tag:blogger.com,1999:blog-9015737272343810105.post2403744139798248244..comments2024-03-29T05:19:30.673-04:00Comments on The Grumpy Elf: Some Observations and Comments on Yesterdays Q & ATheGrumpyElfhttp://www.blogger.com/profile/07621615711198405365noreply@blogger.comBlogger28125tag:blogger.com,1999:blog-9015737272343810105.post-31981015774143153252014-12-09T09:37:10.333-05:002014-12-09T09:37:10.333-05:00I guess my druid will get better with gear. I jus...I guess my druid will get better with gear. I just got so used to vengeance and healing so much it is taking a lot of getting used to. Loved solo tanking garrosh. I would tell the healers no need to worry about me. As long as I was getting hit I could heal myself all day every day. I miss that. But I completely understand why it was changed. It was too powerful.TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-36705602483864632352014-12-09T09:34:39.378-05:002014-12-09T09:34:39.378-05:00If you want some numbers... in a hc 22man Imperato...If you want some numbers... in a hc 22man Imperator. with a druid and a paladin tank and 6 healers, top healer did 22m healing, last healer 19m, paladin tank 13.5m (out of which 4.2m absorb), druid tank 9.3m (out of which 4.4 absorb). So tanks are ok-ish. There is no dps nearly close to that. The 3 hunters with chimaera shot and healtstones are at about 0.5m. Jameshttps://www.blogger.com/profile/18173436197557929355noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-50979852302814438262014-12-09T09:26:52.539-05:002014-12-09T09:26:52.539-05:00I guess we need better healers in my group than. ...I guess we need better healers in my group than. We wipe on bosses to healers going oom. Not to mechanics, not to enrage timers. We wiped to the mana timer. As soon as healers go oom, fights over.<br /><br />Then again, trying to do it with a 612, a 622 and a 631 healer is a little rough. lol We could only manage the first three. Forth boss, healers could not keep up. I am hoping with a little more gear it gets better. Guild went out and got the 612 healer the candle and a leather BoE (druid) so she should be much better off. Was pumping 28K HPS at 612, so I think heroics will be fine if we can get her and the other one over 630.<br /><br />Back to spirit. Even for disc priests it was like that. Not just monks. A disc priest in guild was running at 6K mana and could not dump any more, I liked to run around 9 or 10K and another one in guild never felt comfortable with less than 16K. We all had our own style, different skill levels, and as such needed different levels of spirit. That is the beauty of spirit. It is not a BiS stat, it is a use as much as you need stat.<br /><br />My shaman would out heal any other shaman, even more skilled shaman, because I knew how to cheese it running with nearly no spirit because I knew the fights would be short. See, spirit is a decision, not a requirement. Later on of course. Right now having some spirit on that 612 healer might have meant a few more bosses down instead of dying the the oom boss.TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-54525907066334234102014-12-09T09:20:40.521-05:002014-12-09T09:20:40.521-05:00Monk was a special case if I recall. Our monk was ...Monk was a special case if I recall. Our monk was trying to get rid of spirit too as much as possible. I think most classes were trying to do that the better gear they had. As I see healers now though, mana regen is actually not even an issue - healers seem fine with mana, they just don't seem to have decent output. Jameshttps://www.blogger.com/profile/18173436197557929355noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-61463082544344472522014-12-09T08:00:51.436-05:002014-12-09T08:00:51.436-05:00They "should" because that is what they ...They "should" because that is what they call it.<br /><br />In wrath spirit was a main stat. As a matter of fact, it still is listed with the main stats. But the developers call it a secondary stat.<br /><br />I do not think it is wrong to ask for a clarification on it. And for it to be treated as such.<br /><br />I agree with you, it is like bonus armor is now, a "bonus" stat meant for either tanks or healers, as they each have their own thing, but blizzard refuses to refer to it as that. <br /><br />As long as they refuse to refer to it as that and keep listing it with the main stats and calling it a secondary stat I will continue to ask for it to be treated as one or the other.<br /><br />Don't blame me for being logical and wanting what looks like a duck and walks like a duck to be called a duck. Blame blizzard for calling the duck a chicken.<br /><br />The reason spirit was tops on beta is because you needed every bit you could get. They never tuned healing on beta until the weeks before it closed. That is why spirit was stacked. Not because it was the "best" stat. It was because healing was not tuned yet and healed needed massive mana regeneration because they had to spam heal their biggest heals for everything, even incidental AoE damage, once again, because healing had not been tuned yet.