<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-9015737272343810105</id><updated>2012-02-27T14:46:32.442-05:00</updated><category term='Warrior'/><category term='Off Topic'/><category term='Pets'/><category term='Druid'/><category term='Gold'/><category term='Hunter'/><category term='ICC'/><category term='Loot'/><category term='PvP'/><category term='Shaman'/><category term='Rogue'/><category term='Leveling'/><category term='Don&apos;t Panic'/><category term='Rift Professions'/><category term='LFD'/><category term='Refer-a-Friend'/><category term='Achievement'/><category term='General'/><category term='Healing'/><category term='DPS'/><category term='Priest'/><category term='Rift General'/><category term='Professions'/><category term='Tanking'/><category term='Random Thoughts'/><category term='Mage'/><category term='LFR'/><category term='Dungeon'/><category term='Raiding'/><category term='Event'/><category term='Tips and Tricks'/><category term='Paladin'/><category term='Guild'/><title type='text'>The Grumpy Elf</title><subtitle type='html'>Let the freakshow begin.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default?start-index=101&amp;max-results=100'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>584</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-251504832766939281</id><published>2012-02-27T11:03:00.001-05:00</published><updated>2012-02-27T13:03:11.320-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Random Thoughts'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Monday Random Thoughts</title><content type='html'>- Today I am mostly thinking about achievements.&lt;br /&gt;&lt;br /&gt;- I was looking over some of my alts and seeing who I've done things on and who I didn't.&lt;br /&gt;&lt;br /&gt;- It is funny how you can see what alts I was using at different times based on achievements.&lt;br /&gt;&lt;br /&gt;- My paladin has absolutely zero wrath dungeon achievements.&lt;br /&gt;&lt;br /&gt;- Not even one normal done.&lt;br /&gt;&lt;br /&gt;- I do have nearly every raid in wrath done with her.&lt;br /&gt;&lt;br /&gt;- Oddly enough my paladin shows as having never beaten hodir.&lt;br /&gt;&lt;br /&gt;- My paladin has the achievement for beating all keepers, which includes hodir.&lt;br /&gt;&lt;br /&gt;- My paladin has a slew of achievements from hodir like coolest friends, buffed all winter, cheese the freeze, etc but shows as having never once downed hodir.&lt;br /&gt;&lt;br /&gt;- How exactly is that possible?&lt;br /&gt;&lt;br /&gt;- Ulduar has a whole slew of fun achievements.&amp;nbsp; I like going back just to get them even now.&lt;br /&gt;&lt;br /&gt;- Some of the achievement are actual achievements too.&lt;br /&gt;&lt;br /&gt;- I hate those achievements that are achievements for doing it right.&lt;br /&gt;&lt;br /&gt;- Like its not easy being green.&lt;br /&gt;&lt;br /&gt;- An achievement for not getting hit by things you shouldn't get hit by to begin with.&lt;br /&gt;&lt;br /&gt;- That is not an achievement.&lt;br /&gt;&lt;br /&gt;- What has the game fallen into when doing things the way they should be done gets you an achievement.&lt;br /&gt;&lt;br /&gt;- Ready for raiding is another one like that but then again there is something funny about that achievement at least.&lt;br /&gt;&lt;br /&gt;- It really isn't an achievement to do it right but it is funny to think that doing it right makes someone ready for raiding.&lt;br /&gt;&lt;br /&gt;- Some ulduar achievements are actually achievements.&lt;br /&gt;&lt;br /&gt;- That is because you are doing things to make in intentionally harder.&lt;br /&gt;&lt;br /&gt;- Like saronite in the morning, leaving the vapors up is intentionally hindering you making it more of a challenge.&lt;br /&gt;&lt;br /&gt;- Now that is an achievement.&lt;br /&gt;&lt;br /&gt;- Maybe its not easy being green should have been to have every member in the party hit by all those things and survive.&lt;br /&gt;&lt;br /&gt;- Now that would be an achievement.&lt;br /&gt;&lt;br /&gt;- It would really put all the stress on the healer, but to have everyone get hit by everything and have no one die, now that is an achievement.&lt;br /&gt;&lt;br /&gt;- And it would really make sense to say its not easy being green because it is not easy to get hit by all that crap and live, nevertheless have everyone hit by all that stuff and live would be a real achievement.&lt;br /&gt;&lt;br /&gt;- I like doing achievement runs for fun.&lt;br /&gt;&lt;br /&gt;- With all the alts I have there is always someone I can bring to get achievements with if I am not needed to help on one of my other characters.&lt;br /&gt;&lt;br /&gt;- There is something about the "ding" of an achievement popping up that I love.&lt;br /&gt;&lt;br /&gt;- I think that is why I love alts more then anything else.&lt;br /&gt;&lt;br /&gt;- A whole new chance to get new achievements.&lt;br /&gt;&lt;br /&gt;- A whole new chance to do raids.&lt;br /&gt;&lt;br /&gt;- My main hunter might have done it a 100 times, but my alt hunter hasn't, so it is all new and all exciting again.&lt;br /&gt;&lt;br /&gt;- Not to mention I get to see all those achievements pop up.&lt;br /&gt;&lt;br /&gt;- I love that.&lt;br /&gt;&lt;br /&gt;- And that is another reason to love ulduar.&lt;br /&gt;&lt;br /&gt;- One raid, 30 achievements minimum on one run.&lt;br /&gt;&lt;br /&gt;- I love bringing alts through there.&lt;br /&gt;&lt;br /&gt;- And you can go back again and again and again because there are dozens more achievements.&lt;br /&gt;&lt;br /&gt;- Some achievements are just downright impossible to get at the same time.&lt;br /&gt;&lt;br /&gt;- Can't choose steel, mo and burn at the same time can you?&lt;br /&gt;&lt;br /&gt;- It takes at least three visits for that one.&lt;br /&gt;&lt;br /&gt;- I like achievements.&amp;nbsp; I like the pop ups.&amp;nbsp; I like that some take many trips to get.&lt;br /&gt;&lt;br /&gt;- I guess that is another reason I like ulduar so much.&lt;br /&gt;&lt;br /&gt;- Speaking of ulduar, there is nothing more exiting then sharing ulduar with someone the first time.&lt;br /&gt;&lt;br /&gt;- Every time I do a run with someone that has never been there before all you hear is oohs and aahs.&lt;br /&gt;&lt;br /&gt;- It reminds me of my first time through there.&lt;br /&gt;&lt;br /&gt;- They look at the raids they see now and wonder, why can't they be like this.&lt;br /&gt;&lt;br /&gt;- After seeing the scenery of ulduar you can realize that they spent a lot of time on it, they loved what they where doing when they made it and it showed.&lt;br /&gt;&lt;br /&gt;- We need more raids like ulduar.&lt;br /&gt;&lt;br /&gt;- People would not mind waiting 9 months between patches if they had 9 months of ulduar to do.&lt;br /&gt;&lt;br /&gt;- 9 months and I might have finished it when it was out and not old.&lt;br /&gt;&lt;br /&gt;- We where on mimron, the other 3 keepers where down, when ToC came out so sadly we only beat ulduar when we where out gearing it with ToC and ICC gear.&lt;br /&gt;&lt;br /&gt;- They say they will not do something like that again because so few people got to see the whole thing.&lt;br /&gt;&lt;br /&gt;- Excuse me blizzard but I don't mind.&lt;br /&gt;&lt;br /&gt;- Anyway, the reason I did not see the whole thing is two phased.&lt;br /&gt;&lt;br /&gt;- One being I am in a casual guild and two being that you released ToC three days after you released ulduar.&lt;br /&gt;&lt;br /&gt;- Okay, three days is a huge exaggeration but you get the idea.&lt;br /&gt;&lt;br /&gt;- If we had more time with ulduar as the top raid we might have finished it.&lt;br /&gt;&lt;br /&gt;- Might still have never seen Al, but that is fine.&lt;br /&gt;&lt;br /&gt;- Al could be saved until we over geared it or over leveled it.&lt;br /&gt;&lt;br /&gt;- Nothing wrong with a casual guild only getting there at 85.&amp;nbsp; Nothing at all.&lt;br /&gt;&lt;br /&gt;- I did get to see it in wrath, but I did not beat it until 85.&lt;br /&gt;&lt;br /&gt;- I am completely fine with that and I would hazard a guess that most of the players would be as well.&lt;br /&gt;&lt;br /&gt;- We had so many different achievements to do.&lt;br /&gt;&lt;br /&gt;- We had some great scenery to see and always introduce new people too.&lt;br /&gt;&lt;br /&gt;- We had a huge raid that actually felt like a raid.&lt;br /&gt;&lt;br /&gt;- There was only one mistake with ulduars design.&lt;br /&gt;&lt;br /&gt;- We did not have enough time with it to really truly enjoy it as an end game raid.&lt;br /&gt;&lt;br /&gt;- At least we can still go back and do it for fun, which I love to do.&lt;br /&gt;&lt;br /&gt;- I've got 2 new hunters at 85 that have never been there.&lt;br /&gt;&lt;br /&gt;- I have a new DK and a new priest that will be ready for their first time there as well soon.&lt;br /&gt;&lt;br /&gt;- I am going to enjoy every minute of it when I go.&lt;br /&gt;&lt;br /&gt;- There is one thing I was thinking about when doing these old raids that has me wondering.&lt;br /&gt;&lt;br /&gt;- With the change to all melee interrupts becoming 15 seconds there are a lot of bosses I hope they change or they will make even old raids hard.&lt;br /&gt;&lt;br /&gt;- Can you imagine nef in BWD without being able to interrupt those guys on the stands?&lt;br /&gt;&lt;br /&gt;- I can see it now, level 90s wiping on an old raid because they can not interrupt them.&lt;br /&gt;&lt;br /&gt;- You know how we get talent changes before the new expansions come out?&lt;br /&gt;&lt;br /&gt;- I can already see 85s in all DS heroic gear wiping on that fight once the talents change.&lt;br /&gt;&lt;br /&gt;- Makes you wonder if there is anyone in blizzards office that pays attention to these things and asks these questions.&lt;br /&gt;&lt;br /&gt;- I am thinking of making another achievement whore character just for fun.&lt;br /&gt;&lt;br /&gt;- I love having something to aim for and I really love when I can do it solo for the most part.&lt;br /&gt;&lt;br /&gt;- I've four manned all the hard modes of ulduar but there is no way in hell I am good enough of a player to solo them.&lt;br /&gt;&lt;br /&gt;- But that still makes them fun.&lt;br /&gt;&lt;br /&gt;- Have to love the high life totals we have now when doing older raids.&lt;br /&gt;&lt;br /&gt;- It makes things once thought impossible possible.&lt;br /&gt;&lt;br /&gt;- I hunter tank some stuff in ulduar.&lt;br /&gt;&lt;br /&gt;- Would be even easier if we still had our old agility converting to dodge thing with the huge agility we have now.&lt;br /&gt;&lt;br /&gt;- That and aspect of the beast and I would have more dodge than a bear druid.&lt;br /&gt;&lt;br /&gt;- I think a hunter tank spec is long over due.&amp;nbsp; Let our pets tank or let us tank.&lt;br /&gt;&lt;br /&gt;- If I make another achievement whore it would probably be a hunter.&lt;br /&gt;&lt;br /&gt;- I am thinking of transferring one of my hunters to the server I have my priest on.&lt;br /&gt;&lt;br /&gt;- The hunter I would transfer is inscription and jewelcrafting.&lt;br /&gt;&lt;br /&gt;- Would be ideal for my priest.&lt;br /&gt;&lt;br /&gt;- My priest is enchanting and it is really expensive starting on a new server.&lt;br /&gt;&lt;br /&gt;- Will be nice when I can have all the key things I need for end game that I can make myself.&lt;br /&gt;&lt;br /&gt;- With gems, enchants and glyphs all self provided life is good.&lt;br /&gt;&lt;br /&gt;- A guild will usually provide the flask, so that is not much of a worry. &lt;br /&gt;&lt;br /&gt;- But that would defeat why I have my priest where I have my priest.&lt;br /&gt;&lt;br /&gt;- I wanted the starting all new feeling again.&lt;br /&gt;&lt;br /&gt;- I got it.&lt;br /&gt;&lt;br /&gt;- Too bad I am on a server that sucks for leveling players.&lt;br /&gt;&lt;br /&gt;- I am always short on cloth being you level so fast so my tailoring, and in turn my enchanting, are lagging behind.&lt;br /&gt;&lt;br /&gt;- I buy the cloth when I can off the market and have been selling everything that is not nailed down to try and make some cash.&lt;br /&gt;&lt;br /&gt;- Still it is hard on that server.&lt;br /&gt;&lt;br /&gt;- 60 gold for a stack of mageweave, I will never catch up.&lt;br /&gt;&lt;br /&gt;- On my main server mageweave is 5 gold a stack.&lt;br /&gt;&lt;br /&gt;- I'll make due, I wanted the feeling of starting new and I got it.&lt;br /&gt;&lt;br /&gt;- While I might have the experience to work the market and to make it work I can imagine how hard it is on a new player being professions lag so badly like that.&lt;br /&gt;&lt;br /&gt;- I feel really bad for the new players and honestly can not say that if I started now I would have continued playing. &lt;br /&gt;&lt;br /&gt;- I could not even afford flying at 60.&lt;br /&gt;&lt;br /&gt;- I loved it.&lt;br /&gt;&lt;br /&gt;- Yeap, you heard me right.&amp;nbsp; I loved it.&lt;br /&gt;&lt;br /&gt;- I actually ran around on a ground mount questing.&lt;br /&gt;&lt;br /&gt;- It is taking me twice as long to level as it normally does, but I am loving every minute of it.&lt;br /&gt;&lt;br /&gt;- So it will take me 4 days played to get to 85 instead of 2.&amp;nbsp; Big deal.&lt;br /&gt;&lt;br /&gt;- I am more concerned with gemming up when I hit 85.&lt;br /&gt;&lt;br /&gt;- More on my priests adventures can be found on the grumpy gnome, linked on the side, a blog made for his leveling only for fun, if you are interested.&lt;br /&gt;&lt;br /&gt;- I can't wait until I hit 85 and start to run everything again.&lt;br /&gt;&lt;br /&gt;- Lots and lots of achievements every step of the way everywhere I go.&lt;br /&gt;&lt;br /&gt;- That is why I love leveling alts I think.&lt;br /&gt;&lt;br /&gt;- I also think I said that already.&lt;br /&gt;&lt;br /&gt;- Is there an achievement for that?&lt;br /&gt;&lt;br /&gt;- Have a great day all.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-251504832766939281?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/251504832766939281/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/monday-random-thoughts_27.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/251504832766939281'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/251504832766939281'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/monday-random-thoughts_27.html' title='Monday Random Thoughts'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-193551931858133524</id><published>2012-02-24T15:19:00.000-05:00</published><updated>2012-02-24T15:19:54.565-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Playing WoW "IS" Being Productive</title><content type='html'>Seems like a topic I have seen a few places today, like over at &lt;a href="http://www.mmomeltingpot.com/2012/02/but-playing-wow-is-so-unproductive/"&gt;MMO Melting Pot&lt;/a&gt;, is about people playing WoW and feeling as if they are being unproductive.&amp;nbsp; They seem to be missing a point about gaming however that actually goes to show that in a way gaming, in this case playing WoW, is productive.&lt;br /&gt;&lt;br /&gt;While I am willing to accept that too much of anything is a bad thing and there is a line, and that line is different for every person, gaming is not as bad a thing as people try to make it out to be.&lt;br /&gt;&lt;br /&gt;Everyone needs to have something to stimulate the mind.&amp;nbsp; The mind is like any muscle, it needs to be used or it will deteriorate.&amp;nbsp; That alone makes playing WoW a productive thing in and of itself.&amp;nbsp; It keeps the mind active and in many cases way more active then other common hobbies people choose to pass the time.&lt;br /&gt;&lt;br /&gt;If someone watches three hours of prime time television a night, which actually is the number the average person watches, it is considered normal.&amp;nbsp; Even if they watch 5 hours a day when you include some talk shows, or news shows or any other sort of entertainment it is considered fine.&lt;br /&gt;&lt;br /&gt;I don't know about you as I can only speak for myself but I find playing a game that requires interaction a lot more mentally stimulating than watching TV.&lt;br /&gt;&lt;br /&gt;Many studies have found that people that have hobbies in which they are actively using their mind have better mental health further into life.&amp;nbsp; So exercising your mind playing WoW would indeed be a productive thing.&amp;nbsp; Just like doing some exercise is good for your physical health and eating right is good for your medical health having an active hobby to stimulate your mind is good for your mental health.&lt;br /&gt;&lt;br /&gt;Everyone wastes time during the day and most do not consider what they do unproductive.&amp;nbsp; Watching TV, reading a book, going to the bar, going to the gym, fixing up old cars, posting auctions on ebay, etc, these are all things people might do on a daily basis.&amp;nbsp; They are all things people do to relax, to unwind, to have some "my" time with.&lt;br /&gt;&lt;br /&gt;How is it that you doing what you want to do with your "my" time is unproductive yet someone else doing what they want with their "my" time is productive?&lt;br /&gt;&lt;br /&gt;As long as your hobby (WoW) does not interfere with your normal day to day life and responsibilities you are not being unproductive, you are just stimulating your mental health.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-193551931858133524?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/193551931858133524/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/playing-wow-is-being-productive.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/193551931858133524'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/193551931858133524'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/playing-wow-is-being-productive.html' title='Playing WoW &quot;IS&quot; Being Productive'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-809977151914683134</id><published>2012-02-23T09:15:00.001-05:00</published><updated>2012-02-23T16:03:41.711-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Cataclysm Miscues: IX: Leveling</title><content type='html'>This is the ninth in a series of posts about the little things that         cataclysm messed up on this expansion.&amp;nbsp; These little things are   things       that mostly go unnoticed or are easily overlooked because   they are       usually not game breaking but they do leave you having   that feeling  of      something being off.&lt;br /&gt;&lt;br /&gt;Past posts:&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-i-healing-mana.html"&gt;Cataclysm Miscues: I: Healing &amp;amp; Mana Potions&lt;/a&gt;&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-ii-hemet-nesingwary.html"&gt;Cataclysm Miscues: II: Hemet Nesingwary&lt;/a&gt;&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-iii-targeting.html"&gt;Cataclysm Miscues: III: Targeting&lt;/a&gt;&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-iv-professions.html"&gt;Cataclysm Miscues: IV: Professions&lt;/a&gt;&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-v-flow.html"&gt;Cataclysm Miscues: V: Flow&lt;/a&gt;&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-vi-forums-creating.html"&gt;Cataclysm Miscues: VI: The Gap&lt;/a&gt;&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-vii-stats.html"&gt;Cataclysm Miscues: VII: Stats&lt;/a&gt;&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-viii-gems.html"&gt;Cataclysm Miscues: VIII: Gems&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Isn't Leveling Supposed to be Fun?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Cataclysm made many miscues that can be summed up in one word but none where that one word means so many different things all at once.&amp;nbsp; Leveling is one of those words.&amp;nbsp; The revamped leveling of 1-60.&amp;nbsp; The leveling of 60-70 left as is, and then adjusted.&amp;nbsp; The level of 70-80 left as is, and then changed twice.&amp;nbsp; The leveling of 80-85.&amp;nbsp; The leveling of professions.&amp;nbsp; Every step of the way, anything you can pin the word leveling on was a miscue of cataclysm.&lt;br /&gt;&lt;br /&gt;Let us start at the beginning.&amp;nbsp; While the old world revamp is not actually a part of cataclysm content like people like to think it is because you do not need the cataclysm expansion to experience it, it was introduced in cataclysm, so all the problems that are attached to it are cataclysm problems.&lt;br /&gt;&lt;br /&gt;The leveling speed from 1-60 in the revamped world is so out of whack that you can basically level and miss the entire story they are trying to tell.&amp;nbsp; If you are a once a week player and queue up for a dungeon when you come on one Saturday you can conceivably get up to three levels in one dungeons effectively missing nearly an entire leveling zone in the matter of a 30 minute dungeon run.&lt;br /&gt;&lt;br /&gt;The experience offered in low level dungeons is out of line.&amp;nbsp; It makes you miss out on the whole history of the game.&amp;nbsp; You do not get to experience any of the story, of the beautiful landscapes they designed, of the travel that makes you feel as if you are part of the world.&amp;nbsp; Leveling is just too fast.&lt;br /&gt;&lt;br /&gt;Even if you are a daily player that does not do dungeons you are missing out on a lot leveling now.&amp;nbsp; Questing is effectively the best way to level.&amp;nbsp; The quests offer huge chunks of experience and if you kill everything too and from the questing area then each big quest area you work on could be a level in itself.&lt;br /&gt;&lt;br /&gt;With no rested, no guild bonus, no heirlooms and no experience, you will still out level a zone well before you are anywhere close to finishing it.&amp;nbsp; They decided to speed up leveling but they did not adjust the zones to keep with the new faster leveling pace.&amp;nbsp; The zones should have been redesigned to not have half their quests left undone, or done as limited experience quests because you out leveled the zone.&lt;br /&gt;&lt;br /&gt;Now add to the speed leveling that is offered in the old world now with the advent that they have added what seems like 100s if not 1000s of rare creatures to the world, all that gives more experience then turning in a quest does and a respawn rate that allows you to camp them to level if you want to because they reappear so quickly.&amp;nbsp; Makes one wonder why they call them rare creatures when they are anything but.&amp;nbsp; Perhaps they should be called what they really are, level jumpers.&amp;nbsp; Kill a few rares and jump right past a level. &lt;br /&gt;&lt;br /&gt;Another side effect of leveling that quickly that cataclysm seemed to have missed was the leveling of professions.&amp;nbsp; Lets start with gathering professions.&lt;br /&gt;&lt;br /&gt;Picking the right gathering professions, skinning in an area with lots of animals, mining in an area with lots of mountains or herbalism in an area with lots of grass and you are fine, you will level that as fast as anything could possibly level.&amp;nbsp; Pick the wrong one and you will be stuck behind for a while.&amp;nbsp; You might even need to go back.&lt;br /&gt;&lt;br /&gt;For example, roll a tauren and skinning and you will be 75 before you can even train to get the next level.&amp;nbsp; Pick mining and you might be in trouble unless you go out of your way to level it.&lt;br /&gt;&lt;br /&gt;When leveling took more time every gathering skill, even if you did not pick a starting area that is advantageous to it, would keep up with your leveling.&amp;nbsp; Now that the speed of leveling is so fast, if you pick the wrong profession for your starting zone, you can find yourself in the pinch of needing to go back to gathering in an area that offers no experience just to catch your profession up.&lt;br /&gt;&lt;br /&gt;That is not as bad as it sounds when you compare it to crafting professions.&amp;nbsp; There is no crafting profession that can come close to keeping up with the speed you level now.&amp;nbsp; When we got the patch that changed the leveling speed of characters no patch was given to changing the leveling speed of professions.&lt;br /&gt;&lt;br /&gt;None of the crafting professions is worse than leatherworking.&amp;nbsp; Do to the absolute insane amount of leather it takes to make one piece of gear to level and you leveling so fast that you never actively build up a stock pile, if you wanted to level straight through you would be stuck leaving your leatherworking behind and coming back for it later or spending gold on the market to play catch up.&lt;br /&gt;&lt;br /&gt;Most other crafting professions are like that as well.&amp;nbsp; Of all of them the only two that are not totally horrible with keeping up with it as you go are inscription and alchemy.&amp;nbsp; Unless you happen to dungeon or PvP a lot, then no herbs for you.&lt;br /&gt;&lt;br /&gt;There is another little miscue with profession leveling in cataclysm most might not even notice.&amp;nbsp; It goes back to the gather professions on your first trip through the basin in wrath content.&amp;nbsp; You can, and will, level any gathering profession to max 525 while in the basin doing the Nesingwary quest line.&amp;nbsp; I don't mind it at all really but think about it for a moment.&amp;nbsp; Is there any reason why you can level to the maximum of cataclysm content, or very near it, in an area that is meant to be 4 levels before the end of the previous expansion?&lt;br /&gt;&lt;br /&gt;When leveling was changed it was left untouched in BC and wrath content.&amp;nbsp; This left people, even more so new people, with a bit of a culture shock.&amp;nbsp; Going from the blazing speed leveling that the old world was to a more balanced and intelligently designed questing scheme could throw some kinks in the works for people.&amp;nbsp; Lets not even get into the fact that there were elite quests in those areas that where meant to require skill and thinking, something the old world completely removed from the leveling process.&amp;nbsp; That is a whole different story.&lt;br /&gt;&lt;br /&gt;So that as well was one of the miscues of cataclysm.&amp;nbsp; Develop a new leveling standard and then not make it game wide.&amp;nbsp; They should have released catalysm with an updated speed of leveling in BC and wrath at the start, there was no reason not to.&lt;br /&gt;&lt;br /&gt;When they finally noticed their mistake they made two changes over time. One was a blanket reduction to the amount of experience needed to level and the other was removing all the elite quests by making those quest mobs normal mobs.&amp;nbsp; This was another miscue of cataclysm.&amp;nbsp; It would have been more effective to change the experience awarded by the quests instead of making a blanket reduction to experience needed.&lt;br /&gt;&lt;br /&gt;For an example of how this was a major miscue all we have to do is look at BC content currently.&amp;nbsp; Being BC and wrath still use the hard quest designation that seems to have been removed from the old world questing that meant you get too many levels in one area.&amp;nbsp; If they wanted to speed up leveling the best bet would have been to adjust the quests themselves.&lt;br /&gt;&lt;br /&gt;It is quite possible to get to level 64 or 65 in hellfire alone meaning that you might do a few quests in nagrand or terokkar and be at 68 and moving on to northrend.&amp;nbsp; It was, and is, quite possible that you would level through BC content now and never even notice that zangarmarsh, blades edge, netherstorm or shadowmoon was even there.&amp;nbsp; Even in the few cases that you might have ventured into zangermarsh or blades edge it is quite common for someone that is leveling in this new design to have never even entered netherstorm or shadowmoon.&lt;br /&gt;&lt;br /&gt;The last leveling miscue of cataclysm was the new cataclysm content itself.&amp;nbsp; We where told that even though we would only be having 5 levels it would be the same experience as leveling 10 levels where in BC and wrath.&amp;nbsp; We where lied to.&lt;br /&gt;&lt;br /&gt;Even after two series of nerfs to BC and wrath leveling, one for experience needed to level and one removing all the elite quests, it still takes longer to level 10 levels in BC or 10 levels in wrath than it does to level 5 levels in cataclysm.&lt;br /&gt;&lt;br /&gt;The 5 levels that felt like 10 that we were promised was about as off target as saying that elton john is a ladies man.&amp;nbsp; It is a flat out lie.&amp;nbsp; Cataclysm content seems to follow the idea of the redesigned old world, where leveling is merely an inconvenience and no longer a meaningful part of the game meant for fun, lore and exploration.&lt;br /&gt;&lt;br /&gt;So if you are playing cataclysm, like it or not is irrelevant, and you    ever felt like some things just did not seem right then perhaps this is    one of those things you subconsciously noticed.&amp;nbsp; While not game  breaking   the leveling process is one of the miscues  of  cataclysm.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-809977151914683134?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/809977151914683134/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-iv-leveling.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/809977151914683134'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/809977151914683134'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-iv-leveling.html' title='Cataclysm Miscues: IX: Leveling'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-3546244015448660407</id><published>2012-02-22T14:09:00.000-05:00</published><updated>2012-02-22T14:09:27.482-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General'/><category scheme='http://www.blogger.com/atom/ns#' term='Hunter'/><title type='text'>Evaluating My Numbers</title><content type='html'>Last night I got myself three new pieces of gear so I will have to see what happens next week but for the last few weeks I have felt stuck with my DPS while making the switch from marksmen to survival.&amp;nbsp; I know I can get more out of the gear I have but I am just not doing it.&lt;br /&gt;&lt;br /&gt;I usually use the looking for raid as a training tool to try and get better.&amp;nbsp; It is ideal for me to get comfortable with a new spec.&amp;nbsp; I will test things there like using cooldowns at a different time or messing with my rotation some like pooling focus at certain points.&amp;nbsp; Trust me, it might not always be ideal for DPS numbers but pooling can make target switching and downing a lot easier.&amp;nbsp; Again, none of that is needed in the looking for raid but that doesn't mean I don't try to do the best I can do.&lt;br /&gt;&lt;br /&gt;I've got my shiny new bow, 397 tier legs and a 397 chest too so no doubt my DPS will go up next week but that does not mean I have to start evaluating my numbers all over again.&amp;nbsp; I still know what I was doing, I still know how it ended and I can still figure out what I was doing wrong.&lt;br /&gt;&lt;br /&gt;That is one of the reasons I feel DPS is the most exciting role in the game.&amp;nbsp; It is a never ending battle to do the best you can do and at the moment I know I can do better which means I have a lot of work ahead of me.&lt;br /&gt;&lt;br /&gt;All the fights in the looking for raid I've seen a steady increase on each week since switching to survival even though I have not gotten a new piece of gear in three weeks but each of the three weeks I saw an increase.&amp;nbsp; Only one boss did I see a decrease on in those three week and that was the 5th boss.&amp;nbsp; Oddly enough, the DPS race boss is the only one I saw a loss on.&lt;br /&gt;&lt;br /&gt;Madness is the one that seems to get me.&amp;nbsp; I think when the new raid was released and the first time I had ever done it I was 44K.&amp;nbsp; Each week that passed I got better, one week about a month ago while still marksmen I broke 60K for the first time.&amp;nbsp; Since then I have not been able to do it again even though from everything I read survival is supposed to be leaps and bounds better on that fight.&amp;nbsp; The last three weeks with the same gear as survival, which is better then when I did 60K as marksmen, I have done 56K, 56K and 56K respectively.&amp;nbsp; Notice a pattern there?&lt;br /&gt;&lt;br /&gt;Admittedly I can do much better but 2 of those 3 times 56K was enough to be top dog DPS wise by at least 8K.&amp;nbsp; It might seem odd but I run a lot of characters through there and it does seem like 48K is where everyone tops out.&amp;nbsp; There are usually 2 or 3 people above that, but never more.&amp;nbsp; Only once did anyone beat me and that was a DK that did 67K but his damage done was 1/2 mine so that means he capped out and then just hung around so his 67K looked good.&lt;br /&gt;&lt;br /&gt;Sometimes I have to wonder about people like that.&amp;nbsp; Don't they realize that anyone with a brain knows they are not really as good as they are trying to pass themselves off as?&amp;nbsp; Anyone can pull off some sick burst numbers if they know what to do.&amp;nbsp; Saw a mage do 120K on that fight once in a wipe attempt.&amp;nbsp; He blew everything, capped out, got himself killed and then bragged about how awesome he was.&amp;nbsp; The group kicked him, I love when stuff like that happens.&lt;br /&gt;&lt;br /&gt;It is kind of like an OS 3D run I did the other day.&amp;nbsp; I had 28K and someone else had 41K and they asked me why my DPS was so low yet we had almost the same damage done.&amp;nbsp; I said, because I killed the adds after the boss went down and you didn't.&amp;nbsp; My DPS dropped because of it where yours stayed at your burn numbers when the boss went down.&lt;br /&gt;&lt;br /&gt;That is one of the reasons that just looking at DPS numbers is not where it is at.&amp;nbsp; You need to look at the bigger picture.&amp;nbsp; So when I am saying I did 56K on the last three weeks I also mean that my damage done was nearly the same all three weeks.&amp;nbsp; I at least attempt to look at the bigger picture.&amp;nbsp; If I can push to 60K but do the same damage done, it does not mean I did 4K better, I did the same.&lt;br /&gt;&lt;br /&gt;One mistake I always seem to make it with my rapid fire.&amp;nbsp; I am so used to a 3 minute cooldown and readiness where I would use it often.&amp;nbsp; With survival it is a 5 minute cooldown and that is killer.&amp;nbsp; I can use it twice during the fight as survival as opposed to at least eight times in marksmen but always seem to only do it once.&amp;nbsp; I seem to have it as part of my normal thing in marksmen but have not really gotten into using it as survival in the same way.&lt;br /&gt;&lt;br /&gt;It is not because I forget but it is because of the time I feel it is best to use it does not fit well with the wanting to use it twice.&amp;nbsp; I am considering blowing it at the start of the first platform which would allow it to be available for when I want to use it but I always feel like it is a waste there.&lt;br /&gt;&lt;br /&gt;The question to ask there is this, is more DPS ever really a waste in a fight like that?&amp;nbsp; Just because it is not needed doesn't mean I shouldn't use it.&amp;nbsp; So I am blowing away something that was the easy part anyway.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;Damage dealing is not like healing or tanking.&amp;nbsp; Wasting a huge healing cooldown even if it is not needed because no one is injured because it will be back when you know you will need it later is useless, it won't hurt you, sure, but it is useless.&amp;nbsp; Wasting a defensive cooldown when you are not taking any damage just because you know it will be available when you need it later is a waste just like the healer thing.&amp;nbsp; But wasting a DPS cooldown is not really wasting, as long as it is there when you really do need it.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;Laying a big heal on someone with 100% life = a waste.&amp;nbsp;&lt;br /&gt;Using a 50% damage reduction for 12 seconds when you know you are taking not damage for 12 seconds = a waste.&amp;nbsp;&lt;br /&gt;Using a damage dealing cooldown when it does not interfere with when you need it later = a huge plus.&lt;br /&gt;&lt;br /&gt;There, I convinced myself, now I just need to remember to use the damn thing at the start of the fight, even if it is not required, it will still be a plus.&amp;nbsp; The little things like that do make a difference.&amp;nbsp; The thing is to remember them.&amp;nbsp; Rapid fire just does not seem to have its place in my survival world at the moment.&amp;nbsp; I need to force it into it.&lt;br /&gt;&lt;br /&gt;My other issue with the fight is something I think most people over look.&amp;nbsp; I have herbalism as a skill.&amp;nbsp; Herbalism has lifeblood.&amp;nbsp; Lifeblood gives you 480 haste every 2 minutes.&amp;nbsp; It is off the global cooldown.&amp;nbsp; It is something I should be using every single cooldown but never do.&lt;br /&gt;&lt;br /&gt;It is nice to realize the errors you are making.&amp;nbsp; It is another thing to correct them.&amp;nbsp; I need to correct them.&lt;br /&gt;&lt;br /&gt;There is one other thing I think I need to work on being I have switched to survival.&amp;nbsp; Should I use the wait half a second thing or fire an arcane between lock and load free explosives.&lt;br /&gt;&lt;br /&gt;The way I am currently doing it is this.&amp;nbsp; Lock and load procs.&amp;nbsp; If I am low on focus I wait half a second between explosives.&amp;nbsp; If I am high on focus I fire an arcane between them.&amp;nbsp; I never fire a cobra between them.&amp;nbsp; While on paper this seems like a fine idea I can't help but feel there is something off with it.&amp;nbsp; As if I am doing something wrong.&lt;br /&gt;&lt;br /&gt;I've never been a fan of survival.&amp;nbsp; I know many people swear by it and say it is fun or the best hunter spec but to each their own.&amp;nbsp; I am a marksmen.&amp;nbsp; That is what I am good at, that is what I like, I like that it feels like a challenge to do correctly.&lt;br /&gt;&lt;br /&gt;I like survival because it is not like marksmen in one major way, you make one mistake in marks and you see it with your over all numbers but with survival you screw up left and right and while your numbers will reflect it the actual drop in damage done is miniscule when compared to screwing something up in marksmen.&lt;br /&gt;&lt;br /&gt;I think I like marksmen because it feels like more of a challenge whereas survival seems more like the play for fun sort of spec.&amp;nbsp; I am getting used to doing it but I am still not 100% comfortable with it.&amp;nbsp; I won't be happy until I can beat my markmen numbers while in survival being survival is supposed to be the better spec.&lt;br /&gt;&lt;br /&gt;With three new pieces I am sure I will not have 56K for the 4th week in a row, I should blow that away now but can I do it while using a second rapid fire and using my herbalism bonus?&amp;nbsp; That is what is the most important change should be.&amp;nbsp; That is all damage that is easily available to me.&amp;nbsp; That is all damage that requires zero skill.&amp;nbsp; That is all damage waiting for me to use it that I am not using it.&lt;br /&gt;&lt;br /&gt;I can surely tie up rotation up better.&amp;nbsp; I can surely make better shot selections.&amp;nbsp; I can surely pool focus when I know bloods are coming.&amp;nbsp; There is a lot I can do to get better but none are as easy as making sure I use the skills available to me that I have not been using.&lt;br /&gt;&lt;br /&gt;So when I evaluate my numbers I notice that the biggest problem with them is that I am not using all the tools in my toolbox so the fact I was doing okay means nothing.&amp;nbsp; I was not doing all I could.&amp;nbsp; Have to love DPS.&amp;nbsp; No matter how you do, you can always do it better.&lt;br /&gt;&lt;br /&gt;Survival is supposed to be the better spec yet I did more as marksmen.&amp;nbsp; It goes to prove what I always say.&amp;nbsp; You will always do better with what you are comfortable playing.&amp;nbsp; The thing for me is, if survival is showing it is best, I'll just have to get comfortable with it.&amp;nbsp; I might not be in a server first type of guild but that doesn't mean that I can not give 100% all the time.&amp;nbsp; I play for fun, doing good is fun.&amp;nbsp; I want to have fun.&amp;nbsp; I want to do good.&amp;nbsp; Survival is supposed to be better then marksmen yet I have still never beat my marksmen numbers.&amp;nbsp; I will get there, no matter how long it takes.&amp;nbsp; Maybe using my toolbox better might be the difference.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-3546244015448660407?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/3546244015448660407/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/evaluating-my-numbers.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/3546244015448660407'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/3546244015448660407'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/evaluating-my-numbers.html' title='Evaluating My Numbers'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-5483027090768427626</id><published>2012-02-21T12:43:00.000-05:00</published><updated>2012-02-21T12:43:24.112-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>My Perspectives Based On Roles</title><content type='html'>Each role has its ups and downs.&amp;nbsp; Some I like better in circumstances more than others.&amp;nbsp; Having played all three (four of you count melee and ranged as two different ones, which I do) I can make a personal judgement on them based on situations.&amp;nbsp; We all have our personal opinions, these are mine.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Low Level Dungeons:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Tank&lt;/u&gt;: I dislike being a tank in low level dungeons because there more than any place else you really need to know the dungeons.&amp;nbsp; They are not like BC, Wrath and Cata where everything is easily set forward.&amp;nbsp; I still get lost in some dungeons and that is why I do not like tanking them.&amp;nbsp; It usually ends up one of two ways.&amp;nbsp; Way one, you need to lead and know where to go or way two happens.&amp;nbsp; Way two, some idiot DPS or healer will run ahead of you and pull everything for you and then complain if they die because you did not get aggro off of them.&lt;br /&gt;&lt;br /&gt;Also, low level dungeons seem to have more "we are invincible" attitude than high level ones from many of the players.&amp;nbsp; Low level dungeons are more often to turn into a wipe at a moments notice for no good reason because of people that do not understand that tanks do not have as many aggro generating tools and healers do not have as many heals and most definitely not quick heals and AoE heals at lowest levels.&amp;nbsp; Any failures here always fall on the tanks back when in truth 80% of the time wipes in low level dungeons have more to do with the DPS then the tanks or healers.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Healer&lt;/u&gt;:&amp;nbsp; This is hit or miss really and it usually depends on the tank more then anything else.&amp;nbsp; If you have a tank that notices that most heals are something along the lines of 3 second casts and that mana is a very limited resource then healing low level dungeons can be really easy and fun.&amp;nbsp; If you get a tank that never lets you drink and keeps pulling or pulls too much, incoming wipefest, and there is nothing you can do about it with your long cast heals and even more limited toolbox.&lt;br /&gt;&lt;br /&gt;One good part about it is that as a healer, if you speak up and do not act like a jerk 99 out of 100 times the group will side with you.&amp;nbsp; One line like, I am sorry but there where too many mobs and I only have so much mana at this level.&amp;nbsp; Or, could you please let me drink next time before pulling the boss, I burn through mana so quick at this level.&amp;nbsp; Either of those politely said lines and the 3 DPS, unless they are grouped with the tank to begin with, will always be on your side.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Melee DPS&lt;/u&gt;: Low level dungeons can really be fun for melee.&amp;nbsp; Things die so quick but you have no cast time moves which means you get maximum up time.&amp;nbsp; Also, if the tank goes down and you have a remotely competent healer combined with knowing how to play your class and using whatever ability you have to adapt to being the tank now you can tank nearly anything at low levels as a melee, yes, even as a rogue.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Ranged DPS&lt;/u&gt;: This is both good and bad.&amp;nbsp; Ranged usually get some decent AoE early on and in low level dungeons you can live with AoE only for the most part.&amp;nbsp; The bad is that everything dies so fast, which means if you try to actually do anything even remotely resembling a rotation you will do nothing.&amp;nbsp; It will go like this.&amp;nbsp; Pick a target, start casting, just as cast is about to finish, mob dies, cast interrupted.&amp;nbsp; Tab to next mob, start casting, just as the cast is about to finish, mob dies, cast interrupted.&amp;nbsp; It is completely annoying and frustrating to the 10th degree.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;Even worse if you are a hunter.&amp;nbsp; Casters can do instants and drink when they need mana.&amp;nbsp; When hunters need focus, they need to steady to get it back.&amp;nbsp; Most mobs die within the cast time of a hunters steady.&amp;nbsp; This means auto shoot only most of the time but if you are an experienced hunter, you can easily compensate, but like all casters in low level dungeons, it is just no fun.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Learning The Role&lt;/b&gt;:&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Tank&lt;/u&gt;: Learning to tank can be a very daunting task.&amp;nbsp; You can only really do it in a group setting which means unless you assemble the group yourself any failures are for everyone else to see and ridicule you about.&amp;nbsp; This could very well be the reason there are not many tanks.&amp;nbsp; Unless you pick up really quickly on things and can move from reading to implementing smoothly and quick, you will fail and you will need think skin to deal with all the fail tank remarks.&lt;br /&gt;&lt;br /&gt;One good thing is that if you are somewhat lacking most of the times a melee can handle a few hits before you taunt back.&amp;nbsp; In many cases the healer can compensate while you are learning the best times to use cooldowns.&amp;nbsp; You can make some failures along the way and not have any ill effects from it because there are others there to compensate for you.&lt;br /&gt;&lt;br /&gt;While learning to tank can be amazingly difficult in ways that non tanks will never be fully capable of understanding it is in the same richly rewarding once you do it right because you get to feel like the superhero of the group once you got it down.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Healer&lt;/u&gt;:&amp;nbsp; Tanking is hard but can be learned with people around you being bad.&amp;nbsp; Healing is impossible to learn with people around you being bad.&amp;nbsp; Tank pulls to much you try to cast your long big heal, tank dies.&amp;nbsp; Tank pulls to much next time, you try to cast an instant, an HoT, and anything else fast you have, tank dies.&amp;nbsp; Tank pulls to much a third time and you try to cast something instant, something fast and expensive and then roll out the long big heal, tank dies.&amp;nbsp; See, you just went through the entire learning process and tied a few different ways to deal with the situation but the tank died every time.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;It is not your fault, it is the tanks.&amp;nbsp; Does he have a stun he can use, an interrupt for the caster he can use, CC he could have asked for, the ability to pull less?&amp;nbsp; If any of those are true, and I am sure at least one is, the tank is a bad tank and you can never see that learning process you just went through actually work because at the moment you are incapable of doing it.&amp;nbsp; It is not possible with your gear and abilities while learning.&lt;br /&gt;&lt;br /&gt;If you have DPS that are pulling aggro and running away from the tank.&amp;nbsp; If you have DPS that are all attacking different mobs.&amp;nbsp; If you have a group that does not notice you are being attacked and no one helps.&amp;nbsp; If you have bad players, it is nearly impossible to learn.&amp;nbsp; Side note, yes, bad groups later on teach you to become a better healer, this part is about learning, learning with bad groups makes you pull your hair out.&amp;nbsp; It makes you quit.&amp;nbsp; This could be part of the reason we have a healer shortage just like we have a tank shortage.&amp;nbsp; Learning at the start is really hard sometimes.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;DPS Melee &amp;amp; Ranged&lt;/u&gt;: Without doubt it is the easiest role to learn.&amp;nbsp; You attack what the tank is attacking and has the most aggro on.&amp;nbsp; Even if you are someone that rides the short yellow bus you will get the idea that if you attack things the tank is not attacking or the tank does not have aggro on you will die. That is your learning process.&amp;nbsp; Hit buttons, do damage, don't do something that gets you killed.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Perfecting Your Craft:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Tank&lt;/u&gt;: Once you know your role perfecting it as a tank is probably one of the easiest things.&amp;nbsp; Once you know how to pull mobs, all mobs are the same.&amp;nbsp; Doesn't make a difference if it is 2 casters and 3 melee at level 35 or 85, you will pull them the same, just with more useful abilities at higher levels.&amp;nbsp; Also, at higher levels when you get new abilities they are easier for you to identify as a tank then as a healer or DPS.&amp;nbsp; This basically means, once you know how to tank, you know how to tank.&amp;nbsp; You will just get better at doing things cleaner.&amp;nbsp; You will get better with interrupts, with stuns, with cooldown usage, with integrating DPS into your tanking.&amp;nbsp; Once you know the role you know the role.&amp;nbsp; Once you can do it, you can do it.&amp;nbsp; Bare minimum is can do.&amp;nbsp; You can do the job with bare minimum.&amp;nbsp; So you have time to perfect your craft.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Healer&lt;/u&gt;: Healer is like the tank in one way.&amp;nbsp; Once you can do it, you can do it.&amp;nbsp; If bare minimum is keeping people alive and you can do that you can get by with bare minimum.&amp;nbsp; From that point on it is just a matter of doing it more efficiently and making it less stressful for yourself.&amp;nbsp; Unlike tanks where new abilities are usually a clear cut what is better healers do not have that luxury.&amp;nbsp; Some abilities might seem like a good thing but really are not.&amp;nbsp; Some things just don't scream out at you how to use them like they do with a tank.&amp;nbsp; Perfecting your craft as a healer is much more involved then it is for a tank.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Melee &amp;amp; Ranged DPS&lt;/u&gt;: As easy as it is to DPS to start with is as hard as it is to master it later on.&amp;nbsp; Like healers they do not have the luxury of an upgrade to an ability being as clear cut as possible.&amp;nbsp; Where a tank and a healer don't use a rotation, they react, a damage dealer needs to use a rotation, or priority if you will.&amp;nbsp; There is a perfect way to do things and that will always offer the best results.&amp;nbsp; There is a perfect way to do your rotation, or priority.&amp;nbsp; There is a perfect way to time your abilities being it spamming or waiting a half a second.&amp;nbsp; There is a perfect way of using cooldowns.&amp;nbsp; There is perfection and there is you.&amp;nbsp; You will never meet perfection, ever, even if you play for a million years.&amp;nbsp; That is why mastering the craft of DPS is the hardest part of the game.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;Simplest way to explain the perfecting your craft differences it to join up in a pug on your local server.&amp;nbsp; If you tank or heal and say you have done the fight before, 95% of the time it is an instant invite, no further question asked.