There are some people that loved wrath and others that hated it. It is just the way life is and everyone has their own opinions. While I am always open for debate and have been known to change my mind on many topics when presented with a good argument for the other side there are two things, in regard to raiding, that I don't think anyone will ever be able to change my mind on that wrath hit dead on balls perfect or damn near to it. That was raid design, in ulduar at least, and the separate lock outs for 10 and 25.
We will be revisiting the ulduar type of design, or so we are told, with the coming of 5.2 so does that mean that the other great raiding piece of the puzzle from wrath might also make a return some day soon, separate lockouts?
While it is true that I had issues with the separate lock outs here and there and the gear between the two and the different challenges each type had, as they say hindsight is 20/20, and looking back the wrath design was quite good even with as many problems as we might have perceived they had.
During wrath I raided both 25 mainly and 10 mainly. When we were raiding 25s mainly I would pug 10s on the weekend and when we were raiding 10s I would pug 25s on the weekend. That is not even mentioning alts and shuffling them in one or the other here or there.
The design was great. You had the easy 25 mans that made pugging a dream, or at least as much of a dream as any pug could be, and that was good for community and good for keeping people playing. It was a great design, sorry, just had to repeat that.
The 10 man guild could pug 25s on weekends and being it was easier they would be guaranteed at least partial success and higher gear to boot which in turn would basically give them heroic 10 gear (25 normal gear) to try and make the 10 mans easier for them.
It was sort of like a create your own difficulty design. 10 man guild stuck on a boss? Get some 25 man gear and make your life easier or just stick it out and try to be 10 strict, which back in wrath, 10 strict was the real hard mode. 10 strict was brutal and the fact that LK was not downed on 10 strict in heroic mode until well after the buff was 30% and it was out around 8 months is proof of that.
I think bringing back the wrath lock out system would be good for the game. It would encourage more pugging on the server which could help the community, it would give people more ways to get valor, it would give people more ways to get gear, it will open the doors to make things easier on people, even more so if they keep it like it was in wrath were you can easily carry those bad people in 25s.
We all remember those pugs were half the DPS were doing less than 5K, many even in the 3K range, and we still downed things. 25s in wrath were basically LFRs you assembled and it was good for the game. A lot better for the game than the LFRs are now with no organization, no community impact, lesser gear and a feeling of us vs them in your own group doing the content.
Bringing back separate lock outs would be the best thing raiding has seen since, well, wrath.
The difficulty of the raids can be left up to debate if you wish, but the separate lock out, regardless of the difficulties, was a solid idea and one that I believe should make a return. What do you think, should we have the double lock out system again?
Sisters Under The Skin : EQ2, GW2
31 minutes ago