<br /><br />Trust me, on live, healers would not go completely for spirit, they would go for a balance. Maybe some fights they might go spirit for, but that is the beauty of spirit over all other stats. It can be changed from fight to fight. If you need more add it, if you don't, remove it for more haste or crit or what have you.<br /><br />Spirit is about feel. It is not a BiS stat.<br /><br />Last expansion I raided with one of the top healers (according to WoL) in the game and if you asked her she sould tell you that she would dump even more spirit if she could. She was an amazing healer and because of how well she was capable of managing her mana, with mana tea (monk) she never needed much spirit.<br /><br />That is how spirit is designed. The better healers use less, or adjust it based on the fights, the piss poor healers stack it in every slot they can find in every way they can.TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-27905245612322577012014-12-09T07:39:44.710-05:002014-12-09T07:39:44.710-05:00I guess it is one of those things that will take t...I guess it is one of those things that will take time. Thanks for answering.<br /><br />Just one want tank spec that feels as if it can take care of itself again, that isn't a DK that is.TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-86066782837142433892014-12-09T01:58:56.260-05:002014-12-09T01:58:56.260-05:00And this is what I don't get, why "should...And this is what I don't get, why "should", why need to define a secondary by it being on gems and stuff. Look at armor (it's on almost every piece, it has potions, there can be extra on some pieces and the fact that it's called bonus doesn't mean it's a different stat since it does the same thing, it can't be gemmed and so on; all of this has been true since Wrath at least). This consistency you're looking for is sort of like wanting a second shoulder on one-shoulder armor for symmetry sake.<br /><br />Spirit was best as far as every healer on beta was using it. In theory it sounds as if it shouldn't be, but there it was.Jameshttps://www.blogger.com/profile/18173436197557929355noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-71090692365108362462014-12-09T00:53:59.379-05:002014-12-09T00:53:59.379-05:00No, self healing is quite weak. It's the only ...No, self healing is quite weak. It's the only thing that truly feels changed, as I said. But you get used to it.Jameshttps://www.blogger.com/profile/18173436197557929355noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-83485302283627865772014-12-08T11:54:10.473-05:002014-12-08T11:54:10.473-05:00I feel druid self healing was destroyed. A hunter...I feel druid self healing was destroyed. A hunter with spirit bond out heals me even if I spam FR the entire fight. It is dreadful. Maybe I should give paladin a try again. Is it really that much better in the self healing department? I just don't like feeling so weak and so healer dependent. My DK feels strong in the self healing department but I like druid tanking better personally.TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-4788362493054882162014-12-08T11:51:48.266-05:002014-12-08T11:51:48.266-05:00If it is a secondary stat than it should be someth...If it is a secondary stat than it should be something you can make gems and enchants for. If they want to make things consistent.<br /><br />I just want some consistency. If it is one or the other, treat it as one or the other. Is that too much to ask for?<br /><br />Also, spirit is not the BiS stat, spirit is about feel. Each healer would run with what they feel they can do the content with. Being able to adjust it with gems and enchants, for example, would be perfect. Unlike all other stats spirit is the only one where it is based on feel, and not a mathematical equation.<br /><br />You are not lazy, so to speak, you are human. We all have become accustom to having flight for things like that and even those that say they are fine with no flying still miss it for things like that. Call it lazy if you feel the need to do so, but if we, as humans, are lazy is it because blizzard trained us to be that way. Which is part of the reason flying should be in the game. We were trained that we always have it at max level.TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-71192476503650670632014-12-08T11:29:37.150-05:002014-12-08T11:29:37.150-05:00Basically yes.
Leveling through arch, that is one...Basically yes.<br /><br />Leveling through arch, that is one of the rare ones. I've leveled with pet battles, but not that.TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-77578612523368785682014-12-08T11:28:34.431-05:002014-12-08T11:28:34.431-05:00Seems like we are mostly on the same page. Will c...Seems like we are mostly on the same page. Will comment on some of the things you touched on otherwise.<br /><br />Ashran is getting a lot of negative feedback and rightfully so. I thought they said they would phase it to be equalized even on servers that were dominated by one faction. Sure as hell does not seem that way to me. I have not done the PvP apexis one yet but might some day, just for the hell of it. Just not looking forward to it personally.