&amp;nbsp; Like I said, if you can do it, you can do it when it comes to tanking and healing.&amp;nbsp; For a DPS they will ask what your DPS is and if they do not feel it is up to what they want you do not get an invite.&amp;nbsp; Saying, I've done it as a damage dealer is just not acceptable.&amp;nbsp; Damage dealers can not just get away with having to have done it, they need to have done it well.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Questing:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Tank&lt;/u&gt;: Leveling as a tank in today's world is a beautiful thing.&amp;nbsp; Walk into a zone and start pulling, round up half the zone, 20 minutes later take a breath and get read to spend the next 5 minutes looting.&amp;nbsp; There has never been a better case for AoE looting then tank questing.&amp;nbsp; Even more so if you are questing as a warrior or a bear.&amp;nbsp; The more mobs the better for them.&amp;nbsp; One on one killing can take time but twenty on one killing takes almost the same amount of time as one on one would.&amp;nbsp; Some can argue that tank questing might be in a position right now where it is the best way to level, at least if you are a melee class that has the option of a tank spec.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Healer&lt;/u&gt;: Healer questing means you hate your life and you want to make things as hard as humanly possible.&amp;nbsp; With the exception of discipline priest questing, which is quite effective, healers are not exactly built to quest.&amp;nbsp; Can they do it?&amp;nbsp; Yes.&amp;nbsp; Should they do it?&amp;nbsp; Not unless you are Disc.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Melee DPS&lt;/u&gt;:&amp;nbsp; If you are a DK, warrior or paladin spec for tanking or you are bound to die a little more often then you might like.&amp;nbsp; If you are a cat, make good use of bear if you want to survive.&amp;nbsp; If you are a rogue, too bad so sad.&amp;nbsp; Recuperation makes life bearable as a rogue in today's world, but no one wearing leather should be getting beat on and more so beat on my multiple mobs.&amp;nbsp; Melee questing can be very effective.&amp;nbsp; One on one and you will speed through it no problem what so ever but once you get a few mobs you might be in trouble.&amp;nbsp; Good thing for melee that all those elite quests where changed in outlands and wrath because unless you where extremely good at your class there was no way a non tank could get that close to one of those melee mobs and not die.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Ranged DPS&lt;/u&gt;:&amp;nbsp; Always has been and always will be the best leveling role in the game.&amp;nbsp; Keep things at a distance and hopefully kill it before it gets to you.&amp;nbsp; All ranged classes can be OP when it comes to questing but none more so then hunters with the personal tank.&amp;nbsp; Ranged got it easy when it comes to questing and hunters got it easy when it comes to being ranged.&amp;nbsp; Being the game has changed so much however the hunter advantage of having the personal tank is evaporating.&amp;nbsp; Any ranged class can burn down any mob in mere seconds making the need for the personal tank a great deal less.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Soloing&lt;/b&gt;:&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Tank&lt;/u&gt;: It depends on the content you are soloing but all tanks can easily solo a vast majority of dated content out there.&amp;nbsp; At least all old dungeons.&amp;nbsp; Only blood DKs however can go all psycho with their soloing content.&amp;nbsp; paladins might be able to get some extreme soloing done but warriors and druids are a no go.&amp;nbsp; If you want to solo content as a tank, do it as a blood DK.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Healer&lt;/u&gt;:&amp;nbsp; You're kidding me right?&amp;nbsp; They might be able to solo some classic dungeons at 85.&amp;nbsp; Disc can even solo some classic raid content.&amp;nbsp; I don't think any healer spec can even get past BC normals and if they do the skill involved most likely means the people capable of doing it are few and far between.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Melee DPS&lt;/u&gt;:&amp;nbsp; They can solo a fair deal of content but not nearly as much as their tanking counter parts in most cases.&amp;nbsp; Some melee classes can pull off some really interesting soloing but the skill level and preparations&amp;nbsp; required means that not many could do it leaving melee and soloing just a step above healers.&amp;nbsp; This means they can do some but it is not exactly practical.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Ranged DPS&lt;/u&gt;:&amp;nbsp; If you read a lot on the forums you will see some new ranged DPS soloing something insane nearly every week.&amp;nbsp; Just like they are the best questers they are also the best soloers.&amp;nbsp; While blood DKs get all the press ranged classes have been doing it for a long and and it is a lot easier to do it with them.&amp;nbsp; While the skill level required for a blood DK to solo some of the content they have soloed is insane, the skill cap for many fights, not all, for a ranged to solo some harder content is not anywhere in the same ballpark.&amp;nbsp; I am an average hunter and was soloing 85 heroics a few months into the expansion.&amp;nbsp; Good ones have soloed nearly all the original ones.&amp;nbsp; There have been mages, warlocks, hunters and shadow priests soloing insane stuff all expansion. While there are many things they can not solo when you look at the average player and what the average player can do, if you want to solo you can solo as ranged a lot easier then you could solo stuff blood DKs are doing.&amp;nbsp; No other role can come close to it.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Professions:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Tanks&lt;/u&gt;: Crafting and crafting only here.&amp;nbsp; Jewelcrafting is ideal here but not talking about bonuses here.&amp;nbsp; I am talking about practicality.&amp;nbsp; Your dungeon queue will always be instant.&amp;nbsp; If you have a healing off spec your raid queue will be instant too.&amp;nbsp; If you have a DPS offspec it will be a small wait and in that time you can make some crafts to sell on the market.&amp;nbsp; If you are tank only, like I usually am, perhaps a gathering profession might be in order.&amp;nbsp; Usually mining if anything for me.&amp;nbsp; At least you can mine some while waiting in the raid queue.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Healer&lt;/u&gt;:&amp;nbsp; You will never wait for the raid queue.&amp;nbsp; You will never wait long for the dungeon queue.&amp;nbsp; This means crafting and crafting only.&amp;nbsp; A gathering profession on a healer is a waste.&amp;nbsp; You will never have the free time doing nothing to actively go gathering.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Melee &amp;amp; Ranged DPS&lt;/u&gt;:&amp;nbsp; Unless you have a tank or healer offspec to work with to speed up queue times you are going to spend your life waiting.&amp;nbsp; Might as well put that time to good use.&amp;nbsp; Get a gathering profession.&amp;nbsp; Unless you are in a hard mode server first type guild where you need to maximize your profession bonus it is really no big deal to have a gathering profession.&amp;nbsp; While waiting in queue for the raid finder and dungeon finder, which you will have to wait for, you can be out and about gathering.&amp;nbsp; At least you are making money doing something while waiting instead of sitting in some city letting your brain rot reading trade chat.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Leadership:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Tank&lt;/u&gt;: I find raid leading as a tank much easier then in any other role.&amp;nbsp; I have my task and that is what I am focused on and like I said earlier about tanking once you know how to do it you know how to do it.&amp;nbsp; This gives me more available time to keep track of life totals, timers, when the big moves are going to come, etc.&amp;nbsp; Not to mention, I am facing the raid when tanking and usually there is nothing behind me.&amp;nbsp; Sure, I have this big thing in front of me but it is not as bad as having your back to all the action.&amp;nbsp; Being many of the annoying mechanics never target the tank, this also means I am in the position that is the least likely to require moment which once again allows me to control everything that is going around and announcing any strategic changes on the fly.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Healer&lt;/u&gt;: I hate raid leading as the healer.&amp;nbsp; While I am in a much better position to see what others are doing and unlike the tank I can see the entire raid easily instead of just some mobs crotch and whatever is visible around it. Then again I tend to take healing a great deal more serious which usually means I get more focused and can sometimes miss things I should be calling out.&amp;nbsp; With an experienced group that does not need anything called out, this is fine, but while learning a fight or teaching it to new people, this could serve as a problem.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Melee DPS&lt;/u&gt;:&amp;nbsp; I don't know why, I just can't raid lead as melee DPS.&amp;nbsp; Maybe it is all the spell effects.&amp;nbsp; Maybe it is me not being extremely good at any melee class to the point where I do not need to even think about my rotation.&amp;nbsp; Maybe it is the stink coming from the bosses butt that distracts me.&amp;nbsp; Maybe it is having my back to the raid.&amp;nbsp; It could be a million things but I just do not feel like raid leading as a melee DPS gives me a good position to do it.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Ranged DPS&lt;/u&gt;:&amp;nbsp; Next to tanking this is the best position to raid lead from for me.&amp;nbsp; You can see everything that is going on, more so then the tank even.&amp;nbsp; While it does give a little added difficultly because you need to keep optimum rotation for maximum DPS, move as needed and call out everything, it is a lot easier then doing it from a healers standpoint which is the same basically.&amp;nbsp; If I make a mistake in my rotation I might drop 1K DPS which in most cases will not cause a wipe as opposed to if I make a mistake in healing it could drop one player, which could in most cases cause a wipe depending on who that person is.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Raiding:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Tank&lt;/u&gt;: When you want it nice and easy this is the way to go.&amp;nbsp; Just like a healer always trying to be better and a damage dealer always trying to do more damage you will always be trying to do more damage, to better time your cooldowns, etc.&amp;nbsp; The one main difference is, if you group can do the fight at your current skill level, it is not required.&amp;nbsp; You can sit back and relax and get the easiest job on the way to loot.&amp;nbsp; I always like to improve but it is nice to do something once in a while where you don't feel like you have to because there is no pressure on you.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Healing&lt;/u&gt;:&amp;nbsp; I love healing when the fight is new.&amp;nbsp; I love learning a new fight and healing on the fly before I know all the patterns for when damage is coming and where it is coming from and who it is going to.&amp;nbsp; I know my tools on how to heal so it is basically just doing what I know how to do in a different way.&amp;nbsp; Sadly a great deal of fights are only exciting that first time or two.&amp;nbsp; Once you got it down and everyone you are with got it down it gets boring fast really.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Melee &amp;amp; Ranged DPS&lt;/u&gt;:&amp;nbsp; This is where the action is when it comes to raiding.&amp;nbsp; Once the tank is tanking it fine and once the healers are healing it fine they can just chill out and collect loot.&amp;nbsp; However, as a damage dealer that is what you are all about.&amp;nbsp; If you did 28K today you want to do 28500 next week and 29000 the week after.&amp;nbsp; While it is not required, you could use the same argument about DPS as you do about tanking and healing and say once you can do it you can do it, it is not the same.&amp;nbsp; 13K was faceroll if everyone was doing that in ICC back when it was out but you do not see people doing that now.&amp;nbsp; Nope, they are pushing it to see how high they can get.&amp;nbsp; Tanks and heals can rest as soon as they can get it done.&amp;nbsp; DPS can never rest.&amp;nbsp; There is always room to get better and always new heights to reach when it comes to doing damage.&amp;nbsp; DPS is where it is at, it is where good enough is never good enough.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Mechanics: &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Tank&lt;/u&gt;:&amp;nbsp; The large majority of the fights for tanks are pick a spot, tank the mobs there, and use cooldowns at a set time that never deviates.&amp;nbsp; Hence the reason I say tanking is the easiest job in the game when it comes to raiding.&amp;nbsp; I find fights like that boring as sin.&amp;nbsp; I love add fights.&amp;nbsp; I love having to run around and gather things up.&amp;nbsp; I love having to move the boss in a manner that keep it in range of the ranged as well as move it at a pace that melee can keep DPSing it.&amp;nbsp; I love active tanking fights.&amp;nbsp; There are not enough of them if you ask me.&amp;nbsp; If I am going to have just stand there I would prefer DPS tank fights where I DPS more then I tank.&amp;nbsp; It makes it more fun for me.&amp;nbsp; Nothing fun about standing in one place popping cooldowns at 30, 60 or 90 second intervals and never moving so might as well think of them as DPSing tank fights to spice it up.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Healers&lt;/u&gt;:&amp;nbsp; I love the newness of fights like I mentioned before.&amp;nbsp; I love the feeling of the sense of urgency.&amp;nbsp; I love feeling like anyone can die at any given moment.&amp;nbsp; I love healing like a mad man hoping, praying that my mana does not run out before the boss dies.&amp;nbsp; I love the pressure, it invigorates me.&amp;nbsp; I dislike just healing the tank and having to deal with huge damage spikes. Healing like that always seems to feel luck based more then skill based.&amp;nbsp; I dislike having raid damage that is instantly deadly.&amp;nbsp;&amp;nbsp; I like it when I have a chance to respond and it is cast, cast, cast non stop. This is how healing should always be.&amp;nbsp; Everyone getting damage all the time, you going crazy keeping people up, it is a race to the enrage timer and the enrage timer is you mana bar.&amp;nbsp; Now that is exciting.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Melee DPS&lt;/u&gt;: I love stand still fights where I can just practice my rotation like on a target dummy.&amp;nbsp; I hate movement fights and target switching fights where I need to run all over the place.&amp;nbsp; It always feels like I am starting all over from the beginning when I have to do that.&amp;nbsp; I am not saying I just want to stay on the boss and pad my DPS numbers when I melee.&amp;nbsp; I have no problems with needing to interrupt, disarm, etc.&amp;nbsp; I do not mind if there are tasks that require me to do things other than damage but I hate running all over the place.&amp;nbsp; The run distance between where I am and where I need to be always feels like wasted time where I am doing nothing and it makes me feel basically useless.&amp;nbsp; If you noticed my comment about DPS having gathering professions so they can put their time waiting in queue to good use you will see it is not just a DPS thing.&amp;nbsp; Wasted time doing nothing is wasted time.&amp;nbsp; I don't like wasted time which means I don't like running all over the place to get to mobs.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Ranged DPS&lt;/u&gt;:&amp;nbsp; I don't have the same problem I do with melee.&amp;nbsp; Target switching, no problem.&amp;nbsp; Boss moving, no problem.&amp;nbsp; I enjoy most fights as ranged.&amp;nbsp; The only thing I really hate as ranged is when we are forced to move every two seconds.&amp;nbsp; Cast, move, cast, move, cast, move, that crap is for PvP, not raiding.&amp;nbsp; Otherwise, ranged is fun, no matter the mechanics.&lt;br /&gt;&lt;br /&gt;I think I babbled enough for today.&lt;br /&gt;&lt;br /&gt;Do you see things differently depending on which roll you play like I do?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-5483027090768427626?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/5483027090768427626/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/my-perspectives-based-on-roles.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/5483027090768427626'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/5483027090768427626'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/my-perspectives-based-on-roles.html' title='My Perspectives Based On Roles'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-6247034805148739246</id><published>2012-02-17T10:11:00.000-05:00</published><updated>2012-02-17T10:11:43.095-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PvP'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>New Item Slots:  Accessory</title><content type='html'>With the emphasis being on PvP in MoP I started thinking about how to add a little spice to it.&amp;nbsp; I love patterns which is why I love raiding.&amp;nbsp; Once I see something I can start figuring out where I will position myself, when I can use my cooldowns, so forth and so on.&amp;nbsp; That, in my opinion, is really what separates the good players from the great players.&lt;br /&gt;&lt;br /&gt;PvP does not have those patterns because people control the character you are fighting but it is not really all that different.&amp;nbsp; The more you do it the more you learn how to react to things you see.&amp;nbsp; Visual triggers if you will.&amp;nbsp; Where for raiding it is all about maximizing what you can do while dancing the dance PvP is about reacting faster to the other person.&lt;br /&gt;&lt;br /&gt;While there are no patterns in PvP, unless you fight the same person over and over and they don't change things up, there is a skill set that is somewhat the same.&amp;nbsp; Instead of preplanning your attack against a raid boss knowing when to use your cooldowns, you preplan what you will need to beat certain classes.&lt;br /&gt;&lt;br /&gt;If you are a good PvPer then you know what classes have what abilities and you adjust to fighting those classes by keeping your fingers over the keys that are bound to the relevant abilities.&amp;nbsp; Blah, blah, blah.&amp;nbsp; No need to go any further, if you have stayed reading for this long you know what is required to be a good PvPer or you think I actually have some point to make.&amp;nbsp; Time for the point.&lt;br /&gt;&lt;br /&gt;New Item Slots: Accessory&lt;br /&gt;&lt;br /&gt;Each player would have three accessory slots which you can put accessories in.&amp;nbsp; Accessories would all have abilities, either timed, on use or triggered and would all have resilience on them.&amp;nbsp; By having resilience on them only it will be known that they are meant for PvP.&amp;nbsp; While some of the trinkets abilities would have PvE uses they would never be make or break for the PvE environment.&lt;br /&gt;&lt;br /&gt;Some trinket abilities would be as follows.&lt;br /&gt;&lt;br /&gt;Equip: Whenever you fall below 20% of your maximum life all debuffs and DoTs will be removed and you become immune to any new DoTs or debuffs for 5 seconds.&amp;nbsp; This ability can not be triggered more then once per minute.&lt;br /&gt;&lt;br /&gt;Equip: As long as you remain over 90% life you can not be the target of any CC abilities.&amp;nbsp; If you are under 90% life and CCed as soon as you are healed to over 90% it will break the CC.&lt;br /&gt;&lt;br /&gt;Equip: Whenever you are hit by a critical strike the player that landed that hit will be slowed by 70%&amp;nbsp; for 2 seconds.&lt;br /&gt;&lt;br /&gt;On Use:&amp;nbsp; When triggered the next melee attack that hits you will be reflected back for 100% unresistable damage.&amp;nbsp; 1 minute cooldown.&lt;br /&gt;&lt;br /&gt;On Use:&amp;nbsp; When triggered the next magical attack that hits you will be reflected back for 100% unresistable damage. 1 minute cooldown.&lt;br /&gt;&lt;br /&gt;On Use:&amp;nbsp; Teleport yourself 50 yards from your current position.&amp;nbsp; Direction is random, if no 50 yard direction is available you will be teleported to the furthest possible distance.&amp;nbsp; 1 minute cooldown.&lt;br /&gt;&lt;br /&gt;Equip:&amp;nbsp; Whenever you take damage you gain 20 resilience.&amp;nbsp; This effect can stack up to 50 times, 20 second, refreshed on hit, buff duration.&lt;br /&gt;&lt;br /&gt;Equip:&amp;nbsp; Whenever you are hit by a magical ability for damage you gain 100 resistance to that school of magic for 5 seconds.&amp;nbsp; This resistance does not stack or refresh.&amp;nbsp; You can have more then 1 resistance on you at a time.&lt;br /&gt;&lt;br /&gt;Equip:&amp;nbsp; Whenever you are CCed the person that CCed you is also CCed by the same ability for the same duration.&amp;nbsp; This ability can not be triggered more then once per minute.&lt;br /&gt;&lt;br /&gt;Equip:&amp;nbsp; Whenever you are slowed the applicant of the slow takes 1000 x duration of the slow in unresistable damage.&lt;br /&gt;&lt;br /&gt;Equip:&amp;nbsp; If you are hit by three critical strikes of any source that causes damage in a row your mana, focus, rage, energy, and chi are filled and your runes refreshed.&lt;br /&gt;&lt;br /&gt;On Use:&amp;nbsp; The next damage you take will add a bubble on you as a shield to protect for the amount of damage instead of taking the damage.&amp;nbsp; The shield will last until enough damage is done to remove it, until you leave active battle or until this ability is off cooldown.&amp;nbsp; One minute cooldown.&lt;br /&gt;&lt;br /&gt;Equip: Whenever you land a killing blow your main stat is increased by 30% for 10 seconds.&lt;br /&gt;&lt;br /&gt;Equip:&amp;nbsp; If you die your corpse becomes a bomb.&amp;nbsp; 3 seconds after death all enemies within 10 yards take damage equal to 30% of their total life.&amp;nbsp; If you explode in this manner you can not be revived in any way.&amp;nbsp; If you kill 2 other players by your explosion you will return to live with 10% health.&lt;br /&gt;&lt;br /&gt;The possibilities are endless on what could be done with accessories.&amp;nbsp; It would bring skill in PvP to a whole new level.&amp;nbsp; You might know the class you are facing but you won't know the accessories they are wearing.&amp;nbsp; At least not until they are triggered.&lt;br /&gt;&lt;br /&gt;In arenas you can have all your accessories lined up and ready to switch at a moments notice as soon as the match begins.&amp;nbsp; Not only would it add a whole new level of skill, it would add a whole new level of unpredictability.&amp;nbsp;&amp;nbsp; Where raiding is predictable PvP is not and with these it would not be even more so.&lt;br /&gt;&lt;br /&gt;Some of these accessories would probably have to have it say spell or ability "from a player" because if not they would become way to powerful for PvE.&lt;br /&gt;&lt;br /&gt;While the accessory slot would be basically for PvP only that does not mean we have to leave PvE out completely.&amp;nbsp; There could be PvE accessories as well if they so wanted.&amp;nbsp; They could also add a whole series of accessories that are for cosmetic purposes only.&lt;br /&gt;&lt;br /&gt;Could you imagine the fun things like the orb or the money in a ball being accessories instead of being trinkets?&amp;nbsp; It means you can leave them on all the time and trigger them just for fun.&lt;br /&gt;&lt;br /&gt;The accessory slot could really be a great addition for PvP and for everything else.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-6247034805148739246?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/6247034805148739246/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/new-item-slots-accessory.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/6247034805148739246'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/6247034805148739246'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/new-item-slots-accessory.html' title='New Item Slots:  Accessory'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-3006230702217424527</id><published>2012-02-16T11:25:00.000-05:00</published><updated>2012-02-16T11:25:23.061-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Why Can't People Grasp The Basics</title><content type='html'>The healer baggie came up yesterday so it was time to do a run with my healer.&amp;nbsp; I am the total opposite of what they expected to happen with adding the baggie.&amp;nbsp; I used to cap out my healers every week.&amp;nbsp; Now, I only run if there is the baggie.&amp;nbsp; If a week goes by and there is no baggie, I do not run dungeons, simple as that.&amp;nbsp; I run less now because of the baggie, not more.&amp;nbsp; But that is another story.&lt;br /&gt;&lt;br /&gt;My first adventure into healing a random yesterday, or should I call it misadventure, was not completely horrible for the most part, nothing I couldn't handle, but it did get me thinking about dungeons, fights, mechanics and the roles people play.&lt;br /&gt;&lt;br /&gt;This post will contain nothing involving peoples skill or lack thereof.&lt;br /&gt;&lt;br /&gt;This post will contain nothing involving peoples knowledge of fights or mechanics.&lt;br /&gt;&lt;br /&gt;This post will contain nothing involving people gear level, gear choices, gem choices or enchanting choices.&lt;br /&gt;&lt;br /&gt;This post will only contain things that are complete and total common sense.&lt;br /&gt;&lt;br /&gt;I enter into well of eternity on my shaman.&amp;nbsp; The dungeon is already in progress and it seems there was just a wipe or a near wipe being the four people there are at the entrance with low life.&amp;nbsp; I see the body of the guard at the entrance is still there so I know that this just started.&lt;br /&gt;&lt;br /&gt;We get to the first pack and the tank runs in.&amp;nbsp; &lt;i&gt;Common sense failure alert&lt;/i&gt;. The tank faces them toward everyone and they start breathing fire in everybody's face.&amp;nbsp; Okay, I can accept he is new, did not notice it and sometimes it is hard to turn mobs around but he did not even try to turn them around when he noticed this happening.&lt;br /&gt;&lt;br /&gt;We get to the second pack and the tank runs in.&amp;nbsp; &lt;i&gt;Common sense failure alert&lt;/i&gt;.&amp;nbsp; You would think that he would have figured it out being this pack is the same as the others but he didn't.&amp;nbsp; He did the same thing he did before.&amp;nbsp; This is not a skill issue, this is not an ability issue, this is a common sense issue.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Common Sense Pro Tip:&lt;/b&gt;&amp;nbsp; If stuff is breathing fire at you and you are the tank, face it away from people.&lt;br /&gt;&lt;br /&gt;Okay, so we have a tank with no common sense.&amp;nbsp; Lets check out the rest of the group.&amp;nbsp; One melee and two ranged DPS.&amp;nbsp; &lt;i&gt;Common sense failure alert&lt;/i&gt;.&amp;nbsp; The two ranged DPS just stood there getting hit by the fire.&amp;nbsp; I noticed the tank did not turn them the first time so I made sure to stand where the fire would not hit me the second time in case he did not turn them again.&amp;nbsp; The ranged did not seem to have that same level of common sense.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Common Sense Pro Tip:&lt;/b&gt;&amp;nbsp; If you are getting hit by something because of where the tank has positioned a mob and the tank won't move, you move.&lt;br /&gt;&lt;br /&gt;The tank has no common sense, the ranged have no common sense so what about our friendly neighborhood melee DPS?&amp;nbsp; &lt;i&gt;Common sense failure alert&lt;/i&gt;.&amp;nbsp; The melee DPS didn't give me a break healing either.&amp;nbsp; He stood right in front of the mobs taking all the damage.&amp;nbsp; Lets remember, this post is not about skill or knowledge.&amp;nbsp; So lets forget that it is basic knowledge that melee should not be in front of the mob.&amp;nbsp; This has nothing to do with skill.&amp;nbsp; It has to do with common sense.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Common Sense Pro Tip:&lt;/b&gt;&amp;nbsp; If you are getting hurt by something that is coming from a mobs face and you are not the tank, get out of their face.&lt;br /&gt;&lt;br /&gt;I'll give credit where credit is due however to the melee, a feral druid.&amp;nbsp; He might have been lacking in the common sense department but he actually did have a grasp of his class, as this story will show.&lt;br /&gt;&lt;br /&gt;The only reason we did not wipe on those trash packs with everyone taking damage except for me is the fact that my shaman is way over geared for this content and that 100%+ crit buff makes healing as a shaman like super healing, every cast is over 100K heals.&amp;nbsp; I can handle a little stupidity here and there.&amp;nbsp; Not a lot of stupidity, but a little.&amp;nbsp; Next fight, the boss, we settled into a lot of stupid, but not completely stupid.&amp;nbsp; It was a combination of lack of fight mechanic knowledge and a bit of common sense failure.&lt;br /&gt;&lt;br /&gt;Apparently the only person that knew about the flame circles was the melee DPS.&amp;nbsp;&lt;i&gt; Common sense failure alert&lt;/i&gt;.&amp;nbsp; The ranged DPS just stood in it.&amp;nbsp; I tried healing them through it but being the tank was seriously under geared he required a lot of healing which meant I lost the two ranged DPS in time.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Common Sense Pro Tip:&lt;/b&gt;&amp;nbsp; If there is any ground effect under you and you are tanking damage from it. MOVE!&lt;br /&gt;&lt;br /&gt;Again, this is not about not knowing mechanics.&amp;nbsp; I do not mind they did not know there where flame circles and they where taken by surprise by it so they took damage.&amp;nbsp; I can handle a little extra healing for a short period of time.&amp;nbsp; It is not about the tanks gear.&amp;nbsp; While under geared, the tank was more then geared enough to handle the fight.&amp;nbsp; It is about the complete and total lack of common sense.&lt;br /&gt;&lt;br /&gt;That attempt ended in a wipe because the tank made two mistakes.&amp;nbsp; &lt;i&gt;Common sense failure alert&lt;/i&gt;.&amp;nbsp; Instead of kiting the boss out of the flame circles, he kited the tank to them and stood in them with the boss.&amp;nbsp; &lt;i&gt;Common sense failure alert&lt;/i&gt;.&amp;nbsp; So he saw he was taking insane damage and did not have the common sense to move, you would figure he would at least use a cooldown or something.&amp;nbsp; Nope.&amp;nbsp; He made no efforts to save himself even.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Common Sense Pro Tip:&lt;/b&gt;&amp;nbsp; If you are about to die, try to save yourself.&lt;br /&gt;&lt;br /&gt;This was the first showing that the melee actually had a clue about the abilities his class had.&amp;nbsp; When the tank went down he switched to bear and taunted the boss out of the fire.&amp;nbsp; To bad the damage was done, it was a wipe.&lt;br /&gt;&lt;br /&gt;We go at it again, no one said a word, I started to type out that they needed to step out of the flame rings while my rez was loading on the tank but never really had the chance to finish my sentence.&amp;nbsp; &lt;i&gt;Common sense failure alert&lt;/i&gt;.&amp;nbsp; The tank charged right in the second he was revived.&amp;nbsp; He did not wait to be healed, he did not wait to be buffed, he did not wait to even ask what went wrong.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Common Sense Pro Tip:&lt;/b&gt;&amp;nbsp; If something is going to hit you and hurt you a lot, be healed before you enter combat.&lt;br /&gt;&lt;br /&gt;I kept the tank up, no biggie.&amp;nbsp; Everyone moved from the fire rings this time without me ever getting my post out about it which proved they learned something.&amp;nbsp; Maybe they had some common sense, it just moved really slow.&amp;nbsp; Like an old lady that can't see over the steering wheel drives.&amp;nbsp; They get there, but slow as hell and they might injure a few people along the way.&lt;br /&gt;&lt;br /&gt;I can go on and on with this run.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;I could tell about people standing in bad on the second fight even if the casters usually give you more then enough notice to move.&amp;nbsp; Heck, one of the images no one could miss with his huge swirling lights everywhere before they land.&lt;br /&gt;&lt;br /&gt;I could tell about how the melee was so good with his timing that he stopped fighting and headed to interrupt the boss the second the cast started, even if I said I would handle it before the fight started.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;I could tell how I died, not once but twice, on the last boss because the tank was too busy DPSing the boss to pull the adds off of me even though I was standing right on top of him and all he needed to do was an AoE tanking rotation to save me.&amp;nbsp; I self rezzed and had a druid battle rez and almost died a third time.&amp;nbsp; All while standing directly on top of him and not even once did he try to take the mobs off me.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Common Sense Pro Tip:&lt;/b&gt;&amp;nbsp; If the healer is taking damage, save them.&lt;br /&gt;&lt;br /&gt;The whole run left me wondering what is wrong with people.&amp;nbsp; None of this stuff is skill related.&amp;nbsp; None of this stuff is not having the knowledge of the fight related.&amp;nbsp; None of this stuff is gear related.&amp;nbsp; All of this is complete and total common sense.&amp;nbsp; All of this is something that anyone would be able to figure out even if they never played warcraft or any other game before.&lt;br /&gt;&lt;br /&gt;If something hurts and it is in front of you or under your feet... Move from it.&lt;br /&gt;If you are the tank and someone that is not you is being attacked... Get them to attack you.&lt;br /&gt;You know, common sense things like that.&amp;nbsp; Those types of things have nothing to do with gear, ability, skill, knowledge, just common sense. &lt;br /&gt;&lt;br /&gt;Stuff like that annoys me.&amp;nbsp; I have no problem with people that have never done a fight before.&amp;nbsp; We all need to learn at some point.&amp;nbsp; I have no problem with people being lesser geared.&amp;nbsp; We all have to go through the gearing up process.&amp;nbsp; But people failing to things that someone that doesn't even play games could figure out on their own annoys the crap out of me.&lt;br /&gt;&lt;br /&gt;Why can't people grasp the basics?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-3006230702217424527?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/3006230702217424527/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/why-cant-people-grasp-basics.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/3006230702217424527'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/3006230702217424527'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/why-cant-people-grasp-basics.html' title='Why Can&apos;t People Grasp The Basics'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-5307407236286394640</id><published>2012-02-15T09:44:00.001-05:00</published><updated>2012-02-23T07:32:47.936-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Cataclysm Miscues: VIII: Gems</title><content type='html'>This is the eight in a series of posts about the little things that        cataclysm messed up on this expansion.&amp;nbsp; These little things are  things       that mostly go unnoticed or are easily overlooked because  they are       usually not game breaking but they do leave you having  that feeling  of      something being off.&lt;br /&gt;&lt;br /&gt;Past posts:&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-i-healing-mana.html"&gt;Cataclysm Miscues: I: Healing &amp;amp; Mana Potions&lt;/a&gt;&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-ii-hemet-nesingwary.html"&gt;Cataclysm Miscues: II: Hemet Nesingwary&lt;/a&gt;&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-iii-targeting.html"&gt;Cataclysm Miscues: III: Targeting&lt;/a&gt;&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-iv-professions.html"&gt;Cataclysm Miscues: IV: Professions&lt;/a&gt;&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-v-flow.html"&gt;Cataclysm Miscues: V: Flow&lt;/a&gt;&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-vi-forums-creating.html"&gt;Cataclysm Miscues: VI: The Gap&lt;/a&gt;&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-vii-stats.html"&gt;Cataclysm Miscues: VII: Stats&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Why? Because it's Red:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Although most of my posts are things that are not game breaking some people might consider this one a little bit game breaking.&amp;nbsp; I don't.&amp;nbsp; I consider it a little bit annoying maybe.&amp;nbsp; A little bit off focus maybe.&amp;nbsp; A miscue of cataclysm definitely.&lt;br /&gt;&lt;br /&gt;Where should we start with the problem with gems?&amp;nbsp; There are so many miscues this expansion related to gems.&amp;nbsp; Lets start where the expansion started.&lt;br /&gt;&lt;br /&gt;When the expansion first came out you could become an instant billionaire with gems.&amp;nbsp; While I loved it to make some money it was definitely a miscue.&amp;nbsp; Did no one at any point in the development of the game ever realize that people where basically creating gold by prospecting gems?&amp;nbsp; Sure, you can still prospect to make some decent money but now it makes more sense.&lt;br /&gt;&lt;br /&gt;At the start you could prospect, cut, vendor, and make gold hand over fist. Even if you went out and spent tens of thousands of gold you could easily quadruple it in a matter of minutes.&amp;nbsp; It added a huge influx of gold to the game for anyone that was smart enough and had enough free time to take advantage of it.&lt;br /&gt;&lt;br /&gt;As the expansion went on and we all started to realize what we would be gemming for best results it started to become apparent that everyone and their mother would be using basically straight red gems 90% of the time.&amp;nbsp; With the exception of tanks wanting heavy mastery and fresh healers maybe considering spirit at the start everyone else was left with one gemming option, whore your main stats.&amp;nbsp; Agility, intellect and strength.&amp;nbsp; All red in case you did not notice.&lt;br /&gt;&lt;br /&gt;The design basically made it that if you gemmed for anything other then your main stat you would not be getting the most out of your character and no one purposely gimps themselves like that.&amp;nbsp; There was something that they could have done to fix this but they went the opposite way instead of the fix it way which brings us to the next point that shows it was a miscue.&lt;br /&gt;&lt;br /&gt;No one was gemming for the bonus so instead of making the bonus more attractive, so people would be forced to gem for it, they decided to make nearly all gem slots red to start with.&amp;nbsp; Where they could have made a new hunter piece one blue and two yellow and made the bonus 100 agility, thus meaning it would be worth matching colors and making the other gems useful, they just gave the new hunter piece 3 red slots or 2 red and one yellow at best.&lt;br /&gt;&lt;br /&gt;They basically designed the game with having so many different gem patterns, six different gem colors, so many combinations that it boggles the mind and then made only one gem useful 90% of the time.&amp;nbsp; A miscue of epic proportions.&lt;br /&gt;&lt;br /&gt;Which brings us to more gem miscues.&amp;nbsp; Blizzard apparently noticed that everyone wanted red and red only, that is why T13 has so many red slots for us.&amp;nbsp; So why are red gems still nearly&amp;nbsp; impossible to get when compared to other gems?&lt;br /&gt;&lt;br /&gt;Any jewelcrafter that took advantage of the money to be made at the start of the game can tell you they prospected countless numbers of ore and all came to the same conclusion.&amp;nbsp; How come you get the red uncommon gems less then all others?&amp;nbsp; I am not talking a little less, I am talking leaps and bounds less.&amp;nbsp; Whatever of the other 5 you got the least of, the red one is 50% of that.&lt;br /&gt;&lt;br /&gt;Blizzard, as I mentioned, apparently knew that everyone would be using red gems only yet they made red gems the least available gem in the game.&amp;nbsp; Another miscue there.&lt;br /&gt;&lt;br /&gt;Gem miscues do not stop with everything being red.&amp;nbsp; It flows over to all the other gems.&amp;nbsp; The red/yellow and red/blue have some market even if minimal, but blue, yellow, and blue/yellow are usually better off being sold to the vendor.&amp;nbsp; On most servers the sell price for gems of those types would be a loss if you consider the cost it takes to list them.&amp;nbsp; The mastery/stamina one is the only one that has any market out of those other ones. It just does not feel right.&lt;br /&gt;&lt;br /&gt;This goes into the way they added epic gems.&amp;nbsp; Having epic gems come from raiding is not the problem.&amp;nbsp; Having them come randomly is.&amp;nbsp; Instead of making it that people buy something and play the lady luck game they could have sold the rares for those same tokens directly.&lt;br /&gt;&lt;br /&gt;There are more than a few people I've heard complain they have been raiding since DS was released and still have not gotten an epic gem.&amp;nbsp; In my guild only one person has even gotten a red epic gem and that is after many weeks.&amp;nbsp; I personally seem to get at least two shadow spirit gems per run but that seems to be the only one I get and I seem to be the luckiest person when it comes to pulling epics gems out.&amp;nbsp; The way epic gems where instituted is another miscue.&lt;br /&gt;&lt;br /&gt;The gem miscues do not stop there however.&amp;nbsp; Jewelcrafters losing the full profession bonus because of epic gems was another miscue.&amp;nbsp; Alchemists not being able to transmute them is another miscue.&amp;nbsp; Not being able to get them from prospecting is another miscue.&lt;br /&gt;&lt;br /&gt;No matter how you cut it, no pun intended, gems just never felt right this expansion.&amp;nbsp; From the get go there was always something off with them.&amp;nbsp; Off with the money that could be made from them.&amp;nbsp; Off with only one gem being really useful.&amp;nbsp; Off with the only useful gem being the hardest to come by.&amp;nbsp; Off with it screwing with other professions. Off with the way epics are attained.&lt;br /&gt;&lt;br /&gt;Many professions felt a little off in one way or another but none so badly off like the one that is in charge of our gemming needs, jewelcrafting.&lt;br /&gt;&lt;br /&gt;So while this whole thing might not be game breaking it sure does feel a little off.&amp;nbsp; All my characters, except tanks, have the same gemming priorities, red, red and more red.&amp;nbsp; It just does not feel right. &lt;br /&gt;&lt;br /&gt;So if you are playing cataclysm, like it or not is irrelevant, and you        ever felt like some things just did not seem right then perhaps  this    is    one of those things you subconsciously noticed.&amp;nbsp; While not  game     breaking, gems and gemming in general is  one of the miscues  of   cataclysm.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-5307407236286394640?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/5307407236286394640/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-viii-gems.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/5307407236286394640'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/5307407236286394640'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-viii-gems.html' title='Cataclysm Miscues: VIII: Gems'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-7908612329851060575</id><published>2012-02-14T10:02:00.000-05:00</published><updated>2012-02-14T10:02:25.739-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Cataclysm Miscues: VII: Stats</title><content type='html'>This is the seventh in a series of posts about the little things that       cataclysm messed up on this expansion.&amp;nbsp; These little things are things       that mostly go unnoticed or are easily overlooked because they are       usually not game breaking but they do leave you having that feeling  of      something being off.&lt;br /&gt;&lt;br /&gt;Past posts:&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-i-healing-mana.html"&gt;Cataclysm Miscues: I: Healing &amp;amp; Mana Potions&lt;/a&gt;&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-ii-hemet-nesingwary.html"&gt;Cataclysm Miscues: II: Hemet Nesingwary&lt;/a&gt;&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-iii-targeting.html"&gt;Cataclysm Miscues: III: Targeting&lt;/a&gt;&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-iv-professions.html"&gt;Cataclysm Miscues: IV: Professions&lt;/a&gt;&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-v-flow.html"&gt;Cataclysm Miscues: V: Flow&lt;/a&gt;&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-vi-forums-creating.html"&gt;Cataclysm Miscues: VI: The Gap&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Stat Inflation Gone Wild:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;This is not going to be about stat inflation even if that is an interesting topic that deserves discussion.&amp;nbsp; This series is about things that feel off in the game and I will attempt to approach it from the angle that explains why stats being like they are just feels wrong.&amp;nbsp; No matter if you agree or disagree with inflating stats or are hoping they squish them is irrelevant.&lt;br /&gt;&lt;br /&gt;In all previous expansions the end of the previous version to the beginning of the new one saw some nice increases to the stats that were on gear but none can hold a candle to what we saw happen this expansion.&amp;nbsp; Where you might have been wearing a chest with 32 agility and came across a new quest reward with 40 when the previous expansion came out you where now moving into the realm of having a piece of gear with 80 agility to a piece with 120 agility.&lt;br /&gt;&lt;br /&gt;While you can argue, and rightfully so, that the difference between 32 and 40 when compared to the difference between 80 and 120 is only a small bump more percentage wise it just did not feel right.&amp;nbsp; It did not feel like a smooth transaction.&lt;br /&gt;&lt;br /&gt;If you went into a level 80 area like hyjal fresh from questing now you would be in mostly 130s, 150s and maybe a few 170s items and by the time you finished a few quests you would be in gear in the 270s.&amp;nbsp; For people like myself and most likely you where our lowest item level was a 264 item when we started cataclysm the only real difference we noticed was with stamina and the main stat but because we where gemmed and enchanted sometimes it was not worth upgrading but for people just passing through now the increases was leaps and bounds better.&lt;br /&gt;&lt;br /&gt;It should have been designed, for better flow and stat allocation, that the fresh questers entering there would have been in the position we where, where it might be a decent upgrade or it might be only a little better.&amp;nbsp; For a full 264 player it was like that, for someone coming in with a 138 chest it was culture shock seeing the stat difference.&lt;br /&gt;&lt;br /&gt;It is as if they designed the new areas with the idea that everyone had been doing ICC 25 at the very least, and would always be geared like that the first time they enter there, before entering the new areas and never once considered that people would be coming directly from questing in storm peaks and icecrown into hyjal.&lt;br /&gt;&lt;br /&gt;So while the increase in stats was fine for us, the 80 to 120 example but one was gemmed and enchanted where the other wasn't which made it a choice, for someone just questing through that did not raid all wrath, the new person, they might be wearing a piece that has 44 agility and are moving from a 44 agility piece to a 120 agility piece and that just never feels right.&lt;br /&gt;&lt;br /&gt;When it comes to the miscue on stats it wasn't so much the inflation that was the problem.&amp;nbsp; It was where they started the inflation.&amp;nbsp; Starter gear in a level 80 zone should have been slightly better then the quest gear from storm peaks and icecrown.&amp;nbsp; It should not have been slightly better then ICC25 and even some ICC25 heroic pieces.&lt;br /&gt;&lt;br /&gt;The gear did not make a fluid transition and that is why it feels so out of place.&amp;nbsp; The stats on the most basic of starter gear from cataclysm is double and in some cases triple of what can be found in wrath content.&amp;nbsp; This is the reasoning for such a large amount of people playing the level 79 twink bracket.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;The cataclysm greens you can get and equip at level 79 are insanely better then anything you could even imagine to find in wrath content.&amp;nbsp; We are not talking an 80 to 120 difference here, we are talking a 30 to 120 difference here.&lt;br /&gt;&lt;br /&gt;There are many cases where everything just feels off with gear this expansion but nothing is more apparent then the level 79 twinks that have taken it to the next level.&amp;nbsp; The comparison between the best geared ever level 79 with wrath gear to the best geared ever level 79 with cataclysm gear shows how insanely wrong the stats are.&amp;nbsp; We are not talking what looks like an expansions difference with a 20%-30% stat increase from one to the next, these are 200%-300%-400%&amp;nbsp; increases, sometimes even more.&lt;br /&gt;&lt;br /&gt;Where they chose to start the stats on the new items never felt right the first time around even walking into the area in 264s mostly and it feels even more off running there with alts that are just coming through for the first time and replacing that 138 item with a 272 item that basically quadruples the stats of something we only got 1 level ago from a simple quest no different then this new simple quest.&lt;br /&gt;&lt;br /&gt;People like big numbers, I know I do, so everyone just looks at things and says, woohoo, huge upgrade and doesn't even think about it again but somewhere in the back of their minds they realize that something just feels a bit wrong with all of it.&lt;br /&gt;&lt;br /&gt;So if you are playing cataclysm, like it or not is irrelevant, and you       ever felt like some things just did not seem right then perhaps this    is    one of those things you subconsciously noticed.&amp;nbsp; While not game     breaking the huge jump in stats is  one of the miscues  of  cataclysm.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-7908612329851060575?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/7908612329851060575/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-vii-stats.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/7908612329851060575'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/7908612329851060575'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-vii-stats.html' title='Cataclysm Miscues: VII: Stats'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-8526312315867852958</id><published>2012-02-13T14:57:00.000-05:00</published><updated>2012-02-13T14:57:29.418-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Cataclysm Miscues: VI: Forums Creating The Gap</title><content type='html'>This is the sixth in a series of posts about the little things that      cataclysm messed up on this expansion.&amp;nbsp; These little things are things      that mostly go unnoticed or are easily overlooked because they are      usually not game breaking but they do leave you having that feeling of      something being off.