For a healer the difference is noticed by the group as they all have a bit more more health but the end result is the same. Everyone is alive, just with more health. So the difference between passable and good healer, while noticeable, is not really needed, everyone lives either way.
For a damage dealer the difference in noticeable, amazingly noticeable. Passable DPS will get the boss down. It will take time, you will be on the edge of your chair at all moments, a wipe is just one mistake away. At any moment a kill can be a repair bill with passable DPS. When you have good DPS the difference is like night and day. That barely made it kill becomes a laugh fest because things go down so fast with good DPS.
I've noticed somewhere along the line this expansion that it is not so much the content that is harder but the players that are worse.
The content is not really all that hard. Once you learn the fight it is just a matter of going through the motions. What makes it hard is the fact that the DPS requirements to make things "easy" is a lot higher then it had been in past raids.
DPS are the most important role in the raid and will mean the difference between a successful raid and a failed raid most of the time.
The problem is, there are not enough good DPS out there. There are still people coming into firelands doing 10K and thinking they are good.
A guild mate just dinged a new 85 and we took it to firelands for some rep and he was doing 10K and was quite proud of himself. In all honesty 10K right at hitting 85 is not bad and is really better then a fair amount of the player base, in better gear, but I had to give him crap about it. I said to him, sure it is not bad, for a Zul maybe.
We all got a good laugh out of it and he knew we where just teasing with him. 10K is fine and in truth we downed stuff in firelands on an alt run with people doing just barely above that since the nerfs but that does not change the fact that 10K is bad, horrible bad, should not even be allowed to zone into firelands type of bad.
In the end, to make pugging better for the whole world (or warcraft) we need more DPS.
Everyone likes to say DPS is easy, some even say it is the easiest role in the game. They are wrong. DPS is hard, it is the hardest role in the game.
There is always stuff going around on how to fix raids, how to fix pugs, how to make things more inclusive.
The answer to that is fixed by addressing the issue in my topic. We need more DPS.
Make DPS easier. There is no reason why I see one hunter doing 6K and another doing 26K while both are wearing the same gear. That is why pugs fail. You never know which hunter you are getting.
The biggest thing missing in this game is the quality of the damage dealers.
We need more DPS.
At least more good ones.
No more 370 item level 5K DPS boomkins, rogues, and paladins please.
More good DPS.
I've always said that playing all roles makes you a better player in any role you play. If you are a DPS then knowing the issues a tank might need to deal with will let you know how the mob will be moved, so you can move accordingly. Being a healer would let you know when the spike damages come and when things are avoidable and when things aren't. Being a tank you're the perfect position to feel when the big hits will be, what is avoidable and what you are going to need a cooldown on.
All this translates into you playing your role better when you do it. After tanking and knowing when those big hits are coming you can plan your big heals to land at the right time so much easier when you are healing. After DPSing a boss and knowing what areas give line of sight for range it makes you a better tank in the sense that you can position the mobs better so your DPS can get to them. Learning the patterns of when avoidable damage comes is a lot easier as a healer, you know, things are more noticeable when you are the one that has to heal it, which in turn helps you as a DPS knowing when to move to avoid it.
Playing every role helps the others. It really is a holy trinity and that is why they call it that. Each role helps the other. One problem I see however is that there is a burden put on one role more then any other. The role of dealing damage.
After playing all three roles again this weekend it has done nothing but increased my belief that DPS is without a doubt the hardest role in the game to play.
While the fact might remain we did not experience many wipes when I was tanking on my druid (2) or when I was healing on my shaman (1) it does not change the fact that whenever their is an issue, any issues, there is always a call for more DPS.
When the fight gets healing intensive what do you say? Come on people, burn burn burn. It is an effort in the DPS downing the boss before the healers run out of mana or just can't keep up with the incoming damage any more.