<br /><br />I would not hold my breath on them upgrading crafting stuff for T18 either. They have a dreadful tack record with keeping things updated. Once a new tier comes out all I expect our garrisons will be for is to gear alts and maybe make bags.TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-89198938604204744102014-12-08T11:21:34.023-05:002014-12-08T11:21:34.023-05:00Archaeology and pet battling are the two things I ...Archaeology and pet battling are the two things I hear people that miss flying say they miss it because of that the most. Arch seems like a profession that was designed with the intention of being able to fly. Or at least I always felt that way about it.<br /><br />I agree, they need to stop with this maybe stuff. Make some decisions and be firm about it. Or tell us outright that you do not want to let us know what you have planned if you have not made up your mind. Stop with the maybe stuff.<br /><br />I see at least a dozen people in trade each day asking where to learn flying. Most guild mates as soon as they hit 100 asked where they buy flying. If there were ever a reason there should be flying it is that. People believe it to be part of the main game, because it is.TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-48387569614732536902014-12-08T11:08:04.118-05:002014-12-08T11:08:04.118-05:00Then they need to keep listing on gear "with&...Then they need to keep listing on gear "with" the main stats and referring to them as secondary stats. We can not adjust to a new theory of "special case" stats when they keep referencing them as main and secondary stats. If they want them to be something different, they need to actually make them something different.<br /><br />I think flying should be linked to the loremaster draenor achievement. But there isn't one of those so forget that. Maybe the treasure hunter one for 200 treasures. Once you find 200 then you can fly, thus it will not devalue all your work getting those hard ones because that is what helped allow you to unlock flying in the first place. Sound reasonable to you?<br /><br />I also think once unlocked it should be account bound. And I would not mind if it were tied to 100 and you could only fly at 100 ensuring you still level on the ground.<br /><br />I would agree with 6 man, or even 7 man dungeons, if they removed AoE damage from all fights. Do not pressure the healer alone to make the DPS lives easier. It is unfair.<br /><br />Yeah, night elf run is a sad story for sure.<br /><br />I really had wanted to go back and get the cloak on some alts one of these days while soloing it. Sad they removed that.TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-84066996435422459472014-12-08T11:02:24.936-05:002014-12-08T11:02:24.936-05:00You mention the perfect line "eh forget it&qu...You mention the perfect line "eh forget it". So many people I've heard say that already. They are doing something, it gets annoying or frustrating and they say "eh forget it". There is fun on the ground and wasted time on the ground, making us run all over the place more than once is no longer fun on the ground, it is "eh forget it".<br /><br />They need to get off their butts and decide what spirit is and then treat it like that. It can not be in a league of its own. It either needs to be a secondary and this have gems and enchants for it or a main and then have potions and flasks for it. It NEEDS one or the other.<br /><br />I really miss reforging. It was always a straight out math thing on damage dealers, but it allowed me complete control over my healing experience and I loved that.<br /><br />Night elves look super bad. I agree it seems like they were a rush job just to meet a deadline. Kind of much of the expansion seems like that, but nothing more than the male models.<br /><br />Glad you enjoyed it.TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-12303131367479533172014-12-08T01:54:23.456-05:002014-12-08T01:54:23.456-05:00Except for the self healing which is weaker, I don...Except for the self healing which is weaker, I don't see much change in prot. Our rotation feels about the same for example, we still kept most of our abilities unlike other classes that were stripped (I miss wings just for the visual). We don't have insane haste like we used to but you get used to it. Mastery feels ok, reminds me of Cata. And you worry way too much about not having best stats on gear. I actually like plopping whatever piece on me and every piece having the potential of being closer to best piece stat-wise. Sort of like Wrath. <br />I think I've LFG-ed very dungeon I've been in so just get out there, it isn't actually as bad as you think. I think you've just lost confidence because you're not raiding anymore. Let go and you'll do fine. Jameshttps://www.blogger.com/profile/18173436197557929355noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-19731702115068956922014-12-08T01:43:50.456-05:002014-12-08T01:43:50.456-05:00Think you're overly nitpicky about the first q...Think you're overly nitpicky about the first question. It is a secondary stat but the term secondary stat is not defined by the idea of it being on food, gems etc. So I think he was pretty clear meaning that they had a