&lt;br /&gt;&lt;br /&gt;Past posts:&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-i-healing-mana.html"&gt;Cataclysm Miscues: I: Healing &amp;amp; Mana Potions&lt;/a&gt;&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-ii-hemet-nesingwary.html"&gt;Cataclysm Miscues: II: Hemet Nesingwary&lt;/a&gt;&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-iii-targeting.html"&gt;Cataclysm Miscues: III: Targeting&lt;/a&gt;&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-iv-professions.html"&gt;Cataclysm Miscues: IV: Professions&lt;/a&gt;&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-v-flow.html"&gt;Cataclysm Miscues: V: Flow&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Listening to People on the Forums:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;I can not remember where I read it and I can not post any facts in any way to back it up but once I read something about the forums I was left to believe only because, quite honestly, it made sense.&lt;br /&gt;&lt;br /&gt;Someone said they had data that stated that out of the entire warcraft playing population that 0.4% of the users have ever posted on the forums more then a dozen times outside of customer, bug or technical support. &lt;br /&gt;&lt;br /&gt;Based on purely anecdotal data I would have to say that seems entirely believable.&amp;nbsp; In my time playing I have met two people in total that have used the forums on even a once a month basis to post and both those people did it in a guild recruitment thread only.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;I have never met anyone in my entire play time that posted on the forums daily or even weekly.&amp;nbsp; I have never met anyone in my entire play time that ever posted on the forums to seek information or to comment on situations.&amp;nbsp; Basically, in my entire play time I have never met anyone that used the warcraft forums.&lt;br /&gt;&lt;br /&gt;Even if it is only anecdotal data it leads me to believe that the person who once posted that only 0.4% of the wow population use the forums seems like a reasonable deduction.&amp;nbsp; They said their numbers where based on facts available to them and were accurate to the best of their belief.&amp;nbsp; I am willing to accept their finding as fact, even if I might put an asterisk next to the word fact.&lt;br /&gt;&lt;br /&gt;Now, lets just say, for arguments sake, that those numbers are indeed accurate we need to figure out who those 0.4% are.&amp;nbsp; From a quick view of the most recent topic you might be lead to believe that 90% of the 0.4% that do post are trolls and the other 10% of the 0.4% percent are the best of the best that play the game, at least they are if you ask them.&lt;br /&gt;&lt;br /&gt;Which brings me to another statement that I always like to say here.&amp;nbsp; No matter how bad a player is, everyone thinks they are good.&lt;br /&gt;&lt;br /&gt;When the vocal minority of the game was screaming for more difficulty it was comprised of people that fell into one of three categories.&amp;nbsp; 1) A good player that wanted more challenge.&amp;nbsp; 2) A bad player that thinks they are a good player that wants more challenge.&amp;nbsp; 3) A troll who is more then happy to say they want more challenge so they can insult anyone that can't do it.&lt;br /&gt;&lt;br /&gt;The people at blizzard decided to make an expansion that started an end game that catered to these people.&amp;nbsp; The 0.4% of the vocal minority.&amp;nbsp; This was one of their biggest miscues because it created a gap between leveling and dungeons.&lt;br /&gt;&lt;br /&gt;The meat and potatoes of the game, the real masses, the ones that keep paying for this game so we can play it do not go to the forums, do not post on the forums and most likely if asked they would not even know where the forums where.&amp;nbsp; They play the game for the sake of playing the game.&lt;br /&gt;&lt;br /&gt;The game is no longer the game I started playing, the game is no longer the game you started playing.&amp;nbsp; Even if we all want a challenge, the basics of the game need to stay simple and you can tell blizzard understands this to some extent by the way they have completely mutilated the leveling process down to something a monkey can do by slapping any key.&lt;br /&gt;&lt;br /&gt;This shows you something that blizzard came up on their own.&amp;nbsp; They noticed, most likely from their own numbers, that new players where not making it to max level to stay around and become continuous dues paying members for the long haul.&amp;nbsp; They went and adjusted the leveling to a pace and skill level that the modern day gamer can handle.&amp;nbsp; Remember, this new gamer is not you or I.&lt;br /&gt;&lt;br /&gt;Once at max level however, they decided to listen to the forum people and added difficulty back at the starter level of end game, heroics and even normals in some fights.&amp;nbsp; For these new players that where given the easy route to 85 this was a shock to the system.&lt;br /&gt;&lt;br /&gt;I think cataclysm could have been just fine with the difficulty level of the new heroics if it were not for the fact that until people got to them the game was all about casual fun and suddenly turned into an actual game to play instead of just a way to pass the time and have fun.&lt;br /&gt;&lt;br /&gt;The divide between the skill needed to level to 85 and the skill needed to complete a heroic was as wide as the grand canyon if not wider.&amp;nbsp; The mistake they made was letting the 0.4% influence the content the way they had even after they went the completely opposite way with the entire redesign of the game.&lt;br /&gt;&lt;br /&gt;If blizzard kept with their redesign concept and kept any of the do it or die mechanics out of heroics the subscription numbers would have not taken the hit they did once people made it to 85 and noticed that they hit the proverbial brick wall.&lt;br /&gt;&lt;br /&gt;For the meat and potatoes player the heroics are end game.&amp;nbsp; For the meat and potatoes player they could no longer do heroics.&amp;nbsp; For the meat and potatoes player they left to find another game that could fill the hole the player had now because they could not do the heroics and went to find something else where they could just pop on to a game and have some fun for an hour or two a few times a week.&lt;br /&gt;&lt;br /&gt;You and I are a horse of a different color.&amp;nbsp; We might have embraced the changes to heroics.&amp;nbsp; I know I did.&amp;nbsp; I loved doing them with my guild at 329 item level.&amp;nbsp; I loved working my way through them and figuring out who to CC.&amp;nbsp; I loved single targeting trash while we chain CCed the others.&amp;nbsp; I loved boss fights with a challenge those first few times while it was actually still a challenge.&lt;br /&gt;&lt;br /&gt;I loved all of it until I went into a random with people I didn't know, without people I could count on to have a brain, without people that I knew I could talk to and work strategy with, without people that had a clue.&amp;nbsp; I was in the world of the meat and potatoes of the game now and they did not like the fact that this content was no longer meant for them.&lt;br /&gt;&lt;br /&gt;The difference is that for the older player, anyone that has done dungeons and raiding before, the new heroics where a breath of fresh air, they where fun.&amp;nbsp; They where nothing of the sort to the lesser skilled players.&amp;nbsp; To the new players.&amp;nbsp; To the people that heroics where always end game for. &lt;br /&gt;&lt;br /&gt;They got fed up with the game. I got fed up with the game for having to run with them.&amp;nbsp; It helped no one, no one but the forum people.&amp;nbsp; No one but the 0.4% of the player base that would all turn around and call anyone that could not do it a baddie.&lt;br /&gt;&lt;br /&gt;Blizzard made the mistake of listening to people about content at the end game and never let questers ease their way into it.&amp;nbsp; The jump in difficulty for a brand new player once they reached 85 was just way to much for someone that never looked up their rotation, class, abilities, skills, and encounters.&amp;nbsp; It was way to much for the meat and potatoes of the player base.&lt;br /&gt;&lt;br /&gt;Try to think of it from a different view, not your own.&amp;nbsp; Be open minded and look at things from the standpoint of someone that just started the game this expansion.&amp;nbsp; They would level up with no difficulty, no problems, no real skill needed and then they would be thrown into heroics where one person doing the wrong thing could mean a wipe all thanks to the forum people wanting more difficulty.&amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;br /&gt;The gap between questing to 85 and dungeons at 85 was insanely huge.&amp;nbsp; It has never felt right and still doesn't. &lt;br /&gt;&lt;br /&gt;So if you are playing cataclysm, like it or not is irrelevant, and you      ever felt like some things just did not seem right then perhaps this   is    one of those things you subconsciously noticed.&amp;nbsp; While not game    breaking the huge change in difficulty between leveling and entry levels dungeons is  one of the miscues  of  cataclysm.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-8526312315867852958?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/8526312315867852958/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-vi-forums-creating.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/8526312315867852958'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/8526312315867852958'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-vi-forums-creating.html' title='Cataclysm Miscues: VI: Forums Creating The Gap'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-8423580531433885990</id><published>2012-02-13T08:40:00.000-05:00</published><updated>2012-02-13T08:40:46.302-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Random Thoughts'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Monday Random Thoughts</title><content type='html'>- I can say now that I have a new record to 85.&lt;br /&gt;&lt;br /&gt;- 1 Day 20 hours.&lt;br /&gt;&lt;br /&gt;- With heirlooms of course but even I would have not expected it to be that quick.&lt;br /&gt;&lt;br /&gt;- I am thinking if I did it on rested the whole time I could even shave that down to 1 day 12 hours.&lt;br /&gt;&lt;br /&gt;- Do you remember your first character?&lt;br /&gt;&lt;br /&gt;- I do and I can assure you I was not even level 20 after 1 day and 12 hours played.&lt;br /&gt;&lt;br /&gt;- I also took no professions on that character which helped.&lt;br /&gt;&lt;br /&gt;- Professions slow down leveling.&lt;br /&gt;&lt;br /&gt;- Also being the character is on a server where I have every profession maxed it was not something I considered important.&lt;br /&gt;&lt;br /&gt;- I'll just power level 2 professions now.&lt;br /&gt;&lt;br /&gt;- Did you know that even gathering professions slow down the leveling process?&lt;br /&gt;&lt;br /&gt;- You would figure being they give experience they would speed it up.&lt;br /&gt;&lt;br /&gt;- You would be wrong.&lt;br /&gt;&lt;br /&gt;- If you want to speed level here are some tips.&lt;br /&gt;&lt;br /&gt;- Quests only.&amp;nbsp; Dungeons and battlegrounds are the plague and they will drag you down.&lt;br /&gt;&lt;br /&gt;- Keep moving and stack quests when you can.&lt;br /&gt;&lt;br /&gt;- Get the biggest bags possible as soon as possible.&lt;br /&gt;&lt;br /&gt;- Never pass a vendor without emptying your bags.&lt;br /&gt;&lt;br /&gt;- I've had a few people that said I should write a leveling guide.&lt;br /&gt;&lt;br /&gt;- Maybe I will here when I am done with my cataclysm miscues series.&lt;br /&gt;&lt;br /&gt;- I've still have a few miscues to touch on.&lt;br /&gt;&lt;br /&gt;- With pandas coming soon and the ability to make them horde or alliance I see an opening.&lt;br /&gt;&lt;br /&gt;- We can see some other middle of the road npc races being a choose your path type of thing for coming expansions.&lt;br /&gt;&lt;br /&gt;- I am guessing this will be a way for them to do filler new content for new expansions now.&lt;br /&gt;&lt;br /&gt;- They have so many neutral races they can add that we can choose our sides with.&lt;br /&gt;&lt;br /&gt;- Enough for a dozen expansions to come.&lt;br /&gt;&lt;br /&gt;- Too bad there will only be one more expansion after MoP.&lt;br /&gt;&lt;br /&gt;- That is my guess, nothing to back it up.&lt;br /&gt;&lt;br /&gt;- I am guessing after that they will introduce wow 2.0. &lt;br /&gt;&lt;br /&gt;- Goblins should have been a neutral choose your direction faction.&lt;br /&gt;&lt;br /&gt;- Even if they always seemed to favor the horde they do stay neutral for the most part.&lt;br /&gt;&lt;br /&gt;- Why wouldn't they?&lt;br /&gt;&lt;br /&gt;- Choose a side and make money from one side, stay neutral and make money from both sides.&lt;br /&gt;&lt;br /&gt;- Doesn't even seem like there is a choice there for a goblin.&lt;br /&gt;&lt;br /&gt;- We have instances with all night elves, all trolls, all humans, etc.&lt;br /&gt;&lt;br /&gt;- I don't think I have ever seen anything with all tauren.&lt;br /&gt;&lt;br /&gt;- Am I forgetting something or where is the tauren love?&lt;br /&gt;&lt;br /&gt;- I am looking forward to the bugs in MoP.&lt;br /&gt;&lt;br /&gt;- I think the game is seriously lacking in bugs.&lt;br /&gt;&lt;br /&gt;- Bugs make for good bad guys.&lt;br /&gt;&lt;br /&gt;- Thousands of bad 50s sci/fi movies with giant bugs can't be wrong.&lt;br /&gt;&lt;br /&gt;- Admit it, you love those old black and white giant bug movies.&lt;br /&gt;&lt;br /&gt;- Bugs are awesome baddies.&lt;br /&gt;&lt;br /&gt;- If all else fails in MoP the fact we get bugs as baddies makes me happy.&lt;br /&gt;&lt;br /&gt;- Even if we have to deal with an entire expansion of pandas.&lt;br /&gt;&lt;br /&gt;- We already have bears in game and they so much cooler then any panda will ever be.&lt;br /&gt;&lt;br /&gt;- Who doesn't love the bear dance.&lt;br /&gt;&lt;br /&gt;- The bear dance is so awesome they made a mount so people that are not bears can do the bear dance.&lt;br /&gt;&lt;br /&gt;- What more needs to be said?&lt;br /&gt;&lt;br /&gt;- Every time I see a bear tanking I can't help but start singing sir mix-a-lots baby got back.&lt;br /&gt;&lt;br /&gt;- I like big butts and I can not lie.&lt;br /&gt;&lt;br /&gt;- How can any panda ever compare to the total awesomeness of the druid bear form.&lt;br /&gt;&lt;br /&gt;- They can't.&lt;br /&gt;&lt;br /&gt;- I wonder what the panda dances will be.&lt;br /&gt;&lt;br /&gt;- Of all the things we can think about for the next expansion I am wondering about dances?&lt;br /&gt;&lt;br /&gt;- I wonder if that is a sign I have faith the next expansion will be better then this one or it is a sign that I just do not take the game all that seriously.&lt;br /&gt;&lt;br /&gt;- I think it is a little of both.&lt;br /&gt;&lt;br /&gt;- I don't take the game that seriously and I don't expect much.&lt;br /&gt;&lt;br /&gt;- Heck, after this expansion, I don't expect anything.&lt;br /&gt;&lt;br /&gt;- There is one good thing about hitting rock bottom, there is no place to go but up.&lt;br /&gt;&lt;br /&gt;- Cataclysm hit rock bottom.&lt;br /&gt;&lt;br /&gt;- Funny part is, as bad as cataclysm was, it was still better than almost all of the other MMORPGs out there.&lt;br /&gt;&lt;br /&gt;- Says something really said about the whole genre in general doesn't it?&lt;br /&gt;&lt;br /&gt;- Cataclysm as its own was actually pretty good, but compared to itself in what came before it you see it for what it was, crap.&lt;br /&gt;&lt;br /&gt;- Anyone new to wow might very well have loved it.&lt;br /&gt;&lt;br /&gt;- Heck, can't blame them, they don't know any better because they do not have the previous expansions to compare it to.&lt;br /&gt;&lt;br /&gt;- They do have other games to compare it to however and compared to other games, even a horrible wow expansion is better then anything most games have to offer.&lt;br /&gt;&lt;br /&gt;- Still no love rocket but I did get my pink bird ground mount.&lt;br /&gt;&lt;br /&gt;- I did not even try it on for size, I would be embarrassed to be seen on it.&lt;br /&gt;&lt;br /&gt;- I would be kicked out of the hunters union.&lt;br /&gt;&lt;br /&gt;- I would be laughed at by beasts I was trying to tame.&lt;br /&gt;&lt;br /&gt;- My current pets would abandon me.&lt;br /&gt;&lt;br /&gt;- Nope, I will never even try it on to see what it looks like.&lt;br /&gt;&lt;br /&gt;- The risks are not worth it.&lt;br /&gt;&lt;br /&gt;- Have a great day.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-8423580531433885990?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/8423580531433885990/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/monday-random-thoughts_13.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/8423580531433885990'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/8423580531433885990'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/monday-random-thoughts_13.html' title='Monday Random Thoughts'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-7145008831837389829</id><published>2012-02-10T09:15:00.000-05:00</published><updated>2012-02-10T09:15:49.621-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Cataclysm Miscues: V: Flow</title><content type='html'>This is the fifth in a series of posts about the little things that     cataclysm messed up on this expansion.&amp;nbsp; These little things are things     that mostly go unnoticed or are easily overlooked because they are     usually not game breaking but they do leave you having that feeling of     something being off.&lt;br /&gt;&lt;br /&gt;Past posts:&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-i-healing-mana.html"&gt;Cataclysm Miscues: I: Healing &amp;amp; Mana Potions&lt;/a&gt;&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-ii-hemet-nesingwary.html"&gt;Cataclysm Miscues: II: Hemet Nesingwary&lt;/a&gt;&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-iii-targeting.html"&gt;Cataclysm Miscues: III: Targeting&lt;/a&gt;&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-iv-professions.html"&gt;Cataclysm Miscues: IV: Professions&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Game Flow:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;For an expansion that felt more like a patch (more on that in a later post) designed to tighten up the flow of the game to be easier to find things when leveling by connecting the zones from one to the next they seemed to have lost their focus when it got to the actual current level of the game and the actual new content.&lt;br /&gt;&lt;br /&gt;Gone where the days of looking all over the place for where you need to go to quest next, the flow of the game was tightened up so well that you could pick a direction and move in it as a new player and never once run out of quests or get lost on where to go next.&lt;br /&gt;&lt;br /&gt;Each area was kind enough to give you lead in quests to the next area which was so generously connected to the current area you where in.&amp;nbsp; That was all the redesign of the old world, something take took a page out of BC and wrath design when recreating it.&amp;nbsp; They noticed people liked connected areas.&amp;nbsp; Cataclysm was five new zones.&amp;nbsp; Cataclysm zones were not connected.&lt;br /&gt;&lt;br /&gt;That is also where cataclysm lost the flow of the game and the new connected design it seemed to want to push.&amp;nbsp; 1-60 was nicely connected now.&amp;nbsp; 60-70 and 70-80 had always been nicely connected as they where self contained for the most part.&amp;nbsp; What cataclysm bought us was a mishmash of zones added to the game and presented as the new areas.&lt;br /&gt;&lt;br /&gt;One area was out in the ocean, one had been on our map seemingly forever, as was another but we just could not see it by name, another was in the center of the ocean but underground and last but not least we had a zone that no one had a clue was an entire zone, it was just a giant door to grim batol as far as we knew.&lt;br /&gt;&lt;br /&gt;Not exactly the flow that this entire redesign had in mind for us.&amp;nbsp; For all the effort put into the old world redesign to make sure that everything was connected they let the new areas ruin that new found feeling of an actual designed world.&lt;br /&gt;&lt;br /&gt;We all just played along with it.&amp;nbsp; Making SW or Org our home and hearthing back there to port wherever we needed to go to but it just never felt right.&amp;nbsp; It never felt like it was a &lt;i&gt;new&lt;/i&gt; area we where exploring.&amp;nbsp; It had the feeling of us visiting new found area's, sure, but not exactly connected areas in terms of expansion.&lt;br /&gt;&lt;br /&gt;The new zones don't feel like a collective group of zones that represent an expansion in a flow we are comfortable with.&amp;nbsp; I've mentioned our comfort zones before and that is one of them.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;There were two continents we used to bounce between while questing.&amp;nbsp; Now that is no longer needed.&amp;nbsp; Once you start quests on one continent you can continue until 60 on that continent if you wanted to.&amp;nbsp; In fact, with the new design it is entirely possible to never even realize another continent is even there.&lt;br /&gt;&lt;br /&gt;So with the old world being one questing flow, the outlands being one questing flow, and northrend being one questing flow we enter cataclysm and just feel as if we are all over the place.&amp;nbsp; We know these areas are connected by events.&amp;nbsp; We know these areas are connected by expansion.&amp;nbsp; We just never get the feeling we had with old world leveling, outland leveling and northrend leveling.&amp;nbsp; The feeling that these things actually belong together.&lt;br /&gt;&lt;br /&gt;Each of these zones in and of themselves could have been added at any time in the game one at a time as new daily quest hub sort of places.&amp;nbsp; On their own, they are all fine.&amp;nbsp; It is calling them connected that just feels a bit off.&amp;nbsp; It is making them leveling areas after making all other leveling areas connected that feels a bit off.&lt;br /&gt;&lt;br /&gt;I don't mind the bouncing around.&amp;nbsp; I don't mind that I finally got to see hyjal.&amp;nbsp; I don't mind that I finally got to see uldum.&amp;nbsp; I don't mind that I finally got to see what was behind the grim batol door in the wetlands.&amp;nbsp; I am sure most people are happy with all of that.&amp;nbsp; But it does feel kind of odd, as if something is off with it, that all of these long lost places are connected when they really aren't.&lt;br /&gt;&lt;br /&gt;The next expansion will be on a new continent which will make sure we do not have that detached world feeling again but for cataclysm the world is all over the place.&lt;br /&gt;&lt;br /&gt;So if you are playing cataclysm, like it or not is irrelevant, and you     ever felt like some things just did not seem right then perhaps this  is    one of those things you subconsciously noticed.&amp;nbsp; While not game   breaking the lack of a constant or connected flow of the new areas is one of the miscues  of  cataclysm.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-7145008831837389829?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/7145008831837389829/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-v-flow.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/7145008831837389829'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/7145008831837389829'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-v-flow.html' title='Cataclysm Miscues: V: Flow'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-6107339233639258656</id><published>2012-02-09T11:22:00.000-05:00</published><updated>2012-02-09T11:22:46.330-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Cataclysm Miscues: IV: Professions</title><content type='html'>This is the forth in a series of posts about the little things that    cataclysm messed up on this expansion.&amp;nbsp; These little things are things    that mostly go unnoticed or are easily overlooked because they are    usually not game breaking but they do leave you having that feeling of    something being off.&lt;br /&gt;&lt;br /&gt;Past posts:&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-i-healing-mana.html"&gt;Cataclysm Miscues: I: Healing &amp;amp; Mana Potions&lt;/a&gt;&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-ii-hemet-nesingwary.html"&gt;Cataclysm Miscues: II: Hemet Nesingwary&lt;/a&gt;&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-iii-targeting.html"&gt;Cataclysm Miscues: III: Targeting&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Professionally Speaking:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Profession this expansion are filled with those little &lt;i&gt;"what?"&lt;/i&gt; moments.&amp;nbsp; The little things that I am talking about in this series of posts.&amp;nbsp; All things that you might like to see fixed but it doesn't really stress on you.&amp;nbsp; Many of them you might not have even noticed because there is so much going on otherwise.&amp;nbsp; Me, I noticed and I went, &lt;i&gt;what?&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Inscription is the king of the &lt;i&gt;what?&lt;/i&gt; this expansion.&amp;nbsp; Every profession has something that is considered its main gig.&amp;nbsp; Leatherworkers work with leather, blacksmiths work with metal, jewelcrafters work with gems, you get the idea.&amp;nbsp; Scribes write things with ink.&amp;nbsp; Things like glyphs and scrolls.&lt;br /&gt;&lt;br /&gt;One problem with that this expansion is there are no glyphs and scrolls now count as an elixirs, &lt;i&gt;what?&lt;/i&gt;, there really is not much of a reason for a scribe to actually inscribe anything.&lt;br /&gt;&lt;br /&gt;By not even making some sort of vanity type glyphs to fill in something they can do being it is their main thing they left a profession that makes glyphs without their focus.&amp;nbsp; What do you think would happen if a leatherworker had a whole expansion that never made any gear with leather?&amp;nbsp; That is the same thing as a scribe going an entire expansion without making new glyphs. This leaves inscription as a great big &lt;i&gt;what?&lt;/i&gt; this expansion.&lt;br /&gt;&lt;br /&gt;Alchemy is another one of those professions that has left people wondering this whole expansion, what ever happened to their bonus.&amp;nbsp; Every profession gets a bonus of some sort that equals 80 (or 81 in the case of JC or +120 in the case of mining) but that 80 has been elusively absent from this entire expansion.&amp;nbsp; They can use their extra special flask for 80 at least but that does not work with the normal flask, so when raiding they get the normal +300 a flask gives and not +380 like they should, or do they?&amp;nbsp; Some say it just a tooltip error and others swear it is not.&amp;nbsp; Either way, it leaves people saying, &lt;i&gt;what?&lt;/i&gt; If the bonus is not being given or if it is a tooltip error it has never been fixed this entire expansion. &lt;br /&gt;&lt;br /&gt;Jewelcrafting is another profession that left us scratching our heads collectively with all the new numbers for gems thanks to blizzard changing the value of stamina when compared to other stats basically.&amp;nbsp; The uncommon gems where a base 30 for all stats and 45 for stamina, the rare gems where a base 40 for all stats and 60 for stamina and the epic gems where a base 50 for all stats and 75 for stamina.&amp;nbsp; With that information we can safely say that stamina has a bonus value is 1.5 times what all other stats are now.&amp;nbsp; All stats are no longer equal.&amp;nbsp; This alone is one of those things that could make you feel a little off.&amp;nbsp; At least they kept it a steady 1.5 times across the board as proved by mining being +120 stamina and not +80.&lt;br /&gt;&lt;br /&gt;To make matters worse when it comes to numbers, based on the way they released the epic gems this expansion the jewelcrafters join alchemy in the group of professions that got screwed out of their +80 bonus.&amp;nbsp; When epic gems where added there were no new epic jewelcrafter gems added.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;If you had been using 3 +67 agility gems, effectively giving you +27 x 3, which is 81 when based off rares, the effective bonus was now +17 x 3, which is 51 based off epics.&amp;nbsp; Sorry jewelcrafters, the once best profession in the game for bonuses is now one of the lesser ones.&lt;br /&gt;&lt;br /&gt;Not to get into if they should or shouldn't have added new JC patterns for the bonus, but I do understand how it was a damned if you do damned if you don't type of situation for them.&amp;nbsp; If you do add them then all jewelcrafters, even if they do not raid, effectively get 3 epics for the cost of a chimera eye and if you don't you screw over the profession bonus for jewelcrafters.&lt;br /&gt;&lt;br /&gt;The addition of epic gems and how they did it this expansion hurt jewelcrafters, miners, and alchemists.&amp;nbsp; Another thing that people might find a little baffling.&amp;nbsp; Jewelcrafters lost their bonus, miners now had an almost useless collection of pyrite ore and alchemists who routinely make a fortune transmuting epic gems lost their major money maker.&lt;br /&gt;&lt;br /&gt;Another small change, which I did not mind but surely left some people wondering, is the crafting materials dropping from raid bosses only which was a change from what people had gotten used to toward the end of wrath.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;Things such as living ember and essence of destruction should have also been purchasable from the valor vendor as well as drops from raid bosses.&amp;nbsp; This is not a question of raiding, this is a question of professions.&lt;br /&gt;&lt;br /&gt;Many people have profession mules, that all they do is learn their profession to make stuff for personal use or for sale.&amp;nbsp; Many people have non raiding alts that end up with valor that has no use.&amp;nbsp; From a profession standpoint having items like embers available for valor is a god send, it is a money maker.&amp;nbsp; It is something missing this expansion that could make people scratch their head.&lt;br /&gt;&lt;br /&gt;Having the crafting items more readily available would have helped tailors, blacksmiths, leatherworkers and basically anyone wanting to gear up an alt pretty quickly with BoEs.&amp;nbsp; The change in attitude with how you attain these items effectively hurt those three professions.&lt;br /&gt;&lt;br /&gt;What about poor herbalism which totally got left out this expansion on the +80 stat thing like its counterpart alchemy.&amp;nbsp; Sure, lifeblood does give an on use 480 haste for 20 seconds but with a 2 minute cooldown you would need to remember to use it every two minutes exactly to get the same benifit of +80 that every other profession gets without having to click an ability constantly.&amp;nbsp; All things being equal, this one doesn't always seem as if it is.&lt;br /&gt;&lt;br /&gt;All professions could have entered a new phase in the game, one where it seems they want more people to have more access to gear with a little effort.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;They could have easily added new personal trinkets to alchemy each raid patch and made the previous level one no longer BoP.&amp;nbsp; They could have easily added new personal helms for engineers with each raid patch and made the previous level ones no longer BoP.&lt;br /&gt;&lt;br /&gt;Is there a real reason that dreamcloth is still soulbound for tailors?&amp;nbsp; It would be a major money maker for them if it where not and it would allow people to buy and sell them one at a time instead of as just the finished item.&amp;nbsp; It doesn't make a great deal of sense for them to be soulbound and is one of those &lt;i&gt;what?&lt;/i&gt; things.&lt;br /&gt;&lt;br /&gt;How come the alchemy mount, which takes an alchemist a lot of time and effort to get the recipe for, is not BoP? If it is not BoP then why are the flying machine and flying carpet still BoP?&amp;nbsp; Either sell all flying mounts or sell no flying mounts.&amp;nbsp; The fact the alchemy mount is BoE still has me wondering &lt;i&gt;what?&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;It seems that the things they changed left people with the feeling that something was a little off and the things they could have changed that people would have loved they left alone.&amp;nbsp; No matter what profession you are there is something about how professions where handled in this expansion that left you scratching your head and saying &lt;i&gt;what?&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;There are a lot of things in professions that moved us from our comfort zone, perhaps it is just change, and change is not always a bad thing but people like things they are comfortable with like I mentioned in a previous post.&amp;nbsp; Personally, when a profession that is designed to make glyphs has no new glyphs to make for an entire expansion I begin to feel there is something off.&lt;br /&gt;&lt;br /&gt;So if you are playing cataclysm, like it or not is irrelevant, and you    ever felt like some things just did not seem right then perhaps this is    one of those things you subconsciously noticed.&amp;nbsp; While not game  breaking   (unless you are a hard core raider that wants your +80) all professions are some of the miscues  of  cataclysm.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-6107339233639258656?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/6107339233639258656/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-iv-professions.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/6107339233639258656'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/6107339233639258656'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-iv-professions.html' title='Cataclysm Miscues: IV: Professions'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-5022973293182664753</id><published>2012-02-08T08:43:00.001-05:00</published><updated>2012-02-09T11:02:34.002-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Cataclysm Miscues: III: Targeting</title><content type='html'>This is the third in a series of posts about the little things that   cataclysm messed up on this expansion.&amp;nbsp; These little things are things   that mostly go unnoticed or are easily overlooked because they are   usually not game breaking but they do leave you having that feeling of   something being off.&lt;br /&gt;&lt;br /&gt;Past posts:&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-i-healing-mana.html"&gt;Cataclysm Miscues: I: Healing &amp;amp; Mana Potions&lt;/a&gt;&lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-ii-hemet-nesingwary.html"&gt;Cataclysm Miscues: II: Hemet Nesingwary&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What are you Targeting?&lt;/b&gt; &lt;br /&gt;&lt;br /&gt;Tab targeting has never been an exact science in this game but like anything else you would consider something like that a work in progress.&amp;nbsp; Cataclysm threw in the towel on the problem.&amp;nbsp; It has totally given up on trying to fix the system, so much so that it has actually made it worse.&lt;br /&gt;&lt;br /&gt;How many of us have been out questing or in a dungeon or raid and hit tab and wondered where the hell is the mob that I am targeting?&amp;nbsp; It is on the floor below you of course, the floor above you of course or behind the wall of course.&amp;nbsp; Why would the tab target system ever consider picking one of the three mobs that are directly in front of you.&amp;nbsp; That would be stupid.&lt;br /&gt;&lt;br /&gt;It seemed like the tab targeting system took a step backward this expansion and they have made no efforts to fix the error.&amp;nbsp; Most people just consider it a general annoyance and let it slide, but it wasn't always like this.&amp;nbsp; This was a change cataclysm brought us.&amp;nbsp; I am willing to guess it was not intentional, but it is something that should have been addressed at some time during the expansion.&lt;br /&gt;&lt;br /&gt;I can't tell you the number of times that I have been in a dungeon where there are three mobs attacking the tank and one mob CCed away from everyone and it always seems that someone breaks him out of CC and says, sorry, tab target fail.&lt;br /&gt;&lt;br /&gt;You can't really blame them because it is not their fault.&amp;nbsp; There are three mobs standing directly in front of them, three mobs in active battle, of course when you go around to tab target through them so you can multi dot them on your lock the tab target system is going to choose to go to the one mob 20 yards away, not in active battle, that just so happens to be in a frost trap not bothering anyone.&lt;br /&gt;&lt;br /&gt;It is almost as if the targeting system will always choose the mob that is the absolute furthest away from you, even if that mob is behind a wall or CCed.&lt;br /&gt;&lt;br /&gt;That is not the only targeting miscue this expansion when it comes to tab targeting.&amp;nbsp; There are many, way to many.&amp;nbsp; Magmaw, can't tab to him.&amp;nbsp; Al'Akir, can't tab on him. Deathwings limbs, can't tab to them.&amp;nbsp; There are these mountainous being and we can not hit tab to get to them?&amp;nbsp; &lt;br /&gt;&lt;br /&gt;Speaking of targeting on fights like Magmaw and Al'Akir, what is up with their hit boxes when it comes to targeting?&amp;nbsp; Magmaw has been fixed but that was not until the content was old and dated.&amp;nbsp; You would walk into the instance and target him from half a room away down a long staircase.&amp;nbsp; Something doesn't seem right there.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;The nightmare stories I have read on the forums of all the poor hunters that accidentally pulled Mags or Al because of their insanely huge targeting hit box.&amp;nbsp; I am proud to say that I have never pulled either but that has nothing to do with not targeting them, I just learned to stand backwards during those fights at all times until the fight began because if you sneeze and accidentally click anywhere on the screen you will ninja pull.&lt;br /&gt;&lt;br /&gt;The targeting dead people thing also annoyed me to a great extent, so much so I do not even know if the bug still exists because I created macros for all my most used abilities on my tanks with the [nodead] tag to stop it from happening.&amp;nbsp; While I had noticed it happening on occasion on other characters it was when tanking I noticed it most.&lt;br /&gt;&lt;br /&gt;Having a pack of mobs in your face you would usually just do your AoE tanking rotation and when the main target died you would automatically move to the next target when you hit devastate or mangle or what have you but not any more thanks to cataclysm.&amp;nbsp; Now you stayed targeted on the dead mob meaning you either had to click on another mob manually or take the risk of hitting tab target and hoping that the system did not give you a mob that was not one of the four mobs beating on you.&amp;nbsp; As mentioned, that seems to usually happen this expansion.&lt;br /&gt;&lt;br /&gt;Another little targeting error that I can not confirm 100% if it was like this or not is tab targeting to a PvP flagged target when you are not flagged for PvP.&amp;nbsp; I don't recall it ever being like this before but I could be mistaken.&amp;nbsp; If you are out questing and tab targeting mobs and a PvP flagged player is in the area your tab target can choose them as a target.&amp;nbsp; For people that want to just quest and avoid PvP this could mean you get flagged unwillingly if you're a key smasher like I am.&amp;nbsp; Like I said, I don't recall it ever being like this before.&lt;br /&gt;&lt;br /&gt;Speaking of targeting failures when it comes to PvP cataclysm reintroduced us to something that we have not seen since BC.&amp;nbsp; AoE PvP targeting.&amp;nbsp; If you are not flagged for PvP and do an AoE ability with a PvP flagged person in range it flags you.&amp;nbsp; I could have sworn that was fixed back in BC.&lt;br /&gt;&lt;br /&gt;It lead to a lot of griefing on my server.&amp;nbsp; One horde guild had a raid of 20+ on the day the thrall quest line came out all flagged and killing any alliance character that was unlucky enough to do anything on the first platform phase that had an AoE ability thanks to this targeting fail.&lt;br /&gt;&lt;br /&gt;While cataclysm did a lot of things in an effort to make the game better, little things, one little thing escaped their grasp and moved backwards, targeting.&lt;br /&gt;&lt;br /&gt;I could say these things are game changing / breaking miscues but they really are not.&amp;nbsp; Everything here can be dealt with easily enough.&amp;nbsp; You can tab spam to get the right target.&amp;nbsp; You can be careful so you do not hit things with huge hitboxes.&amp;nbsp; You can click on the mobs that can not be tabbed to.&amp;nbsp; You can make sure you are on an enemy mob and not an enemy player before doing an ability.&amp;nbsp; You can make sure not to use AoE abilities when flagged people around.&lt;br /&gt;&lt;br /&gt;Nothing here hindered your ability to play the game, but targeting and everything involved with it was a huge miscue in cataclysm, one that set the game back instead of forward like expansions should.&amp;nbsp; Fixing all these errors would only be a quality of life thing but I would not mind at all and in truth, I am sure there are a great deal of players out there that never even noticed these errors or even if they did noticed, they never thought much about it, they just shrugged and moved on.&lt;br /&gt;&lt;br /&gt;So if you are playing cataclysm, like it or not is irrelevant, and you   ever felt like some things just did not seem right then perhaps this is   one of those things you subconsciously noticed.&amp;nbsp; While not game breaking   the lack of a decent targeting systems is one of the miscues of  cataclysm.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-5022973293182664753?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/5022973293182664753/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-iii-targeting.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/5022973293182664753'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/5022973293182664753'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-iii-targeting.html' title='Cataclysm Miscues: III: Targeting'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-1721382631272332648</id><published>2012-02-07T08:28:00.001-05:00</published><updated>2012-02-09T11:02:59.883-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Cataclysm Miscues: II: Hemet Nesingwary</title><content type='html'>This is the second in a series of posts about the little things that  cataclysm messed up on this expansion.&amp;nbsp; These little things are things  that mostly go unnoticed or are easily overlooked because they are  usually not game breaking but they do leave you having that feeling of  something being off.&lt;br /&gt;&lt;br /&gt;Past posts: &lt;br /&gt;&lt;a href="http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-i-healing-mana.html"&gt;Cataclysm Miscues: I: Healing &amp;amp; Mana Potions&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Where in the World is Hemet Nesingwary?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The Hemet Nesingwary series of quests is one of those things that go back as long as the history of the game itself.&amp;nbsp; Hemet is a big game hunter, not just a big game hunter, &lt;i&gt;the&lt;/i&gt; big game hunter.&lt;br /&gt;&lt;br /&gt;You first meet Mr. Nesingwary in Stranglethorn Vale where he and his fellow hunters will send you on various quests to kill the local wildlife.&amp;nbsp; You will hunt panthers, tigers and raptors on your way to hunting the ultimate big game.&lt;br /&gt;&lt;br /&gt;We later run into the hunter extraordinaire in another realm where he has us helping him hunt down clefthoof, windroc and talbuk once again in an effort to hunting down the ultimate game.&lt;br /&gt;&lt;br /&gt;When we run into Mr. Nesingway in northrend he seems to have found the most tropical of paradises in a snow filled world to stage his hunting adventures.&amp;nbsp; He has us hunting down crocolisks, dreadsabers and rhino while we work our way to the ultimate hunt once more.&lt;br /&gt;&lt;br /&gt;Every step we have taken in the game, with each advance we have, there are always new adventures to be had with the greatest hunter to ever live.&amp;nbsp; He will always have some big game in his sights and he will always seek us out to assist him.&amp;nbsp; He has become as much a part of our lives as anything else in game.&lt;br /&gt;&lt;br /&gt;Every skinner in the game waits with baited breath for the next Nesingwary quest line because it is a paradise of leather and even once they are done with it there are always new people passing through doing the quest that are not skinners that will leave a trail of gold, I mean skins, behind for them to collect.&lt;br /&gt;&lt;br /&gt;The Nesingwary quest lines are not exactly game breaking.&amp;nbsp; Nothing in actual game play changes if it is there or not but it is something we have all become comfortable with and it is something that seems to be missing. &lt;br /&gt;&lt;br /&gt;While we all like new things there is something to be said about things we are comfortable with, something we are familiar with.&amp;nbsp; Just like you will always stop to watch your favorite show on television even if it is a repeat because you are comfortable with it.&amp;nbsp; The nesingwary quest line is like that. &lt;br /&gt;&lt;br /&gt;While talking to someone about this a while back he mentioned the reason he believes there is no Nesingwary quest line this expansion and it makes a great deal of sense.&amp;nbsp; He said that cataclysm takes place in the old world basically, just in zones we have not visited yet, so being there is already a Nesingwary quest line in the old world there was no need to add a new one.&lt;br /&gt;&lt;br /&gt;Well, I say, those areas are new to us, which means they are also new to him and if there is anyone that can find something that is worth killing it is our good friend Hemet Nesingwary.&lt;br /&gt;&lt;br /&gt;Where would it have fit this expansion is another story.&amp;nbsp; There is a fair amount of animal life in Uldum which would make it ideal.&amp;nbsp; We have birds, bugs, snakes, crocks and wolves among other things.&amp;nbsp; Twilight Highlands would have been another option but Deepholm and Hyjal seems sort of out of the question because of the lack on beasts in the former and the desire to help the beasts, not kill them, in the latter.&lt;br /&gt;&lt;br /&gt;In the end I think it would have been Vash'ir that would be the best place for the master hunter to venture off to.&amp;nbsp; Despite my own personal dislike for the zone as a whole it is does offer a few good reasons why it would have been the perfect place for Hemet to kill stuff.&lt;br /&gt;&lt;br /&gt;Uldum, Twilight Highlands and Hyjal are all part of the current (old) world so excluding them makes sense based on there already being an old world version of the quests leaving only Deepholm and Vash'ir as options.&amp;nbsp; Deepholm, as mentioned, doesn't have a great deal of beasts so Vash'ir it is.&lt;br /&gt;&lt;br /&gt;Vash'ir would also offer us another type of big game hunting bought to us by Mr. Nesingwary.&amp;nbsp; I can see a little humor involved with malfunctioning equipment and the land loving hunters getting used to underwater life.&amp;nbsp; There is an ample supply of underwater wildlife for us to slay in our aim of the great hunt and it would be different from all other quest lines Hemet has offered us before as it was underwater, something Nesingwary had yet to do.&lt;br /&gt;&lt;br /&gt;Either way and for whatever reason there is no great hunt for the big game this expansion. Hemet is nowhere to be found.&amp;nbsp; The comfortable quest line we just do in passing each expansion was forgotten about.&lt;br /&gt;&lt;br /&gt;So if you are playing cataclysm, like it or not is irrelevant, and you  ever felt like some things just did not seem right then perhaps this is  one of those things you subconsciously noticed.&amp;nbsp; While not game breaking  the lack of a big game hunt is one of the miscues of  cataclysm.&lt;br /&gt;&lt;br /&gt;Here is hoping that with MoP and new areas it will bring new wildlife as well that Nesingwary will need our help killing.&amp;nbsp; You know he can't take that long off from the great hunt.&amp;nbsp; Can he?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-1721382631272332648?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/1721382631272332648/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-ii-hemet-nesingwary.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/1721382631272332648'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/1721382631272332648'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-ii-hemet-nesingwary.html' title='Cataclysm Miscues: II: Hemet Nesingwary'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-4401520559025394394</id><published>2012-02-06T08:35:00.000-05:00</published><updated>2012-02-06T08:35:23.892-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Random Thoughts'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Monday Random Thoughts</title><content type='html'>-&amp;nbsp; I love holiday events.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; Having a few things going on at once, lunar, love and darkmoon, makes for a lot to do.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; It gives you a taste of what could be.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; I think the game needs more holiday type events and more limited time events.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; Darkmoon is the first week of each month.&amp;nbsp; What is to stop them from making second week events, third week events.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; Even if my main finished all the holiday events over 3 years ago I still have fun with them on alts even if I do not intend to complete them all.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; Having a new mount for 270 love tokens does give me a reason to do it on my main again.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; Events give people a reason to log on.&amp;nbsp; It makes the game have more of a do it now feeling..&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; Didn't get Kingslayer?&amp;nbsp; No rush, you can still get it now.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; Didn't get the new mount from the holiday event, wait until next year.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; That is what game events have over anything else.&amp;nbsp; The get it now or wait a year.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; I think that is why they are fun, a sense of urgency if you want to finish it.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; Coupled with the fact that nothing gets removed.&amp;nbsp; So you did not get the achievement this year, you can next year.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; So everyone can get everything all the time, which pleases most, but it is limited time thing, which makes it a time where you must play the game.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; Unless you are in a world/server first guild, nothing about raids is must play gaming.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; If I don't do it now, I can do it any time in the future, even when I over gear it, and still get all associated achievements.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; Not exactly a compelling reason to do it now, is it?&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; Events are do it now gaming. &lt;br /&gt;&lt;br /&gt;-&amp;nbsp; With the new month upon us and the darkmoon faire coming back there is another round of me trying to figure out how to steal that darn pony.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; I've tried the mount and run technique.&amp;nbsp; No dice.