I will talk about those changes first before I get to the valor upgrade that made me want to write this. First, it has me thinking I might bring another character through the legendary line or finish off the 3 or 4 I have close but never finished it because I quit doing LFR completely as the reward you get from doing LFR does not equal the hell that LFR is to do.
However, blizzard once again shows they are incredibly clueless even with those changes to speed up the legendary quest line. Drop rates are not so much the problem any longer. Sure they could be more generous of course, but the biggest hang ups on the legendary quest line, and where I have 8 characters sitting, are the valor collection and the PvP wins. Three thousand valor is huge for a rarely played alt. If they really wanted to help speed things up they could increase drop rates, sure, but what really needs to be done is to change the valor collection to 1K or even better, just straight out remove it.
It is a waste of time to wait 3 weeks for no real reason. When you hit that part you "might" still need stuff from LFR, so it is not so bad running it. By the time you are done with those three weeks of collecting valor for no reason other than to waste time, you most likely will not need anything else from LFR and even if you do you are most likely about as sick of running that cesspool of content that you just want to never go back there.
Which now means you have to endure that hell for no reason other than drops. So even with 100% drop rates, it would still be a waste of time. You could have been collecting those things during those three weeks instead of just collecting valor. When the quest was new and it was current that wait was a good thing, it filled up some time where you would not be doing anything else anyway. Now, it is a complete and total waste of time. If they really wanted to fix the quest line you would have to do the collect three thousand valor and the next parts of the quest at the exact same time.
As in, you will still need to collect three thousand valor, but the quest line continues, even if you have not done so yet. When all is said and done, you will surely have the three thousand valor when done collecting all the pieces and it will just be part of the quest line that is done as you go and not a three week bump in the road that slows you down and makes you lose interest. The fact they are doing things to speed up the legendary quest line and the valor collection part is even still in there at all shows that blizzard is not only clueless, but that they do not give a crap about playability because waiting three weeks doing nothing isn't exactly fun game play.
The second part is that PvP part. Sure, I had two characters that went in and one shot both. I also have 2 characters with many attempts and still no wins. Druid over 10, warlock over 30. If blizzard really wanted to speed up the legendary quest line and make it leaps and bounds more enjoyable for the people that do not want to PvP, and the PvPers that hate seeing the PvEers poisoning their content, they should change that part of the quest line to "participate" in each battleground, not "win" each one. Small change but a huge one for the player base. It would be a good change too, but blizzard, the clueless ones, will never see that because it is too obvious. I am so amazed, as in holy crap how did they not even think of that amazed, that the battleground part was not changed to "participate" a long time ago. Are the people in charge of the brain trust at blizzard really that clueless? Don't answer that, we already know the answer is yes.
Now that we got the older news of their clueless nature out of the way lets get to the newer news that is the topic title. I do not even know where to start on this one. So many rants are going through my mind at the moment. But I think I know where I will start. I will start exactly where my mind went the moment I read a response from a blue.
Whats the point? honestly? just put in a SoO zone buff...pretty sure most of us are bored to death of dungeons and scenarios. this is also why it's a good idea to have new dungeons (hint, hint) as well.What immediately came to my mind when I read this is, who the fuck cares what you prefer. How about thinking about what is better for the game for one and taking your head out of your ass for just a moment. For the record, Bashiok was the dimwit that basically said his desires matter more than what would be good for the game. He is just that important, remember that, he matters, the players don't.
Different strokes, I'm sure, but I prefer earning my power, and playing to get stronger. Zonewide buffs/debuffs always feel kind of... like pity. I don't want to be pitied, I just want more paths to success.
For the record, I do not need the zone wide debuff, I finished normal a long time ago and that is all I do. I do not do heroic, maybe a few here and there, but I do not work it as progression. So me supporting a zone wide debuff has absolutely nothing to do with my personal preference. I don't need it, I don't want it, and I could care less if it were even there. What it is about is what is good for the game. And if they are adding things with the intention of making SoO easier for some a zone wide buff can do that and valor upgrades can not, that would be what is best for the game as a whole. Unlike Bashiok that only cares about what he wants, I, as a player, care about the players.
Lets put it this way. When we stopped raiding, after finishing it off and many people took breaks or went on to a guild that was still going to push, we had new people that wanted to jump in. They were lesser skilled and lesser geared and quite honestly, I did not feel like doing the entire raid again over again as progression with a group of new players. A zone wide buff would mean I could bring them along and not feel like it was progression all over again. So maybe that is part of the reason I support it. But it would not be for me, it would be for them, those people that want to raid but are just not really ready to raid normal. I got my title, I got my mount, the only thing I need from normal is that trinket off shaman. Quite honestly I would be happy to not raid again until warlords, but warlords is way the hell too far away to just quit. So if I want to raid, I need to find new people to raid with. And no, I am not going to do group LFRs or group flex any longer, not this late in the expansion, to gear up and train new people. No thank you.