philosophy and that was not 'remove main stat' or 'remove secondary stat', but remove stuff that looked like best in slot - str, int, agi, spirit, bonus armor. As he says, there was spirit on stuff to begin with but all healers used it. Maybe healers will pick one stat again but overall you probably won't see all healer classes using crit all all of them using versatility etc. <br /><br />As to flying, I don't care either way. I do think it was fun the first time and less fun on alts but still. Yes, I'll probably not fly around like I used to and do less things (because I'm not about to go walk to pet trainers in Draenor like I used to fly to them in Pandaria) but I'm probably just lazy.Jameshttps://www.blogger.com/profile/18173436197557929355noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-58218530529639603642014-12-06T23:25:04.786-05:002014-12-06T23:25:04.786-05:00My comment for flying didn't get pasted in pro...My comment for flying didn't get pasted in properly... Must have been because I put it in brackets...<br /><br />I meant to say:<br />-No Flying for 6.1: ::insert big middle finger emote here:: I think I'll leave it at that...Jaegernoreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-37065730338793117802014-12-06T18:10:38.777-05:002014-12-06T18:10:38.777-05:00For completeness sake, you can also reach level 10...For completeness sake, you can also reach level 100 by doing Archeology in Azeroth (and/or the Profession Dailies). <br /><br />Although (s)he seems to have stopped playing, too, because of specifically the loss of Archeology progress due to the bug mentioned earlier, one of the more vocal posters on the EU levelled her plethora of characters that way to 100 so it should be perfectly possible.<br /><br />Though for Professions you need Draenor and effectively Garrisons.NetherLandsnoreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-83764224548836654492014-12-06T10:55:42.126-05:002014-12-06T10:55:42.126-05:00Part 2...
-PvP
-Ashran Zone Design: Thank goodnes...Part 2...<br /><br />-PvP<br />-Ashran Zone Design: Thank goodness for those outer areas. I never would have done the Ashran apexis dailies if I couldn't do PvE in the PvP zone. When you are killed by another player, you lose some of the items you need to farm for the daily. It's stupid and encourages you to not do PvP, so I went out and did PvE just like I would for the other dailies. However now that they "fixed" faction balance for Ashran, there is a queue... The Ashran daily came up yesterday. I sat in queue for what felt like 10 minutes and said screw it. I went and did the 800 apexis daily instead because I couldn't wait any longer. So I think I'm probably done with Ashran now.<br /><br />-Dungeons, Raids, Scenarios<br />-No Queued Scenarios in WoD: I think the main problem is not that they didn't add scenarios, it's that they tuned the Heroic dungeons incorrectly. If you want to do challenging dungeons, go do Challenge modes. I think heroic dungeons were best in Wrath, they shouldn't be faceroll but they should be easy and quick. Waiting in the queue for 30 minutes as DPS is honestly a waste of my time. I try to do one heroic every day to knock out some Inn quests and get some garrison resources. However now that my iLvL is 630, I rarely get a useful 630 item from a dungeon run, so I have less and less desire to do them.<br /><br />-Shorten DPS Queue Times: Yes, please shorten them. But to do that, it needs to be easier for tanks and healers and/or they need to be better incentivized. A 4th DPS would also be OK, but I don't think they need to scale anything; just let 6 people do the content that Blizz thinks is "tuned" for 5 random people.<br /><br />-Professions<br />-Professions and Gathering Materials: There is WAY TOO MUCH gating for professions this time. The people trying to quickly go to Mythic needed an army of alts to create mats for their main. Obviously, the game should not be designed around the top end raiders, but it raises a flag with the design. It takes many many days to craft something and then you can only have 3 crafted items equipped (which I just hit my limit: crafted the mail legs, bought the cards for DMF trinket, and just bought the engineering gun a few minutes ago since one came up on the AH for 5.1k). I'm a fan of free market, not artificially restricted markets...<br /><br />-Alchemy updates: I'm not sure what this person was complaining about. There will always be a need for pots and flasks for the entire expansion. Gear goes out of style quickly since Blizz never creates new tiers of crafted gear.<br /><br />-Crafted Gear Upgrade for Tier 18: "we'll most certainly have some sort of upgrade for crafted gear with Tier 18." I'm not holding my breath. They've never done that in the past, afaik.Jaegernoreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-82604372938547943352014-12-06T10:54:59.054-05:002014-12-06T10:54:59.054-05:00OK, so I'll give a quick comment on the stuff ...OK, so I'll give a quick comment on the stuff (following the flow of the Wowhead summary), but generally, I agree with Grumpy.