There never seem to be any enrage issues and in all honestly I think the only time I have ever seen enrage timers is when we are first learning a fight. Once you learned a fight you will never come close to a timer again. But that, the enrage timer, is again, a DPS issues. It is the perfect case of, need more DPS.
When having issues with a boss most people blame the tank or the healer. Tank is not geared for this. Healer can not keep up with the damage.
Call me different. I blame the DPS. The faster the boss goes down the less chances their are for errors.
Someone get caught in something that was avoidable 3 minutes into the fight and it caused a wipe? That is the fault of the DPS. If they had downed it faster that mistake would have never happened.
Healer ran out of mana? Blame the DPS. A healers mana is a soft enrage timer, much stricter then the in game one, DPS need to be able to down the boss on that timer. Not the in game one.
Tank having issues on the burn phase do to increased boss AP or speed? Then DPS faster so the tank does not run out of cooldowns and die before the boss does. Simple solution if you ask me.
Tanking & healing is easy in a raid group (still not so much with random people because random people are stupid) and anyone that tells you any different is lying.
Sure, there will be some fights where tanking or healing become a challenge but the real challenge is always firmly placed on the shoulders of the DPS.
Tanks and healers can only do what they are capable of doing. A damage dealer can do better, always do better.
At least 10 times a raid night I hear myself saying, we need more DPS here or there or whatever. I rarely ever see myself in a position of saying the healer can not handle it or the tank can not handle it. Usually when it comes down to saying the healer or tank can not handle it is it not a gear issue, it is a skill issue, no offense to them, but they are not good enough to do it and no amount of gear is going to help them.
See, that is the key right there, "it is a skill issue".
The skill required to be a passable tank in a controlled environment like a raid is low, really low.
The skill required to be a passable healer in a controlled environment like a raid is much higher then being a tank, but it is still quite low.
The required skill to be a passable damage dealer in a controlled environment like a raid is maybe equal to a healer.
The real different is the difference between passable and good.
For a tank the difference is unnoticed by the group around them. A good tank does everything the passable tank does, they are just better at it and thus the job is less stressful for them. Sometimes to the point of being boring. I can not count the number of times I have had tanks say they could fall asleep at the keyboard.
For a healer the difference is noticed by the group as they all have a bit more more health but the end result is the same. Everyone is alive, just with more health. So the difference between passable and good healer, while noticeable, is not really needed, everyone lives either way.
For a damage dealer the difference in noticeable, amazingly noticeable. Passable DPS will get the boss down. It will take time, you will be on the edge of your chair at all moments, a wipe is just one mistake away. At any moment a kill can be a repair bill with passable DPS. When you have good DPS the difference is like night and day. That barely made it kill becomes a laugh fest because things go down so fast with good DPS.
I've noticed somewhere along the line this expansion that it is not so much the content that is harder but the players that are worse.
The content is not really all that hard. Once you learn the fight it is just a matter of going through the motions. What makes it hard is the fact that the DPS requirements to make things "easy" is a lot higher then it had been in past raids.
DPS are the most important role in the raid and will mean the difference between a successful raid and a failed raid most of the time.
The problem is, there are not enough good DPS out there. There are still people coming into firelands doing 10K and thinking they are good.
A guild mate just dinged a new 85 and we took it to firelands for some rep and he was doing 10K and was quite proud of himself. In all honesty 10K right at hitting 85 is not bad and is really better then a fair amount of the player base, in better gear, but I had to give him crap about it. I said to him, sure it is not bad, for a Zul maybe.
We all got a good laugh out of it and he knew we where just teasing with him. 10K is fine and in truth we downed stuff in firelands on an alt run with people doing just barely above that since the nerfs but that does not change the fact that 10K is bad, horrible bad, should not even be allowed to zone into firelands type of bad.
In the end, to make pugging better for the whole world (or warcraft) we need more DPS.
Everyone likes to say DPS is easy, some even say it is the easiest role in the game. They are wrong. DPS is hard, it is the hardest role in the game.