A zone wide debuff is a good idea for many reasons. Many reasons that valor upgrades could never even touch on. Lets start by looking at valor upgrades and what allowing us to upgrade out gear 4 times instead of the current 2 times means when compared to a what a zone buff would give us.
It makes the powerful more powerful.
As I said, I already cleared it and I could again with a normal group no problem. So giving me 4 upgrades instead of 2 means nothing. Sure, I can down stuff a little faster which is nice and all but it is not exactly needed. I still can not bring that new lock that never raided before without it feeling like progression. Or the druid that raided with us two tiers ago that just came back to the game. Or the paladin that returned for the first time since cataclysm and wants to try his hand at tanking again. Why? Because they do not have the gear to upgrade and even if they did have the gear they do not have the valor to upgrade it. Sure it will come, in time, but that does not help the here and now. I would still need to raid progression with them and wait for them to catch up. So as you see, valor upgrades do nothing for people starting or coming back. It only helps the powerful get more powerful. So now I can do 400K instead of 350K on bosses that only require 150K to down? Woo - fucking - hoo.
It does not help with bad luck.
You could make gear upgradable 10,000 times, it doesn't make a difference. If you can not get the drops you will not have anything to upgrade. I am still rocking a ToT heroic trinket I got last tier because the shaman hate me. Maybe I kicked their ghost wolves in another life or something. Sure, I do not need it, but that does not change the fact, you can't upgrade what you do not have. Those players I mentioned, lesser skilled, lesser experienced, returning people, do not have the gear worth wasting valor on upgrading. So how exactly does changing it to 4 upgrades from 2 help people that do not have any gear that is even worth upgrading two times? Upgrades work for the people that have gear, they mean nothing for the people that don't be it from lack of winning gear or the fact they are just starting. Upgrading nothing really does not help you beat a boss, but a zone buff might be able to.
You can't feel the power.
Okay, I will be the first to admit that upgrading your gear can be huge. But then again I am the type of guy that got a new pair of boots that were a 300 DPS increase and changed into them even if 300 DPS is not worth a pile of beans when you are doing over 300K normally. What is that, 0.1%? Who the hell is going to notice that. So while I see the valor upgrades, which are more than 0.1%, most people do not feel it. Feelings matter. If people do not feel they are getting more powerful, they are not getting more powerful. Yes, I know that is a falsehood, but perception is everything. If there is a zone wide buff, or debuff, people, all people well geared and not, get to experience the power it gives you. It would be a flat 5%, 10% or more. Everyone gets 5% better, everyone gets 5% more effective, everyone as a team get stronger which makes the you yourself feel even stronger. Appearances mean a lot and even if valor upgrades give you more power, to the average player, they can not see that power so to them, it is not there.
It is not inclusive.
A zone wide buff lets everyone take advantage of it. It lets everyone feel as if they are moving forward. Valor upgrades are fine for people like me. The type that capped every week, that raided all the time, that used their coins to get gear, etc. We were always doing everything we could to get gear so the valor upgrades work for us. For someone that is not that dedicated, valor upgrades don't really include them. Doesn't blizzard understand that the people that get the most out of the valor upgrades are the people that need them the least? Like myself. I will upgrade my stuff the second the patch comes out, but I do not need to. However, the new lock in our raid will not be able to, because he is still gearing up and he has no valor, so what does this patch do for him? He is not an every day player, he is not a grinder, he is not someone that will go out of his way to get the best he can at all point. He might be an okay player, he might have potential, but this will do nothing for him. Valor upgrades do not include him. Hey Bashiok, I'll let you in on a not so secret secret. He is the average raider. Valor upgrades do not include him unless he works his ass off and the average player does not work their ass off.
It does not immediately impact the raid.
Lets use my guild as an example. We are rolling with at most two people that were part of the raid team on the characters that killed normal. A couple of us are on alts, which means we know the fights and that makes them easier, but everyone else is new, lesser skilled, or just filling in to help out. Valor upgrades are not going to impact this raid team, which is the type of raid team you see a lot this late in the expansion. The mains will upgrade their stuff, but they are already caring the group, so a tiny boost to those two is not really going to make bosses fall over. Us on alts are still gearing and have most likely not upgraded 2 times yet unless we are approaching valor cap because we are still looking to collect drops that never seem to drop. So when we have not upgraded two times what does allowing us to upgrade four times matter? And then there are the others, the average players, the ones we are just bringing in. Even if they did upgrade their gear 4 times, will it teach them the fight? If they are new, they are slow and learning. If they are new they have lesser gear and even upgraded 4 times lesser gear is, well, lesser. If they do not have the health to move from say a puddle on the first boss before dying upgrading a piece of crappy gear 4 times is not going to give them the split second they need to move, but maybe a 5% or 10% or more reduction to the damage it does might.