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; I've tried the standing at the exit port all innocent and clicking it when they least expected it.&amp;nbsp; No dice.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; I've tried making a port and mounting and going through.&amp;nbsp; No dice.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; I've tried having a warlock summon me while on it.&amp;nbsp; No dice.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; I've tried someone using have group.&amp;nbsp; No dice.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; If there is a way to steal that pony I am going to steal it.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; Big characters should not be allowed on them.&amp;nbsp; Tauren, worgen, etc, darn they look horrible.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; They are for gnomes, goblins, and dwarves because they look awesome on it.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; In time they will make an in game one I am sure.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; Will probably be an addition to the mounts for sale at the faire.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; To keep people doing it they need to keep giving them a reason to do it.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; For someone like myself, who is already exalted, the mounts and pets are the only reason I am doing it.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; Once I get them I will never step foot in there again, except for the arena from time to time.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; That is why they added the new mount for this love is in the air event.&amp;nbsp; To give people like me a reason to do it.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; Found myself a nice farming spot for lovely charms.&amp;nbsp; Managed to get 238 (or 23.8 bracelets) in 1 hour worth of farming.&lt;br /&gt;&lt;br /&gt;- Add that to having a treasure finding potion on and I got a bunch of volatiles, enough cloth to open my own clothing store, a few hands full of ore, an epic jewelcrafting recipe, 12 green items and assorted junk that when all sold made me 800+ gold.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; Not bad for an hour farming when making money was not my objective to begin with.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; When all was said and done if I sold everything I got we are talking about 4K gold made.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; Loved the results so much I went back and did a second hour.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; I now have enough cloth to cover the entire planet.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; Twice.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; More importantly, I have a ton of charms to either sell or do my dailies with meaning the new mount will be mine, no problem.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; I don't think I will ever ride it, pink is not really a hunter color, but a mount is a mount and I want it.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; I think the funniest thing would be seeing a big imposing tauren warrior in massive armor riding a pink tailstrider into battle.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; The boss will die of laughter, no need to tank him mr warrior, he died watching you ride up.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; The only thing I could actually see looking good on that mount is a female gnome with pink pigtails.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; I would be willing to sex change my gnomes just for that reason alone.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; Not sure why, but every time I see something silly I always think gnomes.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; Maybe because gnomes are silly by nature.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; Have a great day, good luck getting the rocket.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-4401520559025394394?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/4401520559025394394/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/monday-random-thoughts.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/4401520559025394394'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/4401520559025394394'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/monday-random-thoughts.html' title='Monday Random Thoughts'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-6929962802778325952</id><published>2012-02-04T11:01:00.002-05:00</published><updated>2012-02-09T11:03:19.919-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Cataclysm Miscues: I: Healing &amp; Mana Potions</title><content type='html'>This is the first in a series of posts about the little things that cataclysm messed up on this expansion.&amp;nbsp; These little things are things that mostly go unnoticed or are easily overlooked because they are usually not game breaking but they do leave you having that feeling of something being off.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Healing and Mana Potions:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Throughout the history of warcraft humanoid mobs where known for three things.&amp;nbsp; They drop currency, they drop cloth and they drop potions.&amp;nbsp; For some reason they do not drop potions this expansion.&amp;nbsp; A question I have never seen asked of any of the designers is why is that.&lt;br /&gt;&lt;br /&gt;I am sure there must be some sort of design reasoning behind that but I am not exactly sure what it might be.&amp;nbsp; Admittedly when raiding I would rather use my one potion per fight on the potion of Tol'Vir for the agility boost during the burn phase but that does not mean that there is no need to ever supply me with a flow of healing and mana potions otherwise.&lt;br /&gt;&lt;br /&gt;Some might say that alchemists can make both potions but that still does not answer the question of why they do not fall from mobs.&amp;nbsp; It also is (was) not a suitable replacement as the healing and mana potions required volatile life to make which with the shortage of that in comparison of herbs meant that it was not worth making.&amp;nbsp; What would you rather have, a flask with an hour buff or a few healing and mana pots?&amp;nbsp; Most people would take the flask in a heartbeat.&lt;br /&gt;&lt;br /&gt;In a recent patch they corrected the volatile life error and healing and mana potions no longer require them to be made but that does not change the fact that we went through two tiers of raiding without any easy to come by pots.&amp;nbsp; None dropping from mobs and none on the market really, unless someone wanted to waste volatiles or you where willing to pay an insane amount for a minor potion really.&lt;br /&gt;&lt;br /&gt;You did not even get the by product potions on the auction house that leveling alchemists might make because leveling alchemy did not ever have a spot where making them would be cost effective to level, so none where made in the leveling process.&lt;br /&gt;&lt;br /&gt;Let us not even delve into the area of the amount of mana or health these things gave us.&amp;nbsp; While minimal they could have their place if they where more readily available.&lt;br /&gt;&lt;br /&gt;In the history of the game potions could be found everywhere.&amp;nbsp; You could get them off humanoid mobs, as mentioned, you could get them fishing oddly enough, you could get them from treasure chests, you could get them from the cases you got while fishing, you could get them off the occasional non humanoid mobs too as strange as that sounds and you could get them from a few vendors that kept them available at a limited stock where you just had to be lucky enough to be at the vendor when it was restocked.&amp;nbsp; They were also easy to make with no expensive ingredients for alchemists and were often used as leveling potions which meant there was always a steady flow of them on the auction house.&lt;br /&gt;&lt;br /&gt;So if you are playing cataclysm, like it or not is irrelevant, and you ever felt like some things just did not seem right then perhaps this is one of those things you subconsciously noticed.&amp;nbsp; While not game breaking the lack of readily available potions is one of the miscues of cataclysm.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-6929962802778325952?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/6929962802778325952/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-i-healing-mana.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/6929962802778325952'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/6929962802778325952'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/cataclysm-miscues-i-healing-mana.html' title='Cataclysm Miscues: I: Healing &amp; Mana Potions'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-2886957078424839738</id><published>2012-02-03T10:00:00.001-05:00</published><updated>2012-02-03T10:01:15.177-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General'/><category scheme='http://www.blogger.com/atom/ns#' term='Guild'/><title type='text'>LFR Guilds?  Cross Realm Guilds?</title><content type='html'>There are already what we consider the standard guilds.&amp;nbsp; The hard core raiding guild.&amp;nbsp; The raiding guild.&amp;nbsp; The PvP guild.&amp;nbsp; The causal guild.&amp;nbsp; The leveling guild.&amp;nbsp; The future is looking as if we have have a few new styles of guilds popping up soon.&amp;nbsp; One is already beginning to form and another I do not see far behind, we are just waiting for the technology to catch up.&lt;br /&gt;&lt;br /&gt;Meet the new guilds.&lt;br /&gt;&lt;br /&gt;Looking for Raid Guild:&lt;br /&gt;&lt;br /&gt;These are already starting to make an appearance.&amp;nbsp; Guilds whos main focus is doing the looking for raid as a group on Tuesdays.&amp;nbsp; Just like the hardcore guilds might do progression (or farm) on the reset, the LFR guilds do the LFR as a group on Tuesdays.&amp;nbsp; Of course their main focus is their guild so everyone rolls need on everything and they all share it between themselves to get every one geared as efficiently as possible.&lt;br /&gt;&lt;br /&gt;The idea for a looking for raid guild is a completely different type of play.&amp;nbsp; It is to get as many people into a raid that has the "real" raid feelings while still being of the LFR difficulty level.&lt;br /&gt;&lt;br /&gt;It is sort of like a leveling guild but for raiding.&amp;nbsp; They would be leveling their raiding skills.&amp;nbsp; They will do the real raid on Wednesdays and Thursdays but their focus is getting everyone geared through the raid finder and teaching people how to raid.&amp;nbsp; They use vent, cauldrons of battle, food, and strategy.&amp;nbsp; They actively use the LFR for its true intended purpose, a place to gear up, learn and have fun.&lt;br /&gt;&lt;br /&gt;If the looking for raid ever comes out with a 10 man version I can tell you to keep an eye out for these types of guilds as more will begin to pop up.&amp;nbsp; The looking for raid guild is the perfect step between the leveling guild and the casual raiding guild.&amp;nbsp; It would give a guild the freedom to run the LFR or the real raid depending on who shows up.&lt;br /&gt;&lt;br /&gt;It is quite possible you can see the looking for raid guilds also crossing paths with the raiding guild or even the hard core raiding guild when content is brand spanking new just to gear people up for the real raid a little faster.&amp;nbsp; It seems like the looking for raid guild is something we will be seeing more of in the near future and seeing a hell of a lot more of should they ever make a 10 man version, like they should.&lt;br /&gt;&lt;br /&gt;While many of those other types of guilds might do the looking for raid as a group you will be able to tell the difference between them by the fact the LFR guilds main focus is to make sure they do the LFR each week as early after the reset as they can.&lt;br /&gt;&lt;br /&gt;Cross Realm Guild:&lt;br /&gt;&lt;br /&gt;There are none of these yet and there will be none of these in the near future, but there could very well be some in the coming years if the feature is added and mark my words, it will be added.&amp;nbsp; With the advent of cross realm raiding it is only a matter of time before cross realm guilds get added to the game.&lt;br /&gt;&lt;br /&gt;Instead of having to pick and choose people from your real id friends list and assemble a group you will be part of a cross realm guild with them and others.&amp;nbsp; This will make recruiting people for raiding guilds a million times easier.&amp;nbsp; Now when you post you are looking for a healer on blackwater for your raid team you do not need to get people on blackwater or people willing to server transfer, you just need to get people willing to share their real id.&lt;br /&gt;&lt;br /&gt;To make it so guild can still get guild achievements there will have to be a way to have people on different servers in the same guild as you so cross realm guilds can't really be that far behind.&amp;nbsp; Can they?&lt;br /&gt;&lt;br /&gt;The whole focus of guilds seems to be changing all the time as the face of the game chances.&amp;nbsp; No guilds are just one thing any more, except for maybe leveling guilds but even they have some people that stay in them forever.&amp;nbsp; Most guilds seem to be all encompassing now.&lt;br /&gt;&lt;br /&gt;The cross realm guild however will be bound to what is currently considered high end content because they are on different servers.&amp;nbsp; They will not run into each other in stormwind, they will not be able to help each other with quests or running alts through dungeons and things like that.&amp;nbsp; They will be for raiding / battlegrounds / arena / dungeons, basically anything instanced.&amp;nbsp; Does this mean that this will really be the future of hard core raiding?&amp;nbsp; Get the best players from all over the world in one guild while being on different servers?&amp;nbsp; This will change the face of world first forever if cross realm guilds come to be.&lt;br /&gt;&lt;br /&gt;These are two types of guilds I can see popping up and in a way I think both would be really good for the game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-2886957078424839738?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/2886957078424839738/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/lfr-guilds-cross-realm-guilds-guilds-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/2886957078424839738'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/2886957078424839738'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/lfr-guilds-cross-realm-guilds-guilds-in.html' title='LFR Guilds?  Cross Realm Guilds?'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-2210321851986664452</id><published>2012-02-02T11:38:00.000-05:00</published><updated>2012-02-02T11:38:09.705-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PvP'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><category scheme='http://www.blogger.com/atom/ns#' term='Hunter'/><title type='text'>My Hunter PvP thoughts.</title><content type='html'>I've still yet to seriously PvP on my hunter this expansion.&amp;nbsp; While I am on a 2s, 3s and 5s team I've only actively went into 5s since the change to focus and that was as a joke with my Play Naked arena team.&lt;br /&gt;&lt;br /&gt;I hear people complaining about the state of hunter PvP on the forums and can't help but think that these people don't seem to realize how good hunters really have it.&amp;nbsp; Hunters in PvP can very well be over powered if they are played correctly but that is where the issue is.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;Hunters have an amazingly high skill cap and not many people are like I am and willing to admit it is a skill issue.&amp;nbsp; Remember one of my mantras, everyone thinks they are good.&amp;nbsp; This means hunters do not want to admit that they are doing badly at PvP because of their skill, they would rather place the blame on balance.&lt;br /&gt;&lt;br /&gt;Maybe they are right in a way.&amp;nbsp; Some classes can just go in there and slap their keyboard in some random way and destroy anyone that comes near them while others require attention, positioning, planning, and an extremely high level of skill.&amp;nbsp; So I guess they are right.&amp;nbsp; In that case, the classes are not exactly balanced.&lt;br /&gt;&lt;br /&gt;If all classes where played out to their maximum potential then you would see a difference.&amp;nbsp; Hunters would always be in the top 10%, or even higher, of players because of the hunter toolbox.&amp;nbsp; There is only one thing hunters are really missing and that is a dependable heal.&amp;nbsp; If they where given that, then without a doubt, hunters would be the #1 class in the game when it comes to PvP.&lt;br /&gt;&lt;br /&gt;So maybe the issue we need to look deeper into is how hunters can be balanced, on a skill needed to play level.&amp;nbsp; I think giving them a heal would really help the lesser players, like myself and what seems to be 98% of the hunter PvP player base.&amp;nbsp; The one true issue with a solution like that is the top players in the game, the hunters that actively know how to use their amazingly huge toolbox to its fullest, would become hugely over powered.&lt;br /&gt;&lt;br /&gt;So adding to hunters by giving them a heal or a few more survivability skills is not really the answer.&amp;nbsp; I think the answer for making hunter PvP easier for people that do not want to learn all the ins and outs of the absolute hardest class in the game to play at top level in PvP is the removal of abilities and boosting others we already have.&lt;br /&gt;&lt;br /&gt;The reason hunters do not appear to be on the same level as other classes for the average player is two fold.&amp;nbsp; One is people like myself, the kill first and ask questions later type.&amp;nbsp; I liked mana for PvP.&amp;nbsp; It gave me amazing burst and there was no class in the game that could hold a candle to that burst.&amp;nbsp; When hunters moved to focus they where screwed, which is why they added fox.&amp;nbsp; It does help a lot.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;The second reason hunters do not feel as capable in PvP is because our approach changed.&amp;nbsp; We used to be killing machines that where back up control people and now we are more of a control class.&amp;nbsp; This is my own personal issue.&amp;nbsp; I am not used to controlling people.&amp;nbsp; I am used to getting at distance and killing anyone before they can get to me and if they do manage to get to me I can use my amazingly huge toolbox to regain my distance and continue my killing spree.&amp;nbsp; Being I can not do that any more and I need to play the control game which has changed the entire class for me and many others.&lt;br /&gt;&lt;br /&gt;It seems this is the main reason many hunters are having issues with PvP.&amp;nbsp; They have not embraced the new world we live in.&amp;nbsp; The world with focus and using our entire toolbox.&amp;nbsp; While leveling or doing anything else that is not PvP based a hunter will rarely if ever have the need for any of his toolboxes toys to come out.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;Sure, more learned hunters like myself enjoy seeing I can now learn concussive shot when leveling but to most it seems like a wasted ability, just as it did to me the first time I ever saw it, before I learned.&amp;nbsp; I use things like that, traps, etc while leveling.&amp;nbsp; It is part of the reason hunters are the best levelers, they can move non stop and handle many different tasks at once but most hunters never learn that.&amp;nbsp; They send in their pet and burn down the mobs.&amp;nbsp; Simple as that.&amp;nbsp; So when they get to the world of PvP they treat those battles they same as they do everything else and the problems start.&lt;br /&gt;&lt;br /&gt;The next generation of hunters, the ones leveled in cataclysm, the ones that only know about focus, those are the ones that are going to be just fine.&amp;nbsp; They will not go into PvP with a misconception of who we are and what we do as hunters.&amp;nbsp; It is us, the mana users of years past, that are having the problems.&amp;nbsp; Lets be honest, it is not the class that is the problem, it is the player that is the problem.&lt;br /&gt;&lt;br /&gt;Once you learn to adjust your play style you will be better off in PvP.&amp;nbsp; You have to stop thinking like a hunter and start thinking like a ranged rogue because that is about as perfect an analogy as you can get to explain what we are now.&amp;nbsp; A rogue lives on controlling others and now a hunter does too.&lt;br /&gt;&lt;br /&gt;Hunters are in a very good place when it comes to PvP, we, the players, just need to get better at it.&lt;br /&gt;&lt;br /&gt;As someone on my server said when a person said he had an 1800 arena rating and people started saying that it was nothing to be proud of, that 1800 was easy to get, and someone noticed he was a hunter and pointed it out, he said, a hunter at 1800 is like anyone else at 2800, congrats on the great work.&amp;nbsp; The rest of trade started saying the same thing, they were all impressed after it became known the person was a hunter. Trade supporting a persons accomplishments?&amp;nbsp; Unheard of.&amp;nbsp; They must really have been impressed.&lt;br /&gt;&lt;br /&gt;People know hunters are the hardest class in the game to play in PvP.&amp;nbsp; That is also why they know that 90% of the time when you run into one in a PvP environment you excitedly yell, free kill.&amp;nbsp; However, when played correctly, a hunter is nearly unbeatable.&lt;br /&gt;&lt;br /&gt;So what do I look forward to in the mists expansion, the one that is supposed to be focused on PvP?&lt;br /&gt;&lt;br /&gt;I look forward to them making my hunter less reliant on control and giving me back my old life as a killing machine.&amp;nbsp; Lets face it, I am a hunter, that is my job.&amp;nbsp; Tell me what to kill and I will make sure it dies as fast as humanly possible.&amp;nbsp; Leave the control to the sneaky guys in leather that like to hide in the shadows. &lt;br /&gt;&lt;br /&gt;Even if I say hunters are fine in PvP, because they are, I think I have to agree with the majority.&amp;nbsp; In the end hunters are not balanced in the only way that seems to matter.&amp;nbsp; They are so much more complicated to play at the top level than any other class in the game.&amp;nbsp; That is the balance they need to addressed.&amp;nbsp; Make them easier to PvP with, or at the very least, put them on par with the other classes when it comes to skill level required to be top of the heap.&lt;br /&gt;&lt;br /&gt;That is the balance people should be complaining about if they want to complain.&amp;nbsp; Do not complain about our abilities because our abilities rock.&amp;nbsp; We have the best toolbox in the game, we just don't know how to use it correctly.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-2210321851986664452?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/2210321851986664452/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/my-hunter-pvp-thoughts.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/2210321851986664452'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/2210321851986664452'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/my-hunter-pvp-thoughts.html' title='My Hunter PvP thoughts.'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-9060332795976061582</id><published>2012-02-01T13:18:00.001-05:00</published><updated>2012-02-03T10:43:20.713-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='LFR'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Make LFR Actually Train People.</title><content type='html'>I like the idea of LFR as a training tool.&amp;nbsp; Too bad it does not have a 10 man version because I think that would be an amazing tool for training new guild members and new raiders.&amp;nbsp; A super water downed version just to give them an idea so when you explain how the real fight works they have a frame of reference.&lt;br /&gt;&lt;br /&gt;With that said, what can Blizzard do to assist in the effort of making LFR a training tool?&lt;br /&gt;&lt;br /&gt;We can't exactly go so far as to checking peoples bags to see if they have at least 1 stack of food appropriate for their role can we?&lt;br /&gt;&lt;br /&gt;&lt;div style="color: red;"&gt;&lt;b&gt;"You do not have any buff food appropriate for the role you have selected"&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;We can't exactly go so far as to checking peoples bags to see if they have at least 2 flasks appropriate for their role can we?&lt;br /&gt;&lt;br /&gt;&lt;div style="color: red;"&gt;&lt;b&gt;"You do not have any flasks appropriate for the role you have selected"&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;We can't exactly go through and check to make sure they have all their gear enchanted can we?&lt;br /&gt;&lt;br /&gt;&lt;div style="color: red;"&gt;&lt;b&gt;"You are missing four (4) enchantments on your gear in the following areas: Chest, shoulders, head, and weapon."&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;We can't exactly check to make sure that all their enchants are appropriate for the role can we?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color: red;"&gt;"You are using inappropriate enchants for your role on one (1) item: Chest"&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;We can't exactly go and check that people are using their profession bonuses appropriate for their role can we?&lt;br /&gt;&lt;br /&gt;&lt;div style="color: red;"&gt;&lt;b&gt;"You are missing one blacksmith socket on your gloves."&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;We can't exactly check their gear to make sure they are using appropriate gear for their role can we?&lt;br /&gt;&lt;br /&gt;&lt;div style="color: red;"&gt;&lt;b&gt;"You currently have three items itemized with agility when agility does nothing for your spec"&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;We can't exactly check their gear to make sure they are using appropriate gear for the content can we?&lt;br /&gt;&lt;br /&gt;&lt;div style="color: red;"&gt;&lt;b&gt;"You are currently wearing three pieces of gear that are not itemized for PvE content in the following slots: Head, Shoulder and Trinket."&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;We can't exactly check their gear to make sure it is gemmed for their role can we?&lt;br /&gt;&lt;br /&gt;&lt;div style="color: red;"&gt;&lt;b&gt;"You are currently missing gems in two slots on your: Waist"&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;We can't exactly check their gear to make sure it is gemmed appropriately for their role can we?&lt;br /&gt;&lt;br /&gt;&lt;div style="color: red;"&gt;&lt;b&gt;"You are currently using gems that are not appropriate for your role."&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;Actually, the game can do all of that if it wanted to.&amp;nbsp; They just choose not to.&amp;nbsp; There are a lot of things that the game can not control no matter how hard it tries.&amp;nbsp; You can not control peoples ability or intelligence for that matter.&amp;nbsp; It can not control how well someone plays but it sure as hell can control how people learn.&lt;br /&gt;&lt;br /&gt;Adding some or all the the above checks to the LFR might actually help people that do not know any better to learn.&amp;nbsp; It could be done heavy handed, with not allowing people to even queue if they fail one of those checks or it could do it passively by just giving them a popup they need to press okay to continue with, so that way you know they at least saw there was a popup even if they did not read it or understand it.&lt;br /&gt;&lt;br /&gt;For the people that actually want to try this could be a very helpful thing in their efforts to learn.&amp;nbsp; For the people that actually want to raid this will show them some of the things that actual raiding guilds will look for.&amp;nbsp; For even experienced raiders it could point out something people might have missed.&amp;nbsp; I know I go a new piece of gear and forgot to enchant it before going into a new raid before, I am sure we all have had that happen.&amp;nbsp; So these checks would actually be a good thing for anyone at any level of play.&lt;br /&gt;&lt;br /&gt;I am not advocating that people should be excluded from being in the LFR system if they fail any of these checks but I would like to see the LFR being used as a tool that teaches people to get better.&amp;nbsp; Sadly at the moment it seems to be doing the exact opposite.&amp;nbsp; It is teaching people to be bad which is not a good thing as I see it.&lt;br /&gt;&lt;br /&gt;So maybe it might be an idea for blizzard to add in the next round of LFR content that should come packed with MoP.&amp;nbsp; Use the LFR to teach people.&amp;nbsp; It would be better for everyone involved.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-9060332795976061582?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/9060332795976061582/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/make-lfr-actually-train-people.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/9060332795976061582'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/9060332795976061582'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/make-lfr-actually-train-people.html' title='Make LFR Actually Train People.'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-6974069552859998207</id><published>2012-02-01T09:30:00.000-05:00</published><updated>2012-02-01T09:30:45.117-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Raiding'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>The Five Stages of Mechanics</title><content type='html'>&lt;b&gt;Stage 1: Denial:&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&amp;nbsp;I can stand in the fire, it won't really hurt.&lt;/li&gt;&lt;li&gt;&amp;nbsp;Why can't the healer just heal me through it?&lt;/li&gt;&lt;li&gt;&amp;nbsp;I am sure there has to be a way we can ignore this mechanic.&lt;/li&gt;&lt;/ul&gt;&lt;u&gt;Raiders often found in this stage: &lt;/u&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;The New Raider:&amp;nbsp;&lt;/li&gt;&lt;li&gt;The Bad Raider:&lt;/li&gt;&lt;li&gt;The Slow Learning Raider:&lt;/li&gt;&lt;/ol&gt;&lt;ul&gt;&lt;li&gt;I don't know how to do this.&lt;/li&gt;&lt;li&gt;Can someone explain the mechanic?&lt;/li&gt;&lt;li&gt;I'm not sure how much of a help I am going to be.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;b&gt;Stage 2: Anger:&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&amp;nbsp;I moved but it still killed me, this game sucks.&lt;/li&gt;&lt;li&gt;&amp;nbsp;This game hates me it keeps targeting me.&lt;/li&gt;&lt;li&gt;&amp;nbsp;I give up /ragequit.&lt;/li&gt;&lt;/ul&gt;&lt;u&gt;Raiders often found in this stage:&amp;nbsp;&lt;/u&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;The Carried Raider:&lt;/li&gt;&lt;li&gt;The Overconfident Raider: &lt;/li&gt;&lt;li&gt;The Instant Gratification Raider:&lt;/li&gt;&lt;/ol&gt;&lt;ul&gt;&lt;li&gt;I never wipe with my group like this.&lt;/li&gt;&lt;li&gt;You all suck, I am 7/8 HM25 on my main.&lt;/li&gt;&lt;li&gt;How are you even capable of typing in your log in information you are so stupid.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;b&gt;Stage 3: Bargaining:&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Please just target me for once instead of the mage or we will wipe again.&lt;/li&gt;&lt;li&gt;If you don't target me this time I will never complain again.&lt;/li&gt;&lt;li&gt;Please let us just beat this once, once is all I ask, please.&lt;/li&gt;&lt;/ul&gt;&lt;u&gt;Raiders often found in this stage:&lt;/u&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;The Casual Raider:&lt;/li&gt;&lt;li&gt;The Part Time Raider:&lt;/li&gt;&lt;li&gt;The Hit or Miss Raider:&lt;/li&gt;&lt;/ol&gt;&lt;ul&gt;&lt;li&gt;Lets just have some fun with it and we will down a few bosses.&lt;/li&gt;&lt;li&gt;It we get lucky with the xxxx we can get this down.&lt;/li&gt;&lt;li&gt;Lets try a different approach.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;b&gt;Stage 4: Depression:&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;I'm never going to be able to do this.&lt;/li&gt;&lt;li&gt;I don't think I want to play this game any more.&lt;/li&gt;&lt;li&gt;I don't think I want to play any game now.&lt;/li&gt;&lt;/ul&gt;&lt;u&gt;Raiders often found in this stage:&amp;nbsp;&lt;/u&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;The Hard Core Raider:&lt;/li&gt;&lt;li&gt;The Not as Good as They Think Raider:&lt;/li&gt;&lt;li&gt;The Superhero Raider:&lt;/li&gt;&lt;/ol&gt;&lt;ul&gt;&lt;li&gt;We did not get world (server) first, we are just not good enough.&lt;/li&gt;&lt;li&gt;I don't care if we wipe 10,000 times, we need to get this down tonight.&lt;/li&gt;&lt;li&gt;If you are not perfect then you shouldn't be playing.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;b&gt;Stage 5: Acceptance:&lt;/b&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Okay, this is what it is going to do and this is how I need to react.&lt;/li&gt;&lt;li&gt;I am ready for it this time, so it will not take me by surprise.&lt;/li&gt;&lt;li&gt;Once I learn it I will never need to learn it again so I am ready to learn.&lt;/li&gt;&lt;/ul&gt;&lt;u&gt;Raiders often found in this stage:&amp;nbsp;&lt;/u&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;The Competent Raider:&lt;/li&gt;&lt;li&gt;The Ex Hardcore Raider:&lt;/li&gt;&lt;li&gt;The Better Than Casual Casual Raider:&lt;/li&gt;&lt;/ol&gt;&lt;ul&gt;&lt;li&gt;Okay, here is how the fight goes for those that do not know it.&lt;/li&gt;&lt;li&gt;If you look for this action it will help you.&lt;/li&gt;&lt;li&gt;Little known fact, this ability really helps during phase 2.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;When learning new mechanics, we all go through phases.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-6974069552859998207?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/6974069552859998207/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/five-stages-of-mechanics.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/6974069552859998207'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/6974069552859998207'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/02/five-stages-of-mechanics.html' title='The Five Stages of Mechanics'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-3344183739681958617</id><published>2012-01-31T09:47:00.002-05:00</published><updated>2012-01-31T13:41:49.714-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Raiding'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Top 10 Reasons We Need More Fights Like Ultraxion</title><content type='html'>Each tier has bosses I like and bosses I dislike based on the role I am in.&amp;nbsp; Being I play all three roles my favorites and least favorites can vary often depending on the role I am playing.&lt;br /&gt;&lt;br /&gt;This tier however my favorite fight as a tank, healer, ranged dps and melee dps are one in the same.&amp;nbsp; Ultraxion is the most enjoyable fight this tier, heck, the most enjoyable fight in the last 5 tiers, maybe even ever.&amp;nbsp; From my point of view at least.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Top 10 Reasons We Need More Fights Like Ultraxion&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;10) &lt;u&gt;Easy Mechanics:&lt;/u&gt;&lt;br /&gt;- Get fading light.&amp;nbsp; Hit a button.&amp;nbsp; Hour of Twilight.&amp;nbsp; Hit a button.&amp;nbsp; Sure, there is a little more to it when you include having to leave people behind, but as far as mechanics go it does not get much easier then that while still having something you need to do or you die.&amp;nbsp; It makes it a fight that you can bring a new raider into and teach it to them super fast.&amp;nbsp; More playing, less wiping to annoying mechanics, we need more fights like this.&lt;br /&gt;&lt;br /&gt;9) &lt;u&gt;Forgiving Mechanics:&lt;/u&gt;&lt;br /&gt;- Okay, they are not forgiving in the way that if you mess them up you won't die, you will die, but they are forgiving that when they pop up you have time to react.&amp;nbsp; This means people with an older computer might actually be able to do it.&amp;nbsp; People with lower frame rate might actually be able to do it.&amp;nbsp; Sure, they might need to set graphics to the lowest possible setting to be able to do it, but there is nothing in this fight what so ever that would require you to have high graphics.&lt;br /&gt;&lt;br /&gt;Can you hit a button or defensive cooldown when you have to?&amp;nbsp; That is what matters, not what you see.&amp;nbsp; Having a couple of seconds to hit the button means even people with slow reactions or slow computers can still play, we need more fights like this.&lt;br /&gt;&lt;br /&gt;8) &lt;u&gt;The Ultimate Idiot Test:&lt;/u&gt;&lt;br /&gt;- Seriously, even the best of us fail sometimes at random mechanics.&amp;nbsp; Even the best of us might be a second too slow switching targets or picking up new adds.&amp;nbsp; Even the best of us might make a mistake when there is a lot going on.&lt;br /&gt;&lt;br /&gt;There is one simple thing going on here.&amp;nbsp; It makes for less chance for error.&amp;nbsp; It also make for the perfect chance to see who deserves to be in a raid and who doesn't.&amp;nbsp; If someone keeps dying to hour they are left with 2 options.&amp;nbsp; One, admit your computer/connection will not allow you to do it and sit out for someone that can actually help the group.&amp;nbsp; Two, admit you are a horrible player.&amp;nbsp; Either way, for raids leaders all over the world it is the best way to weed out the bad players from your group without actually ever insulting them and calling them bad.&lt;br /&gt;&lt;br /&gt;No need to talk about bad luck.&amp;nbsp; No need to talk about not seeing telling graphics.&amp;nbsp; No need to talk about anything.&amp;nbsp; You either can do it or can't do it which means you are either a raider or you are not a raider, we need more fights like this.&lt;br /&gt;&lt;br /&gt;7) &lt;u&gt;No Artificial Filler:&lt;/u&gt;&lt;br /&gt;- No high fructose corn syrup, no trans fat, no monosodium glutamate.&amp;nbsp; More importantly, no interrupts, no purges, no dispels, no spell steals, no CC, no snares, no slows, no stuns, no cleaves, no bullshit.&amp;nbsp; You just fight the fight the way fights are supposed to be fought, we need more fights like this.&lt;br /&gt;&lt;br /&gt;6) &lt;u&gt;No Movement:&lt;/u&gt;&lt;br /&gt;- Perhaps the only reason this is a huge plus for the fight is because it is so rare we get a fight like that but it is sure as hell fun to be able to just all stack in one place and do what it is you do. You are a tank, stand here.&amp;nbsp; DPS, same place.&amp;nbsp; Healer, yes, you too.&amp;nbsp; The only time you might even need to consider moving is if you are a healer to get a crystal but if you have ever done the fight before you will make sure that is either a super fast grab and back or with good positioning from the start you won't even need to move for that.&amp;nbsp; It allows for everyone to give maximum attention to their job so they can do it the best they can, we need more fights like this.&lt;br /&gt;&lt;br /&gt;5) &lt;u&gt;Tanking Means Something:&lt;/u&gt;&lt;br /&gt;- It is not one of those taunt on three type of fights for tanks.&amp;nbsp; It is a rotation of taunting, cooldowns, and maximizing DPS.&amp;nbsp; I feel I have more to do in this one fight then in all other fights this expansion, combined, and I love it.&amp;nbsp; I also love the fact I get to put more of an emphases on DPS.&lt;br /&gt;&lt;br /&gt;From a tanking standpoint it is the only fight I felt like more then just a meat shield on.&amp;nbsp; I also felt like it was the only fight where my DPS mattered.&amp;nbsp; I've gotten so used to just sitting there getting beat on and taunting back and forth and that was all that mattered.&amp;nbsp; That is basically what makes tanking in raids the easiest role in the game without a doubt.&lt;br /&gt;&lt;br /&gt;Now I actually get to DPS as a tank with the added tank duties and that makes for an exicting fight while tanking.&amp;nbsp; How often do I get to look at my DPS at the end of a fight and think to myself what I can improve to get more DPS out next time while tanking?&amp;nbsp; Not many.&amp;nbsp; I know many will say they have done more but so far my record for tank DPS is 18,892 on this fight and hot damn I had a lot of fun doing it, we need more fights like this.&lt;br /&gt;&lt;br /&gt;4) &lt;u&gt;Healing is a Rush:&lt;/u&gt;&lt;br /&gt;- Not only do I get to go freaking psycho while healing this fight, I get a buff while doing it that makes my heals go insane.&amp;nbsp; Hot damn, I feel like a DPS.&amp;nbsp; My HPS are usually a sure thing to beat the top DPS by at least 10K and it feels awesome saying that.&amp;nbsp; It is the true ABCs of healing, always be casting.&amp;nbsp; For someone like me who prides myself on being well behaved with my healing and usually keeps my overhealing to a minimum, no matter what class I heal on, it feels nice to just let loose and spam 'em while you got 'em.&lt;br /&gt;&lt;br /&gt;I have not done it yet but I would love to heal this fight in my AA spec on my priest.&amp;nbsp; DPS and healing.&amp;nbsp; I think I am going to cry I am so happy.&amp;nbsp; Being able to pump it all out and race the clock with your heals is exciting.&amp;nbsp; Being able to just spam heals is exciting.&amp;nbsp; Seeing those huge numbers is exciting.&amp;nbsp; Hell, this fight is just plain out fun to heal, we need more fights like this.&lt;br /&gt;&lt;br /&gt;3) &lt;u&gt;Patchwork was fun for a Reason:&lt;/u&gt;&lt;br /&gt;- For DPS it is great to be able to just concentrate on doing DPS (for the most part).&amp;nbsp; The no artifical filler allows the DPS to do what their title implies, dealing damage.&amp;nbsp; For a damage dealer that is the most fun you can have.&amp;nbsp; Later in the fight you might need to throw in some personal defensive cooldowns, but once everyone is in the grove not even that will be required any more.&amp;nbsp; It is pew pew pew, it is fun fun fun and we need more fights like this this this.&lt;br /&gt;&lt;br /&gt;2) &lt;u&gt;People Can Really Excel in Different Ways:&lt;/u&gt;&lt;br /&gt;- Most raid fights teach people the basics that every good raider should know.&amp;nbsp; Mechanics.&amp;nbsp; This fight with its simple press the button mechanic allows people to work on the lesser spoken about skills of a good raider.&amp;nbsp; Cooldown management.&amp;nbsp; Ice block, deterence, dispersion, etc, when can you stay in, when will it be available.&amp;nbsp; If it is needed can you time it like a cooldown like a tank does to use it defensively.&amp;nbsp; If it is not going to be needed can you use it to not have to go out for hour of twilight and increase your DPS uptime?&lt;br /&gt;&lt;br /&gt;DPS managing cooldowns for maximum uptime for doing damage or defensively when they need to soak, healers managing cooldowns for maximum mana and healing,&amp;nbsp; tanks managing cooldowns for DPS and defense, it is all about getting the most out of your class whatever role you play in this fight.&amp;nbsp; Most other fights all feel like "once you get the mechanics we will down the fight" whereas this fights feels like "once we do the best we can do we will down this fight".&lt;br /&gt;&lt;br /&gt;This is the other side of being a good raider, the one that is not talked about nearly as much as the whole mechanics thing.&amp;nbsp; The timing of when to do things to get the maximum potential out of it.&amp;nbsp; This fight really gives people a way to shine on the lesser talked about skills.&amp;nbsp; This gives people a chance to actually play their character to the best of their ability and not be hindered by random annoyances they call mechanics, we need more fights like this.&lt;br /&gt;&lt;br /&gt;1) &lt;u&gt;A Mount:&lt;/u&gt;&lt;br /&gt;- Last but not least, we get to have fun in the most enjoyable fight in the entire expansion with the chance to win a mount.&amp;nbsp; How can you not be happy about that one?&amp;nbsp; Not saying every boss should drop a mount but every one should have at least a super rare chance to get something fun like the super simian sphere, the orb of deception, you know, fun stuff, stuff that is not about loot and gear but about having a good time playing the game, we need more fights like this.&lt;br /&gt;&lt;br /&gt;So there you go, the top 10 reasons I love the Ultraxion fight and wish we had more like it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-3344183739681958617?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/3344183739681958617/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/top-10-reasons-we-need-more-fights-like.html#comment-form' title='23 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/3344183739681958617'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/3344183739681958617'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/top-10-reasons-we-need-more-fights-like.html' title='Top 10 Reasons We Need More Fights Like Ultraxion'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>23</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-4541357490557696796</id><published>2012-01-30T11:17:00.000-05:00</published><updated>2012-01-30T11:17:29.554-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Random Thoughts'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Monday Random Thoughts</title><content type='html'>- I won something in the LFR on my druid.&lt;br /&gt;&lt;br /&gt;- I played cat on the last boss of the first half while in my tank gear.&lt;br /&gt;&lt;br /&gt;- My offspec is healing, so that was my only DPSing option really.&lt;br /&gt;&lt;br /&gt;- Being cat is healing spec would be worse then I did as is.&lt;br /&gt;&lt;br /&gt;- I did horrible, 12,800 DPS, still enough to place 13th but bad enough to win something.&lt;br /&gt;&lt;br /&gt;- Once again proving that if you want to win you have to suck.&lt;br /&gt;&lt;br /&gt;- I did not do it on purpose.&amp;nbsp; I am just not very good at cat DPS with bear gear.&lt;br /&gt;&lt;br /&gt;- Hey, at least I won something.&lt;br /&gt;&lt;br /&gt;- All I had to do to win something finally was suck.&lt;br /&gt;&lt;br /&gt;- I think I need to learn how to cat in bear gear and spec better.&lt;br /&gt;&lt;br /&gt;- Sub 13K is horrible.&lt;br /&gt;&lt;br /&gt;- I do more then that as a bear. &lt;br /&gt;&lt;br /&gt;- So what does that say when I beat out a fair amount of the people that where actually DPS speced.&lt;br /&gt;&lt;br /&gt;- I don't think I could ever explain how much I love the Ultraxion fight.&lt;br /&gt;&lt;br /&gt;- I don't think I could ever explain how much I hate it in the LFR.&lt;br /&gt;&lt;br /&gt;- Ultraxion is my favorite fight since the Ulduar days.&lt;br /&gt;&lt;br /&gt;- I think I could write a post just about that fight alone to share my love for it.&lt;br /&gt;&lt;br /&gt;- Played a little more rift this weekend and it reminded me how much I loved being a noob in WoW.&lt;br /&gt;&lt;br /&gt;- Funny thing is, it seems rift reminds everyone of WoW.&lt;br /&gt;&lt;br /&gt;- Chat, everywhere I go, was people talking about WoW.&lt;br /&gt;&lt;br /&gt;- Amazing how all these people talking about how WoW sucks spend their time on another game talking about WoW.&lt;br /&gt;&lt;br /&gt;- If it really sucked then why not enjoy the game you are playing instead of complain about WoW there.&lt;br /&gt;&lt;br /&gt;- I think these are all people that actually still love WoW and have to bash it to justify playing rift instead.&lt;br /&gt;&lt;br /&gt;- Why can't you just enjoy both?&lt;br /&gt;&lt;br /&gt;- I enjoy rift for what it is, a pass time away from WoW for me.&lt;br /&gt;&lt;br /&gt;- While playing it I did come to a realization about MMORPGs.&lt;br /&gt;&lt;br /&gt;- The dungeon finder / raid finder is something that games require now.&lt;br /&gt;&lt;br /&gt;- If it where not for LFD I don't think I would have ever done all the wrath heroics.&lt;br /&gt;&lt;br /&gt;- When it came out there where 3 I had never done.&lt;br /&gt;&lt;br /&gt;- The looking for feature makes it easier to assemble and that is required to actually do something.&lt;br /&gt;&lt;br /&gt;- That is why it is needed in games now.&lt;br /&gt;&lt;br /&gt;- The games have changed, they are not the type of games we remember.&lt;br /&gt;&lt;br /&gt;- The only good grinds left in the game are from BC time and I am sure they will be changed as soon as blizz gets around to it.&lt;br /&gt;&lt;br /&gt;- I want more of those grinds, not less.&lt;br /&gt;&lt;br /&gt;- I guess I am in the minority here and I'll be the first to admit you should not cater to the minority.&lt;br /&gt;&lt;br /&gt;- Sad for me, the things I like the best in the game are slowly being removed.&lt;br /&gt;&lt;br /&gt;- Like the blue post saying that they would not go back to the days like ulduar.&lt;br /&gt;&lt;br /&gt;- Why not?&amp;nbsp; Because people did not see the last boss or bonus boss?&lt;br /&gt;&lt;br /&gt;- Who cares, it was still fun as hell to try and get there.&lt;br /&gt;&lt;br /&gt;- A raid like that felt like a raid, felt like you earned something.&lt;br /&gt;&lt;br /&gt;- Raids nowadays feel like 10 or 25 man dungeons.&lt;br /&gt;&lt;br /&gt;- Hard enough to be different, easy enough to be done in a short amount of time.&lt;br /&gt;&lt;br /&gt;- I want more ulduar and kara raids and fewer firelands and dragon soul raids.&lt;br /&gt;&lt;br /&gt;- But once again I am in the minority.&lt;br /&gt;&lt;br /&gt;- People what everything, they want it now, and they want it quick.&lt;br /&gt;&lt;br /&gt;- I feel like the old dog.&lt;br /&gt;&lt;br /&gt;- I am not happy about learning these new tricks.&lt;br /&gt;&lt;br /&gt;- But I will roll with the punches.&lt;br /&gt;&lt;br /&gt;- I have one problem with the new system that is not the difficulty level or length of the raids itself.&lt;br /&gt;&lt;br /&gt;- If they are going to give us dungeon content and call it a raid because it requires more people, then give us a new one every 2 or 3 months, not every 6 or 9, and I will be happy.&lt;br /&gt;&lt;br /&gt;- Even more so with the raid finder now.&lt;br /&gt;&lt;br /&gt;- With the raid finder the raid content is consumed nearly instantly.&lt;br /&gt;&lt;br /&gt;- For a large amount of this instant gratification customer base that means that you are going to need to release a hell of a lot more content to keep them interested.&lt;br /&gt;&lt;br /&gt;- Lets take for example the molten front dailies.&lt;br /&gt;&lt;br /&gt;- Love them or hate them, if you wanted to open everything it took time.&amp;nbsp; You could not rush it.&amp;nbsp; It was how long it was, no matter what.&lt;br /&gt;&lt;br /&gt;- That is content that took time to consume because you could not blow through it.&lt;br /&gt;&lt;br /&gt;- DS in the LFR and MF dailies are, for this example, the same exact thing.&amp;nbsp; Content.&lt;br /&gt;&lt;br /&gt;- People that play just to do everything would get a hell of a lot more entertainment and time spent in game out of the MF dailies then they did out of the DS raid.&lt;br /&gt;&lt;br /&gt;- I doubt this was their intention.&lt;br /&gt;&lt;br /&gt;- If they are going to let people burn through content with the LFR they need to release raids more often.&lt;br /&gt;&lt;br /&gt;- Or better yet.&lt;br /&gt;&lt;br /&gt;- Add one boss per week to the LFR, people would queue for each boss individually, or a random raid level boss.&lt;br /&gt;&lt;br /&gt;- This means, at worst, it would have taken 8 weeks to consume the DS raid for the non raider.&lt;br /&gt;&lt;br /&gt;- Add to that releasing new raids every 3 months, and you have a constant flow of content, even better if you make 12 boss raids.&lt;br /&gt;&lt;br /&gt;- Now that.... is the future of wow in my eyes.&lt;br /&gt;&lt;br /&gt;- But again, I am in the minority I am sure.&lt;br /&gt;&lt;br /&gt;- I understand not catering to the minority.