There is always stuff going around on how to fix raids, how to fix pugs, how to make things more inclusive.
The answer to that is fixed by addressing the issue in my topic. We need more DPS.
Make DPS easier. There is no reason why I see one hunter doing 6K and another doing 26K while both are wearing the same gear. That is why pugs fail. You never know which hunter you are getting.
The biggest thing missing in this game is the quality of the damage dealers.
We need more DPS.
At least more good ones.
No more 370 item level 5K DPS boomkins, rogues, and paladins please.
More good DPS.
Wednesday, October 5, 2011
Gaming Etiquette
There are many different types of games out there and there are many different styles of play but somewhere there is a line where there should be such a thing as appropriate gaming etiquette.
I've played a lot of games and have seen gaming etiquette being thrown to the wind with the excuse always being that is how I like to play.
While I have always been a huge supporter of the concept of play the game how you want to play it I can not accept people that do things that I consider to be rude in a community sense.
Some things people might call gaming etiquette are almost black and white. Need before greed for example is the perfect case that seems to be simple enough to understand. However, once you delve into things a little deeper and even need before greed has a built in problem with it when it comes to people that do not follow gaming etiquette.
Someone might not need an item but they might need the gold it sells for because they don't have much gold. They might need the crystal it will disenchant to because they need to upgrade their enchants and do not have the needed crystals.
This is where gaming etiquette starts to actually come into play. The basic need before greed principle works just fine for most people. Without even saying anything most people understand that means you need the gear. Anything less than needing the gear because it is an upgrade and you can (and will) equip it immediately and use it as soon as it is gemmed and enchanted means you want it less then someone else that actively needs it, hence, you want it for greedy reasons.
Needing it for gold or the crystal is being greedy basically. The majority of the gaming player base knows that and lives by that but not all do.
I've noticed a trend more and more in gaming, and not just WoW, and that is having etiquette is starting to be considered a failing. The attitude of, if you are not going to need it I will, seems to be spreading more and more.
It is almost as if the games themselves are starting to teach people, and more importantly young people, that you need to worry about yourself and yourself only.
I noticed this early on in WoW when it came to PvP. It seems PvP has always been designed that way. It is for people that care about no one else but themselves. That is why you always used to see people camping lower level towns killing everything and basically screwing up the game play of the low level players.
Doing things like that is bad gaming etiquette but games like WoW and many others actually support this type of game play. They support the concept of just having fun. While in theory the concept of just having fun is just fine and dandy there are some times where fun comes at the expense of others and even if you are the type of person that gets off on ruining someone else's fun it is wrong.
This was where I first noticed gaming etiquette falling apart. While it is more prevalent in the PvP environment when it comes to WoW it is in every aspect of the game and all games online. The me, me, me attitude has taken the place of gaming etiquette.
It is hard to blame the player for the break down in gaming etiquette all the time. In some cases it might be easy to blame the player but not all. It is the game that teaches people to be that way. This game and basically any multi player game.
The perfect examples of games teaching people to embrace the me, me, me attitude comes from games like evony, grepolis and games of the like.
While playing one online game after two months of working myself up I went to war with a neighboring town. They where of basically equal development having only started 2 days after I had and after 2 months a 2 day difference is so minimal that it was actually unnoticeable.
I wiped him out, completely, no sign of life, in less then 6 hours. I felt bad for him. He worked 2 months, just like I did. Probably put in a decent time investment and poof, everything he worked for was gone in one well organized attack.
I guess the difference there was I read a lot about how to arrange attack waves and how to defend and he must not have. Doesn't change the fact that I felt bad. Two months work and you are wiped off the map and have to choose to start all over again or quit.
As odd as it might sound, I was the one that ended up quitting. I did not feel right destroying someone like that. That is how someone else was having fun and I totally destroyed their fun. I turned everything they did in the last two months into a complete waste of time. It was not like WoW where you run back to your dead body and all is well again. This person was removed from the game completely. If they wanted to play more they needed to start from the beginning.