Now to sum things up I want to go into a make believe story. But it is not as fantasy make believe as you might think. It is exactly what my guild and hundreds if not thousands of guilds are going through at this very moment. It is something a zone wide buff would help with but valor upgrades do nothing.
Lets say you are a normal mode team with no designs on heroic. People are getting the gary kills and then taking some time off. So you are now looking to fill spaces and recruit. You are getting a fair deal of interest but that interest is coming from people with little or no experience and sometimes no real gear either. You now need to step back to flex to gear these people but you have been through that already and had people either quit, gear up and leave, or just not show up. The last thing you want to do is step back to flex again, not this late in the expansion. You have been clearing normal and you want to continue to clear it. You do not mind a few wipes here and there as you bring new people in, but you do not want to step all the way back to progression all over again.
Then you talk to your friends in other guilds and they say they are going through the same thing. The heroic guilds looking to poach the few remaining regulars from normal teams because their raiders are taking breaks too, and the normal raiders not being able to get others to continue on normals.
Recruiting is at a dead stand still because anyone that was a real raider, someone that killing gary mattered to, has already done so and either wants to take a break, continue to clear normals with little fuss, move on to heroics, or just do something different for a while. The picking are slim and keeping a raid going each week gets harder and harder. To the point you invite a priest that has not healed since ulduar but she has been in the guild forever and is willing to give it a try again just to help out. You will take anyone you can get your hands on. Raid experience becomes so much more important that gear because you keep recruiting these 550+ item level people that could not pull 150K DPS if you set their ass on fire. I am sure it would not surprise you to hear that I have seen more people at 550 item level doing 80K than doing 150K. Or at least it would not surprise you if you experienced this scenario I am describing.
So you want raiders, even old raiders, even under geared raiders. You just want some people to fill the open spots left by a raid that has already run on way to long and might very well run on for another 6 months or more. It is harder and harder to get people and it is really better to get someone with some raid experience and just a need for gear than someone that you have to start from scratch with. At least the people with raid experience will do the mechanics right and you can hope that the now over geared other players can compensate a little for their lack of gear.
The valor changes do nothing for filling those empty slot. That 553 lock that can not pull 120K will not suddenly be pulling 200K because he can upgrade his gear 2 more times. The 560 tank that you tried one week that had no clue what a cooldown was will not suddenly realize he has them if he upgrades everything and is not a 568 tank. Sure, we can teach them, but it would be so much easier to teach them with a zone wide buff, or debuff.
See, that is where the game is now. With a raid that has already ran way to long and worn out its welcome and a raid that has no end in sight, the only people that want to do it are the people that can't, even with another 8 points of upgrade, even if they could afford them, which they most likely can't because the people that can are usually the people that were better players to begin with. But that zone buff can help.
A zone wide buff can help a lot. It can keep those normal groups raiding if they wish to. It can keep them recruiting. It can allow them to let more people with little or no raid experience in so they can carry them, so they can teach them, so they can gear them, so they can make these people into raiders. Something that can not and will not be done with just valor upgrades.
All valor upgrades do is increase your item level (and potential of course). Sure, it might help with those groups for flex that ask for a 560 item level to do flex one which is a joke, but does blizzard understand that the jerks that ask for a 560 item level for flex one will just say they want 568 for flex one now?
In the end this is basically what it boils down to.
Valor Upgrades: They help those that help themselves. The people that are fully upgraded and always remain so are most likely to be the people that do not need the valor upgrades to beat the content. It will do nothing to extend the life of an already stale raid. It might help some, very few, raids get past some bumps in the road, but that percentage is extremely small, and a zone wide buff would do the exact same thing for them.
Zone Wide Buff: Helps those that do not or can not help themselves by allowing them access to something they might have not been able to do otherwise. It increases the life span of a raid that should have been old content 2 months ago but we will be stuck with for another 6.
In the end, remember that the people at blizzard are clueless and like Bashiok they would rather think about themselves than the life span of the content.
Zone buffs can give life to a raid that should have been replaced by a new expansion or a new raid months ago. Valor upgrades are like trying to stop the bleeding of having your arm cut off with a bandaid.
The ICC and DS buff and debuff are what kept people raiding and what kept them going for such a long time even if people were bored stiff of them. Letting people, who don't need to, upgrade their gear 8 more levels is not going to keep them going. Them getting more powerful, alone, is not going to help the team as a zone buff would. They'll eventually give up trying to recruit more to keep going because it just is not worth it.
Remove the achievement with the title and the mount if you have to, but adding a buff or debuff will help us deal with 6 more months of this crap. Just like it did with ICC and DS.
But Bashiok would never understand that because he works for blizzard and they are not allowed to be open minded, they are only allowed to be clueless. Valor upgrades are nice, I will like them and I thank them for them. At least for a short time I will have something to spend some valor on. But over all, it is not going to help my raid team or the hundreds and thousands of other raids teams. Not in the slightest. Blizzard is clueless.