&lt;br /&gt;&lt;br /&gt;- I just think 12 boss raids, every three months, one boss per week added to the LFR queue, and you would have the ultimate flow of forever new content being rolled out for the casual player which would never give them a reason to unsubscribe.&lt;br /&gt;&lt;br /&gt;- Better then them subbing up once every 6 or 9 months to clear the current raid content in 1 day.&lt;br /&gt;&lt;br /&gt;- Keeping something new rolling out every week is the future of MMORPGs.&lt;br /&gt;&lt;br /&gt;- Now that is a design that would get the people that are complaining about WoW on rift back to WoW so they can complain there while paying a subscription.&lt;br /&gt;&lt;br /&gt;- $$$, now we are talking in the only language that blizzard understands.&lt;br /&gt;&lt;br /&gt;- Have a great day and see you next time for more rambling nonsense.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-4541357490557696796?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/4541357490557696796/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/monday-random-thoughts_30.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/4541357490557696796'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/4541357490557696796'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/monday-random-thoughts_30.html' title='Monday Random Thoughts'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-1022363678560752890</id><published>2012-01-27T08:34:00.006-05:00</published><updated>2012-01-27T09:08:51.158-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='LFR'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>LFR Needs New Loot Rules</title><content type='html'>When looking for raids loot rules where announced it seemed like it would be a nice step in the right direction.&amp;nbsp; Tanks would get a bonus to their roll on tank gear, healers on healer gear and DPS on DPS gear.&lt;br /&gt;&lt;br /&gt;Very nice in theory but there were some problems with that.&lt;br /&gt;&lt;br /&gt;Seeing a rogue win the bow is a heartbreaking moment for a hunter.&amp;nbsp; Seeing a hunter win the two handed strength sword was heartbreaking for a DK tank or DPS plater wearer.&amp;nbsp; Seeing a DK win the polearm could make a bear cry and who would ever want to do that to our cuddly fluffy friends.&lt;br /&gt;&lt;br /&gt;To fix this situation they decided to give items labels based on classes it was intended for.&amp;nbsp; The bow is now hunter only.&amp;nbsp; The two handed sword is correctly labeled for warriors, paladins and death knights. The polearm is now for druids and hunters only.&lt;br /&gt;&lt;br /&gt;One might ask why was it not like this to start with and they would be right to ask.&amp;nbsp; Why wasn't it?&lt;br /&gt;&lt;br /&gt;While the changes have been made to make a step in the right direction, the loot rules that where intended to be are still not working correctly.&lt;br /&gt;&lt;br /&gt;Some labels cross each other and once again, just like they implemented the loot system without thinking about it, the loot system is showing the error of its ways.&amp;nbsp; It is not working as intended.&lt;br /&gt;&lt;br /&gt;It was intended to give a bonus for tanks, healers and DPS for their respective roles.&amp;nbsp; Only druid tanks get the short end as their tank gear is also a rogue and cats DPS gear, so no bonus for them.&amp;nbsp; Crying bears are not nice to see, but sadly they get left out.&amp;nbsp; Even if I do play a bear I am willing to accept that, really have no choice.&amp;nbsp; Everything else however can be fixed.&lt;br /&gt;&lt;br /&gt;As it stands now, the two handed sword can still be won by a shield tank.&amp;nbsp; Why exactly is that?&amp;nbsp; I'll explain for those that do not know how it currently works.&lt;br /&gt;&lt;br /&gt;The sword is labeled as a tank weapon, because it is for DKs.&amp;nbsp; It is also labeled as a DPS weapon, because it is for warriors and paladins.&amp;nbsp; So both tanks and DPS of those classes can roll on it and get the role bonus.&lt;br /&gt;&lt;br /&gt;The system does not recognize that a protection warrior can not use it.&amp;nbsp; He in not in the role he should be to get the role bonus to his roll.&amp;nbsp; If he wanted to get the +100 on it he should be arms or fury.&amp;nbsp; However, being DKs can use it for tanking it also has the tank flag on it meaning it is now a tank weapon, so his role as tank now gives shield tanks the +100 erroneously..&lt;br /&gt;&lt;br /&gt;The mistake here is that they do not check spec, only class, and assign the bonus based on that.&lt;br /&gt;&lt;br /&gt;It is the reason you see moonkins winning agility gear with the +100 rolls.&amp;nbsp; It is labeled DPS and they are a DPS.&amp;nbsp; The game is not smart enough to realize that he is not the right type of DPS.&lt;br /&gt;&lt;br /&gt;There are also a few cases where the designers just made flat out bad ideas when labeling items.&amp;nbsp; The healer off hand does not include shaman as being allowed to roll on it even if shaman are indeed capable of using it and it might very well be a big upgrade for them depending on what they went in there with.&lt;br /&gt;&lt;br /&gt;They claim that it was not intended for shaman to wear off hands, they should wear shields.&amp;nbsp; Not sure about you but if you made the game and it was not intended for them to use it then why give them the ability to do so?&amp;nbsp; Either remove the ability of restoration shaman to use off hands or let them roll on it.&amp;nbsp; Simple solution right?&lt;br /&gt;&lt;br /&gt;Another error in the system, while we are talking about shaman healers, is the healing bonus to shields.&amp;nbsp; As there are only two types of healers in the game that can wear shields, holy paladins and restoration shaman, this should be a really easy one to pin down.&amp;nbsp; Label the item for paladin and shaman use only, which they did, and then apply the +100 healers role roll bonus if you are one of the healers.&amp;nbsp; Simple correct?&amp;nbsp; Nope, not for blizzard, retribution paladins get the +100 bonus to their roll as well on it.&amp;nbsp; Talk about doing things half assed.&lt;br /&gt;&lt;br /&gt;So before we even step on to other new loot rules we need to address the whole rolling problem to begin with.&lt;br /&gt;&lt;br /&gt;They need to look at spec as well as class so rolls are more appropriate.&lt;br /&gt;&lt;br /&gt;Only DKs get the two handed roll bonus when tanking and not protection warriors and paladins.&lt;br /&gt;&lt;br /&gt;Cats can not win intellect trinkets, rings, etc. and moonkins should not win agility trinkets, rings, etc. even if the items are labeled DPS, they are not the correct DPS type to win them.&lt;br /&gt;&lt;br /&gt;Just because a retribution paladin can equip a shield they should not get a bonus to any shield be it tanking or healing.&lt;br /&gt;&lt;br /&gt;All these things can easily be checked by looking at the spec.&amp;nbsp; They changed it too look at the class, now they need to do more.&lt;br /&gt;&lt;br /&gt;Now, repeated loot.&lt;br /&gt;&lt;br /&gt;They are addressing the problem of people winning two of the same item off one boss.&amp;nbsp; Again, why was it like this to begin with?&amp;nbsp; Bad design once again, you can't tell me a company that has people smart enough to make this game has no one with enough brains to ask the question, what happens if someone wins both.&amp;nbsp; So there is no excuse for it going live this way other then bad design.&lt;br /&gt;&lt;br /&gt;Outside of that, there are some problems otherwise.&amp;nbsp; I know one of the common complaints is someone saying, but they already have a tier token.&amp;nbsp; Sorry to shoot you down, but having one already does not means you can not use another one.&lt;br /&gt;&lt;br /&gt;My warrior can use two, my shaman can use three, my druid can use four.&amp;nbsp; Who is to say I do not respec all the time and actually play all four roles on my druid?&amp;nbsp; You can not limit people to a you have one, you can't have any more on tier tokens. Sorry, you just have to suffer through bad luck like me and basically win them in the real raid like I have on my hunter.&lt;br /&gt;&lt;br /&gt;There are some items however that should be unique so you can not have more then one.&amp;nbsp; Things like Maw.&amp;nbsp; The only class that might actually have a use for two is a priest but even at that the only real difference might be a reforge.&amp;nbsp; One is enough.&amp;nbsp; No healing class needs more then one of them so it should be unique.&lt;br /&gt;&lt;br /&gt;This would also allow people to actually start winning them as off spec.&amp;nbsp; Once all 6 healers have it, if they can not roll, other people that rolled need on it but did not have the role bonus can actually start winning it. &lt;br /&gt;&lt;br /&gt;Actually, most weapons should be unique.&amp;nbsp; Just the raid finder version of it. We do not want someone winning the Maw in raid finder and then not being allowed to get one off the real raid because they have it already.&amp;nbsp; Make raid finder only limits on the items.&lt;br /&gt;&lt;br /&gt;For hunters, mages, rogues and warlocks it is just a matter of reforging, every thing should be unique there for them.&amp;nbsp; Nearly all weapons should be unique, or at best a limit of 2 as some people like using 2 of the same weapon.&lt;br /&gt;&lt;br /&gt;Adding something like this would greatly increase the likelihood that the loot gets around.&amp;nbsp; I was in a run the other day where someone said, this is the 9th one of these I won lol, and someone said, then why roll on it.&amp;nbsp; They said, because if need lights up I roll and if I win someone I already have I vendor it.&amp;nbsp; When asked to let people roll for it he denied and was promptly kicked.&amp;nbsp; I gladly clicked yes when it popped up, I do not like people like that.&lt;br /&gt;&lt;br /&gt;The people that play this game are the biggest problem with the loot system.&amp;nbsp; It is not blizzards fault.&amp;nbsp; It is the players fault.&amp;nbsp; As the players are basically part of the content then blizzard needs to do what it can to fix the problems the players create, such as the loot problems with the LFR.&lt;br /&gt;&lt;br /&gt;If the player base consisted of decent, honest, fair and intelligent people then the original loot system the LFR was released with was perfect the way it was.&amp;nbsp; Being a large, very large, percentage of the player base can not claim to be even one of the four qualities I mentioned above, that is why it is blizzards job to play baby sitter.&lt;br /&gt;&lt;br /&gt;Like it or not, while it is a player created problem, it is blizzard fault for not addressing it soon enough.&amp;nbsp; The game is not new, they should have known what their subscriber base was like and should have taken steps to stop the problem they knew the players would create before they had the chance to create it.&lt;br /&gt;&lt;br /&gt;It is time for better LFR loot rules, no doubt about that.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-1022363678560752890?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/1022363678560752890/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/lfr-needs-new-loot-rules.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/1022363678560752890'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/1022363678560752890'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/lfr-needs-new-loot-rules.html' title='LFR Needs New Loot Rules'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-8669747048873471298</id><published>2012-01-25T09:01:00.001-05:00</published><updated>2012-01-25T10:02:54.263-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='LFR'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Why Don't People Try?</title><content type='html'>Over the last few weeks I have taken it upon myself to keep track of everyone that wins something in the looking for raid.&amp;nbsp; Usually I would just look at the people that won what I was looking for so I could bitch to my guild mates about it but I started taking it further.&lt;br /&gt;&lt;br /&gt;I am really starting to doubt the system is actually random.&amp;nbsp; I think there is some kind of hidden code in the system that will sometimes kick in and give items to the people it thinks needs it most.&amp;nbsp; Say there are two hunters that roll for the bow.&amp;nbsp; One did 45K on DW and the other did 15K.&amp;nbsp; Both need it, both hit need, the system check kicks in and sees that one hunter only did 15K and thinks he needs it more so it awards it to him.&lt;br /&gt;&lt;br /&gt;I know, tin foil hat and everything going full force here but I am not kidding, I swear I have seen this happen over and over.&lt;br /&gt;&lt;br /&gt;A couple of weeks ago three Maws dropped off deathwing, I was on my hunter so it meant nothing to me, and all the healers rolled need on it.&amp;nbsp; I'll admit I did not inspect them all to see if some had it already but that is beside the point.&amp;nbsp; One healer won all three, which is an error that is being address, but the reason he won them all has nothing to do with the random loot system, at least not in my mind, it had to do with the fact that he sucked so bad the system was trying to get him gear.&lt;br /&gt;&lt;br /&gt;One healer was beast, doing nearly 30K HPS.&amp;nbsp; Two where in the 20s and the other two where 19 and 18 respectively.&amp;nbsp; The healer that won all three was doing 8K HPS.&amp;nbsp; Yes, a whooping 8K HPS.&amp;nbsp; Much less then 1/2 the second lowest and for god sake he was a paladin, the most OP healing class in the game.&amp;nbsp; His HPS was horrible and it can only be explained by one or more of three things.&lt;br /&gt;&lt;br /&gt;One, he really sucks, which means he should not be there to begin with.&amp;nbsp; Two, he had really horrible lag, which means he should not be there to begin with.&amp;nbsp; Three, he gamed the system to get in and doesn't have the gear to do better, which means he should not be there to begin with.&lt;br /&gt;&lt;br /&gt;The loot system awarded him all three.&amp;nbsp; Not one, not two but all three.&amp;nbsp; The system saw how horrible he was, it saw three healing items, it thought he needed help more then the others, so it gave them to him.&lt;br /&gt;&lt;br /&gt;This is the hidden code I think exists in the system right now.&amp;nbsp; It tries to award the gear to the person it thinks needs it most.&amp;nbsp; If you look at my three reasons why he did that bad it would show you, he did not deserve it most.&lt;br /&gt;&lt;br /&gt;I think the system is set up this way.&amp;nbsp; If people are all doing reasonable it does a true random but when one person is extremely below the average the system tries to help them out.&amp;nbsp; It is like it is awarding the item on a system where the person that it deems needs it most gets it.&lt;br /&gt;&lt;br /&gt;If you wanted to award items based on some type of merit system as in who needs it most or who deserves it most you need to at least have a better system.&lt;br /&gt;&lt;br /&gt;For example, if that top healing doing 30K HPS did not have it, or something better, then in all honesty, he needs it most.&amp;nbsp; He will get the most use out of it because apparently he knows what he is doing.&amp;nbsp; The system seems a bit ass backwards at the moment if you are going to say it is giving it to the person they think needs it most.&amp;nbsp; A healer doing 8K HPS in there vs a player doing 30K HPS.&amp;nbsp; I think the 30K person needs it more because the 30K person will actually get the most out of it whereas the 8K HPS person will still suck, even with it.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;So last night I went into a LFR with a buddy from guild and as usually we are destroying the charts, as DPS that is our job, we are both hunters.&amp;nbsp; Which brings me to another small point.&amp;nbsp; Hunters are near worst DPS in the game right now so how come every run I am in on any character I am on are hunters usually the #1 DPS?&amp;nbsp; Are all other people that play other classes that bad that the worst DPS class in the game at the moment can destroy them?&amp;nbsp; Sad state of affairs when your class is OP compared to hunters and you still can not beat them.&lt;br /&gt;&lt;br /&gt;Back to the story at hand.&amp;nbsp; Nothing we wanted dropped from the first three bosses but the first three bosses we rocked it.&amp;nbsp; I was #1 on each boss in damage done, he was #2 on 2 and #3 on one.&amp;nbsp; We where doing what it is we are supposed to do.&lt;br /&gt;&lt;br /&gt;Forth boss comes up and the agility ring drops, we can both use it so we both roll need on it.&amp;nbsp; Of course we lost and it goes to a Hunter that did 12K on that boss.&amp;nbsp; 12K?&amp;nbsp; That is not even heroic ready.&amp;nbsp; 12K with 25 man buffs is tank DPS, is less then tank DPS.&amp;nbsp; My bear does 18K on some bosses.&lt;br /&gt;&lt;br /&gt;Second half the chest drops off the 5th boss, we both need it so we both hit need.&amp;nbsp; Who wins it?&amp;nbsp; A hunter that did 15K DPS.&amp;nbsp; I look at his numbers and see he is MM.&amp;nbsp; You know how I figured that out.&amp;nbsp; He used chimera shot.&amp;nbsp; Twice.&amp;nbsp; The whole damn fight he used Chimera shot twice.&amp;nbsp; Of course he was the lowest DPS, he was not even trying.&amp;nbsp; A head piece dropped for a warlock that run too.&amp;nbsp; Guess who won?&amp;nbsp; A warlock that did 0 DPS.&amp;nbsp; Yeap.&amp;nbsp; Never attacked at all.&amp;nbsp; Not even one dot, not even his pet attacking to protect him from the AoE.&amp;nbsp; Nothing.&lt;br /&gt;&lt;br /&gt;6th boss and 7th boss we see the same thing, nothing dropped that we needed but we looked at everyone that won and everyone that won had no reason even being there.&amp;nbsp; Same as what we saw on the first three bosses in the previous run, even if we did not need anything on them we did notice.&lt;br /&gt;&lt;br /&gt;We get to the DW fight and he says he gives up.&amp;nbsp; He has been trying too long and does not have the energy to do it any more. Why put the effort forward if the people that don't deserve the loot will always be the ones that win it.&amp;nbsp; So he just went into a basic, not really trying rotation on DW.&lt;br /&gt;&lt;br /&gt;He still managed to hit 30K which is not bad for not trying, but he did not "not" try hard enough, there where people that did 20K and 18K.&amp;nbsp; He has to learn to not try better I joked with him.&amp;nbsp; He said he could not resist, he had to at least hit explosive shot when it was up and multi on the adds.&lt;br /&gt;&lt;br /&gt;Nothing we needed dropped, neither of us need the polearm and only I need to bow.&amp;nbsp; The polearm did drop however and I pressed disenchant and he said, let me test something, and rolled need.&amp;nbsp; Guess what happened, he won.&amp;nbsp; Yeap, he didn't even try, put in minimal effort and he won the roll for the item because the system gave it to him because he needed it, in the games mind at least.&lt;br /&gt;&lt;br /&gt;He said, from now on he is going to play like that.&amp;nbsp; That seems to be the only way you can win.&amp;nbsp; I really think it is.&amp;nbsp; While doing it on my Shaman last week I got lucky and saw the only three pieces I need drop.&amp;nbsp; Two where tier pieces won by a hunter that only did auto shot the whole run and the third was a tier piece he passed on, which I got lucky and won.&amp;nbsp; It helped that the only other hunter that was there passed and we had no warriors and no other shaman in the run.&amp;nbsp; So I was the only one that rolled need.&amp;nbsp; If he would have rolled need again he would have won all three.&lt;br /&gt;&lt;br /&gt;My friend told me to just stop trying if I want loot but I have a small problem with that.&amp;nbsp; I can't not try.&amp;nbsp; It is just not in me.&amp;nbsp; I have to always try to do the best I can.&amp;nbsp; If I am doing bad on a character it is because that is what my skill level and gear on that character will allow me to do.&amp;nbsp;&amp;nbsp; I don't just throw the fight so to speak.&lt;br /&gt;&lt;br /&gt;Heck, I have still never run my mage through there even if he can do better then 80% of the people I see in there because he has a spirit piece on.&amp;nbsp; Sure, no one would notice as long as I am doing well but I will know and as long as I know I am not going to do it.&amp;nbsp; If I can not put what I believe to be my best foot forward I will not join the content.&lt;br /&gt;&lt;br /&gt;The problem is I am seeing more and more people, even people I know, just going into the LFR and doing the bare minimum needed to get the job done and that is just not acceptable.&lt;br /&gt;&lt;br /&gt;People should be rewarded for doing a job well, not just barely getting it done and then rewarding the people who did the least.&lt;br /&gt;&lt;br /&gt;I think the loot system for the LFR should be redesigned.&amp;nbsp; Something that is points based instead of drop based.&amp;nbsp; People would get a set number of points per boss based on how much they contributed to the death of the boss and at the base of the temple would have a trade in place where you can exchange the points earned.&amp;nbsp; Make it so that if you perform at top level the best you can get is two pieces a week.&lt;br /&gt;&lt;br /&gt;This would encourage people to play better.&amp;nbsp; Bad players and players AFKing or not contributing would end up taking 6 or 7 weeks to get just one piece.&amp;nbsp; That would force them to actually start contributing or at least force them to at least try a little better.&lt;br /&gt;&lt;br /&gt;I am not going to become one of them, doing the minimum just so I can win loot.&amp;nbsp; They should become one of me and actually try to do the best they can do.&lt;br /&gt;&lt;br /&gt;Why don't people try?&lt;br /&gt;&lt;br /&gt;I have that answer.&lt;br /&gt;&lt;br /&gt;Because Blizzard has decided to reward people for bad play.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-8669747048873471298?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/8669747048873471298/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/why-dont-people-try.html#comment-form' title='13 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/8669747048873471298'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/8669747048873471298'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/why-dont-people-try.html' title='Why Don&apos;t People Try?'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>13</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-422019836025679130</id><published>2012-01-24T10:39:00.000-05:00</published><updated>2012-01-24T10:39:13.601-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>The Mallet of Zul'Farrak and Other Goodies</title><content type='html'>I was looking through my bank bags and found I still had this baby sitting around.&amp;nbsp; Not sure why I kept it but after looking at it and some of the other things I had in my bag I remembered why I still have it.&amp;nbsp; The memory of the hell it was to get.&amp;nbsp; Yeap, that is all.&amp;nbsp; I kept it for the memory.&lt;br /&gt;&lt;br /&gt;As my main is a hunter and this happens to be the only type of weapon in game that is not a hunter weapon, meaning a mace of any type, it seems funny even more so that I kept it.&lt;br /&gt;&lt;br /&gt;I asked myself, why save it?&amp;nbsp; I would still have the memory of getting it even if I did not have it.&amp;nbsp; The difference is, if I did not have it I would have not just taken a trip down memory lane.&lt;br /&gt;&lt;br /&gt;It was quite a trek through Jintha'Alor to get to make it.&amp;nbsp; I spent more time there than it was worth and when I finally did make the mallet I had to deal with the not so exciting prospect of working my way back out of there.&amp;nbsp; I was still a new player so the concept of using my hearthstone to get out never occurred to me.&amp;nbsp; From the perspective of time and stress it might have been easier for me to just do that and take the flight back to the Hinterlands to turn in my quests later.&lt;br /&gt;&lt;br /&gt;I remember the day I did it too, not really vividly but enough that I can enjoy the memory.&amp;nbsp; I knew where I was heading to while doing it and I knew I was close.&amp;nbsp; I had looked it up on throttbot because I was lost.&amp;nbsp; I also knew I had to head off soon because it was late.&amp;nbsp; It was probably the first time I ever stayed on just to complete a quest.&lt;br /&gt;&lt;br /&gt;Since then I have done it a few times but it is usually a matter of staying on for an extra 5 or 10 minutes.&amp;nbsp; At worst maybe 20.&amp;nbsp; I wish that where the case back then.&amp;nbsp; By the time I finished it and made my way out of there, which included a few deaths that I used to my advantage respawning further down, it was an hour and 45 minutes after my intended log off time.&lt;br /&gt;&lt;br /&gt;The funny thing is, it was fun.&amp;nbsp; The hard trek up, the seemingly harder trek down, the extended time playing, the deaths, everything that would seem like it should have annoyed me, it should have stressed me out, it didn't.&amp;nbsp; I actually felt as if I really completed something special.&lt;br /&gt;&lt;br /&gt;In the end it was something just to lay in my bank and sit there forever, but it sure felt good and the memory of doing it does still bring a smile to my face.&amp;nbsp; I guess that is why I can not throw it away.&amp;nbsp; It triggers a memory that I enjoy remembering.&lt;br /&gt;&lt;br /&gt;I have a few things in my bank that I have to wonder why I keep.&amp;nbsp; Some I know I can throw away and others I keep thinking maybe some day I will need it.&amp;nbsp; Others, like the mallet, I keep just because I can't bring myself to throw it away.&lt;br /&gt;&lt;br /&gt;I still have a few Gurubashi Mojo Madness in my bags, doubt they will ever be useful again and I am still debating if I should ditch them or not.&amp;nbsp; I also still have two of the quest item you needed to collect from all four edge of madness bosses in ZG.&amp;nbsp; The one from Hazza'rah and the one from Renataki I believe. I am nearly certain these things will be of no use ever again but being they are still green items I am not throwing them away even if I think it would be safe to ditch them.&amp;nbsp; Why can't they just change them to grey and help me make my decision here?&lt;br /&gt;&lt;br /&gt;I have all the hunter tagged gear from ZG as well and I feel as if I can never throw them away being there is no way to ever replace them.&amp;nbsp; I would not wear them, would not transmog them, but I just can not bring myself to discard them either way.&lt;br /&gt;&lt;br /&gt;I have a few goodies that I held on to from the quest line for the Scepter of the Shifting Sands, which I still believe is the single best large scale quest line ever made.&amp;nbsp; I had taken the Ravencrest's Legacy sword item and held on to it because it looks damn cool.&amp;nbsp; Being no self respecting hunter would ever use a one handed weapon nowadays, and even more so a sword, I can not use it for trasnmog but as hunters are no longer going to use melee weapons at all in MoP but we can still equip them for imagery purposes, this might actually be something I equip.&amp;nbsp; Not transmog, actually equip, now that would be cool.&lt;br /&gt;&lt;br /&gt;I learned the Drige's Kickin' Chimaerok Chops recipe but I still have the stack of 20 that came with it and for some reason can't throw it away.&amp;nbsp; I guess even more so now that you can no longer get the things needed to make them any more.&amp;nbsp; It is like a piece of history there, useless as it may be.&lt;br /&gt;&lt;br /&gt;I also kept hold of the Band of Icy Depths because it allows underwater breathing when equip which is a nice thing to have but I use my fishing pole for that.&amp;nbsp; This one might find its way to a vendor soon being, as I mentioned, hunters will not be using melee weapons any more, I could effectively leave my underwater breathing fishing pole on all the time with no loss in stats or ability.&amp;nbsp; The good thing is it sells for over 82 gold.&amp;nbsp; Pretty sweet for a quest reward huh?&lt;br /&gt;&lt;br /&gt;Of course, like any good hunter, I still have all my hunter epic quest line related items.&amp;nbsp; I even have another copy of the Ancient Petrified Leaf with the quest unstarted.&amp;nbsp; I have Lok'Delar, Stave of the Ancient Keepers, Rhok'Delar, Longbow of the Ancient Keepers and the Anciet Sinew Wrapped Lamina which is now a 24 slot bag instead of an ammo bag.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;Where the Scepter was the greatest large scale quest ever this was the best solo quest ever.&amp;nbsp; The saddest part of the loss of this quest is that it was like a right of passage for a hunter, even if you did it at 80 it felt like you where now a real hunter and you had the gear to prove it.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;I still do not understand why it was removed.&amp;nbsp; Sure it would be a push over for an 85 hunter to do but it was still very much a part of history in the game that should never be thrown away for no reason.&amp;nbsp; Having those items is a gimme, they will never be thrown away, but having them sit around and remind me also brings a little bit of sadness knowing that none of the other hunters I ever level will be able to do the quest line.&lt;br /&gt;&lt;br /&gt;I still have all the items from the quests in AQ40 but it is actually safe for me to get rid of them being when Cataclysm came out all the quests there reappeared to me.&amp;nbsp; So that means I can always get them again if I wanted to get rid of the ones I have now.&amp;nbsp; But I don't.&amp;nbsp; I still hold on to them like the true junk collector I am.&lt;br /&gt;&lt;br /&gt;Junk as it may be, the Mallet of Zul'Farrak and the other goodies are things I can not bring myself to get rid of.&amp;nbsp; Void storage helped me with some stuff, but not enough, I still need more bag space.&amp;nbsp; Lots more bag space.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-422019836025679130?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/422019836025679130/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/mallet-of-zulfarrak-and-other-goodies.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/422019836025679130'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/422019836025679130'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/mallet-of-zulfarrak-and-other-goodies.html' title='The Mallet of Zul&apos;Farrak and Other Goodies'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-1431984366746120161</id><published>2012-01-23T08:41:00.000-05:00</published><updated>2012-01-23T08:41:27.351-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Random Thoughts'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Monday Random Thoughts</title><content type='html'>- Got my new baby hunter to level 77 now.&lt;br /&gt;&lt;br /&gt;- 1 day 5 hours and a few minutes.&lt;br /&gt;&lt;br /&gt;- Will it beat my old record?&lt;br /&gt;&lt;br /&gt;- I am making sure not to get city rested, that would speed it up even more and I just want to see how fast I can do it with a total quest grind.&lt;br /&gt;&lt;br /&gt;- Hunters really are the best levelers.&lt;br /&gt;&lt;br /&gt;- Started a new rogue on rift as well.&lt;br /&gt;&lt;br /&gt;- Only played for a few hours, made it to level 8.&lt;br /&gt;&lt;br /&gt;- Making it a tank.&lt;br /&gt;&lt;br /&gt;- It is amazing how different the two games are when it comes to leveling.&lt;br /&gt;&lt;br /&gt;- A few hours of leveling a rogue in WoW I could be level 30, not 8. &lt;br /&gt;&lt;br /&gt;- Rift is no push over compared to WoW either.&amp;nbsp; I've died more times getting to level 8 than I have leveling my last 4 characters to 85 combined in WoW.&lt;br /&gt;&lt;br /&gt;- I remembered one of the things I disliked about rift.&lt;br /&gt;&lt;br /&gt;- Way to many abilities, I mean seriously, I have more skills at level 8 than my 85 rogue has.&lt;br /&gt;&lt;br /&gt;- I think WoW has spoiled me to want everything simple.&lt;br /&gt;&lt;br /&gt;- Was in looking for raid with a guild mate and he had to go, was just waiting on the roll to finish but because some jerk just left group without rolling he was waiting forever.&lt;br /&gt;&lt;br /&gt;- He finally gave up and dropped.&lt;br /&gt;&lt;br /&gt;- Two seconds later the rolls finished, he won two tier pieces.&lt;br /&gt;&lt;br /&gt;- Murphy's law at its finest.&lt;br /&gt;&lt;br /&gt;- The GMs where nice about it and sent them to him.&lt;br /&gt;&lt;br /&gt;- That is another LFR update they need to make.&lt;br /&gt;&lt;br /&gt;- If people move to the next boss, still assign the loot to them.&lt;br /&gt;&lt;br /&gt;- I can not tell you the number of times I roam around after it is over and still see loot on the bodies in the first part.&lt;br /&gt;&lt;br /&gt;- If people drop and win, send them the loot in the mail too.&lt;br /&gt;&lt;br /&gt;- Or at least skip the person that won and give it to the second highest.&lt;br /&gt;&lt;br /&gt;- Letting loot get lost like that is bad design.&amp;nbsp; They need to do something.&lt;br /&gt;&lt;br /&gt;- Not saying this for me, I would not have won anything, he is on a different token then I am, I just hate seeing things like that.&lt;br /&gt;&lt;br /&gt;- Simple common sense fixes that are not done, that is one of the reasons people complain about WoW.&lt;br /&gt;&lt;br /&gt;- They do not hold the rights to that however, I think every online game I have ever played is like that.&lt;br /&gt;&lt;br /&gt;- The more common sense the fix it, the less likely it is to get fixed.&lt;br /&gt;&lt;br /&gt;- Why is that?&lt;br /&gt;&lt;br /&gt;- Tried to do a FTA this weekend, did all but Org and something about PvPers popped into mind after the second wipe in Org.&lt;br /&gt;&lt;br /&gt;- PvPers are a bunch of whiny little bitches.&lt;br /&gt;&lt;br /&gt;- Excuse the language but there is no other way to explain it.&lt;br /&gt;&lt;br /&gt;- We tried to get Org first because we all know the routine.&lt;br /&gt;&lt;br /&gt;- The others are all super easy but that one is hard, still have not done it on any character this expansion.&lt;br /&gt;&lt;br /&gt;- Get the hard one out of the way and have some fun.&lt;br /&gt;&lt;br /&gt;- That was the intention.&lt;br /&gt;&lt;br /&gt;- One wipe and half the people left group crying that it was too hard.&lt;br /&gt;&lt;br /&gt;- I said, apparently you people do not do PvE, PvEers do not give up after one wipe.&lt;br /&gt;&lt;br /&gt;- We decided to do the others.&amp;nbsp; Knocked out TB, UC and SM no problem.&lt;br /&gt;&lt;br /&gt;- SM is always fun because the mobs are still old school.&lt;br /&gt;&lt;br /&gt;- They stop following after a little while.&amp;nbsp; They believe me when I FD.&lt;br /&gt;&lt;br /&gt;- New mobs don't.&amp;nbsp; I FD, they keep beating on me.&lt;br /&gt;&lt;br /&gt;- Trust me, I've died a few times that way while trying to do some window shopping in Org when I was bored.&lt;br /&gt;&lt;br /&gt;- Apparently they do not like foreigners shopping at their stores.&lt;br /&gt;&lt;br /&gt;- SM is also fun because the only people there are usually lower levels and they just stand around and watch.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;- I find that humorous.&amp;nbsp; Maybe because I would do the same thing.&lt;br /&gt;&lt;br /&gt;- When done with the other three we did another attempt at Org and wiped again being they knew we where coming back after we steamrolled the other three.&lt;br /&gt;&lt;br /&gt;- It was our group of 40 vs the boss, the guards, and roughly 90 horde.&lt;br /&gt;&lt;br /&gt;- We lasted 8 minutes.&lt;br /&gt;&lt;br /&gt;- I consider that a huge success.&lt;br /&gt;&lt;br /&gt;- After our FTA run the horde decided to dish out some revenge.&lt;br /&gt;&lt;br /&gt;- They started in exodar and I assembled a group to be ready for the next move.&lt;br /&gt;&lt;br /&gt;- I was in darn when they started to come.&lt;br /&gt;&lt;br /&gt;- Hit have group and we surprised them, they never had a clue.&lt;br /&gt;&lt;br /&gt;- 12 people from my guild wiped out a 40 man horde raid in Darn.&lt;br /&gt;&lt;br /&gt;- Twice.&lt;br /&gt;&lt;br /&gt;- We had others come join for the second wave, but they never really reassembled to put a good effort into it.&lt;br /&gt;&lt;br /&gt;- Hey, at least we wiped in Org, they wiped in Darn.&lt;br /&gt;&lt;br /&gt;- This round goes to alliance.&lt;br /&gt;&lt;br /&gt;- I love PvP in the world environment but it is so rare.&lt;br /&gt;&lt;br /&gt;- It is also nearly impossible to keep groups together for it.&lt;br /&gt;&lt;br /&gt;- Some people do not have the heart for dying and give up so fast.&lt;br /&gt;&lt;br /&gt;- When starting to PvP that is the first thing I noticed I needed to learn to accept.&lt;br /&gt;&lt;br /&gt;- I might not be a great PvPer by any measure but it did make me a better player.&lt;br /&gt;&lt;br /&gt;- Accepting death was an important factor.&lt;br /&gt;&lt;br /&gt;- If you can't do that, you can't PvP.&lt;br /&gt;&lt;br /&gt;- The funniest part is that all the people that dropped group when we had that first wipe where the PvPers.&lt;br /&gt;&lt;br /&gt;- People decked in all conquest gear were crying like babies because we wiped on the hardest leader in the game, either side.&lt;br /&gt;&lt;br /&gt;- PvEers in mostly justice gear listened to rules, stuck it out, and racked up a lot of achievements.&lt;br /&gt;&lt;br /&gt;- I think that is the key to why we did not get Org the second time around.&lt;br /&gt;&lt;br /&gt;- Well, that and being greatly outnumbered.&lt;br /&gt;&lt;br /&gt;- Doing org is like a PvE raid, you need to assign roles and people need to stick to them.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; Send your PvP geared players to the door to handle people coming in and let your PvE geared players take out the NPCs.&lt;br /&gt;&lt;br /&gt;- Get a good balance, and it might be a challenge, but it is doable.&lt;br /&gt;&lt;br /&gt;- The PvEers where willing to try again, the PvPers where too busy crying to attempt again.&lt;br /&gt;&lt;br /&gt;- Without a good core of PvPers to handle the door we would not get it done. &lt;br /&gt;&lt;br /&gt;- I thought PvPers where supposed to be more accepting of death, not less.&lt;br /&gt;&lt;br /&gt;- The PvPers where crying to much to try again so we gave up for the day.&lt;br /&gt;&lt;br /&gt;- I will get org sooner or later and I will get it at prime time, no late night or early morning BS for me.&lt;br /&gt;&lt;br /&gt;- When I get it I want to get it, not be given it.&lt;br /&gt;&lt;br /&gt;- This whole thing has showed me a recent change in my guild as far as content goes.&lt;br /&gt;&lt;br /&gt;- We are primarily a raiding guild but lately we have been attracting a lot of PvPers.&lt;br /&gt;&lt;br /&gt;- Not sure why, but it seems to be the in thing lately.&lt;br /&gt;&lt;br /&gt;- We even have people that used to raid not signing up any more to raid, they would rather PvP.&lt;br /&gt;&lt;br /&gt;- Guess we might have to drop one raid team soon if this keeps up, but at least people are having fun again with the game.&lt;br /&gt;&lt;br /&gt;- I keep leveling new hunters because it is fun for me and my guild is getting into PvP a lot more because they find it fun.&lt;br /&gt;&lt;br /&gt;- Fun is the most important thing in the game so whatever floats their boat I am all for it.&lt;br /&gt;&lt;br /&gt;- I say the looking for raid is the reason for all this change.&lt;br /&gt;&lt;br /&gt;- I'll explain in a post later why I think the looking for raid has changed the landscape of the game completely.&lt;br /&gt;&lt;br /&gt;- I am still not sure if it is a good thing or a bad thing however.&lt;br /&gt;&lt;br /&gt;- I am liking that I can actually get some world PvP in again even if we are losing one of our raid teams in the process.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; So no more wednesday team means more time to level alts, play PvP, or just do other things for fun.&lt;br /&gt;&lt;br /&gt;- I think I can handle that.&amp;nbsp; We still have the friday team and the thursday team.&lt;br /&gt;&lt;br /&gt;- I wonder what our progression would look like if I could get the same people together for wednesday, thursday and friday to raid instead of them being three completely different groups.&lt;br /&gt;&lt;br /&gt;- Ah, the joys of a casual guild and the delicate balance of trying to keep everyone happy.&lt;br /&gt;&lt;br /&gt;- As it stands now, we have a lot of happy people in guild being we are doing a little bit of everything.&lt;br /&gt;&lt;br /&gt;- Can't complain about anything there.&lt;br /&gt;&lt;br /&gt;- Have a great day all.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-1431984366746120161?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/1431984366746120161/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/monday-random-thoughts_23.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/1431984366746120161'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/1431984366746120161'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/monday-random-thoughts_23.html' title='Monday Random Thoughts'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-933181653332210414</id><published>2012-01-20T09:03:00.000-05:00</published><updated>2012-01-20T09:03:40.241-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General'/><category scheme='http://www.blogger.com/atom/ns#' term='Hunter'/><title type='text'>One With The Beast</title><content type='html'>In a topic that often comes up when talking about pure DPS classes it is time again to visit the idea of removing the pure from the pure DPS.&amp;nbsp; It it time to tackle the best class in the game, the hunter, and make them twice as good, or would it be thrice as good?&lt;br /&gt;&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;&lt;b&gt;One With the Beast&lt;/b&gt;&lt;br /&gt;&lt;span style="font-size: x-small;"&gt;100% Focus - 1 minute cooldown &lt;/span&gt;&lt;br /&gt;-The Hunter enters a trace and becomes one in mind and body with their currently controlled pet.&amp;nbsp; While at one with the beast the Hunter can not be controlled or damaged.&amp;nbsp; During this time the Hunter controls all the beasts actions and should the beast die so will the hunter.&lt;/blockquote&gt;&lt;br /&gt;This new ability would be baseline and not tied to any one spec meaning that all specs of hunters would be able to use the one with the beast ability.&amp;nbsp; The beastmaster hunter spec will however have one additional ability when using one with the beast and that is bestial wrath.&lt;br /&gt;&lt;br /&gt;Each pet group would become a different type of pet when joined using the one with the beast ability.&lt;br /&gt;&lt;br /&gt;Cunning pets:&amp;nbsp; Healing abilities.&lt;br /&gt;&lt;br /&gt;Ferocity pets:&amp;nbsp; Melee DPS abilities.&lt;br /&gt;&lt;br /&gt;Tenacity pets: Tank abilities.&lt;br /&gt;&lt;br /&gt;Being the hunter themselves are a ranged DPS this ability would effectively make hunters of any spec capable of filling any role in the game as needed.&amp;nbsp; All the three classes of pets would have basic abilities that would allow them to fill their roles competitively but none would have all the "extra" abilities that are usually associated with their roles.&lt;br /&gt;&lt;br /&gt;As an example, while the melee version of the hunter using one with the beast would have a 10 second interrupt like all melee classes have it would not have any slows, disarms, burn time cooldowns, or a wide variety of abilities like all other melee classes have.&lt;br /&gt;&lt;br /&gt;All three versions of the one with the beast will use focus as their resource, just like hunters do and they would all follow the basic concept of one of their abilities being used to regenerate focus like steady/cobra does.&lt;br /&gt;&lt;br /&gt;The three versions would all be somewhat simplified, as to not make hunters have to learn 4 different rotations to play only one class.&lt;br /&gt;&lt;br /&gt;Tank pets would have basically 2 taunts, one single target and one multi, 2 direct attacks, one for high threat and damage and one for focus regeneration, and 2 defensive cooldowns, one short and small and one longer and large along with an interrupt.&amp;nbsp; In addition, all tank pets would have one pet specific cooldown, like the turtles shell shield, the bears regeneration, etc.&lt;br /&gt;&lt;br /&gt;Healer pets would have a small fast heal that regenerates focus and is meant to be spammed when not using others. It would then have one instant small heal, one instant HoT, one big heal and one AoE heal and 2 healing cooldowns, one for a channeled big AoE heal and one for a channeled effect to converts focus to mana for all people in the group or raid, which could be used to help support the rest of the group but would also double the healer pets heals for the next 20 seconds after it was used making it useful for both the pet and the raid. In addition, all healer pets would have one pet specific ability like a spider would have a web that webs a friendly target in a shield equal to their total max life, they can do no abilities until the shield is broken or 10 seconds have passed but the shield could be an amazing cooldown for many situations that I could think of.&lt;br /&gt;&lt;br /&gt;Melee DPS pets would have an interrupt and four attack abilities. A single target attack that regenerates focus, a large attack that does good damage but is costly, an AoE attack and an execute time attack for the last 30 percent of life. In addition, all melee pets would have one pet specific attack like a cat with berserk or a wolf with a frenzied assault.&lt;br /&gt;&lt;br /&gt;For the beast master hunter, being the master of beast as they are, they will keep the beastial wrath ability when they go into one with the beast.&amp;nbsp; It would keep the same cooldown time and instead of increasing damage done it will change for the current role.&amp;nbsp; In tank it would increase threat generated and avoidance for its duration, for healing it would increase healing done and add an HoT on the healed target for 10% of each heal during its duration and for melee it would serve the same as it does now.&lt;br /&gt;&lt;br /&gt;Keeping the rotations and abilities of each pet simple would make it easier for a hunter to learn how to play all four roles while within one spec, something no other class would have the ability to do.&lt;br /&gt;&lt;br /&gt;As agility is the main stat for a hunter all roles would base their needed stats off of that.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;Tanks would have avoidance based off the agility of the hunter for dodge, as pets can not parry or block, like bears all they would have is dodge.&amp;nbsp; Also like bear tanks, the hunters stamina would have a +30% or so multiplier when in tank form.&lt;br /&gt;&lt;br /&gt;For melee DPS they could use agility to attack power just like they do for feral cats and rogues.&lt;br /&gt;&lt;br /&gt;For healers, being spirit does not matter as hunter healing does not use mana, their agility would convert to spell power and critical percentage.&lt;br /&gt;&lt;br /&gt;The one minute cooldown on the one with the beast ability is to keep people from changing back and forth during battle all the time.&amp;nbsp; Changing once per minute would be more then ample.&amp;nbsp; The cost of 100% focus is also there to keep it from being used instantly on the fly.&amp;nbsp; Hunters regenerate focus fast enough that shouldn't ever be a major problem should they need to switch instantly.&amp;nbsp; Not to mention, hunters would rarely ever be using a cunning of tenacity pet while DPSing, so in the time it would take them to switch pets it should give them the time they need to get focus capped.&lt;br /&gt;&lt;br /&gt;If the concept I have heard being thrown around of removing the DPS classes as a whole would ever come to pass this is how I would like to see it done.&amp;nbsp; I think if something like this ever did get done it would be a beast master only ability which would be fine I guess but the concept fits with hunters in general and not just beast masters.&amp;nbsp; It would fit with the hunters way of life, of joining and becoming one with their pet.&amp;nbsp; How much more of becoming one with your pet could you ever get then being one with the beast?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-933181653332210414?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/933181653332210414/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/one-with-beast.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/933181653332210414'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/933181653332210414'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/one-with-beast.html' title='One With The Beast'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-1073529726763296195</id><published>2012-01-18T08:40:00.001-05:00</published><updated>2012-01-19T08:28:50.191-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Leveling'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>A New Leveling Model.</title><content type='html'>In my previous post I mentioned why I felt the process of leveling, as in 1-85, was outdated.&amp;nbsp; In this post I propose a new type of leveling.&amp;nbsp; It would serve the same purpose as the previous leveling experience, but in a different way which would allow people to &lt;u&gt;level as an end game&lt;/u&gt;.&lt;br /&gt;&lt;br /&gt;For this system to work everything would have to be gear based.&amp;nbsp; Gear has been the end game way of leveling in WoW and every MMORPG ever and will continue to be so for the foreseeable future.&amp;nbsp; Once you reach max level the only way to level, for lack of a better word, your character is to get better gear.&lt;br /&gt;&lt;br /&gt;The idea for this would be to allow questing to be a viable way to get gear and putting questing, dungeons and raids all on the same level.&lt;br /&gt;&lt;br /&gt;Questing would be for the solo progression, dungeons for the small group progression and raids for large group progression.&amp;nbsp; This would take away from the "if you don't raid you suck" mentality many people seem to have as all three forms of progression would be equal for the most part.&lt;br /&gt;&lt;br /&gt;You could still quest to level your character, gear wise, which is what the end game is all about.&amp;nbsp; Instead of using the dated model of questing to get to the end game, make questing part of the end game and not just a way to get to the end game.&lt;br /&gt;&lt;br /&gt;Quests, just like dungeon access is now, would be unlocked based on gear level.&amp;nbsp; What is currently a 1-10 area would be for starter players just gearing up.&amp;nbsp; The 11-15 areas would be a step up as they got more gear from those quests and so forth and so on.&amp;nbsp; Each new expansion would add its questing areas as an additional step up.&amp;nbsp; Each step up would also be harder, designed to be a challenge meaning the game is always moving forward and never stepping back at the beginning of each new expansion to let new players catch up.&lt;br /&gt;&lt;br /&gt;All areas would have three types of quests.&amp;nbsp; Standard quests, which once done are done but are always there.&amp;nbsp; Floating quests, which are story specific to the expansion and once the expansion is over they are gone.&amp;nbsp; Daily quests, which you would need to complete the loremaster for that area to open up.&lt;br /&gt;&lt;br /&gt;The daily quests would also be expansion specific.&amp;nbsp; Each new expansion, even if you have the loremaster from the previous one, you would need to do a quest line to open the daily hub, the same one that someone getting there for the first time would need to.&lt;br /&gt;&lt;br /&gt;Using daily quest hubs would also open up a whole new world for PvP.&amp;nbsp; In Elwynn forest the horde have no quests but being all areas will have quest hubs for both sides, the horde side quest hub there would all be PvP based.&amp;nbsp; No need to worry about horde PvPing in a low level alliance area as there is no such thing as a low level player any more.&amp;nbsp; Just lesser geared.&amp;nbsp; These such areas would be the areas that would unlock shops that you can purchase PvP gear.&amp;nbsp; More on shops later.