It is games like that which are teaching people, and more so young people, that it is perfectly fine and actually a gaming goal, to ruin the fun of other players.
I quit that game because I felt bad about ruining the game for someone else. No, they did not mail me complaining, they did not even make a peep. They went down fighting and lost. Maybe they where fine with it but I wasn't. I can not actively ruin another person game play even if the games are designed that I am supposed to do that to succeed at it.
I won't let the games compromise my morals or what I consider to be good gaming etiquette. Good gaming etiquette means you do not do things to actively ruin the game play of someone else.
Sadly, it seems so many others are adapting to this style of game play and ruing the game for others and turning all games into a game of me, me, me. Into a game of, if I can ruin the game for others it must mean I am having more fun myself.
I'm sorry, I just can not play that way. When I play on a PvP server I will never kill someone that is a lower level then me (unless they attack me first). I will never kill someone that is already in another battle. I will never compromise my gaming etiquette just because the game tells me I should.
You take one step in that direction, stopping to kill a level 20 on your 85 and the next thing you know you are rolling need on everything while on your enchanter instead of disenchant just so you can get all the items and not only the ones you are lucky enough to win with the disenchant roll.
Games are teaching people bad manners. It used to be that gaming etiquette was a nice way to teach young people right from wrong, in a way. There were a set of rules and they where based on morals. Not so much any more.
I see it more and more often. People rolling need on the goodie bags in ZG because they need the materials. People rolling need on items just to disenchant them themselves the second they get them. People rolling need on items they do not need just to get something to sell and even worse, to keep it from someone else.
Where is real gaming etiquette going?
I'll tell you, it is going the way of the dodo bird, because that is what the games are teaching the newer players.
I think the games need to start worrying more about everyone having fun instead of people have fun at the expense of others. It just does not feel right.
I still feel like crap for wiping that guy out. Two months for nothing for him. How can anyone really feel comfortable ruining the game for someone like that?
These games are teaching everyone that is the acceptable way to play. Those people, and their misconception of good game play, are appearing more and more in WoW and bringing their horrible ruin it for others because it is all about me attitude with them.
The entire gaming community is falling into a pit and gaming etiquette is disappearing with it.
I've played a lot of games and have seen gaming etiquette being thrown to the wind with the excuse always being that is how I like to play.
While I have always been a huge supporter of the concept of play the game how you want to play it I can not accept people that do things that I consider to be rude in a community sense.
Some things people might call gaming etiquette are almost black and white. Need before greed for example is the perfect case that seems to be simple enough to understand. However, once you delve into things a little deeper and even need before greed has a built in problem with it when it comes to people that do not follow gaming etiquette.
Someone might not need an item but they might need the gold it sells for because they don't have much gold. They might need the crystal it will disenchant to because they need to upgrade their enchants and do not have the needed crystals.
This is where gaming etiquette starts to actually come into play. The basic need before greed principle works just fine for most people. Without even saying anything most people understand that means you need the gear. Anything less than needing the gear because it is an upgrade and you can (and will) equip it immediately and use it as soon as it is gemmed and enchanted means you want it less then someone else that actively needs it, hence, you want it for greedy reasons.
Needing it for gold or the crystal is being greedy basically. The majority of the gaming player base knows that and lives by that but not all do.
I've noticed a trend more and more in gaming, and not just WoW, and that is having etiquette is starting to be considered a failing. The attitude of, if you are not going to need it I will, seems to be spreading more and more.
It is almost as if the games themselves are starting to teach people, and more importantly young people, that you need to worry about yourself and yourself only.
I noticed this early on in WoW when it came to PvP. It seems PvP has always been designed that way. It is for people that care about no one else but themselves. That is why you always used to see people camping lower level towns killing everything and basically screwing up the game play of the low level players.