<br /><br />-General<br />-Heirloom Collection System: Good that it's coming in 6.1 but should have been there at launch<br /><br />-Transmog System: It's bullshit that it's so hard for them to do this that we have to wait until the next expansion...<br /><br />-Success of New Versatility Stat: "I think we wound up with more secondary stats than we really need." No shit sherlock! There was no reason to add any new stats whatsoever. They were moving in a good direction by removing hit/expertise/dodge/parry. They should have also removed spirit and gave healers the same benefit using haste. So three secondary stats: Crit, Haste, Mastery are enough stats to work with, especially as Grumpy said, there is always a right stat and a wrong stat. And no need for any new tertiary stats. 1. they were not needed. 2. we didn't need more RNG on gear.<br /><br />-No Flying for 6.1: I think I'll leave it at that...<br /><br />-Apexis Gear with Random Stats: This is why reforging was a good thing... The only thing that made it so that you couldn't just slap your gear on when it dropped was hit/expertise, not reforging. On another note, I don't understand why they removed valor and valor gear to replace it with apexis and apexis gear... It's the same system done in a different way. They gave all these "reasons" for removing valor but they violated all of those reasons by adding apexis.<br /><br />-Garrisons<br />-Garrisons Easier for Alts: I really wish that all the buildings were available to everyone and that the Garrison was account wide. If you're solo, you can grind them all out over time. If you have alts, you don't have to build everything from scratch every time. Basically with the current implementation, Blizzard is saying, "If you want to get a complete Garrison, you must have 4 max level characters." Which is just stupid. This could have been an experiment for allowing a character to learn all professions at once. If it worked out, they could allow it next expansion, if not, they would just leave that aspect of the Garrison behind.<br /><br />-Character Models<br />-Night Elf Run Animation: "I believe that's on the list of things to refing"... It should have been definitively on the list of things to modify before it even got put on beta... What idiot thought it looked good???<br /><br />-Classes<br />-Healing and Spirit in PvE: This ties in with my comments above. Either Spirit is a true Secondary stat (with enchants, etc) or it shouldn't exist at all and should be combined with Haste.<br /><br />-Rate of Class Changes: Let me rephrase their answer "Hold on to your butts! The ride ain't over yet!" It's good that they are trying to fix it, but it's a problem that they created themselves, so... As Anon mentioned, they feel the need to totally change game play with every expansion, and I really just don't understand that.Jaegernoreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-71964619092589129552014-12-05T23:55:13.857-05:002014-12-05T23:55:13.857-05:00I agree with all your points, I already miss flyin...I agree with all your points, I already miss flying especially when I'm doing archaeology. It is really disappointing that I cannot use my flying mounts in current content and may never be able to do so again. I'm not sure how much longer I'll continue to play if they keep with that choice, I haven't upgraded my secondary account to WoD and I probably won't. My daughter plays on that one and she doesn't want to play if she can't fly on her druid.<br /><br />However, re the current zones being 'old content' in 6.1, I believe I read somewhere that the plan is to incorporate new patch content into existing zones and that's why enabling flying in patch 6.1 won't work etc.<br /><br />I think they should stop doing the 'maybe next patch' dance with flying. I have guildies that didn't realise flying wasn't an option and wanted to know where the trainer was when they hit 100. They have to stop messing around and giving people hope things will change. People take the comment 'currently no flying in Draenor' with the new mount to mean there will be flying soon. They have to stop being evasive and just say outright there will be no flying in WoD. They're already doing patch 6.2 content, they know what the plan is and they need to stop giving ppl a glimmer of hope.Drea Bhttps://www.blogger.com/profile/14908493805783972958noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-52665985716423662032014-12-05T20:04:18.498-05:002014-12-05T20:04:18.498-05:00- Spirit/Armor: let's just call it an extra sp...- Spirit/Armor: let's just call it an extra special role stat for healers and tank. it's neither primary nor secondary, it's just some powerful stat to distinguish some gear from pure dps gear and give extra power but doesn't do anything beyond that. there's no need to classify them as primary or secondary imho.<br /><br />- Flying: I'm with you there, at least partly. I think we can agree that flying during levelling time would be bad. But I'm also tired of wasting time to climb some mountain in nagrand for the 29384723th time in order to get to the same glider so I can get all those badly needed GR caches. But now that I've done almost all of them, I'd be quite angry if flying would be handed out just for free. Imho, they should bring it, but linked to a hard achievement, like getting all treasure or 200 or something. That would make kinda sense imho.