&lt;br /&gt;&lt;br /&gt;Each zone would have the standard quests opened up by an item level, just like they are opened up now by a character level.&amp;nbsp; So they would progress just as they do now.&amp;nbsp; It would also allow people to sometimes skip an area entirely if their skill level allowed, otherwise they would be forced to step back and get better gear and possibly even learn to play their character better.&lt;br /&gt;&lt;br /&gt;Each quest area will be harder then the previous one.&amp;nbsp; While a level 84-85 zone might have the same collect 12 bear meat as the level 1-10 zone does, the level 84-85 zone will be massively harder do to mob ability, life, density in the area, etc.&lt;br /&gt;&lt;br /&gt;So while you can easily get to the end game without ever doing a quest, if you wanted to, you actually had to work to level your gear with quest leveling.&lt;br /&gt;&lt;br /&gt;The gear gained through questing, dungeons and raids will be exactly the same now with one minor difference.&amp;nbsp; The only difference would be gem slots for all the end game gear, quests gear would have 1, dungeon gear would have 2 and raid gear would have 3, but they would all be item level 397 for example and the same base stats.&amp;nbsp; BoEs, drops, crafted, whatever, would always have no slots what so ever.&lt;br /&gt;&lt;br /&gt;Being the quests would be progressively harder based on area level, the same could be done for dungeons and raids meaning no need for nerfs on anything, ever.&amp;nbsp; The entire game would be coded for the current expansion, always, and each expansion would get progressively harder without nerfing the previous expansions before it as those previous expansions would still serve as part of the leveling up process because you will always still need the gear from it while moving up.&lt;br /&gt;&lt;br /&gt;Questing, where it would lack in gem slots, would also offer specific rewards not available through raiding and dungeons.&amp;nbsp; Each area in the game would always have its own quest hub.&amp;nbsp; As such, each hub will offer its own unique goodies.&amp;nbsp; PvP shops would be opened in areas where your quest hubs are for PvP content, as mentioned before.&lt;br /&gt;&lt;br /&gt;For example you can trade in 200 darkshore tokens for a darkshore pet.&amp;nbsp; Raids would offer the top gems, like they are doing this tier and dungeons would offer something like valor points to fill in the gaps but valor gear would be like BoE gear, no gem slots.&amp;nbsp; So all three would offer their own special thing.&lt;br /&gt;&lt;br /&gt;Another example is something like opening the darkshore shop for purchasing gear.&amp;nbsp; Lets say darkshore had the top non dungeon or raid hunter back and I wanted it on my hunter, I would have to have done 250 darkshore dailies to be able to buy it.&amp;nbsp; This would work as a gold sink as well as making gated progression, the same as raids are now.&lt;br /&gt;&lt;br /&gt;Raids add new levels of gear progression with each raid.&amp;nbsp; Questing could do the same.&amp;nbsp; When the new level of gear comes out, there will be a new cloak for me at darkshore that now requires me to have done 300 dailies.&amp;nbsp;&amp;nbsp; Unless I went and kept doing them after I got my last one at 250, I need to start working toward a new one again.&amp;nbsp; If there are 5 dailies I can do there then that means at best it would take me 10 days to get my new cloak.&lt;br /&gt;&lt;br /&gt;With every area in the game having dailies, it is likely that I would have switched to another area to try and get their shop open.&amp;nbsp; Or lets say the new hunter cape is in duskwood and I never did anything there, I would now need to work up to 300 there.&amp;nbsp; So while not raiding, I am still working on my characters progression though questing alone.&lt;br /&gt;&lt;br /&gt;This would make for a massive amount of content, contently refreshing content.&amp;nbsp; For questers as well as for raiders and dungeon runners that need to fill in a spot here or there or just want to get pets, mounts, etc. &lt;br /&gt;&lt;br /&gt;The daily counter would of course need to be reset each expansion as to not let later people be at a huge disadvantage, but for achievement purposes they would easily keep track of darkshore quests this expansion and darkshore quests total for when it comes to opening a shop.&amp;nbsp; Just like you need 7250 honor points this patch to buy a weapon, you would need 250 darkshore dailies, this expansion, and reset it as needed each expansion to reopen the shop.&lt;br /&gt;&lt;br /&gt;You can truly level your character through questing.&amp;nbsp; You do not need a level number to be hung up on like 85 any more.&amp;nbsp; You are at the end game as soon as you start and begin to work on item level, the one true thing the game is based on.&amp;nbsp; Item level (gear score) had replaced level number a long time ago already.&amp;nbsp; So why waste your time leveling from 1-85 when once you get there 85 means nothing any more.&amp;nbsp; Let people level in the only way people know.&amp;nbsp; Level through gear.&lt;br /&gt;&lt;br /&gt;With this design there would be many good side effects as well.&amp;nbsp; As every area in the game would now have a daily quest hub the likelihood that people will be out in the world will be much higher meaning more chances for world PvP and in my opinion, world PvP is the greatest part of the game when it comes to PvP, but remember, I am not really a PvPer so maybe that is why I like it so much, no organization needed, just mass slaughter, but that is for another post all together.&lt;br /&gt;&lt;br /&gt;Being each new tier of gear and each new expansion means more reasons to do quests in all areas of the game it makes no area empty as there is something for everyone in every area, always.&amp;nbsp; With a gear reset each expansion as they might be planning to do with the squish idea, that means that even at the end of the expansion, the starter areas will actually still be current content, always.&amp;nbsp; While it might be easier, like questing in TB is now while in 397 gear is, it will not be as easy as going through ashenvale in 397 gear.&lt;br /&gt;&lt;br /&gt;Gear leveling is the way to go when to comes to leveling.&amp;nbsp;&amp;nbsp; The trip from 1-85 is no longer needed when the real trip doesn't even start until you reach 85 and start looking at item level.&amp;nbsp; I need 329 to get into heroics, 346 to get into zuls, 353 to get into HoTs, 372 to get into looking for raid, 380 before I can get into a DS pug, etc.&amp;nbsp; Those are the real levels.&amp;nbsp; You are not a level 85, you are a level 390.&amp;nbsp; Why not make the leveling process be all about the only level people seem to pay attention to.&lt;br /&gt;&lt;br /&gt;There is one major fault with a system like this, the fact it could easily be faked.&amp;nbsp; Someone could start a new character and deck them out in all BoEs and crafted items to instantly be a decent item level.&amp;nbsp; Oh wait. that already happens.&amp;nbsp; Just like one of the rogues I mentioned in the previous post that was only rolled because the person wanted the legendary daggers did.&lt;br /&gt;&lt;br /&gt;He hit 85, put on all his BoEs he was saving, spent a little on the AH, made a few crafted items, and finished it off with two PvP pieces, went into a LFR, got lucky and then went and bought a spot in a DS just to pickpocket for the daggers and win a few more items.&amp;nbsp; 393 average item level in less then 6 hours after hitting 85.&lt;br /&gt;&lt;br /&gt;So the system already works just like that now.&amp;nbsp; The only difference is, he wasted a few days play time to level now and would not have the other way.&amp;nbsp; Leveling from 1-85 is basically just a waste of a few days play time for someone like him and trust me, there are many like him.&amp;nbsp; For them level is a waste, nothing more.&amp;nbsp; It is time for a new leveling model so why not make questing, for different reasons, the new leveling model.&lt;br /&gt;&lt;br /&gt;With this model the person that starts the game today is on the same level as everyone else.&amp;nbsp; They just need to earn their gear and not earn their levels just so they can earn their gear.&amp;nbsp; New players would not be scared away by the idea they need to get 85 levels before they can play because lets be honest, even as quick as they have made leveling, 85 levels does seem quite imposing to a new player and can scare some people away.&lt;br /&gt;&lt;br /&gt;It would be a lot more attractive to a new player if they can create an account and start raiding the second they first log in, with of course the easiest raid made for beginners.&amp;nbsp; They can then level just through raids, each one getting pregressively harder as they build up their gear.&amp;nbsp; They can level through dungeons.&amp;nbsp; They can level through quests.&amp;nbsp; Either way they choose, the second they start the game they are right in the heart of the game, no need to look at the trek to 85 which from the perspective of fresh eyes looks like a very long trek. &lt;br /&gt;&lt;br /&gt;Also, with a system like this, people can level their character so many different ways and as fast or as slow as they want to.&amp;nbsp; You can do everything, one thing, or a mix and match.&amp;nbsp; It is all there for you, it is all made for you, at any level you are, it is all accessible.&lt;br /&gt;&lt;br /&gt;Could you just imagine doing older raids like AQ 40 or ulduar while leveling and it actually be meaningful content because it is an upgrade for your gear as opposed to what it is right now, old content for 60 or 85 that you do to blow through after you reach 85 for achievement sake only?&lt;br /&gt;&lt;br /&gt;The way leveling is now you blow right past 60 and 80 you would never think of doing that content at level but if you are progressing based on gear only and not level you might actually do them because if their gear is an upgrade it will help you unlock new questing areas, new raids, and new dungeons.&amp;nbsp; This means it is wroth doing now, and not just something you go back to later, for the hell of it.&amp;nbsp; All content is meaningful content.&amp;nbsp; Always.&amp;nbsp; Nothing will ever get outdated by new expansions that easily.&lt;br /&gt;&lt;br /&gt;I guess this really seems like gating content which I know most people would be against, but to me it seems more like progression on a personal level.&amp;nbsp; It would still take time for new players to get to the current end game but unlike now where they look at it and say I still have 20 levels to get before I can start gearing up they will look at it only as I am 20 item levels away until I can do the new raid and there is something about being 20 item levels away that seems more as if you earned your way when compared to 20 more levels before you are allowed to do it.&lt;br /&gt;&lt;br /&gt;Don't get me wrong, leveling with levels and leveling with gear would basically be the same thing but it is the feeling surrounding it that would make the biggest difference.&lt;br /&gt;&lt;br /&gt;New players would feel as if they are right in the game, in the heart of it and if they want to burn the midnight oil so to speak they can get to end game quickly by questing through all the areas.&lt;br /&gt;&lt;br /&gt;Old players can come back at any time and not think, crap, I have not played since BC I have to catch up 15 levels, they can just go and move right into it. They can pick up questing or start off at the last level of dungeons and raids there where at when they left and continue directly from there instead of being forced to get those 15 levels.&lt;br /&gt;&lt;br /&gt;People that want alts can still roll their alts and still experience all the content while getting loremaster on the new alts without feeling as if they are out leveling content before it is done, as you can not out level anything any more, if you want to finish the area that is up to you, enjoy the story, no worries about the quests being gray because it does not matter, you have no levels to gain anyway.&lt;br /&gt;&lt;br /&gt;The skill level of end game would be better too.&amp;nbsp; No nerfs needed.&amp;nbsp; Being the whole system is always getting harder every step of the way, people will be leveling based on skill as well as gear.&amp;nbsp; If your skill stalls you at the black temple, you will not get better gear then that to move any further.&lt;br /&gt;&lt;br /&gt;If you choose to quest your heart out to get some higher level gear, you will be noticed as having quest gear (1 slot) or BoE gear (no slots) and not raid gear (3 slot).&amp;nbsp; You can then use your actual skill, with lesser gem slots, to earn your space into a regular raid but it would be known that you are not a raider on that character.&lt;br /&gt;&lt;br /&gt;Gear leveling just makes so much more sense now.&amp;nbsp; A lot more sense then a new player looking in at the game and seeing they have to make 85 levels before they can even start playing.&amp;nbsp; A lot more sense then making the leveling process so easy no one learns anything.&amp;nbsp; Gated content, people will complain, but gated by gear, gear you earn for your true level, item level, now that is a much better leveling model if you ask me.&lt;br /&gt;&lt;br /&gt;Maybe it is time for a change.&amp;nbsp; I doubt they are going to go back to long and hard leveling, they are just going to make it shorter and the shorter it gets, the less reason there is for it to even be there.&amp;nbsp; Something will need to be done some day because I know damn well if I where to start now, I might look at 85 and think, screw it, that is just way to much playing catch up to do.&lt;br /&gt;&lt;br /&gt;Way to much when there are so many other games out there with less levels to get, better graphics, newer, and fresh.&amp;nbsp; Letting people jump right into the real game instead of making them level 85 levels first can only be good for a game that can no longer say it has no real competition out there.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-1073529726763296195?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/1073529726763296195/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/new-leveling-model.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/1073529726763296195'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/1073529726763296195'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/new-leveling-model.html' title='A New Leveling Model.'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-6869067857865022360</id><published>2012-01-17T11:45:00.000-05:00</published><updated>2012-01-17T11:45:46.800-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Leveling'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Is The Leveling Model Dated?</title><content type='html'>I know there are many that disagree with me and in a way I disagree with myself on the matter but I think that leveling is really no longer of any use in the game.&amp;nbsp; While the fact remains true that I love leveling characters, always have and to some extent still do with the redesign of the old world even if it is not as much as I used to.&lt;br /&gt;&lt;br /&gt;Outside of being a nice way to break the monotony of the end game grind, be it PvP, raids, dungeons, what have you, the end game is a series of repetitive tasks and while leveling can get repetitive as well it is not the same old same old.&amp;nbsp; This is why I still have fun leveling even if I do not like the redesigned questing and the super fast leveling speed.&lt;br /&gt;&lt;br /&gt;The speed of the leveling however has taken a big chuck out of what I enjoyed about leveling alts.&amp;nbsp; If I made an alt and played in once in a while it would take months to level up.&amp;nbsp; Each day playing it was an adventure.&amp;nbsp; It was always faster once you knew what you where doing, where the good quests are, how to piggyback the quests to maximize experience gained for time spent, which quests had horrible drop rates or spawn rates so you knew to avoid doing them, etc. but it still took some time.&amp;nbsp; The time factor was the main reason I liked leveling alts.&amp;nbsp; As I said, it gave me something to do.&lt;br /&gt;&lt;br /&gt;Just before 4.3 was released I decided to level another hunter.&amp;nbsp; I went through the leveling process at record speed.&amp;nbsp; Not such a bad thing for me.&amp;nbsp; I started it right before the release of 4.3 and wanted to get it done before it was released so it never occurred to me how wrong that was.&lt;br /&gt;&lt;br /&gt;This weekend I decided to level yet another hunter.&amp;nbsp; Can you tell I love playing a hunter?&amp;nbsp; Working on hunter number 6 to make it to 85.&amp;nbsp; That hunter, the one I was hoping to just waste a little time with here and there, now that my valor grind is done on the majority of my characters, is already 62.&amp;nbsp; Yes, 62 in less then 1 day play time.&amp;nbsp; Much less then 1 day play time.&lt;br /&gt;&lt;br /&gt;It seems the record time from my last hunter leveling, which was only a few weeks ago, is going to be shattered once again.&amp;nbsp; Entering BC content I was looking forward to the quests I normally knock out early for maximum experience gain.&amp;nbsp; There are plenty of elite quests there.&amp;nbsp; They give me a sense of challenge, a feeling of accomplishment, and a nice chuck of experience to boot.&lt;br /&gt;&lt;br /&gt;It is with a sad heart I say that all those quests seem to be gone.&amp;nbsp; They where there only weeks ago when my last hunter went though there.&amp;nbsp; All those elite mobs are just normal mobs now.&amp;nbsp; One that I used to always have to wait until I was 62 or 63 I destroyed in seconds at 59 because the mob was no longer an elite.&lt;br /&gt;&lt;br /&gt;Why did they do this?&amp;nbsp; I understand that the leveling process is only there to make your way to the end when, as some people say, the real game begins.&amp;nbsp; So I see why they want to make it faster but at what point does it make leveling useless?&amp;nbsp; Does leveling even serve a purpose any more?&lt;br /&gt;&lt;br /&gt;If leveling does serve a purpose perhaps I am missing it.&amp;nbsp; As I have at least one of each class at max level I have at least a serviceable knowledge of every class.&amp;nbsp; While some I might not be very good at I know more than enough to make leveling any class easy.&amp;nbsp; Perhaps that is why I see no challenge in it.&amp;nbsp; I am tainted.&amp;nbsp; I've been there and done that.&amp;nbsp; I can not give an objective view that someone who is leveling for the first time would have.&lt;br /&gt;&lt;br /&gt;It is from hearing everyone else around the net saying it and people in my own guild saying that makes me think it is not my tainted perspective that is saying leveling is too easy, it really is in fact that easy.&lt;br /&gt;&lt;br /&gt;Being max level used to be a task in and of itself.&amp;nbsp; When you saw someone running around at max level you knew at the very least they put in some serious time and effort to get there.&amp;nbsp; Even in wrath that was the case.&amp;nbsp; Just that short time ago I would hear people say they did not want to level again because it was &lt;i&gt;hard&lt;/i&gt; and took to long.&lt;br /&gt;&lt;br /&gt;The most recent updates to leveling have removed the &lt;i&gt;hard&lt;/i&gt; word, now people just say it takes too long.&amp;nbsp; Leveling is easy but it takes too long.&amp;nbsp; I hear it all the time and I disagree wholeheartedly.&amp;nbsp; I think leveling is way to quick.&lt;br /&gt;&lt;br /&gt;Maybe if they made people actually work to get to max level people would not be rolling flavor of the month classes just for the hell of it.&amp;nbsp; I personally know of 11 people that leveled a rogue as soon as the rogue legendary was mentioned.&amp;nbsp; They leveled it in the spare time, no power leveling, and it still took them no time to level it.&lt;br /&gt;&lt;br /&gt;If it were like it was even a short time ago in wrath I bet you not all of them would have.&amp;nbsp; If it where like it was back in BC I bet even fewer would have.&amp;nbsp; If it where like vanilla I can assure you that all 11 would have said, screw that, I am not spending months leveling a character I might not even like.&amp;nbsp; Not to mention, even with power leveling, there would have been no way to get to max level in less then 4 game days played.&lt;br /&gt;&lt;br /&gt;If leveling does not mean anything, why is it there any more?&lt;br /&gt;&lt;br /&gt;Every aspect of the game has its own level of progression.&amp;nbsp; Progression is not a word just meant for raiding alone.&amp;nbsp; You can make personal progression in many aspects in the game, the first we all come across is leveling.&amp;nbsp; That is our first gauge of personal progression.&lt;br /&gt;&lt;br /&gt;People complain when raids are nerfed, when heroics are nerfed, when rep gains a nerfed, when they worked for something, they earned something, and everyone else gets the easy route but none of them can hold a candle to the nerf that leveling got.&lt;br /&gt;&lt;br /&gt;No raid has ever been nerfed as badly as leveling has.&amp;nbsp; Even LK can still wipe some 85 groups in all 378 or better gear and it was both nerfed and now heavily outgeared.&amp;nbsp; So do not cry to me about raids being nerfed.&amp;nbsp; Raids can not hold a candle to the nerf that leveling has gotten and continues to get.&lt;br /&gt;&lt;br /&gt;If leveling keeps being nerfed to make it easier and easier then I am left to wonder, why even have it at all?&lt;br /&gt;&lt;br /&gt;I've got an idea for an alternate leveling model that would make it more attractive to most players and allow people the ultimate quick start if they do not want to actually level.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;In effect, the game starts at the end game in my model.&amp;nbsp; I will post it tomorrow.&amp;nbsp; It is leveling, but leveling in a different way, which would allow people that like to level, like myself, the ability to do so and people that they keep nerfing leveling for, so they can make it to end game faster, the ability to start a new character and be end game instantly.&lt;br /&gt;&lt;br /&gt;As leveling is right now, I do not think it serves any purpose, other then to waste a little bit of time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-6869067857865022360?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/6869067857865022360/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/is-leveling-model-dated.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/6869067857865022360'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/6869067857865022360'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/is-leveling-model-dated.html' title='Is The Leveling Model Dated?'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-8191708478588158125</id><published>2012-01-13T17:56:00.000-05:00</published><updated>2012-01-13T17:56:43.754-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Raiding'/><category scheme='http://www.blogger.com/atom/ns#' term='Dungeon'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>How Far Do You Let It Slide?</title><content type='html'>I mentioned in my previous post about seeing people without gems in randoms, dungeons and raids, and saying that there really is no excuse for not having at least gems in.&amp;nbsp; While I do agree with my own statement that there really is no excuse there are many situations where I would say... &lt;i&gt;Let it slide&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;We all have our own proverbial line in the sand with things like that.&amp;nbsp; Where exactly do you draw your lines?&lt;br /&gt;&lt;br /&gt;Gems, enchants, reforged.&lt;br /&gt;None in a heroic, do you let it slide?&lt;br /&gt;None in the raid finder, do you let it slide?&lt;br /&gt;None in a guild raid, do you let it slide?&lt;br /&gt;&lt;br /&gt;DPS checks.&lt;br /&gt;Under 8K in a normal heroic, do you let it slide?&lt;br /&gt;Under 12K in a HoT with its 353 minimum level to get in, do you let it slide?&lt;br /&gt;Under 18K in the raid finder, do you let it slide?&lt;br /&gt;&lt;br /&gt;Healing checks.&lt;br /&gt;5K HPS in a dungeon, do you let it slide?&lt;br /&gt;8K HPS in a raid, do you let it slide?&lt;br /&gt;&lt;br /&gt;PvP gear.&lt;br /&gt;To get past the initial level to get into heroics, do you let it slide?&lt;br /&gt;To squeeze into the new HoTs, do you let it slide?&lt;br /&gt;In the raid finder, do you let it slide?&lt;br /&gt;&lt;br /&gt;Things like that.&amp;nbsp; They are usually markers.&amp;nbsp; When do you &lt;i&gt;let it slide&lt;/i&gt;, when is it something that is unforgivable coming from someone that is trying to pass themselves off as a good player or at least a player capable for that level of content.&lt;br /&gt;&lt;br /&gt;I don't believe there is a clear cut answer for me.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;I have no issues going into dragon soul and pulling a 12K DPS along with us for the first four bosses.&amp;nbsp; You can say, I &lt;i&gt;let it slide&lt;/i&gt;.&amp;nbsp; We hit the 5th boss and I can no longer just &lt;i&gt;let it slide&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;It is not the 12K where I draw my line.&amp;nbsp; It is more when the 12K becomes an obstacle in and of itself that I draw the line.&lt;br /&gt;&lt;br /&gt;I've carried my fair share of 3K warriors and 1.5K locks through the new HoT heroics and &lt;i&gt;let it slide&lt;/i&gt;.&amp;nbsp; I did not &lt;i&gt;let it slide&lt;/i&gt; because I am a nice guy.&amp;nbsp; I did not &lt;i&gt;let it slide&lt;/i&gt; because I wanted to help them and thought that maybe if they could only get some gear they would get better because lets face it, if you can only pull 3K at a 353 item level the gear is not going to help you, the only help there is for you is actively trying to learn your class.&lt;br /&gt;&lt;br /&gt;I &lt;i&gt;let is slide&lt;/i&gt; because the people did not hinder me in any way, shape or form from completing the task at hand.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;I think that is where my own line is the sand is.&amp;nbsp; It is a very simple to define line.&amp;nbsp; Success / Failure.&lt;br /&gt;&lt;br /&gt;No gems and success?&amp;nbsp; I &lt;i&gt;let it slide&lt;/i&gt;. &lt;br /&gt;No gems and failure? Different story isn't it...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-8191708478588158125?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/8191708478588158125/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/how-far-do-you-let-it-slide.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/8191708478588158125'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/8191708478588158125'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/how-far-do-you-let-it-slide.html' title='How Far Do You Let It Slide?'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-2453259868602818126</id><published>2012-01-12T09:11:00.001-05:00</published><updated>2012-01-12T09:11:51.848-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Gemming:  There is no Excuse</title><content type='html'>When Dragon Soul came out the price of gems on every server went  through the roof.&amp;nbsp; On a great deal of servers it is still rather high.&amp;nbsp; I  can understand why some people are rolling around without gems because  if you are just gearing up now it can prove to be extremely costly and  an insanely repetitive task at the rate upgrades might come pouring in.&lt;br /&gt;&lt;br /&gt;Lets  say you hit 85 and get into some heroics at 329.&amp;nbsp; No one expects you to  have your 333s gemmed, in most cases there will not even be a gem  slot.&amp;nbsp; But once you start getting those 346 items the gem slots start to  appear.&amp;nbsp; If you are on a server like my main and you are basically any  class but a tank red gems are going to be what you use 98% of the time.&lt;br /&gt;&lt;br /&gt;They  run in the range of 400-550 gold per on my server.&amp;nbsp; If you gem up those  346s and get some upgrades to 353 and pug some old content for some  359s and then get some 378s and enter the raid finder for 384s and pop  into a dragon soul for 397s you are talking about the possibility of  gemming 6 full sets of gear in a short time.&lt;br /&gt;&lt;br /&gt;Even for  someone like me that has a fair amount of gold on all his characters it  is not a very appealing process to have to gem 6 full sets of gear in  what could very well be a short span of time.&amp;nbsp; It could easily run you  over 20K gemming and regemming per character and in some cases gemming  and regemming the same slot of gear three times in one day if you get  lucky with upgrades.&lt;br /&gt;&lt;br /&gt;With this in mind I usually never  complain about anyone that has anything that is ungemmed that is less  than the current justice point / new heroic gear level.&amp;nbsp; This means, if  you are gearing up and wearing 346 and 353 and 359 gear without gems I  would never even give it a second thought.&lt;br /&gt;&lt;br /&gt;The only time  I would say you should gem things of that item level is if it is only  one or two pieces.&amp;nbsp; We all have that one piece we just can not seem to  get.&amp;nbsp; Because you are unlucky does not mean you should leave it empty  once you have everything else up there. &lt;br /&gt;&lt;br /&gt;Some people are real jerks about it.&amp;nbsp; They do not realize that if  someone is just gearing up now it is not worth it gemming something you  are only going to replace soon.&amp;nbsp; I can respect that someone does not  want to gem their 346 helm when they are in a HoT knowing that they  could be getting a 378 any second if they get lucky.&amp;nbsp; I am fine with  that.&amp;nbsp; It is okay not to gem something you know you will need to replace  really soon.&lt;br /&gt;&lt;br /&gt;But is it really?&lt;br /&gt;&lt;br /&gt;Even with the insane numbers on those red gems on all servers you  can easily get split gems for a song now.&amp;nbsp; Or how about uncommon gems.&lt;br /&gt;&lt;br /&gt;You do not need to spend 400 gold for a straight +40 main stat  red gem.&amp;nbsp; Go get some +20 main stat / +20 secondary stat gems.&amp;nbsp; They are  usually pretty cheap.&amp;nbsp; On many servers you can easily get the split  gems for less than 30 gold.&lt;br /&gt;&lt;br /&gt;You are better off doing this, while gemming for socket bonuses  even if we usually do not do that, than you would be having no gems at  all.&lt;br /&gt;&lt;br /&gt;Just look at the raw numbers.&amp;nbsp; If you had 10 slots you wanted +40  main stat in you could have 400 of that main stat but you would also be  out at least 4000 gold and it is understandable why you might not wish  to spend that knowing that you will be replacing it as soon as you get  some drops from the new heroics or raid finder or buy some pieces with  justice.&lt;br /&gt;&lt;br /&gt;If you use split gems and gem for the slot bonus you will have  200 main stat and 200 secondary stats, and if you are smart you will  choose the best secondary stats for yourself.&amp;nbsp; Add to that you might  even come up with an additional 100 stats from the slot bonuses you just  got, which could be main or secondary.&lt;br /&gt;&lt;br /&gt;Doing it this  way you might lose 200 main stats for 300 secondary stats you gain, at  worst, but you are still going to have a lot of stats you would not have  had otherwise and if you can get the gems for an average of 30 gold  each you can do so for 300 gold total.&lt;br /&gt;&lt;br /&gt;300 gold compared to 4000 gold is a no brainer.&amp;nbsp; If it is only about the gold your excuse is gone now.&lt;br /&gt;&lt;br /&gt;So you say that 300 gold still does not seem worth it?&amp;nbsp; Well I have the solution for you.&lt;br /&gt;&lt;br /&gt;Uncommon gems usually go for 5 gold or less on most servers now  unless they are the red ones which still seem to go for 100+ because  they can be transmuted, so use the split uncommon gems instead.&lt;br /&gt;&lt;br /&gt;+15 main stat and +15 secondary stat is better then no stats at  all.&amp;nbsp; In the end you will end up with +150 of a main stat and +150 of  secondary stats along with the slot bonuses which could be any variety  of +100 stats of some sort or more.&amp;nbsp; At 5 gold a piece that would run  you a grand total of 50 gold to gem yourself up.&amp;nbsp; 50 gold is less then  the amount of gold you make for doing one random dungeon.&lt;br /&gt;&lt;br /&gt;So in the best case scenario if you are lucky with drops, you can  gem every single thing you get for less gold than the gold you made  from doing one random run.&lt;br /&gt;&lt;br /&gt;Ungemmed gear means you do not care. Low gemmed gear means you  are just saving money.&amp;nbsp; If someone ever where to bring it up in the  random dungeon or raid finder I am sure the vast majority of people  would be a lot more receptive of you if you had even uncommon gems then  none.&amp;nbsp; Just think about it.&lt;br /&gt;&lt;br /&gt;"I am not gemming anything because I am waiting until I get better gear."&lt;br /&gt;&lt;br /&gt;"I am using the cheaper versions while I am gearing up because  some stats are better then no stats, I'll use the better gems when I get  up to date gear."&lt;br /&gt;&lt;br /&gt;Some jerks will still be nasty because you are not gemmed with at  least rare gems but the majority of the player base, the ones that are  not jerks and are going through the same thing as you, will think, hey,  at least he is trying.&lt;br /&gt;&lt;br /&gt;Trying goes a long way.&lt;br /&gt;&lt;br /&gt;Cheap gems and split gems might not be the best but they are  better than nothing, they are always better than nothing and there is no  excuse for ever having anything ungemmed because of them.&lt;br /&gt;&lt;br /&gt;The next time you see someone in the looking for raid saying they  are not gemming because they do not want to waste money on gear they  know they will be replacing soon you can tell them, at 50g to gem an  entire set of gear with uncommon split gems the only excuse for not  being gemmed is that you are a bad player that is too lazy to even try.&lt;br /&gt;&lt;br /&gt;There is no good excuse for ever being ungemmed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-2453259868602818126?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/2453259868602818126/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/gemming-there-is-no-excuse.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/2453259868602818126'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/2453259868602818126'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/gemming-there-is-no-excuse.html' title='Gemming:  There is no Excuse'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-7533656290015866431</id><published>2012-01-10T08:51:00.002-05:00</published><updated>2012-01-10T12:24:50.150-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Warcraft for the Solo Player</title><content type='html'>Warcraft has always had the ability to be a good game for whatever you want to do no matter what the level of your desire to interact with other players was.&amp;nbsp; While it is a multi player game it was never required that you do things with others.&amp;nbsp; There was enough you could do on your own even if it was not everything.&lt;br /&gt;&lt;br /&gt;With all the additions over the years the game has become more friendly to the solo players.&amp;nbsp; Being able to do PvP, dungeons, and raids without leaving your home city or even ever speaking to another person has made it even more accessible to the solo player.&lt;br /&gt;&lt;br /&gt;It almost seems as if it is being done by design.&amp;nbsp; As if Blizzard was trying to remove the social aspect from the game.&lt;br /&gt;&lt;br /&gt;I've often said I am not a very social player.&amp;nbsp; In randoms I say hello at the start and thank you at the end because I believe it is the respectful thing to do.&amp;nbsp; Unless there is something important that needs to be said or I am answering a question, that is all I will ever say in a random.&lt;br /&gt;&lt;br /&gt;This is why I consider myself a solo player.&amp;nbsp; I am content to play the game and never talk to another living being while doing so.&lt;br /&gt;&lt;br /&gt;It is important I mention that because as you will see, even me as a solo player, I found the game to actually encourage me to be social.&lt;br /&gt;&lt;br /&gt;When leveling I would run across a quest where I needed to beat some big baddie, lets say a bear.&amp;nbsp; I would wait there killing things around it doing some other quests in the area hoping for someone to come by that I could ask for help or for someone to come by doing the same quest so I could join them.&lt;br /&gt;&lt;br /&gt;It never took all that long.&amp;nbsp; In most cases it was no more than a half hour, not much waiting as I was doing other quests in the area while waiting.&amp;nbsp; I would join up with the person. They needed me just as much as I needed them.&amp;nbsp; Perhaps we would even grab a third or sometimes forth person and we would get the quest done for all of us.&lt;br /&gt;&lt;br /&gt;We would all mention that we tried it solo and mentioned our lack of success, or success even, like I almost killed him or something like that.&amp;nbsp; It reminded you that you are not in the world alone.&amp;nbsp; It made you actively seek interaction of some sort, even if it was only to further your own personal agenda as a solo player.&amp;nbsp; Other people where needed, interaction was needed.&lt;br /&gt;&lt;br /&gt;For someone like myself that does not like to talk while playing I learned that there was a place in the game for that.&amp;nbsp; Like it or not, I would interact with others and in time I actually started to enjoy doing so once in a while.&lt;br /&gt;&lt;br /&gt;Even now, although a lot less often, if I am passing through an area and see someone mention needing help in general I always stop and help unless I am in a rush on the way to somewhere.&amp;nbsp; I remember what it was like.&amp;nbsp; Although I would have never been the person that asked for help in general, I know what it felt like to need help.&amp;nbsp; More often then not it is something like the amphitheater or ring that people are looking for help with, it is no longer random elite mob so and so.&amp;nbsp; That random elite mob so and so probably started many friendships in this game and he is missed.&lt;br /&gt;&lt;br /&gt;Like I said about the options of the game even back then, you could have just skipped that quest.&amp;nbsp; Kept being the solo player.&amp;nbsp; You where not exactly required to do the quest so the option became yours.&lt;br /&gt;&lt;br /&gt;Questing has changed to the point where the need for other people for group quests are few and far between.&amp;nbsp; There are a few quest mobs that will beat you like a redheaded stepchild but over all there are not many of those any more.&lt;br /&gt;&lt;br /&gt;My first dungeons were when I saw people asking for help with a dungeon in general in the area I was in.&amp;nbsp; I would join them and work my way to the dungeon.&amp;nbsp; I would get lost sometimes and have to stop to socialize, like it or not, to ask directions and share my story of getting lost.&amp;nbsp; I would hear the stories of others that got lost.&lt;br /&gt;&lt;br /&gt;We would finally get everyone together at the dungeon and start working together to defeat it.&amp;nbsp; Maybe it is me with some rose tinted glasses on but I do not remember old dungeons being like they are now.&amp;nbsp; I remember needing to attack with a plan and not being able to over pull or we would all be spirit walking our ways back and getting lost again.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;I still get lost going to Mara and affectionately remember one time with  three others when we wiped in there and none of us could find the way  back in so we all revived at the spirit healer and sat around talking  for 10 minutes before we went our separate ways.&lt;br /&gt;&lt;br /&gt;You where forced to socialize to some extent like it or not.&amp;nbsp; You where forced to realize that it really is a multi player game.&amp;nbsp; You needed to assemble groups, you needed to travel to get there, you needed to talk about how you would advance in the dungeon, you would need to play the game with others, interactive, and not just as if they where NPC controlled units there to assist you.&lt;br /&gt;&lt;br /&gt;Maybe you were not forced. You could have just skipped them and continued being the solo player and not do the dungeon quests.&amp;nbsp; Maybe you went the way I did and tried to solo it as much as you could at level or came back later when you had a few more levels and it would be a little easier.&amp;nbsp; You where given the option of being the solo player still or to socialize.&lt;br /&gt;&lt;br /&gt;With the new system you do not need to assemble a group.&amp;nbsp; One is assembled for you so no need to talk to people to get a group together.&amp;nbsp; You do not need to find your way to the dungeon because you will be ported directly there so no need to ask people for directions if you get lost.&amp;nbsp; When you die your body is usually right outside the dungeon now, no ghost runs from half a continent away where once again you could get lost and need to ask for directions. Now it seems that dungeons are just a series of pull the whole room and kill everything so there is really no need for talking about getting one mob at a time or one pack at a time, because none of that is really required.&lt;br /&gt;&lt;br /&gt;You can now find a group, finish a dungeon, and get back to where you were before you even started in the blink of an eye and even more importantly, without ever saying a word to anyone.&amp;nbsp; Dungeons are effectively added to the solo players game choices.&amp;nbsp; The other people, while actual people, mean nothing to the solo player.&amp;nbsp; They are just assistants to help you finish your task.&amp;nbsp; You are playing solo, they are only there to help you.&lt;br /&gt;&lt;br /&gt;The same can now be said for raids.&amp;nbsp; Raids were the next step on the social ladder.&amp;nbsp; Quests where minor social interaction with people you would do one simple task with.&amp;nbsp; Dungeons where more advanced interaction where you would work with several people for an extended time toward a common goal that needed communication.&amp;nbsp; Raids are the last step in the line.&lt;br /&gt;&lt;br /&gt;You needed to assemble a larger group.&amp;nbsp; The group tasks where harder than anything else you have ever encountered.&amp;nbsp; You had to deal with the same travel to and from issues as dungeons.&amp;nbsp; This is where guilds came in.&amp;nbsp; You actively needed to start working with people on a regular basis so you could conquer these advanced tasks.&amp;nbsp; Working on them with the same people every week increased the chances of getting better as a team, the ultimate social interaction, teamwork&lt;br /&gt;&lt;br /&gt;Now they are the same as the dungeons.&amp;nbsp; There is one minor difference.&amp;nbsp; Unlike the dungeons where you can get through them with all 5 people being non social people you need at least one person to be social in the raids.&amp;nbsp; But with 25 people there will surely always be one person happy to call out the colors of the slimes to go kill.&amp;nbsp; Even the only boss in the raid, the 5th, where I would figure there needs to be tank communication I have found out can be solo tanked thanks to a comment from someone here.&amp;nbsp; So not even that needs communication and when I go there I solo tank it and totally ignore the fact there is another tank there, the way any solo player would.&lt;br /&gt;&lt;br /&gt;While you will never get many of the more complex tasks done without interaction, the game from beginning to end can now be completed without ever typing one word to another living being on the other end of the screen.&lt;br /&gt;&lt;br /&gt;Where it was always a choice of the solo player on what they will and will not do they can now do nearly everything while effectively still playing the game as a solo player.&amp;nbsp; It even seems as if Blizzard is designing the game so it could be done that way.&lt;br /&gt;&lt;br /&gt;PvP by nature is a social action, you are working with and against people and know that beforehand and even that can be done by the non social person, at least not at the top level.&lt;br /&gt;&lt;br /&gt;While I do like that idea that the game is more solo friendly I am somewhat upset about it.&amp;nbsp; While I was never a social type of player to begin with I got used to the fact that sometimes I needed to talk to others to complete a task.&amp;nbsp; Other players would feel like real people because I needed to talk to them and not just like NPCs that are helping me with my task.&lt;br /&gt;&lt;br /&gt;Maybe the reason we see such venom being thrown around from the people that do talk is because of this.&amp;nbsp; They do not see other people as people, they see them as NPCs that help them on their tasks.&amp;nbsp; When the NPCs do something wrong they treat them as if they are not people.&amp;nbsp; Just the same way all of us have looked at our screen at least once while doing an escort quest and said, "would you hurry the F up".&lt;br /&gt;&lt;br /&gt;The other people in the game are just those annoying quest NPCs now because the game lets you do everything solo you seem to forget those are people and not NPCs.&lt;br /&gt;&lt;br /&gt;From a self proclaimed non social player and a self proclaimed solo player you would think I would actively support these changes but I don't.&lt;br /&gt;&lt;br /&gt;As it seems, warcraft is leaning more and more toward being a solo game with multi player aspects instead of being a multi player game that gives you some things you can do solo.&amp;nbsp; Perhaps that is their intention, who knows.&lt;br /&gt;&lt;br /&gt;At least I will never be stuck sitting at a graveyard with three people I don't know with resurrection sickness talking about not being able to find our way back to Mara.&lt;br /&gt;&lt;br /&gt;Oh wait, that was actually one of the best moments of leveling and it will never happen again for anyone.&amp;nbsp; Such a loss for he new generation.&lt;br /&gt;&lt;br /&gt;A non social person missing social interaction?&amp;nbsp; That is proof they had the formula right before.&amp;nbsp; In my opinion at least.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-7533656290015866431?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/7533656290015866431/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/warcraft-for-solo-player.html#comment-form' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/7533656290015866431'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/7533656290015866431'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/warcraft-for-solo-player.html' title='Warcraft for the Solo Player'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-681902919490458313</id><published>2012-01-09T09:16:00.002-05:00</published><updated>2012-01-10T06:33:11.450-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Random Thoughts'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Monday Random Thoughts</title><content type='html'>- I like the new minor buffs being announced for hunters.&lt;br /&gt;&lt;br /&gt;- Hawk adding an additional 35% attack power is nice.&amp;nbsp; But... we still have to aspect dance sometimes and will lose it if we do.&lt;br /&gt;&lt;br /&gt;- No other class has to worry that such a huge amount of their attack power disappears when they are forced to attack on the move.&lt;br /&gt;&lt;br /&gt;- Hey, at least it is easy to attack on the move, not like the old days.&lt;br /&gt;&lt;br /&gt;- The change to black arrow looks nice too and means that without a doubt survival will be taking a huge lead in DPS for the three hunter specs and make an easy spec even easier.&lt;br /&gt;&lt;br /&gt;- It was a toss up on which spec you would choose before because they where well balanced.&amp;nbsp; A skilled marksman would be able to keep up blow for blow with a survival hunter.&lt;br /&gt;&lt;br /&gt;- Notice I did not use the term skilled when talking survival hunter?&lt;br /&gt;&lt;br /&gt;- Survival is just so much more forgiving of a rotation and if you make some mistakes by a half second here and there it will not destroy your DPS.&lt;br /&gt;&lt;br /&gt;- Trying screwing up MM by a half second here and there and see what happens to your DPS.&lt;br /&gt;&lt;br /&gt;- That is why I think MM should always be the number 1 spec for hunters.&amp;nbsp; It is the only one that really takes timing to get the most out of it, why not reward the players that play correct with the best results?&lt;br /&gt;&lt;br /&gt;- Either way, looks like I am survival again for the rest of the expansion.&lt;br /&gt;&lt;br /&gt;- At least I am still a hunter.&lt;br /&gt;&lt;br /&gt;- Thinking of finishing off my Orc hunter, have not even played him this expansion yet.&amp;nbsp; Get yet another hunter to 85.&lt;br /&gt;&lt;br /&gt;- He was my first horde hunter.&amp;nbsp; Barely played but still loved.&lt;br /&gt;&lt;br /&gt;- Got another DK to 85.&lt;br /&gt;&lt;br /&gt;- Was sitting at 83 forever it seems but I figured what the hell let me level it.&lt;br /&gt;&lt;br /&gt;- 83-85, less then 4 hours.&amp;nbsp; 2 levels, the last 2, in no time flat.&lt;br /&gt;&lt;br /&gt;- Sure I had rested but seriously.&lt;br /&gt;&lt;br /&gt;- And they tried to tell us that leveling the 5 levels would be the same as leveling 10 was time wise.&amp;nbsp; I guess blizzard really does think people are stupid and would not notice.&lt;br /&gt;&lt;br /&gt;- My priest finally won a piece in LFR.&lt;br /&gt;&lt;br /&gt;- You would not believe how excited I was to win something. &lt;br /&gt;&lt;br /&gt;- With all the characters I run through there each week you would think I would win more them one thing every once in a while.&lt;br /&gt;&lt;br /&gt;- I went three weeks in a row on my main hunter without even seeing a need roll light up.&lt;br /&gt;&lt;br /&gt;- You heard that right.&amp;nbsp; 8 bosses all dropping loot for three weeks and nothing even lit up with a need button.&lt;br /&gt;&lt;br /&gt;- 8 (bosses) x 3 (weeks) x 4 (items per) =&amp;nbsp; 96 chances to roll and not once did the need button light up.&lt;br /&gt;&lt;br /&gt;- The odds of that have to be insane.&lt;br /&gt;&lt;br /&gt;- I don't mind losing a roll, that is part of the game, luck, but not even having one thing to roll on in three weeks flat out sucks.&lt;br /&gt;&lt;br /&gt;- Damn you random gods.&lt;br /&gt;&lt;br /&gt;- My plate tanks have never seen even one piece of plate drop that was for tanking.&amp;nbsp; Yes, not once since LFR was introduced.&lt;br /&gt;&lt;br /&gt;- My bear saw the trinket once and won it because the other tank had it already.&lt;br /&gt;&lt;br /&gt;- My bear at least gets to roll, but loses out to all the DPS because I do not get a tank bonus as my tank gear is the same as their DPS gear.&lt;br /&gt;&lt;br /&gt;- My bear feels unloved.&amp;nbsp; My bear needs a hug.&lt;br /&gt;&lt;br /&gt;- If you go to hug the bear I suggest you not be the one that won it if you value your limbs.&lt;br /&gt;&lt;br /&gt;- My shaman got lucky, won 3 pieces when it first came out.&amp;nbsp; Since then, those are the only three pieces I ever see drop.&lt;br /&gt;&lt;br /&gt;- At least on my healers the healer mace always drops off the last boss.&lt;br /&gt;&lt;br /&gt;- I never win it.&lt;br /&gt;&lt;br /&gt;- Three times in two weeks the healer that won it already had it.&lt;br /&gt;&lt;br /&gt;- There is something wrong here.&lt;br /&gt;&lt;br /&gt;- It is not like a tier piece.&amp;nbsp; I can see winning a tier piece if you already have one.&amp;nbsp; For your other spec of course but no one needs two of the same healing maces.&lt;br /&gt;&lt;br /&gt;- I so want to dual wield those babies on my healers.&lt;br /&gt;&lt;br /&gt;- Why can't healers dual wield?&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; It is not like they are swinging them or anything, weapons on healers are for decoration purposes only.&lt;br /&gt;&lt;br /&gt;- And that is why I am so excited about my priest getting a helm.