Doing things like that is bad gaming etiquette but games like WoW and many others actually support this type of game play. They support the concept of just having fun. While in theory the concept of just having fun is just fine and dandy there are some times where fun comes at the expense of others and even if you are the type of person that gets off on ruining someone else's fun it is wrong.
This was where I first noticed gaming etiquette falling apart. While it is more prevalent in the PvP environment when it comes to WoW it is in every aspect of the game and all games online. The me, me, me attitude has taken the place of gaming etiquette.
It is hard to blame the player for the break down in gaming etiquette all the time. In some cases it might be easy to blame the player but not all. It is the game that teaches people to be that way. This game and basically any multi player game.
The perfect examples of games teaching people to embrace the me, me, me attitude comes from games like evony, grepolis and games of the like.
While playing one online game after two months of working myself up I went to war with a neighboring town. They where of basically equal development having only started 2 days after I had and after 2 months a 2 day difference is so minimal that it was actually unnoticeable.
I wiped him out, completely, no sign of life, in less then 6 hours. I felt bad for him. He worked 2 months, just like I did. Probably put in a decent time investment and poof, everything he worked for was gone in one well organized attack.
I guess the difference there was I read a lot about how to arrange attack waves and how to defend and he must not have. Doesn't change the fact that I felt bad. Two months work and you are wiped off the map and have to choose to start all over again or quit.
As odd as it might sound, I was the one that ended up quitting. I did not feel right destroying someone like that. That is how someone else was having fun and I totally destroyed their fun. I turned everything they did in the last two months into a complete waste of time. It was not like WoW where you run back to your dead body and all is well again. This person was removed from the game completely. If they wanted to play more they needed to start from the beginning.
It is games like that which are teaching people, and more so young people, that it is perfectly fine and actually a gaming goal, to ruin the fun of other players.
I quit that game because I felt bad about ruining the game for someone else. No, they did not mail me complaining, they did not even make a peep. They went down fighting and lost. Maybe they where fine with it but I wasn't. I can not actively ruin another person game play even if the games are designed that I am supposed to do that to succeed at it.
I won't let the games compromise my morals or what I consider to be good gaming etiquette. Good gaming etiquette means you do not do things to actively ruin the game play of someone else.
Sadly, it seems so many others are adapting to this style of game play and ruing the game for others and turning all games into a game of me, me, me. Into a game of, if I can ruin the game for others it must mean I am having more fun myself.
I'm sorry, I just can not play that way. When I play on a PvP server I will never kill someone that is a lower level then me (unless they attack me first). I will never kill someone that is already in another battle. I will never compromise my gaming etiquette just because the game tells me I should.
You take one step in that direction, stopping to kill a level 20 on your 85 and the next thing you know you are rolling need on everything while on your enchanter instead of disenchant just so you can get all the items and not only the ones you are lucky enough to win with the disenchant roll.
Games are teaching people bad manners. It used to be that gaming etiquette was a nice way to teach young people right from wrong, in a way. There were a set of rules and they where based on morals. Not so much any more.
I see it more and more often. People rolling need on the goodie bags in ZG because they need the materials. People rolling need on items just to disenchant them themselves the second they get them. People rolling need on items they do not need just to get something to sell and even worse, to keep it from someone else.
Where is real gaming etiquette going?
I'll tell you, it is going the way of the dodo bird, because that is what the games are teaching the newer players.
I think the games need to start worrying more about everyone having fun instead of people have fun at the expense of others. It just does not feel right.
I still feel like crap for wiping that guy out. Two months for nothing for him. How can anyone really feel comfortable ruining the game for someone like that?
These games are teaching everyone that is the acceptable way to play. Those people, and their misconception of good game play, are appearing more and more in WoW and bringing their horrible ruin it for others because it is all about me attitude with them.
The entire gaming community is falling into a pit and gaming etiquette is disappearing with it.
