We all know that the gear makes the player, at least in the past years that has become more and more true. When you can hit 90 and do 18K and then just buy some 450 crafted pieces and make that 30K it goes to show you that without gear you are nothing, skill no longer matters as much as it should. That of course is debatable and for another topic, for now all that matters is that stats are extremely important, the more you have the more potential you have.
What if stats did not come only from gear?
Lets say that your characters base stats get a boost when you do certain things. Just like when you level up your stats go up a tiny bit, what if the same happened for other things in game, to offset the power being from gear only factor.
Of course the stat boost reward would have to fit the current expansion but for arguments sake we will call the stat bonus 100 main stats for mists.
So what if when you got a mists faction to exalted, you got 100 of a main stats? Maybe even other things like 25 for the first kill of a raid boss or 50 for the first time you ever complete a dungeon. Things like that.
Could there ever be another way to progress a character power wise besides gear only?
Do you think it is possible to ever create a system that had a personal power progression that was not completely based on gear, and thus luck of the drop, only?
For new players a system like this would mean they would need to get all factions to exalted, kill all raid bosses at least once and so all dungeons just for the stat boost even if it were minor in older expansions, just to play catch up because those numbers, even if they were only 5 per boss in BC, would add up with as many bosses as there are. Could you imagine posts in trade asking for people to do SSC for a stat run so their new alt can catch up?
What if your personal power was not all about gear?