&amp;nbsp; I finally won something, it is exciting. &lt;br /&gt;&lt;br /&gt;- I just found out you can not transmog into different types of gear.&lt;br /&gt;&lt;br /&gt;- I knew a mace needed to be a mace, but plate armor needs to be plate armor too.&lt;br /&gt;&lt;br /&gt;- There goes my idea of tanking in a dress, on my male warrior.&lt;br /&gt;&lt;br /&gt;- That would have been so funny.&lt;br /&gt;&lt;br /&gt;- A burly dwarf with a huge beard tanking in a dress, or even better, in something that looks like fishnet stockings.&lt;br /&gt;&lt;br /&gt;- I guess that points out the idea blizzard said, they do not want people doing silly things.&lt;br /&gt;&lt;br /&gt;- Darn, silly sometimes can be fun.&lt;br /&gt;&lt;br /&gt;- But I get their point.&amp;nbsp; It would be funny seeing it once, maybe twice, but it would be annoying seeing it all the time.&lt;br /&gt;&lt;br /&gt;- I want to dress up all my characters like people from the Rocky Horror Picture Show.&lt;br /&gt;&lt;br /&gt;- Was going to make my dwarf warrior Dr. Frank-n-futer even if he would make a much better Eddie.&lt;br /&gt;&lt;br /&gt;- My draenei shaman would be Columbia no doubt.&amp;nbsp; My undead deathknight would make for a good megenta.&amp;nbsp; My gnome mage or troll shaman, riff raff for sure.&lt;br /&gt;&lt;br /&gt;- I had it all planned in my mind and then I found out that my warrior can not transmog into the black mageweave set.&lt;br /&gt;&lt;br /&gt;- I was upset on many levels.&lt;br /&gt;&lt;br /&gt;- I am sure my dwarf let out a sigh of relief.&lt;br /&gt;&lt;br /&gt;- It showed me how horribly designed the transmog feature really is.&lt;br /&gt;&lt;br /&gt;- They should have just added an appearance tab.&lt;br /&gt;&lt;br /&gt;- If nothing was set it would show what you are wearing.&amp;nbsp; If something was on the appearance tab it would show that instead or you could choose from the appearance tab if you did not want that slot to show at all.&lt;br /&gt;&lt;br /&gt;- This would in effect be a way to hide cape, helm, shoulders, etc for those that do not want to trasnmog but would rather just hide certain things.&lt;br /&gt;&lt;br /&gt;- It would also mean no more limitations to transmog and I can torture my dwarf by making him tank in a black mageweave set.&lt;br /&gt;&lt;br /&gt;- Good decisions are not always blizzards strong points.&lt;br /&gt;&lt;br /&gt;- But for what it is worth, I can still make sure my dwarf always wears his engineer goggles, so I am happy.&lt;br /&gt;&lt;br /&gt;- That is the only thing I have used transmog for thus far.&lt;br /&gt;&lt;br /&gt;- But I will continue my quest to make the cast of the Rocky Horror Picture Show.&lt;br /&gt;&lt;br /&gt;- I think I'll make a male night elf mage into doctor frank.&amp;nbsp; I could do a blood elf one but the blood elf male dressed like that would actually look female and that would defeat the purpose wouldn't it?&lt;br /&gt;&lt;br /&gt;- The things we do for fun amaze me.&lt;br /&gt;&lt;br /&gt;- That is one of the great things about the game, there are always things we can do.&lt;br /&gt;&lt;br /&gt;- Even when they serve no real purpose.&lt;br /&gt;&lt;br /&gt;- With that in mind I am going to try to find some nice items to trasnmogs my people into the cast.&lt;br /&gt;&lt;br /&gt;- Have a great day.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-681902919490458313?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/681902919490458313/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/monday-random-thoughts.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/681902919490458313'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/681902919490458313'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/monday-random-thoughts.html' title='Monday Random Thoughts'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-6229627797527517875</id><published>2012-01-06T14:26:00.002-05:00</published><updated>2012-01-06T15:09:11.642-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='LFR'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>My LFR Loot Rules</title><content type='html'>It seems in the looking for raid it is the wild wild west.&amp;nbsp; Anything people can hit need on they do.&amp;nbsp; If they do need it they need it.&amp;nbsp; If they don't need it, they need it.&amp;nbsp; If they have two of them, they need it.&amp;nbsp; If it is for a spec they never used, they need it.&amp;nbsp; If the dice are there, it is fair game, they need it.&amp;nbsp; At least that is the way most make it seem and it sure as hell seems that way in ever one I have been in.&lt;br /&gt;&lt;br /&gt;Not me.&amp;nbsp; I have a simple set of rules I go by when I am in the looking for raid and perhaps it is the reason for my bad luck winning anything.&amp;nbsp; The saying goes, nice guys finish last.&lt;br /&gt;&lt;br /&gt;-If it is an upgrade that I will gem and enchant as soon as the run is over, I need on it.&lt;br /&gt;-If it is a side grade I would seriously consider using, I need on it.&lt;br /&gt;-If it a tier piece that I have a non tier piece in that position even if the non tier is higher, I need on it. &lt;br /&gt;&lt;br /&gt;-If I would use it as soon as I left but for my offspec, I greed on it.&lt;br /&gt;-If I have a tier piece already but need another for offspec, I greed on it.&lt;br /&gt;-If I could use it but it is not a clear upgrade or side grade, I greed on it.&lt;br /&gt;-No matter what, if it is not specifically designed for the role and spec I am currently in, I greed on it.&lt;br /&gt;&lt;br /&gt;-I do not need on anything just to have as a trading piece.&lt;br /&gt;-I do not need on anything just to give it to a guild mate.&lt;br /&gt;-I do not need on anything just for the sake of needing on it.&lt;br /&gt;&lt;br /&gt;If only other people would live by the same loot rules then LFR would be a better place to get loot.&amp;nbsp; Maybe it is just me but I think of it as needing on something for any reason other then actually needing to use it in your current spec is wrong and unfair to other people.&lt;br /&gt;&lt;br /&gt;I know I can not change people but sometimes I wonder about it.&amp;nbsp; How long until I give up and join their ranks?&amp;nbsp; You can only play the good guy so long before you have to admit you will never win and join the bad guys.&lt;br /&gt;&lt;br /&gt;I don't see me joining their ranks any time soon.&amp;nbsp; It would not suit me well as a person.&amp;nbsp; I won a pair of shoulders on my priest the other day and was happy to get something but upset when I found out I already had them.&amp;nbsp; That is a problem with running so many characters, you make mistakes like that sometimes.&lt;br /&gt;&lt;br /&gt;I had already left the group, so I could not give it to anyone else.&lt;br /&gt;&lt;br /&gt;I opened a ticket and asked if the GM could give it to the person with the next highest roll because I did not need it and I felt bad for taking an item that someone else might have actually have needed it.&lt;br /&gt;&lt;br /&gt;Maybe that is why I will never join their ranks.&amp;nbsp; I actually feel bad about taking loot from someone, even when it was an honest mistake.&amp;nbsp; I'll let you know the outcome when the GM gets back to me... in 4 - 6 days.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-6229627797527517875?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/6229627797527517875/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/my-lfr-loot-rules.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/6229627797527517875'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/6229627797527517875'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/my-lfr-loot-rules.html' title='My LFR Loot Rules'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-7677794820558402029</id><published>2012-01-05T09:33:00.000-05:00</published><updated>2012-01-05T09:33:00.293-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Realms in Randoms</title><content type='html'>Anyone that has had a great deal of experience with the LFD and LFR will surely have come to some conclusions about certain realms.&amp;nbsp; All those conclusions are not exactly representative of the realms themselves, it is just the luck, or lack thereof, of who you run into from those realms.&lt;br /&gt;&lt;br /&gt;In my experience I have only ran into one realm I would classify as horrible.&amp;nbsp; Not just in the players ability that come from it but the players themselves.&amp;nbsp; I tend to forget about bad players, it happens, but bad people, those I remember.&lt;br /&gt;&lt;br /&gt;I've only put four people on ignore while using the LFD/LFR system.&amp;nbsp; While I might complain about some people I meet in randoms I usually would not even waste the 2.3 seconds it might take to add them to ignore because I know I will never run into them again anyway.&lt;br /&gt;&lt;br /&gt;The four people that have actually got me to the point where I did ignore them all happened to come from the same server.&amp;nbsp; Coilfang, US.&amp;nbsp; How is it even remotely possible that in a random world with millions of players where I rarely if ever see the same person twice that the only four people that have pushed me to the point where wasting that 2.3 seconds to put them on ignore became actually worthwhile are from the same server?&lt;br /&gt;&lt;br /&gt;The people were put on ignore not because they where bad players.&amp;nbsp; Not even because they where rude players, I've seen 100s of those and never ignored any of them.&amp;nbsp; They where put on ignore because they were completely and totally disruptive.&amp;nbsp; They seemed to be in the dungeons for the sole purpose of griefing other people.&lt;br /&gt;&lt;br /&gt;I can deal with a lot of things I do not like.&amp;nbsp; DPS pulling 3K.&amp;nbsp; Healers that have never healed before meaning lots of wipes.&amp;nbsp; Tanks with aggro issues.&amp;nbsp; All these things I can deal with.&amp;nbsp; Everyone has to learn and I am not a complete jerk about it.&amp;nbsp; I let them learn.&amp;nbsp; So the dungeon will take an extra 10 or 15 minutes.&amp;nbsp; No big deal.&amp;nbsp; So I have a repair bill, it is not like I've never died before.&lt;br /&gt;&lt;br /&gt;I can even deal with the jerks that think they are gods gift to the game.&amp;nbsp; The ones that are better then you no matter what.&amp;nbsp; They always say I am x/x heroic on my main so I know what I am talking about and then start to insult everyone in the group.&amp;nbsp; They always have an alt that is the class you are playing and can play your class ten thousand times better then you ever can.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;These people do not bother me as much as they do some.&amp;nbsp; I see it for what it truly is.&amp;nbsp; They have serious self esteem problems and this makes them feel better.&amp;nbsp; I feel sorry for people that have to brag how great they are to people they don't know and will never see again.&amp;nbsp; I also never believe a word they say because I know a few top class players and they would never talk like that.&amp;nbsp; From my experience running into top of the game players in randoms added to the few I know I can say without a shadow of a doubt, most actually good players are decent people and they do not rub it in other random peoples faces.&lt;br /&gt;&lt;br /&gt;So what makes me ignore four people.&amp;nbsp; They are not bad, they are not braggarts, they are not new and learning, they are not serial DCers, they are not any of the normal stuff you might hear people complain about.&amp;nbsp; They are the true dregs of the warcraft community.&amp;nbsp; The people that play the game for the sole purpose of making the life of everyone around them as miserable as possible.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;Is it just a coincidence that they all came from Coilfang or is that server really that bad?&amp;nbsp; Being I do not have any characters on that server I can not say anything from actual experience but I can speak from what I have seen in randoms and in randoms there is no other server that I have ever seen with such horrible people.&amp;nbsp; Not players, people.&lt;br /&gt;&lt;br /&gt;We all come to some conclusions about servers based on the people we meet in randoms.&amp;nbsp; We are all probably completely wrong being it is just the luck of the draw and maybe you have some bad luck but that does not change the fact you create some preconceptions about servers because of those people.&lt;br /&gt;&lt;br /&gt;Some things I have noticed, again, only from the people I have ran into.&amp;nbsp; Nothing I say actually means it is true about the servers, it just means it is true about the people I ran into from those servers.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Coilfang&lt;/u&gt; -&amp;nbsp; If you ever thought it was impossible to wish personal injury upon a person because of a game, run with people from coilfang.&amp;nbsp; It is the only server in all of wow that can turn a normally relaxed person into someone that would want to reach through the screen and strangle someone to death.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Gnomeregan&lt;/u&gt; -&amp;nbsp; While you might dread guild groups you should be happy if you get a guild group from here.&amp;nbsp; People from Gnomeregan have been the best guild group people I have ever met in game.&amp;nbsp; Most guild groups are hit or miss but I've ended up in many Gnomeregan guild groups that needed one fill in and they where all extremely pleasant.&amp;nbsp; While not always great players they all seem to be great people and I will gladly run with great people all day long.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Alterac Mountain&lt;/u&gt;s - Talking about hit or miss, this server is it.&amp;nbsp; Some of the best players I have ever randomed with came from here.&amp;nbsp; Some of the worst players I have ever randomed with came from here.&amp;nbsp; One would with think that with so many good players they would rub off on the bad players a bit but that just does not seem to be the way.&amp;nbsp; People from AM are never decent, average, or good players.&amp;nbsp; They are either great, or they suck, there is no in between.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Doomhammer&lt;/u&gt; - Seems to be a server that is decent all around.&amp;nbsp; It is rare I ever run into a bad player from there if ever. I can't really recall one.&amp;nbsp; It is also rare I ever run into an exceptional player from there.&amp;nbsp; They seem to be a pretty well rounded decent server from the representatives I have seen.&amp;nbsp; If anything it is a testament to the server that they even come to mind when I've never seen anyone stand out good or bad in either way.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Icecrown&lt;/u&gt; - Perhaps all us hunters should thank Frostheim over at &lt;a href="http://www.warcrafthuntersunion.com/"&gt;Warcraft Hunters Union&lt;/a&gt; for making hunters look good.&amp;nbsp; Every hunter I have ever run into from there seems to have a least a working grasp of their class, no huntards running around there.&amp;nbsp; Sadly it can not be said for any other class from that server.&amp;nbsp; Every time I have had a non hunter from icecrown in a random group they are usually someone I would like to forget.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Mal'Ganis&lt;/u&gt; - Have you ever met someone that you could only describe as having their head up their ass?&amp;nbsp; Well, if the people in randoms are any indicator that would mean that person probably plays there.&amp;nbsp; All the ones I have run into are the best players in the game.&amp;nbsp; Just ask them, they will tell you.&amp;nbsp; They seem to be people that are quick to insult anyone else because they are so great of course.&amp;nbsp; When it comes to social skills, this servers representatives are really lacking.&lt;br /&gt;&lt;br /&gt;&lt;u&gt;Thrall&lt;/u&gt; -&amp;nbsp; What Icecrown is to hunters it seems Thrall is to melee DPS.&amp;nbsp; Not sure who is to thank for that one but if you see someone from Thrall in your random and they are melee get ready to be rocked.&amp;nbsp; While I can understand the icecrown reasoning because of frostheim I can not understand this.&amp;nbsp; BTW, melee goes along with tanking.&amp;nbsp; Thrall tanks seem to be fantastic.&amp;nbsp; Sad thing the same can't be said for their healers or ranged DPS.&lt;br /&gt;&lt;br /&gt;That is basically all I have that popped into mind at the moment.&amp;nbsp; If your server is one of the ones I mentioned please do not be offended or prideful based on what I said about it.&amp;nbsp; My sampling is only a very small sampling and is in no way an indicator of the actual server or people on it.&lt;br /&gt;&lt;br /&gt;When it comes to my very own server...&amp;nbsp; I think I would rather group with people from coilfang sometimes.&lt;br /&gt;&lt;br /&gt;Maybe I should check out the good people of Gnomeregan and start a character there.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-7677794820558402029?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/7677794820558402029/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/realms-in-randoms.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/7677794820558402029'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/7677794820558402029'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/realms-in-randoms.html' title='Realms in Randoms'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-7452181068260304024</id><published>2012-01-04T15:14:00.000-05:00</published><updated>2012-01-04T15:14:50.568-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Healing'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Healing: A Misunderstood Art</title><content type='html'>It is so misunderstood I totally messed up my math on the last post so had to start a new one from scratch.&amp;nbsp; Thanks to Shintar for pointing out the error, it has helped me understand the numbers better myself.&lt;br /&gt;&lt;br /&gt;That is why healing is the misunderstood art.&amp;nbsp; Because of numbers.&amp;nbsp; Healing, unlike DPS, can not just be boiled down to numbers where the highest number is the best.&amp;nbsp; There is a lot more to healing then just pushing out your biggest, fastest heals to inflate your numbers and somewhere along the line people seem to forget that.&lt;br /&gt;&lt;br /&gt;While we all like to see big numbers, tanks talking about their threat lead, or saying how much DPS they can push out while maintaining threat.&amp;nbsp; Damage dealers talking about DPS, or more accurately, damage done.&amp;nbsp; Healers love to see numbers too.&lt;br /&gt;&lt;br /&gt;Seeing yourself doing 25K HPS is no different then a DPS saying they did 25K DPS.&amp;nbsp; You are just sharing what you did, and if you did it well, you are sharing it with pride.&lt;br /&gt;&lt;br /&gt;I look at DPS numbers from a maximum potential sort of thing and trying to attain my maximum potential is the single most important thing after doing it while obeying the mechanics.&amp;nbsp; For a hunter like myself it is nice to have a site like female dwarf to go to when I want to see my maximum potential as a damage dealer.&amp;nbsp; If I where to put in my stats, with the applied buffs, and see I can do a maximum of 25K I have a number to aim for.&amp;nbsp; The closer I come to that number the better I am doing.&amp;nbsp; It is really that simple for a damage dealer.&lt;br /&gt;&lt;br /&gt;It is not that simple for a healer.&amp;nbsp; There are just way to many variables. &lt;br /&gt;&lt;br /&gt;1) Lets say that theoretically you can put out 25K HPS does getting as close to that point mean you are playing your role well just like the DPS that gets close to their maximum potential?&amp;nbsp; No, it does not.&lt;br /&gt;&lt;br /&gt;- Unlike with DPS where doing your maximum at all times is usually considered a good thing with healing it is not required.&amp;nbsp; If the incoming damage is not high you will not have a high HPS.&amp;nbsp; This is a common problem you see with people that over gear content and then when something goes wrong they blame the healer.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;If they look at the numbers and see that so far in the instance you where pulling 6K HPS they automatically think you are a bad healer when that isn't always true.&amp;nbsp; Healing can not be judged by numbers like that.&amp;nbsp; If up until something went wrong 6K HPS was all the healer needed to do, that is what they will do even if they are capable of 25K. &lt;br /&gt;&lt;br /&gt;Healing is just not about pushing your maximum potential all the time.&lt;br /&gt;&lt;br /&gt;2) In a 25 man raid your raid healers will usually have much higher HPS then your tank healers.&amp;nbsp; Does that mean they are better healers?&amp;nbsp; No, it does not.&lt;br /&gt;&lt;br /&gt;- A healer can only heal what needs healing.&amp;nbsp; If the tank is not taking a huge amount of damage and the raid is having no issues that require you to throw out some assist heals here and there then the tank healers HPS will be very low when compared to the raid healers that are all healing multiple targets in an AoE setting.&amp;nbsp; You can not go comparing apples to oranges when it comes to healing and expect those numbers to tell the whole story. &lt;br /&gt;&lt;br /&gt;3) If you pick one tank to spam with heals and find yourself doing 25K heals per second and then find another target and do the same and suddenly have 30K heals per second does that mean you are doing more then your potential or mean you are getting better?&amp;nbsp; No, it does not.&lt;br /&gt;&lt;br /&gt;- Some classes or specs have abilities that increase their healing received.&amp;nbsp; Some trinkets do that as well such as the alchemy ones.&amp;nbsp; You can heal two targets with the same heals over the same amount of time and see two completely different numbers coming up based on things like skills and items that are not even your own skills and items.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;It is another case of comparing apples to oranges.&amp;nbsp; Even comparing two tank healers with each other, you might think you are using a controlled environment but unless they are both speced the same and wearing the same gear it is quite possible, even likely, that you will two completely different results.&lt;br /&gt;&lt;br /&gt;4) If you can pull out 25K HPS for 3 minutes in a 5 minute fight does that mean you did your job effectively? No, it does not.&lt;br /&gt;&lt;br /&gt;- If the fight is a five minute fight you need to plan to be healing for five minutes.&amp;nbsp; Just because you can brute force 25K HPS by burning all you have does not mean you are doing the job right if you can not last until the end of the fight.&amp;nbsp; You would be much better doing 20K HPS and actively healing for the entire fight than healing for a much larger amount and then doing nothing while you wait on mana.&amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;br /&gt;Numbers can be deceiving if you let them be but this is one of those cases I actively advocate looking at some numbers.&amp;nbsp; Over healing done.&amp;nbsp; If you have a high over healing done number that means that could be from wasted mana.&amp;nbsp; Mana that could be used to help you maintain that 25K over 5 minutes instead of 3 minutes.&lt;br /&gt;&lt;br /&gt;5) If you do a random and pull 25K HPS the first run and 18K HPS the second run does that mean you are not doing as well?&amp;nbsp; No, it does not.&lt;br /&gt;&lt;br /&gt;-&amp;nbsp; Randoms are random by nature but that also means you are not running with the same groups or people of the same skill set.&amp;nbsp; From my own experience only I can tell you that I usually have a much higher HPS when I am running with a bad group then I would when running with a good group.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;Bad groups mean DPS taking more damage then they should be, which leads to more healing.&amp;nbsp; Tanks not using cooldowns or having lesser gear, which leads to more healing.&amp;nbsp; My bad group HPS might approach my personal cap because it has to but if you are running with a quality group of people that avoid damage and use cooldowns it would not be unheard of to finish a run with more DPS than HPS as a healer.&amp;nbsp; It does not mean you are not healing well, it just means not much healing is needed.&lt;br /&gt;&lt;br /&gt;6) If you have healed an encounter a dozen times and usually pull 20K but start failing at it even if you are up to 25K does that means you are getting worse somehow?&amp;nbsp; No, not at all.&lt;br /&gt;&lt;br /&gt;- A healer can only do what a healer can do.&amp;nbsp; You might be able to pump out more HPS when needed and perhaps even keep it going for a little bit but in the end, some damage, no matter how many times you have healed it before, becomes unhealable based on other players and having nothing to do with yourself. This is one of those situation where people love to look at numbers and the numbers are usually misleading.&amp;nbsp; HPS can not tell you why you could not heal it.&amp;nbsp; The answer to the healing problems most likely land on someone else's lap.&lt;br /&gt;&lt;br /&gt;7) If the group starts to die to AoE damage even if every healer is pulling out their theoretical maximum HPS does that mean you need better healers that can put out more HPS?&amp;nbsp; No, it does not.&lt;br /&gt;&lt;br /&gt;- Damage dealers deal damage as best they can on an individual basis.&amp;nbsp; Some might be helped by buffs of another but they are all individuals and their DPS is an individual number on longer fights.&amp;nbsp; For healers that does not always hold to be true.&amp;nbsp; Healers need to work together more.&amp;nbsp; If you are in a 25 man with two priests and their prayer of healing that only hits on a per group basis and the two priests always seem to heal group 2, 3, 4 and then 5 during an AoE phase there could be problems.&amp;nbsp; If the two heal in a different order everyone lives just fine and if they heal in the same order groups four and five could die.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;HPS mean nothing if people are over lapping targets and that is where things get misunderstood and people turn to numbers looking for someone to blame.&amp;nbsp; The problem does indeed lay with the healers but it sure as hell can not be found out by looking at HPS.&amp;nbsp; You need people to communicate to fix a problem like that, or even better, healers that can see what is happening and adjust on the fly on their own.&lt;br /&gt;&lt;br /&gt;In all the above cases people look at numbers.&amp;nbsp; Numbers do not work for healers.&amp;nbsp; Numbers are just numbers.&amp;nbsp; They can tell you something for sure but they do not tell the whole story with healers. &lt;br /&gt;&lt;br /&gt;Like I mentioned, I am a firm believer in the over healing done number being very telling of the skill of the player to manage mana.&amp;nbsp; I've seen it in the LFR many times already.&amp;nbsp; The top HPS person crying for innervates 2 minutes into the fight.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;Sometimes numbers can be nice to fine tune what you are doing right and wrong.&amp;nbsp; They can be nice to see just how much we can do, lets face it we all love to see those huge numbers.&amp;nbsp; They just should never be used as the basis of telling if someone is a good healer or not.&amp;nbsp; There is so much more to healing then just numbers.&lt;br /&gt;&lt;br /&gt;Too much emphases is being put on straight out HPS and HPS only when that is not the only factor to consider.&amp;nbsp; Healing is an art form and there is much more to it.&lt;br /&gt;&lt;br /&gt;Who do you heal first on the triage list when there are a few people in danger of dying?&lt;br /&gt;Are you planning your mana regeneration abilities to get the maximum usage out of them instead of just saving them for when you need them?&lt;br /&gt;Do you start casting a heal ahead of time when you know damage is coming to effectively get in an extra heal because it landed the split second the damage landed? &lt;br /&gt;Do you know when the burst damage is coming and prepare for it during the proverbial calm before the storm?&lt;br /&gt;Are you using your AoE when it would be better to single target heal?&lt;br /&gt;Are you using your single target heal when it would be better to AoE heal?&lt;br /&gt;Are you keeping track of the tanks personal cooldowns so you know how to coordinate yours with theirs for those big damage moments?&lt;br /&gt;Do you heal even minor damage when you know that person will not be taking any other damage any time soon or wait?&lt;br /&gt;Are you using your fast expensive heal when doing your cost effective but slower one would be fine?&lt;br /&gt;&lt;br /&gt;All these things and so much more that a healer has to ask themselves over the course of a battle can lower a healers HPS.&amp;nbsp; Does that make them a bad healer?&amp;nbsp; Absolutely not.&amp;nbsp; Sometimes it is more about the bigger picture and the healer that can balance it is the healer that is doing it right even if their HPS might be a bit lower then someone else.&lt;br /&gt;&lt;br /&gt;Effective healing is a nice buzz word we like to hear.&amp;nbsp; I say it all the time myself.&amp;nbsp; People that over heal by large amounts, in my opinion, are not effective healers.&amp;nbsp; They are wasting mana that they might need later.&amp;nbsp; Who cares if they don't need it, they might have, and using it for nothing is wasting it.&lt;br /&gt;&lt;br /&gt;Healers that save the lowest DPS while letting the highest DPS die when they both where hit with that same unavoidable damage is another way to tell if a healer is good or not, but there is no way to tell which is which on recount.&lt;br /&gt;&lt;br /&gt;How about the healer that will spam AoE heals when the tank is in danger of dying because AoE heals look better on the meter as HPS?&amp;nbsp; Another bad healer but one we have no one to blame for but ourselves.&amp;nbsp; We all get hung up on the numbers and think that the biggest numbers are the best numbers.&lt;br /&gt;&lt;br /&gt;What if we could find a way to figure out if people where healing the correct person?&amp;nbsp; What if we found a way to balance it out so the person healing the tank gets as much credit as the person that is spamming AoEs?&amp;nbsp; What if there was a way to track who is healing thought all 5 minutes of the fight instead of just burst healing when they have the mana with no HoTs that might lower their HPS by ticking when they are no longer healing?&amp;nbsp; What if we had a way to actually figure out effective heals, real effective heals?&lt;br /&gt;&lt;br /&gt;The question is, even at that, can we really boil down healing to just a number even a number like effective healing?&amp;nbsp; I don't think we ever can, healing is just so much more then just a number.&lt;br /&gt;&lt;br /&gt;If in the end the boss is dead and the raiders aren't, you did effective healing.&lt;br /&gt;&lt;br /&gt;Anyone can paint a picture but only a gifted artist can paint a masterpiece.&lt;br /&gt;&lt;br /&gt;The same goes for healing.&lt;br /&gt;&lt;br /&gt;Anyone can &lt;i&gt;play&lt;/i&gt; a healer but only a gifted player can &lt;i&gt;be&lt;/i&gt; a healer.&lt;br /&gt;&lt;br /&gt;For the record, I just &lt;i&gt;play&lt;/i&gt; a healer but I really admire the people that can &lt;i&gt;be&lt;/i&gt; a healer. And I don't need to look at HPS or over healing done to tell the difference.&amp;nbsp; Real healers stand out, they are masters of the misunderstood art.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-7452181068260304024?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/7452181068260304024/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/healing-misunderstood-art_04.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/7452181068260304024'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/7452181068260304024'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/healing-misunderstood-art_04.html' title='Healing: A Misunderstood Art'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-2737307072453022788</id><published>2012-01-04T10:29:00.002-05:00</published><updated>2012-01-04T12:54:28.200-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Healing'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Healing:  To be Reposted Tomorrow</title><content type='html'>Due to Shintar pointing out that I was doing my math all wrong I figured I will restart this post again tomorrow and correct my wrong numbers.&lt;br /&gt;&lt;br /&gt;Thanks for pointing that out.&amp;nbsp; It does change what I said about raw numbers (they are not as bad as I thought they where) but does not change the concept of the post, which will return tomorrow.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-2737307072453022788?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/2737307072453022788/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/healing-misunderstood-art.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/2737307072453022788'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/2737307072453022788'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/healing-misunderstood-art.html' title='Healing:  To be Reposted Tomorrow'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-6064239481110245447</id><published>2012-01-03T10:59:00.000-05:00</published><updated>2012-01-03T10:59:54.486-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>WoW 2.0 - How would you design it?</title><content type='html'>If they where going to give warcraft a complete reboot with a new engine they would most likely have to make a completely new game.&amp;nbsp; What would you like to see happen with the new design?&amp;nbsp; Anything goes of course being this is a complete remake so you are not constricted by things we currently know.&lt;br /&gt;&lt;br /&gt;1) Leveling:&lt;br /&gt;- I would make leveling take time again.&amp;nbsp; BoAs would not be server bound with the redesign so if people are looking to level alts fast they will use BoAs but first timers should never be able to speed level on the first character they ever play.&lt;br /&gt;- I would make sure that it would be impossible to out level a questing area just by questing.&amp;nbsp; There should be a more intelligent flow to quest design where quests alone will not speed you though an area to fast.&lt;br /&gt;- Dungeon experience would be minimal.&amp;nbsp; No more people leveling through dungeons only unless they want it to take three years to level their characters.&amp;nbsp; People complain about no one being out in the real world, well give them no choice, if you want to level the place to do it is out in the real world.&lt;br /&gt;&lt;br /&gt;2) Quests: &lt;br /&gt;- All races would have race specific quests.&amp;nbsp; Something simple that tells them about the history of their race while doing it.&amp;nbsp; Would be nice lore for new players to know more about the race they are and for older players who just happen to like that stuff.&lt;br /&gt;- Class specific quests.&amp;nbsp; Something like the new rogue legendary dagger quests, but of course not as demanding for people just learning.&amp;nbsp; Just a few quests that they are required to do to learn new abilities, so you know, they actually learn how to play, even a little bit.&amp;nbsp; Make the quests tied to leveling as well.&amp;nbsp; If you do not complete the quest you can not level.&lt;br /&gt;- Cookie cutter questing.&amp;nbsp; Collect 10 bear meat.&amp;nbsp; Kill 10 arctic wolves.&amp;nbsp; You get the idea.&amp;nbsp; Something that is not expansion specific so it does not need to be redesigned or become outdated so easily.&amp;nbsp; This is forward thinking so they do not put themselves in the position they just have by designing the entire old world around deathwing and deathwing is now dead making all the redesigning they did useless.&amp;nbsp; I saw this coming, I am sure you saw this coming, how did a multi million dollar company not see this coming?&lt;br /&gt;- Expansion specific quests.&amp;nbsp; Just like they phase in holiday quests, each expansion they can phase in quest lines all throughout the leveling process and the new areas added that are expansion specific.&amp;nbsp; These quests would give less experience but better, more current in concept, rewards.&amp;nbsp; It would also mean that all new areas would not be known as only "BC" areas once their time has passed.&amp;nbsp; They would still be current, just their expansion specific quests would have been removed.&lt;br /&gt;&lt;br /&gt;3) Professions:&lt;br /&gt;- All professions should have dailies.&amp;nbsp; All dailies would offer tokens.&amp;nbsp; You would need tokens to get most patterns all throughout the leveling process.&amp;nbsp; Trainers would only offer a small amount of patterns for training.&amp;nbsp; Tokens would be needed for leveling.&amp;nbsp; Yes, I know, you can yell at me now if you want because this would kill power leveling in one day.&amp;nbsp; Either way, I think it is better design.&lt;br /&gt;- Material allotment would need to be more balanced.&amp;nbsp; Need 6 herbs for a potion you can get them by picking 3 flowers.&amp;nbsp; Need 6 bars for a pattern, you can get that by mining 6 nodes.&amp;nbsp; Need 6 heavy savage leather for a pattern, you need to kill 30 beasts to skin.&amp;nbsp; Not exactly balanced don't you think?&lt;br /&gt;- Profession leveling can still be done with only trainer patterns but it would not be as efficient.&amp;nbsp; See, you don't have to yell at me.&amp;nbsp; All the things that are trainer type things should be reusable items that can be sold.&amp;nbsp; Armor kits, belt buckles, sewing kits, etc. so if you really wanted to you can skip buying patterns for items you will never make or even have the need to make but you will have everything needed that you will need from your profession.&lt;br /&gt;- Old materials would always have a use.&amp;nbsp; Like inscription for the most part where peacebloom can be milled and turned into a glyph that is still needed for end game, all professions should have things like that.&amp;nbsp; Tailors might need sewing kits that require wool, or mageweave or something even for the newest of new patterns.&amp;nbsp; Making professions more useful as a whole and making almost all materials useful forever.&lt;br /&gt;- Leather and mail armor over 40 split into two separate professions with blacksmithing and its under 40 mail being split with the new mail armor profession.&lt;br /&gt;&lt;br /&gt;4) Dungeons:&lt;br /&gt;- All dungeons would be scaled in groups of 5.&amp;nbsp; If a dungeon is introduced at level 15 it will be a level 15 dungeon but also a level 20, 25, 30, etc.&lt;br /&gt;- Gear would scale according to the level of the instance.&lt;br /&gt;- The instance would always be the highest possible level instance when entered based on the lowest party member.&amp;nbsp; Interesting turn of events for high level characters, they would not need a low level so they can get in to farm wool as opposed to a low level needing the high level to run them through.&lt;br /&gt;- At max level, all instances would always have a heroic version with current gear.&lt;br /&gt;- Gear will always scale in heroics with the current raid tier.&amp;nbsp; IE:&amp;nbsp; This expansions started with 346 items when valor bought 359.&amp;nbsp; When valor bought 378s, all the heroics would have been upgraded to drop 365s.&amp;nbsp; Now with 397s being bought for valor all heroics should drop 384s, or being there is now a new raid tier that is 384, 378s.&lt;br /&gt;-&amp;nbsp; These changes will mean all content is always current content and always useful content for new and gearing players.&lt;br /&gt;&lt;br /&gt;5) Raids:&lt;br /&gt;- Would be designed just like dungeons are.&amp;nbsp; A level 85 AQ 40 would be a lot of fun, and if it where scaled like everything else is, it would not need to be "remade" it would always adjust with the content patch.&lt;br /&gt;- All raids will have multiple increments of player requirements.&amp;nbsp; Every and all raids will have a 10, 15, 20, 25, and 40 version.&lt;br /&gt;- Older raids will always drop gear just under the current starter raid gear for the expansion.&amp;nbsp; IE: This expansion started with 359 gear dropping from the starting raids so all older raids, normal or heroic, would drop 353 gear.&lt;br /&gt;- Legendary weapons will need to be changed with this because of the fact the raids scale.&amp;nbsp; This means all legendary weapons would need to scale as well.&amp;nbsp; Being the older raids are always under the new expansion raids in terms of item level the older legendary weapons would now have an extended life even not a long one, perhaps only into the first raid tier at most.&amp;nbsp; This would insure however that legendaries are indeed legendary and can at least always be used when your reach max level before you enter a raid to get a new weapon.&lt;br /&gt;&lt;br /&gt;6) Achievements:&lt;br /&gt;- Lots more of them, all with the intention of creating artificial content.&amp;nbsp; Things like fish up 1000 fish in darkshore.&amp;nbsp; It would get people, at least achievement hunters, out in the world a little more often.&lt;br /&gt;- PvP based achievements as well.&amp;nbsp; All hubs should have a king type figure in a room guarded by max level +5 elite characters away from the quest givers as to not interfere with leveling players to much.&amp;nbsp; Killing them, or defending against an attack against them, would offer a reward like honor but not spendable.&amp;nbsp; It would be for bragging purposes only and of course, achievements.&amp;nbsp; There would be zone wide grouping for a feature like this so raids could be any size.&amp;nbsp; Anyone in the predesignated zone would get credit for the kill or the defense.&lt;br /&gt;- Gathering achievements that are not profession based, so all have access to it.&amp;nbsp; Collect and turn in 100 pristine hides looted from wolves.&amp;nbsp; There would be various ones for various levels of wolves.&amp;nbsp; The hides would be turned in at a major cities collector of said items.&amp;nbsp; Collect feathers, seeds, essences, etc.&lt;br /&gt;- The myriad of things that can be added using the achievement system as artificial content is staggering, and it should be done in 2.0.&amp;nbsp; Heck it should be done now.&lt;br /&gt;- The advantage of this system is adding to it is easy.&amp;nbsp; Once everyone had caught 100 fish, add an achievement for 250, then 500, then 1000, etc.&lt;br /&gt;&lt;br /&gt;7) PvP:&lt;br /&gt;- In an effort to bridge the gap in PvP resilience has been removed completely as a stat.&amp;nbsp; This way no one is at a disadvantage, outside of their own skill, should they wish to start PvPing and good PvPers will still be PvPers even without PvP gear.&lt;br /&gt;- More encouragement for PvP has been added by removing honor and conquest as they are just justice and valor now.&amp;nbsp; It would allow people to gear up faster which in turn would bring out people that might not normally PvP into it as a different way to earn their justice and valor.&amp;nbsp; The best way to turn someone on to PvP is to show them how fun it can be.&amp;nbsp;&lt;br /&gt;- Honor will continue to be counted for statistic purposes from honorable kills but not as a form of currency.&lt;br /&gt;- The fun in PvP is in world PvP and all efforts will be made to bring that back full force.&lt;br /&gt;- A reward system, like mentioned in achievements, would try to make fighting in the world more appealing.&amp;nbsp; Also, city kings would provide a 6 hour buff to anyone that participated in a kill or defense meaning that the more you kill or defend the more powerful you become for the time being making you want to continue fighting.&amp;nbsp; The buff will persist though death but will not be active while in any dungeon, raid, battleground or arena.&lt;br /&gt;- Various open air arenas will be added world wide with prizes based on a six hour loop which counts the killing blows and deaths of everyone that has participated in that time frame and giving the reward to the person with the best kill to death ratio with over 100 combined kills and deaths.&amp;nbsp; Being this is a six hour loop and counts everything, you can participate whenever you have time and have just as much chance of winning as anyone else.&amp;nbsp; As guessed, this is also with the hope that some of the killing might spread out into the world.&lt;br /&gt;&lt;br /&gt;8) Concept Design:&lt;br /&gt;- Everything will be designed with the concept that it is intended to be expanded upon.&amp;nbsp; No more dead ends in professions, quests, timeline, personal progression, etc.&lt;br /&gt;- Everything will be designed to last.&amp;nbsp; Nothing will be put into the game as a permanent feature or quest line unless it fits the game at its point in progression so when the next expansion comes out there is no a gaping holes in leveling that just does not fit any more.&lt;br /&gt;- Phasing will be used in older areas to give high level players new quest zones in old areas allowing for not only more content but a sense of connection to an area.&amp;nbsp; Instead of leveling in one area from 20-25 and never seeing it again you might find yourself there in a quest line in your 40s, 60s, and again in your 80s, meaning the area is a vital part of your world and not a been there and done that area that once you finish it you never see it again.&lt;br /&gt;&lt;br /&gt;9) World:&lt;br /&gt;- Two new continents have been added, and more are on the way.&amp;nbsp; What we know of the world is only a small piece of it, there is a much bigger world out there.&amp;nbsp; When new races are added, their continent will become active.&lt;br /&gt;- The new continents will also have full quest zones and lines so you can level in just those areas and never step foot into kalimdor or eastern kingdoms.&lt;br /&gt;- Each new continent will have at least one alliance and one horde main city that will be connected to the main hubs of SW and org though flight or boat or port.&lt;br /&gt;- The world will be designed to constantly expand and not all new areas added to the game will always be new leveling areas.&amp;nbsp; Old leveling areas will be added to give the history of the new races within their quest lines.&lt;br /&gt;&lt;br /&gt;10) Future:&lt;br /&gt;- Level cap of 2.0 is 50.&lt;br /&gt;- Each expansion will extend on that by 5.&lt;br /&gt;- Professions will cap at 500 at 50 and 550 at 55 so they will keep the pace of 10 skill points per level. &lt;br /&gt;- There will not be a huge gear jump between expansions to keep inflation in check. This also means end game raiders can ride their end game gear all the way to the new cap in some cases but everyone else can still move on fluid as if they have not missed a beat or feel they need the new expansion gear ASAP to even do the quests.&lt;br /&gt;- Each expansion will have 4 raid tiers and be two years apart.&amp;nbsp; The start raid, and 3 raids in six month intervals.&lt;br /&gt;- Each raid will have at least 12 bosses of increasing difficulty to make the raids last longer and feel more complete.&lt;br /&gt;- Raids must be unlocked. Once one guild has defeated the first 4 bosses the next 4 will be opened the following week.&amp;nbsp; Meaning that even the most advanced raiders will take 4 weeks before they can even see heroic content.&amp;nbsp; This will also mean the race for world first will be 8 weeks at the absolute minimum.&amp;nbsp; On raids with more then 12 bosses, the unlock time will take even longer, perhaps even a 1 boss per week basis on any bosses past 12.&lt;br /&gt;&lt;br /&gt;That is all I have for now.&amp;nbsp; I think some of them are solid ideas and truthfully I could support a change like this being made.&amp;nbsp; It would suck to lose everything I know about WoW and start new but for a better over all design it might be worth it.&lt;br /&gt;&lt;br /&gt;Perhaps they could add that you can transfer any level 85 (or whatever is max at the time) to a 50 in WoW 2.0 the transition would be smoother and upset fewer people.&amp;nbsp; Remember, people hate change.&lt;br /&gt;&lt;br /&gt;I would like to see them add a lot of other things like AoE looting, which is long over due and more world events such as world bosses that actually have an impact on the game and can not just be killed by one single geared and competent raid group.&lt;br /&gt;&lt;br /&gt;The possibilities are endless if they ever decide to do this but sadly I do not see it happening and even if it does I see them making the same mistakes they have made already.&amp;nbsp; It is worth thinking about for fun however.&amp;nbsp; How would you design 2.0?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-6064239481110245447?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/6064239481110245447/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/wow-20-how-would-you-design-it.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/6064239481110245447'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/6064239481110245447'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2012/01/wow-20-how-would-you-design-it.html' title='WoW 2.0 - How would you design it?'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-5264700426086405811</id><published>2011-12-29T10:32:00.000-05:00</published><updated>2011-12-29T10:32:28.519-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Can a Non-Raiding End Game Exist?</title><content type='html'>I don't believe so.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;I think that raiding is considered the end game for warcraft right now with the design they set in place with the looking for raid.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;I believe that is why the looking for raid was created in the first place, to train us that raiding is end game for everyone and not just something for the elite like some people like to think it is.&amp;nbsp; A decent amount of the wow player base sees raiding as something that only the good players should be allowed to do. &lt;br /&gt;&lt;br /&gt;It was created with the idea that everyone should be able to raid because the end game is raiding and who buys a game with no intention of seeing the end game?&lt;br /&gt;&lt;br /&gt;I personally consider looking for raid optional content in the same way I consider heroic raiding optional content.&amp;nbsp; The normal raid, to me at least, is end game.&amp;nbsp; I can choose to do LFR to gear up some characters quicker or to make for a quicker valor grind.&amp;nbsp; I can choose to do heroic raids if there are people on that are capable of doing it.&amp;nbsp; Both are choices, things I can do but do not feel I need to.&amp;nbsp; Yes, I like to do them both, sure, but neither of them are required for me to enjoy the game in my opinion.&lt;br /&gt;&lt;br /&gt;By firmly placing my opinion of end game in normals I leave myself in the perfect position to enjoy the game.&amp;nbsp; I can do looking for raid on all my characters so all of them can &lt;i&gt;see the content&lt;/i&gt; and I can complete the game as intended in the normal raid and on the characters I excel on I can attempt the challenges that heroic modes might offer me.&lt;br /&gt;&lt;br /&gt;If a raid tier is designed too easy I will drag more characters into the heroics.&amp;nbsp; If a raid tier is designed too hard I can still at least see everything in the looking for raid if I run into problems.&lt;br /&gt;&lt;br /&gt;Being stuck in the middle in the game right now is the perfect place to be.&amp;nbsp; No matter the difficulty level of the content I can enjoy my game play.&amp;nbsp; Maybe one character gets to heroics, a few might farm normals and everyone else can see everything in LFR.&lt;br /&gt;&lt;br /&gt;But this is not about me.&amp;nbsp; I am but one person, there are many others out there and while it seems, to me at least, like this three version approach to raiding gives me something for all my characters to do, for some it still leaves them out in the cold.