Monday, October 3, 2011
Monday Random Thoughts
- I did not log in to WoW all weekend so it is hard to have many random thoughts about it.
- Unless they are random thoughts about why I did not log in.
- I lie, sort of, I did log on once because one of the people did not show for a rated battleground and they needed a fill in.
- The person came on before it started while the leaders where laying out strategy so I logged back off again when they did.
- Once again I have to say that PvP gear is leaps and bounds better looking than PvE gear.
- My hunter looks kick ass in his PvP gear.
- And this is coming from someone that normally doesn't even look at what people wear.
- PvP gear is really that noticeable when it comes to appearance.
- PvE gear looks like it was designed by feeding a dog a box of crayons and waiting for him to shit them out.
- The colors are so horrible even a color blind person like myself says, these colors are horrible.
- As for why I did not log on, there where no raids set up.
- The game has really settled into that for me. If there is no raid there is nothing to do.
- There is a lot to do in the game, don't get me wrong.
- Just nothing I want to do.
- I am starting to wonder if it is all Cataclysm's doing or the game as a whole?
- I blame Cataclysm for it but it could go deeper.
- Cataclysm just gets the heat because it highlights, and actively promotes, all the bad stuff about the game.
- The big question is, for myself and many others on the cusp, can we last until the next expansion comes out.
- And an even better question for us all to consider?
- Will the next expansion even help?
- Not sure about anyone else but as far as villains go, I wanted to kill Arthas, I couldn't care less about Deathwing.
- I wish they would just let deathwing live and move on from this already.
- I mean really, all he does is go around breathing fire once in a while.
- I'm so scared. ~shivers~
- I once said he reminded me of godzilla.
- I was really wrong.
- Godzilla is 1,000 times scarier then deathwing could ever be.
- Remember godzillas little buddy that blew smoke rings?
- That is about how tough deathwing seems.
- He is no threat at all, lets move on to the next bad guy.
- The only way deathwing could ever be a problem is if he bores everyone to death.
- On that note, have a great day all.
- Unless they are random thoughts about why I did not log in.
- I lie, sort of, I did log on once because one of the people did not show for a rated battleground and they needed a fill in.
- The person came on before it started while the leaders where laying out strategy so I logged back off again when they did.
- Once again I have to say that PvP gear is leaps and bounds better looking than PvE gear.
- My hunter looks kick ass in his PvP gear.
- And this is coming from someone that normally doesn't even look at what people wear.
- PvP gear is really that noticeable when it comes to appearance.
- PvE gear looks like it was designed by feeding a dog a box of crayons and waiting for him to shit them out.
- The colors are so horrible even a color blind person like myself says, these colors are horrible.
- As for why I did not log on, there where no raids set up.
- The game has really settled into that for me. If there is no raid there is nothing to do.
- There is a lot to do in the game, don't get me wrong.
- Just nothing I want to do.
- I am starting to wonder if it is all Cataclysm's doing or the game as a whole?
- I blame Cataclysm for it but it could go deeper.
- Cataclysm just gets the heat because it highlights, and actively promotes, all the bad stuff about the game.
- The big question is, for myself and many others on the cusp, can we last until the next expansion comes out.
- And an even better question for us all to consider?
- Will the next expansion even help?
- Not sure about anyone else but as far as villains go, I wanted to kill Arthas, I couldn't care less about Deathwing.
- I wish they would just let deathwing live and move on from this already.
- I mean really, all he does is go around breathing fire once in a while.
- I'm so scared. ~shivers~
- I once said he reminded me of godzilla.
- I was really wrong.
- Godzilla is 1,000 times scarier then deathwing could ever be.
- Remember godzillas little buddy that blew smoke rings?
- That is about how tough deathwing seems.
- He is no threat at all, lets move on to the next bad guy.
- The only way deathwing could ever be a problem is if he bores everyone to death.
- On that note, have a great day all.
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