<br />In any case, they should implement back flying for dead players immediately. The slow walk, being stuck in stuff, falling off and then taking ages to get back or having to reset position is just frustrating. I've managed to die in the pit once or twice (me being tired + barrage usually results in death) and I've considered just spirit rezzing and go to the kitchen to make some tea and cookies and wait out the timer every time I saw how stupidly far away I am.<br /><br />- Scenarios: yeah I miss them too. I liked spontaneousely jumping in them with some friends while chatting away in TS. That was fun. I wonder why they removed them, they were pretty fun and well done, and much more flexible than 5 mans. The Inn could provide content for scenarios too, as well as other buildings.<br /><br />- 6 man dungeons: yes, pretty please! I fully disagree with you on this one, but it also looks like you've had MUCH worse experience in random groups than I did according to your previous comments and posts. Imho, an additional DPS would improve the DPS/heal+tank ratio. Stuff dying faster means lower risk of healers running oom or tanks running out of CDs. And I'll take a shorter queue any time! 30 min are just too long.<br /><br />NE running: hahahahahahah! sorry. :P but it is ridiculous, yeah.<br /><br />Removing content: I'm with you on this one. I dislike how they patched things out of the game, like the levelling weapons from Garrosh for instance. Or the inability to aquire the CM set, mounts, and the legendary cloak. There doesn't seem to be a good reason for this. It's a shame, really.Rilnoreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-67542793655596983862014-12-05T19:43:42.283-05:002014-12-05T19:43:42.283-05:00I don't always agree with everything you say. ...I don't always agree with everything you say. But I agree with everything you say today.I'm miffed about the flying. I got my 'fun' out of the jumping puzzles the first time through Spires, my alts were waiting for flying. I've also been waiting for flying just to fly around and look at all the things I can't get to or see from the ground. Zones like Nagrand just make me angry to run around in sometimes.<br />I don't find it at all engaging gameplay to run around for 2-3 times longer than it would normally take me to get to something just trying to figure out the one little finicky path up to it. What I find it is frustrating. Rather than puzzling something out it means that frequently I go... 'eh forget it' and hearth back to my garrison.<br />As someone who is trying to raid main a healer this expansion... wtf is up with spirit and the double standard on rules that doesn't really make it seem like either a primary or secondary stat, just 'the stat we don't want you to be able to have'. Making healing harder and then taking out spirit seems like a good way to increase dps times by making mostly only dedicated people even want to mess with it. <br />Reforging also should have stayed in. I don't know anybody who likes RNG so much that they're happy to be entirely at its mercy when it comes to gear stats the way you are now with crafting.<br />The male night elf run definitely needs to be fixed. It should have been fixed before release, but I've honestly felt like male night elf remodels were very much a second thought at the bottom of their priority list, so it's probably not surprising they got stuck with at terrible run animation too.<br />I enjoyed your grumpy post today. Thanks for sharing. PlaidElfhttps://www.blogger.com/profile/15322405383723446243noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-48394989344617627832014-12-05T15:16:25.941-05:002014-12-05T15:16:25.941-05:00For prot you would need to look for neck, cloak, r...For prot you would need to look for neck, cloak, rings and trinkets with bonus armor. Otherwise you can use the same stuff. Except weapons of course as you need different ones for each.<br /><br />Dungeons are not so horrible if you get people that have a clue. Even in a complete pug semi knowledgeable people can make it a nice run. But the sad part is that one bad person can really ruin a run super fast. And that is not even talking about the bad people in terms of attitude and such. I am talking one hunter using barrage and pulling a second pack, one tank that does not know where to aim the charge on the first boss in grimrail, one healer that can't keep up with the heaps of damage. They, at this gear level, do need decent players but they are not hard, not like opening of cataclysm hard. That is the only problem.<br /><br />I said removing reforging was a mistake before they even removed it. The second they announced removing it I said it was a horrible decision. Still have no clue why they removed it. I knew, if I gave it enough time, people would come around to see what I saw and it seems you and many others are now. There seems to be a small but growing movement to try and get reforging back.TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.com