&lt;br /&gt;&lt;br /&gt;I will not go as far as to call them bad players but there are still some players that are not ready for raiding.&amp;nbsp; There are some players that can not contribute enough in the looking for raid version.&amp;nbsp; So for them, even that is too hard.&amp;nbsp; There are also some people that just do not group with random people for what ever reason.&lt;br /&gt;&lt;br /&gt;What is there for them out there?&lt;br /&gt;&lt;br /&gt;Perhaps they know they are not ready for raiding, even at the looking for raid skill level.&amp;nbsp; Perhaps they are intent on just playing the game for fun, for role play purposes, for questing, for PvPing, for whatever it may be.&lt;br /&gt;&lt;br /&gt;What is there for them really?&lt;br /&gt;&lt;br /&gt;Dailies?&amp;nbsp; Once done they are done, once you get what you want from them there is no reason to keep doing them.&amp;nbsp; That is not consistent content.&lt;br /&gt;&lt;br /&gt;Reputation grinds?&amp;nbsp; Once you get exalted you are done and with the tabard system now getting exalted takes no effort.&lt;br /&gt;&lt;br /&gt;PvP?&amp;nbsp; It is not designed content, it is player created content.&amp;nbsp; You can fight anywhere at any time with any one in any numbers.&amp;nbsp; The people can make PvP better, there is not a great deal that designing content for it can do.&amp;nbsp; 1 battleground or 100 battlegrounds won't make a difference.&amp;nbsp; It is still just fighting.&lt;br /&gt;&lt;br /&gt;Gold making?&amp;nbsp; There are many ways to make gold but once you got your niche down it is all repetitive and sooner or later you are left to think, what the hell is there to spend all that gold on anyway?&lt;br /&gt;&lt;br /&gt;Raids have more playability in my opinion.&amp;nbsp; Even if you have done a raid a dozen times it can still be different when done with different people or as a different class or in a different role.&lt;br /&gt;&lt;br /&gt;Doing the molten front dailies on my hunter was fine.&amp;nbsp; Doing them on another character seemed like repetitive bullshit that was not worth the effort.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;Finishing a raid on my hunter was fine, but so was finishing it on my shaman and my warrior and my druid and my priest and... you get the idea.&amp;nbsp; Repeat raiding is more satisfying than doing grinds for no reason other than grinding them for something to do.&lt;br /&gt;&lt;br /&gt;They need to find a way to make non raiding content that is actually worth doing on more then one character.&amp;nbsp; Grinding out something for the first time is fun for some people, I like it, but grinding it out a second time when there really is no reason to do it is not something that anyone would find particularly enjoyable.&lt;br /&gt;&lt;br /&gt;So without raiding what is there?&lt;br /&gt;&lt;br /&gt;Can a non-raiding end game exist?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-5264700426086405811?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/5264700426086405811/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2011/12/can-non-raiding-end-game-exist.html#comment-form' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/5264700426086405811'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/5264700426086405811'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2011/12/can-non-raiding-end-game-exist.html' title='Can a Non-Raiding End Game Exist?'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-4177389604731705694</id><published>2011-12-28T10:34:00.001-05:00</published><updated>2011-12-28T14:44:26.712-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>What Happened to Social Skills?</title><content type='html'>Seriously folks, what is the problem with people in this game?&lt;br /&gt;&lt;br /&gt;I am one of those quiet people in your group.&amp;nbsp; I do my job as best as I can and I know all the fights no matter what we run into.&amp;nbsp; If someone wants to be social and talk a little I can play along.&amp;nbsp; I might not be a social player but I know that sometimes some people need human interaction even if it is only on the net and if they say they hope something drops off the boss I will gladly type good luck because it is the right thing to do.&amp;nbsp; Nothing wrong with being civil is there?&lt;br /&gt;&lt;br /&gt;That is what is wrong with so many people in the game however.&amp;nbsp; Running yesterday after a tank said that before pulling a boss one of the DPS said just shut up and pull.&amp;nbsp; Would it have hurt him to say good luck?&amp;nbsp; It would have been faster to type good luck for sure.&amp;nbsp; The boss will get pulled at the same time no matter which of those two answers he said.&amp;nbsp; The shut up and pull comment had no place in the game and people like that are ruining the game for many.&lt;br /&gt;&lt;br /&gt;Mind you I did not know the tank or the DPS, they where just random people, but it still bothered me to see someone being treated that way.&amp;nbsp; Why be rude?&amp;nbsp; Did it serve a purpose, accomplish a task, meet a quota or something?&lt;br /&gt;&lt;br /&gt;Good luck would have worked just as well, if not better.&amp;nbsp; I don't know the tank, I don't know how they think, but I do know many people that when addressed with rudeness like that will fire back with rudeness and a downward spiral happens.&amp;nbsp; It could have made the tank feel upset which could in turn effect his game play and possible mean he does a bad job or even worse, a horrible job that turns into a wipe.&lt;br /&gt;&lt;br /&gt;Why are people so uptight?&amp;nbsp; It seems like everyone is wound so tight and their lack of social skills shows, big time.&lt;br /&gt;&lt;br /&gt;I am not a social person.&amp;nbsp; As I said earlier, I can go my entire game time never speaking to anyone and I would be very happy.&amp;nbsp; Yet I don't act like that.&amp;nbsp; Decent people with social skills, even if not social themselves, know how to deal with others.&lt;br /&gt;&lt;br /&gt;That is the biggest problem in WoW as I see it right now.&amp;nbsp; It is the player base.&amp;nbsp; A base of people that are all lacking even in the slightest of social graces.&amp;nbsp; A base of people that grew up thinking that what they say has no impact on others.&amp;nbsp; A base of people that do not need to fear the repercussions their words.&amp;nbsp; A base of people that all believe that anyone that is not them fits neatly into the category of a baddie or a no lifer.&lt;br /&gt;&lt;br /&gt;We can blame this on the internet and its anonymity.&amp;nbsp; We can blame it on a society that likes to tell everyone that they are special.&amp;nbsp; We can blame this on the parents of these people for not teaching their children how to talk to other people.&amp;nbsp; There are a lot of things we can blame this on but in the end there is no one to blame but the person that is being rude.&lt;br /&gt;&lt;br /&gt;They control their own responses.&amp;nbsp; They are the one that could have said good luck and chose not to.&lt;br /&gt;&lt;br /&gt;More often then not, and seeing it a lot more with the addition of LFR, there will be someone who takes every moment they can to berate someone else.&amp;nbsp; Be it picking on their performance, at their gear selection, gems or enchants, or even as base as picking on their server or guild just for the sake of making themselves feel better.&lt;br /&gt;&lt;br /&gt;Why is it that everyone feels the need to be special?&amp;nbsp; So much so that they have to do so at the expense of others. &lt;br /&gt;&lt;br /&gt;I have noticed from my own experience that the person that starts to trash talk is usually someone not doing as well as they should and maybe it is a defense mode that makes them start to talk crap.&amp;nbsp; Maybe it is a fear that someone will point out that they are not as good as they think they are.&amp;nbsp; So to keep someone else from pointing out how they did they have to point out how someone else did to put attention on them.&lt;br /&gt;&lt;br /&gt;They are wound up so tight that they go on the offense to attack anyone for anything and this just recreates a bad in game atmosphere.&lt;br /&gt;&lt;br /&gt;Do these people realize that there are real people on the other end of the screen?&amp;nbsp; Do they realize that those people might actually have feelings?&lt;br /&gt;&lt;br /&gt;Every time I see someone say to kick all the baddies doing under 15K it bothers me.&amp;nbsp; It bothers me because there is no need to be rude.&lt;br /&gt;&lt;br /&gt;"We need more DPS so we have to kick the lowest ones" would work just as well as saying "kick the baddies under 15K".&lt;br /&gt;&lt;br /&gt;Why do people choose the rude or hurtful words?&amp;nbsp; Given an option, 99 out of 100 times, you will see someone address a situation like this with the choice that shows they lack social skills.&lt;br /&gt;&lt;br /&gt;The only vote kick I ever started in a 5 man was against a boomkin doing less then 3K and I said in party before I kicked them that I was sorry but after three wipes and them never pulling even 3K I had to kick them or we would not be able to down the boss because we need more DPS.&amp;nbsp; I did not call them a baddie, even if they where pretty horrible to be honest.&amp;nbsp; I explained we needed more DPS if we where going to down the boss and explained they where low man on the totem pole so to speak. &lt;br /&gt;&lt;br /&gt;I am sure the thunder chicken was quite upset with being kicked but I am also sure that what I said left him feeling a hell of a lot better then if I said l3p you f'n noob and then kicked him would have left him feeling.&lt;br /&gt;&lt;br /&gt;Perhaps the way I handled it made them think they might need to look at what they are doing and try to do better next time instead of just thinking that some elitist asshole kicked them which I am sure they would have thought if I insulted them before kicking them.&lt;br /&gt;&lt;br /&gt;Words have power and even with the anonymity of the internet they can still hurt.&amp;nbsp; The person they hurt might be unknown, the person that did the hurting might be unknown, but those people are both real people with real feelings and real emotions.&lt;br /&gt;&lt;br /&gt;I have read on some peoples blogs how people have broken down in tears in real life because of things that where said and done.&amp;nbsp; I have heard people on vent in my guild so upset over things that someone else said.&amp;nbsp; I have watched good groups turn into insult fests.&amp;nbsp; I have seen good players turn to crap because you can tell they are obviously upset in real life and not playing as well as they could.&lt;br /&gt;&lt;br /&gt;I have watched how the fabric of the game gets torn down as the veil of fun we throw over it gets burnt and turned into a blazing inferno of hate filled bile so often to the point where it is no longer a game of WoW but a game of russian roulette.&amp;nbsp; If I queue up will I get a good group or a group of &lt;i&gt;those&lt;/i&gt; people.&lt;br /&gt;&lt;br /&gt;It seems as if anything turns these people into hate mongers.&amp;nbsp; Win a roll for something they wanted?&amp;nbsp; Get ready for the insults.&amp;nbsp; Do better on something then they did?&amp;nbsp; Get ready for the insults.&amp;nbsp; Do something different then they are used to?&amp;nbsp; Get ready for the insults.&lt;br /&gt;&lt;br /&gt;They will find stuff to insult you about, even if there isn't anything.&amp;nbsp; God forbid you make a mistake from that point on, they have it out for you, they are wound so tight now that the second they get the chance they are going to pounce on you and rip your heart out if given the chance.&lt;br /&gt;&lt;br /&gt;The game in and of itself is in a fair place right now.&amp;nbsp; The people that play the game however are the worst they have ever been.&amp;nbsp; It seems as if everyone has it in for someone.&amp;nbsp; Everyone is wound too tight and is ready to explode.&lt;br /&gt;&lt;br /&gt;I am not sure why it is, but I am getting more upset when I see someone insult someone else.&amp;nbsp; Sure, it does not involve me, but I am there to witness it and it bothers me.&amp;nbsp; It bothers me because I know that is a real person that is being ripped apart in a game that is meant to be fun.&amp;nbsp; It bothers me because I know it will only continue to get worse.&amp;nbsp; That behavior is contagious.&amp;nbsp; That behavior needs to be stopped because it can only be bad for the game.&lt;br /&gt;&lt;br /&gt;It might never happen, check that, it will never happen, but blizzard needs to take the bull by the horns and start handing out punishments to the people that act like this, the ones with no social skills.&lt;br /&gt;&lt;br /&gt;Sorry, we need more DPS for this boss is 1000 times better then l2p noob.&lt;br /&gt;&lt;br /&gt;What happened to social skills?&amp;nbsp; It is sad when an anti-social person like myself has better social skills than most of the people I run into in the game.&lt;br /&gt;&lt;br /&gt;Have a good day, and please, be civil to the people you meet in randoms.... yes, even if they suck.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-4177389604731705694?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/4177389604731705694/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2011/12/what-happened-to-social-skills.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/4177389604731705694'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/4177389604731705694'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2011/12/what-happened-to-social-skills.html' title='What Happened to Social Skills?'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-3018219371724571315</id><published>2011-12-27T09:40:00.000-05:00</published><updated>2011-12-27T09:40:35.158-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General'/><category scheme='http://www.blogger.com/atom/ns#' term='Rogue'/><title type='text'>A Rogueing We Will Go</title><content type='html'>The two starter daggers from the legendary quest line for rogues are just so good that even if you do not play your rogue often you have to get them.&amp;nbsp; Not to mention, a mere 10K gold for them is a steal based on the prices that I see weapons going for on many servers.&amp;nbsp; Weapons, even 359 ones, are always over 5K so I say go for it.&lt;br /&gt;&lt;br /&gt;If you are in a guild like mine or basically any guild that is not so uptight that they are not willing to waste a few minutes on the 4th boss to allow any guild rogues to start the quest even if they are not raiders then you can get every rogue in your guild a nice set of daggers.&lt;br /&gt;&lt;br /&gt;You can do many at a time too.&amp;nbsp; Just pull boss, vanish, wait for reset, pick pocket, bring in next rogue that does the same thing.&amp;nbsp; Everyone online that wants it can get it in one visit if your guild is willing to take the time to do it.&lt;br /&gt;&lt;br /&gt;When we get there we ask if anyone online has an alt rogue that wants to do the quest and let them come in for the pickpocket.&amp;nbsp; That is how mine got it.&amp;nbsp; I have never raided on my rogue.&amp;nbsp; Perhaps a few of the bosses for the wrath weekly raid thing where my inability to play a rogue well would not exactly put a kink in things.&lt;br /&gt;&lt;br /&gt;I had a 356 item level before the daggers and a 363 after so they put a nice little boost on my numbers and now I want to gear up my rogue some to match the daggers.&lt;br /&gt;&lt;br /&gt;So I took my newly minted combat spec, which I have not been since back at 60, and entered the queue.&amp;nbsp; I was up to about 13K-15K in assassination before the daggers on boss fights, not as good in combat, usually 11K-13K but now that I had the daggers I really did not have much of a choice.&amp;nbsp; The boost to combat was so great that I had to roll as combat.&lt;br /&gt;&lt;br /&gt;Now remember before you start to laugh at my numbers that I am not a very good rogue.&amp;nbsp; I could be better but I always get bored with it and have never invested the time into it.&amp;nbsp; I am sure if I actually put my mind to it I could do fine.&amp;nbsp; Not great, but at least better then I had been.&lt;br /&gt;&lt;br /&gt;Enter the daggers.&lt;br /&gt;&lt;br /&gt;Having no additional practice I entered a dungeon.&amp;nbsp; My daggers are my only thing gemmed and enchanted.&amp;nbsp; I still have 5 333 pieces, head and shoulders being two of them that are usually large stat items.&lt;br /&gt;&lt;br /&gt;After running through the bosses I now consider anything under 20K as I am doing bad.&amp;nbsp; On some fights where I can basically stand still and pew pew I have been pulling 27K.&lt;br /&gt;&lt;br /&gt;Yes, you heard that right, from a max of 13K to a max of 27K with just adding the daggers.&lt;br /&gt;&lt;br /&gt;Holy cow do they make a difference.&amp;nbsp; Even someone that sucks at being a rogue can go medieval on the big baddies now.&lt;br /&gt;&lt;br /&gt;The sad part is that on my main, my hunter, mathematically speaking I need to execute perfectly in every way to get 27K.&amp;nbsp; Now my rogue, in gear 30 item levels under my hunter, can beat my hunter while doing a bastardized rotation while I am learning with no gems and no enchants.&amp;nbsp; There is something really wrong with this if you ask me.&lt;br /&gt;&lt;br /&gt;I know there is more to learning a rotation, but if you ever read my post on &lt;a href="http://thegrumpyelf.blogspot.com/2011/02/what-is-rotation-and-how-to-teach-it.html"&gt;How to Teach a Rotation&lt;/a&gt; you will notice that I tell people to start slow and when they master that add more to it.&amp;nbsp; I've just never had the desire to take my own advice with the rogue because I just do not like playing it so any dummy time more then 5 minutes to me feels like wasted time.&lt;br /&gt;&lt;br /&gt;I am starting off with just doing sinister strike until 4 points, revealing strike for the fifth and then eviscerate as the finisher.&amp;nbsp; That is it.&amp;nbsp; I am using a three button rotation, 2, 3, and 4 respectively, on my binds.&amp;nbsp; Rupture is 1 and slice and dice is 5.&amp;nbsp; I will add them once I get a few more runs under my belt in using just the three buttons.&lt;br /&gt;&lt;br /&gt;I plan to attempt to get myself at least all 378 gear from heroics this week, if I am lucky with drops that is.&amp;nbsp; I can only imagine that 30K will not be a problem when I have all 378s and actually have everything gemmed and enchanted.&lt;br /&gt;&lt;br /&gt;If you have a rogue and you have access to the 4th boss of DS I suggest you take the time to do the starting quest.&amp;nbsp; Even if you never get the legendary version, the two weapons are good enough on their own.&amp;nbsp; Even more so if the character is only an alt for you.&amp;nbsp; Having an alt that you could do such good DPS on without even thinking is not a bad thing is it?&lt;br /&gt;&lt;br /&gt;Being this is the last tier of raiding the 10K for two weapons is a worthwhile expenditure if you ask me.&amp;nbsp; I know I will not be making these into legendary weapons until we are punting pandas and I come back to farm it but I still like what I got from beginning the quest line at least.&lt;br /&gt;&lt;br /&gt;As for the quest, for those that do not know, it is not exactly what I would call easy.&amp;nbsp; More so for someone like me who, as I have said, is not a very good rogue to begin with.&lt;br /&gt;&lt;br /&gt;You will be tasked with sneaking through a city that is swarming with mobs.&amp;nbsp; Once you get the pattern down getting back there will be no problem.&amp;nbsp; Took me about 20 tries before I mastered it.&lt;br /&gt;&lt;br /&gt;There are a few tricks you can use too if you are not that good at sneaking around.&amp;nbsp; One is the way I first made it in.&amp;nbsp; All you need to do it get close enough to sprint into the area where the boss is.&amp;nbsp; As soon as you get in there you will get ported out because you where seen but now you can mount up and fly back in.&amp;nbsp; You might get ported back out again that first time flying back in but the second time you will have no problems.&lt;br /&gt;&lt;br /&gt;If you ever leave the area, as in zoning to another zone, you will need to rework your way in again.&amp;nbsp; Just figured I would give you fair notice there.&amp;nbsp; But like I said, once you have the pattern to getting in there getting back is not so much of a problem.&lt;br /&gt;&lt;br /&gt;There is a second way to make it is, a friend told me he did it and it worked.&amp;nbsp; It is the latency way.&amp;nbsp; Go to something like you tube and open a few dozen videos and have them all playing, more if you have a great computer, and wait until your latency to crap out and then mount up and fly in.&amp;nbsp; Take off all your armor first because it is safer if you just release your mount and drop into the area.&amp;nbsp; Drop, die, come back to rez your body, you are in now without having to sneak though all those mobs.&amp;nbsp; Make sure you close all those windows after you are in, you do not want to be lagging when fighting this guy for sure.&lt;br /&gt;&lt;br /&gt;Tips for fighting Creed:&lt;br /&gt;&lt;br /&gt;1) One cast leaves a void zone on the ground.&amp;nbsp; It can not be interrupted so you should either stun to interrupt it, or start moving as soon as the cast starts.&amp;nbsp; That will avoid most of the damage.&amp;nbsp; Moving might be the best idea but stuns work when learning the difference with the casts.&lt;br /&gt;2) One cast you can interrupt, do it every time.&amp;nbsp; Even if you have to slow DPS to make sure you have energy for the kick, do it.&amp;nbsp; That hurts, and that drains all your energy.&lt;br /&gt;3) Third is a breath effect, you will never, I repeat never, want to stop this one.&amp;nbsp; This is the free DPS time for you and wasting a kidney punch on something like that could be the difference between success and failure.&amp;nbsp; It is easily avoidable and he does not move while casting it so get behind him and do what rogues do best.&lt;br /&gt;4) Play smart with your combo points.&amp;nbsp; Using them to kidney shot the boss or apply recuperation is usually more important than doing a 5 point finisher.&lt;br /&gt;5) After a few tries you get the feel for how things go and you can mix it up.&amp;nbsp; Two or three point finishers or recuperates, so you have 1 point available for a kidney shot is sometimes ideal.&lt;br /&gt;6) If you are under geared like I am, and yes, if I had better gear this guy could have very well been a push over, make sure your keep moving.&amp;nbsp; Heck, even if you are not under geared, keep moving but move smart.&amp;nbsp; You want to be close enough for the kick when needed.&lt;br /&gt;7) Max out your first aid if you have not, use it if you need too when he is kidney shot, blind, gouged, casting his breath or you can slow him and get some distance.&lt;br /&gt;8) Think at least 8K DPS, because that is what you will need to down him before he enrages, but worry about that after you have gotten good at avoiding all the casts and abilities.&amp;nbsp; 20K DPS is not going to help you here if you are not micromanaging the little stuff.&lt;br /&gt;9) Know your whole toolbox and use it.&amp;nbsp; You have many abilities that can help here evasion, cloak, combat readiness, deadly throw, etc.&amp;nbsp; Use them all.&lt;br /&gt;10) Take your time learning the fight.&amp;nbsp; Watch a video or wipe on it a few times.&amp;nbsp; Once you get the pattern to managing his abilities down the fight is a piece of cake.&amp;nbsp; If you need repairs, have someone meet you outside the phased area with a repair bot or mount.&amp;nbsp; Do not leave the zone unless you feel like sneaking through again.&lt;br /&gt;&lt;br /&gt;Short version, keep moving, keep recuperate rolling, kick his energy drain every time, use your whole toolkit to control that bum.&lt;br /&gt;&lt;br /&gt;When all is said and done you will have two new awesome daggers to enjoy and rip things up with.&amp;nbsp; No longer do you need to work for your DPS, it is given to you in the form of two weapons.&lt;br /&gt;&lt;br /&gt;I might actually start to like playing my rogue if I get to pull number 1 numbers doing nothing that takes any skill what so ever.&amp;nbsp; It would be a change of pace from working my ass off trying to stay competitive.&lt;br /&gt;&lt;br /&gt;Eh, who am I kidding, I don't like being a rogue, but it sure is nice to have another character I can bring into a raid that can do decent DPS without me even taking the effort to gem, enchant, or gear him up.&lt;br /&gt;&lt;br /&gt;If you ask me, the starter weapons for the quest line are way to easy to attain and are way too powerful for starter weapons.&amp;nbsp; But hell, what do I care.&amp;nbsp; I got them so I am happy.&lt;br /&gt;&lt;br /&gt;Now I am starting to wonder what those looking for raid rogues with the daggers are doing.&amp;nbsp; While waiting in queue my poisons wore off and I went into a dungeon with no poisons and did 13K on the first mob.&amp;nbsp; Funny part is, before the daggers I would have thought that was amazing.&amp;nbsp; With them I said, something is wrong, and noticed I had no poisons on.&amp;nbsp; I can't wait to get my gear up to level and see what I can do in a LFR.&lt;br /&gt;&lt;br /&gt;If you can pull 13K with a bastardized rotation and no poisons in a 5 man then there is no reason for any rogue with the daggers to be pulling less then 25K in 372 item level gear in a 25 man.&amp;nbsp; I say kick any rogue doing less.&amp;nbsp; The daggers do all the work, if they are doing less than that, they are not even attacking to let the daggers do all the work. They are AFKing and thinking that no one will notice that doing 15K is actually horrible if you have those daggers.&lt;br /&gt;&lt;br /&gt;I think for me at least, that another reason I am liking it at the moment is that it gives me a chance to learn.&amp;nbsp; I can do my super simple rotation and not be hurting the group while I am learning.&lt;br /&gt;&lt;br /&gt;I always put way to much pressure on myself to do the best I can do.&amp;nbsp; The over powered daggers allow me to play without having to do the best I can do right at the get go and still contribute reasonably well.&amp;nbsp; It allows me to learn over time as I go.&amp;nbsp; It allows me to just play and not analyze everything I do.&lt;br /&gt;&lt;br /&gt;This could very well turn into the time where I can actively learn my rogue because the pressure to do well is no longer there.&amp;nbsp; The daggers do all the work.&amp;nbsp; I can do badly and still do 20K and if looking at the masses in the LFR system as any sort of indicator then a large majority of the WoW player base can't pull 20K anyway, which means I am in a good position all thanks to blizzard giving rogues a free pass at having to work to be good this patch.&lt;br /&gt;&lt;br /&gt;The relative ease to get the daggers means that every 85 rogue in game should have them.&amp;nbsp; There is no reason not to.&amp;nbsp; Go get yours now, you will not regret it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-3018219371724571315?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/3018219371724571315/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2011/12/rogueing-we-will-go.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/3018219371724571315'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/3018219371724571315'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2011/12/rogueing-we-will-go.html' title='A Rogueing We Will Go'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-6123938076925696256</id><published>2011-12-24T12:23:00.000-05:00</published><updated>2011-12-24T12:23:42.466-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='LFR'/><category scheme='http://www.blogger.com/atom/ns#' term='LFD'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Fun Lines From Randoms</title><content type='html'>We all run across bad players, nerd ragers, and just generally stupid people.&amp;nbsp; Most of the time it is no big deal.&amp;nbsp; Some times it can be upsetting.&amp;nbsp; Other times still it can be downright funny.&amp;nbsp; Today I present for your reading pleasure some of the best lines I can remember.&amp;nbsp; All paraphrased of course as I do not recall most of the exact wording of some.&lt;br /&gt;&lt;br /&gt;Setting:&amp;nbsp; In a dungeon where the tank is marking skulls on targets he wants killed first.&lt;br /&gt;&lt;br /&gt;DPS:&amp;nbsp; Tank, can't you get control of the mobs, they keep going after me.&lt;br /&gt;Tank:&amp;nbsp; Maybe if you attacked the right target, don't you know what the skull means?&lt;br /&gt;DPS:&amp;nbsp; Yes.&lt;br /&gt;DPS:&amp;nbsp; It means it is the dangerous one and I should keep away from it.&lt;br /&gt;&lt;br /&gt;Setting:&amp;nbsp; A rogue in a dungeon doing low DPS on trash.&lt;br /&gt;&lt;br /&gt;Tank: Why are you only auto attacking rogue?&lt;br /&gt;Rogue:&amp;nbsp; I am saving my energy for the boss.&lt;br /&gt;&lt;br /&gt;Setting:&amp;nbsp; After the third wipe in a dungeon someone looks at the healing meters.&lt;br /&gt;&lt;br /&gt;DPS:&amp;nbsp; WTF is wrong with you healer, you have not been healing anyone but the tank.&lt;br /&gt;Healer:&amp;nbsp; My job is to keep the tank up, I do not heal DPS that stand in stupid.&lt;br /&gt;Tank:&amp;nbsp; They are not standing in stupid, it is area effect damage, they can not avoid it.&lt;br /&gt;Healer:&amp;nbsp; Yes they can, they can get out of the area.&lt;br /&gt;&lt;br /&gt;Setting:&amp;nbsp; After many mistakes by a warlock which included pulling, targeting wrong mobs, doing low DPS, you name it, these priceless words where exchanged.&lt;br /&gt;&lt;br /&gt;Healer:&amp;nbsp; Stop pulling mobs lock, wait for the tank.&lt;br /&gt;Tank:&amp;nbsp; And please try to attack the same things I am attacking.&lt;br /&gt;Healer:&amp;nbsp; Did you buy the account because you are a horrible player.&lt;br /&gt;Warlock:&amp;nbsp; I did not buy it, it is my account.&lt;br /&gt;Healer:&amp;nbsp; Then you have no excuse, what are you, an idiot?&lt;br /&gt;Warlock:&amp;nbsp; Yes.&lt;br /&gt;&lt;br /&gt;Setting:&amp;nbsp; This baby is from my first time tanking a random after the LFD first came out.&amp;nbsp; I came into the middle of a battle and three pulls later without getting any heals I had this exchange.&lt;br /&gt;&lt;br /&gt;Tank:&amp;nbsp; Why are you not healing me?&lt;br /&gt;Healer:&amp;nbsp; If you are going to keep all the mobs to yourself and not let anyone else get some I am not healing you.&lt;br /&gt;Tank:&amp;nbsp; I am the tank, that is my job.&lt;br /&gt;Healer:&amp;nbsp; That is no excuse.&lt;br /&gt;&lt;br /&gt;Setting:&amp;nbsp; Healing the first boss of BH when it first came out with a holy paladin that thought they where gods gift.&amp;nbsp; This exchange happened after the second wipe.&lt;br /&gt;&lt;br /&gt;Paladin:&amp;nbsp; Why am I doing all the healing Shaman?&lt;br /&gt;Shaman:&amp;nbsp; Excuse me?&lt;br /&gt;Paladin:&amp;nbsp; I have nearly double your healing, you are doing nothing here.&lt;br /&gt;Shaman:&amp;nbsp; Recount data over healing:&lt;br /&gt;Shaman:&amp;nbsp; Paladin over healing 84%&lt;br /&gt;Shaman:&amp;nbsp; Shaman over healing 4%&lt;br /&gt;Shaman:&amp;nbsp; Recount data dispels:&lt;br /&gt;Shaman:&amp;nbsp; Shaman 32&lt;br /&gt;Shaman:&amp;nbsp; Paladin 1&lt;br /&gt;Shaman: Are you only healing and dispelling yourself because the way it looks to me is I am the one doing all the work here and you are just spamming yourself with heals.&lt;br /&gt;Paladin:&amp;nbsp; Numbers don't lie, I did almost double the healing you did, that is all that matters.&lt;br /&gt;Tank:&amp;nbsp; The paladin is right Shaman, numbers don't lie.&lt;br /&gt;Paladin:&amp;nbsp; See, idiot.&amp;nbsp; Kick the baddie.&lt;br /&gt;Tank:&amp;nbsp; I agree, I am removing the baddie.&lt;br /&gt;Paladin:&amp;nbsp; Ha ha, learn to play tard.&lt;br /&gt;Paladin has been removed from the group.&lt;br /&gt;&lt;br /&gt;Setting:&amp;nbsp; Week one of the ZA/ZG grind with a healer that was decked in all heroic T11 gear.&lt;br /&gt;&lt;br /&gt;Healer:&amp;nbsp; You guys better not be tards.&amp;nbsp; I am not healing anyone that doesn't know how to move from the poison.&lt;br /&gt;Tank:&amp;nbsp; Does everyone know the fight?&lt;br /&gt;Healer:&amp;nbsp; They better because I am about sick and tired of all these failtards in here.&amp;nbsp; Anyone that dies to the poison that is easily avoidable it a horrible player.&lt;br /&gt;DPS:&amp;nbsp; Can we kick this healer, he is getting on my nerves.&lt;br /&gt;Healer:&amp;nbsp; I am going to carry your sorry ass, just make sure you know how to move from the poison you baddie.&lt;br /&gt;DPS 2:&amp;nbsp; I know the fight.&lt;br /&gt;DPS 3:&amp;nbsp; Bet you 10000 gold the healer dies to the poison.&lt;br /&gt;Healer:&amp;nbsp; I'd take that action but gold can not be traded, tard.&lt;br /&gt;Tank:&amp;nbsp; Pulling.&lt;br /&gt;Healer has died&lt;br /&gt;DPS3 :&amp;nbsp; I'll start a new character on your server with this same name, you owe me 10K. lol&lt;br /&gt;Healer has left group.&lt;br /&gt;Everyone else has died. &lt;br /&gt;Tank:&amp;nbsp; That was so worth a wipe.&lt;br /&gt;DPS1:&amp;nbsp; I've come to learn that the more someone talks the worse they are as a player.&lt;br /&gt;Tank:&amp;nbsp; Ain't that the truth.&lt;br /&gt;&lt;br /&gt;Setting:&amp;nbsp; In a dungeon during noble garden time. &lt;br /&gt;&lt;br /&gt;Healer:&amp;nbsp; You seem rather squishy tank.&amp;nbsp; I am having trouble keeping you up.&lt;br /&gt;Tank:&amp;nbsp; Not sure what the problem is.&amp;nbsp; I usually have no issues in here.&lt;br /&gt;DPS:&amp;nbsp; Maybe you should put your armor back on instead of the easter stuff. lol&lt;br /&gt;Tank:&amp;nbsp; lol .&amp;nbsp; That might help.&amp;nbsp; Sorry.&lt;br /&gt;Healer:&amp;nbsp; Some times I wonder about you bears.&lt;br /&gt;Tank:&amp;nbsp;&amp;nbsp; I forgot I was wearing it when I came in.&amp;nbsp; Its one of the problems with being a bear, I only see fur no matter what I am wearing. :)&lt;br /&gt;&lt;br /&gt;Setting:&amp;nbsp; In a VoA where the leader forgot to set master looter.&lt;br /&gt;&lt;br /&gt;Leader:&amp;nbsp; Everyone just roll greed on the bear being someone already hit greed so it will be fair.&lt;br /&gt;Everyone but one person rolls, they all roll greed.&lt;br /&gt;Leader:&amp;nbsp; Roll so we can move on.&lt;br /&gt;DPS:&amp;nbsp; This baby is mine, screw you I am not rolling greed.&lt;br /&gt;DPS hits need.&lt;br /&gt;DPS leaves group.&lt;br /&gt;Leader:&amp;nbsp; Sorry everyone.&amp;nbsp; I should have set master looter.&amp;nbsp; I hate F'N ninjas.&lt;br /&gt;Healer:&amp;nbsp; Its okay, he didn't get the bear.&lt;br /&gt;Leader:&amp;nbsp; What do you mean?&lt;br /&gt;Healer:&amp;nbsp; It is still on the body, he left so quick it never gave it to him.&lt;br /&gt;Everyone:&amp;nbsp; lol&lt;br /&gt;&lt;br /&gt;That is all for now.&amp;nbsp; Maybe if I remember some more I will share.&amp;nbsp; Hope you enjoyed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-6123938076925696256?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/6123938076925696256/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2011/12/fun-lines-from-randoms.html#comment-form' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/6123938076925696256'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/6123938076925696256'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2011/12/fun-lines-from-randoms.html' title='Fun Lines From Randoms'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-3627402741596424974</id><published>2011-12-23T11:01:00.000-05:00</published><updated>2011-12-23T11:01:51.430-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Raiding'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><category scheme='http://www.blogger.com/atom/ns#' term='Guild'/><title type='text'>Building a Casual Raiding Guild</title><content type='html'>&lt;b&gt;Common Casual Misconceptions:&lt;/b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;Casual guilds let anyone raid:&lt;/i&gt;&lt;br /&gt;Some might.&amp;nbsp; Most don't.&amp;nbsp; They still require people to be able to do the job.&amp;nbsp; They still want people gemmed, enchanted, reforged, and speced correctly.&amp;nbsp; The only difference is that we let anyone raid that does those things, even if they are not great players and try to help them get better.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Casual guilds do not have the ability to stick it out:&lt;/i&gt;&lt;br /&gt;I am not sure where this idea first came from but wiping is not something only hard core guilds endure.&amp;nbsp; Casual guilds do as well.&amp;nbsp; As a matter of fact, being able to deal with wiping is one of the requirements we ask of all our raiders when they first apply.&amp;nbsp; The difference is a casual guild might wipe for 2 hours and give up whereas a hard core guild wipes for 4 or 6 hours before they give up.&amp;nbsp; The reason for this is that a casual guild was only going to raid for 2 hours anyway, wipes or not.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Casual guilds can not progress at a good pace:&lt;/i&gt;&lt;br /&gt;When new content hits my guild is a top 10 guild on the server.&amp;nbsp; After a few months we are down to 30 or 40 or further even.&amp;nbsp; It is not because we are not moving at a good pace.&amp;nbsp; We down bosses just as fast as everyone else.&amp;nbsp; It is because we put in less hours per week that makes it look like we are behind.&amp;nbsp; In many cases if you counted "time spent in raid" instead of real life time, our guild progresses faster then most top 10 guilds.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;&lt;i&gt;Casual players are just not as good:&lt;/i&gt;&lt;br /&gt;Another mistake people make.&amp;nbsp; Casual does not mean bad.&amp;nbsp; Casual just means that they do not spend as much time on it as someone else might.&amp;nbsp; Spending less time on something does not mean you are bad at it.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Casual raiders do not care about doing their best:&lt;/i&gt;&lt;br /&gt;Tell that to my raiders.&amp;nbsp; No one shows up ungemmed, unenchanted, unrefored or unprepared. Just because we are casual does not mean we do not try our best.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Casual guilds do not do heroic content:&lt;/i&gt;&lt;br /&gt;To some extent this is true. Sometimes they dabble in them, sometimes they do many of them, but most times, they would rather start from the beginning again with some new players so they can also get a chance to experience the raid and get some gear.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What Should a Casual Raid Expect From Raiders:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;1) Team players &lt;br /&gt;- Without a doubt this is the single most important part of building a casual team.&amp;nbsp; You need people willing to rotate, people willing to sit out, people willing to run on a alt to help group make up.&lt;br /&gt;2) Class knowledge&lt;br /&gt;- Casual does not mean bad.&amp;nbsp; Remember that.&lt;br /&gt;3) Gems, Enchants, Flasks, Food, etc.&lt;br /&gt;- Just because you are casual does not mean you do not need these things when raiding.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;What a Casual Raid Accepts That a Hard Core Team Might Not:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;1) Connection&lt;br /&gt;- Hard core teams need people to have a solid connection.&amp;nbsp; Casual raids teams are more forgiving to some extent.&amp;nbsp; Too many connection problems and you will be sitting out but a blip here and there will not get you kicked from the raid.&lt;br /&gt;2) Someone making a mistake&lt;br /&gt;- A casual raid will most likely tease you about your mistake, they do not expect you to be perfect from the first attempt.&lt;br /&gt;3) Someone slightly undergeared&lt;br /&gt;- Casual guilds often have to use fill in players which means someone that is not exactly ready might be dragged along just to fill the raid, as long as they are good at their class.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;How to Succeed at Casual Raiding:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;1) Adapt&lt;br /&gt;- Unlike hard core guilds you will often find yourself in odd situations where you do not have a good team make up.&amp;nbsp; All ranged or all melee, or short a tank or short a healer.&amp;nbsp; A casual raid teams will make it work.&amp;nbsp; Like solo tanking a two tank boss with creative use of cool downs.&amp;nbsp; Two healing a three heal fight by changing how you approach the fight.&amp;nbsp; You have to be able to use the tools available to you.&amp;nbsp; Casual raiding really is bring the player and not the class because you have no choice sometimes.&lt;br /&gt;2) Bad Players&lt;br /&gt;- Unlike hard core teams that can spot a bad player a mile away the first time you see them raid even if everything about their gear and spec seemed perfect, bad players can sometimes go unnoticed in a casual guild for a while.&amp;nbsp; You need to learn to spot the difference between someone that is learning and adapting and someone that just can not do it.&lt;br /&gt;3) Positives&lt;br /&gt;- Even wipes can have positive side effects if you look for them.&amp;nbsp; You have to not only know how to spot the good within the bad but know how to make that work as a motivator.&amp;nbsp; I can not tell you how many times this expansion alone after 4 or 5 wipes on one boss we made one more attempt with a "what was positive about the wipes" speech before we made our last attempt for the night only to end up with a boss kill.&amp;nbsp; Three times this expansion it was a boss that was what is called a progression boss, a first time kill.&amp;nbsp; &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Setting Up The Raid Team:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;1) Attendence&lt;br /&gt;- Even casual guilds have people that will have excellent attendance.&amp;nbsp; If those players are good then build around them, do not "try" to fit them in.&amp;nbsp; Build around the people you know will always be there and are good at what they do.&lt;br /&gt;2) Performance&lt;br /&gt;- Just because you are assembling a casual raid team does not means you can be loose with the terms on what is needed from your players.&amp;nbsp; If you run into a boss that needs 24K DPS form everyone it needs 24K DPS from everyone.&amp;nbsp; No way around that.&amp;nbsp; Just because you are a casual raiding guild the boss is not going to give you a break.&amp;nbsp; Do not ever fall back on "we are casual so we can't do it until we over gear it".&amp;nbsp; A casual guild can do anything a hard core guild can, it just takes us longer because we do not play as much.&amp;nbsp; Expect hard core performance even if you only raid 2 hours a week.&lt;br /&gt;3) Pride&lt;br /&gt;- Isn't that one of the deadly sins?&amp;nbsp; Well, who cares, be proud of what you accomplish even if to others it might not seem like anything special.&amp;nbsp; My guild went into DS the first time and one shot two bosses.&amp;nbsp; We did not even experience a wipe until the third.&amp;nbsp; That is a great team motivator.&amp;nbsp; We are not a heroic guild so the average item level of the team was probably in the 370-375 range and there were 385-390 geared people that wiped on the same bosses we downed in one shot the first time we saw it.&amp;nbsp; Nothing wrong with letting your team know they did good and should be proud of themselves.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Once Again, Team Players:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;1) Alts&lt;br /&gt;- People that can fill any roll and are geared and knowledgeable are a god send.&amp;nbsp; We have a few non raiders in my guild that have many alts and we often pull them in, sometimes for only one fight, just to get things done.&amp;nbsp; We also have many people, like myself, that can fill any roll and do whatever is needed.&lt;br /&gt;2) Sitting Out&lt;br /&gt;- People that can accept sitting out are a staple of a good casual guild.&amp;nbsp; Most casual guilds have more players then they have raid spots and everyone want to get into a raid once in a while.&amp;nbsp; People that are willing to rotate make it so much easier.&amp;nbsp; I am the raid leader and I sit out from time to time just to let someone else in when I know the group has 8 or 9 others that know the content really well enough to not even need a leader.&lt;br /&gt;3) Not Greedy&lt;br /&gt;- This tier shows exactly why we have had success as a casual guild.&amp;nbsp; When tier tokens drop and someone has the LFR version they will pass to someone that does not have even a 384 to help them get their set bonuses.&amp;nbsp; People that share the loot because they want to instead of because they are asked to makes for a better team.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Just Remember:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;1) It's Not Easy&lt;br /&gt;- Building a decent casual raid guild is harder than building a hard core raid team.&amp;nbsp; Hard core raid teams have people that want to get in and if they lose someone there are 100s of people dying to take that spot while casual raid teams need to sift through everyone else and hope to pick out the ones that make things work and sometimes just can't find anyone that fits the bill.&lt;br /&gt;2) Don't Get Attached&lt;br /&gt;- Casual raiders usually fall into three categories.&amp;nbsp;&lt;br /&gt;A) Bad players - which you have to decide if they can get better or get out.&amp;nbsp;&lt;br /&gt;B) Ambitious players - which are only raiding with a casual guild to get experience so they can try to get into a more progressed guild.&lt;br /&gt;C) Time restrained players - that have other real life issues that sometimes mean they come and go.&amp;nbsp;&lt;br /&gt;- All three types might be around every day for months and then leave at a moments notice.&amp;nbsp; While you might miss them as people and players, you have to learn that people come and go and do not let it effect you.&amp;nbsp; You also need to remember that just because someone was a super raider in T11 does not mean he is ready for T13 the moment he comes back.&amp;nbsp; Do not let your feeling for the person or player effect what is best for the team.&lt;br /&gt;3) Keep it Fun&lt;br /&gt;- You are not pressing for a world first or even a server first.&amp;nbsp; Is server 40th really that bad of a thing?&amp;nbsp; Not at all, if anything it is a good thing.&amp;nbsp; While the server first group has blown through the content so quickly they get bored with it you took your time and had fun with it.&amp;nbsp; Also, you can continue to have fun with it by bringing new people through it that have never been there.&amp;nbsp; There is something to be said about experiencing the first time downing a boss a second time and a third time with other people having their first time.&amp;nbsp; It is a different mind set for raiding and it is not for everyone but if it is for you, then it will remain fun for you and extend the life of the content for you.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;End Note:&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The Great Plus and Great Minus for LFR for the Casual Guild.&lt;br /&gt;&lt;br /&gt;Plus:&amp;nbsp; A great way to help gear up faster and get some experience with the basic concept.&lt;br /&gt;&lt;br /&gt;Minus:&amp;nbsp; Everyone seem to think they "know" the fight even if they only did it in LFR.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-3627402741596424974?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/3627402741596424974/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2011/12/building-casual-raiding-guild.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/3627402741596424974'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/3627402741596424974'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2011/12/building-casual-raiding-guild.html' title='Building a Casual Raiding Guild'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-7464412326299749278</id><published>2011-12-22T08:57:00.001-05:00</published><updated>2011-12-22T08:58:26.408-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Your Characters Christmas Wish List</title><content type='html'>What would you get your characters for Christmas?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;My Hunter&lt;/b&gt; -&lt;br /&gt;&lt;br /&gt;My Hunters wish list would include the last piece of the meta achievements it always seems I miss.&amp;nbsp; I am missing 1 thing from glory of the raider, 1 from glory of the ulduar raider, 1 from glory of the icecrown raider, 1 thing from nearly everything.&amp;nbsp; For Christmas I want a group of people that would be willing to help him get that last piece.&amp;nbsp; Even if it required a few wipes to make it happen.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;My Priest&lt;/b&gt; -&lt;br /&gt;&lt;br /&gt;She would love to have a decent ground effect AoE heal, something like a healing rain or at least a shorter, much shorter, cooldown for the AoE shield.&amp;nbsp; Why can't she have something that is a constant effect like all other classes?&lt;br /&gt;&lt;br /&gt;Speaking of adjusting AoE heals for her, it would be nice for the prayer of healing to actually work correctly and not be tied to only party any more.&amp;nbsp; Priest are the only class I've noticed that have to actively be placed in specific groups for their AoE to work correctly and it only works on that group.&amp;nbsp; Bad design blizzard, my priest wants it fixed.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;My Shaman&lt;/b&gt; -&lt;br /&gt;&lt;br /&gt;Would love better combat regen but is willing to be understanding as to why she does not have it.&amp;nbsp; Shaman heals are powerful but they oom fast in long fights.&amp;nbsp; If they had better regen then they do and did not need to have the most mana conserving users playing them to get the maximum effect from them they would be total over powered.&lt;br /&gt;&lt;br /&gt;Being this is a wish list however, she does wish to have better combat regen.&amp;nbsp; Oh, and one instant heal.&amp;nbsp; Even if it is a small one.&amp;nbsp; Just something that is instant so they have something they can use on the run here and there.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;My Warrior&lt;/b&gt; -&lt;br /&gt;&lt;br /&gt;More engineer goggles.&amp;nbsp; Each time a new patch comes out, come out with updated goggles.&amp;nbsp; Not really that hard to do is it?&amp;nbsp; Goggles are dead sexy and should have a longer shelf life then just the beginning of an expansion.&amp;nbsp; Transmog helps but while others might think we are wearing them, we know we are not.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;My Rogue&lt;/b&gt; -&lt;br /&gt;&lt;br /&gt;A hunter type of ability like steady shot.&amp;nbsp; Focus and energy are the same thing with one difference.&amp;nbsp; The difference is hunters use a filler to regenerate focus where the rogue... waits.&amp;nbsp; That is my biggest problem with playing a rogue.&amp;nbsp; The waiting.&amp;nbsp; I just can not get a handle on playing a class where I need to wait to do things.&amp;nbsp; To each their own I guess, but my wish it to make them more rapid fire and less wait to fire.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;My Death Knight&lt;/b&gt; - &lt;br /&gt;&lt;br /&gt;I want the will to clean up on my DK.&amp;nbsp; It is my bank character with a full bank and I know some of that stuff is junk and I can just get rid of it but I never have the will to do it.&amp;nbsp; I wish for the will to actually clean up my bank some.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;My Paladin&lt;/b&gt; -&lt;br /&gt;&lt;br /&gt;A spec besides Protection that does not bore the ever living hell out of me.&amp;nbsp; I can't do holy or retribution.&amp;nbsp; I mean I can do them, I just can't enjoy doing them.&amp;nbsp; Not sure why, they just do not work for me.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;My Warlock&lt;/b&gt; -&lt;br /&gt;&lt;br /&gt;I wish for a rotation that did not seem to take a year and a day to get through.&amp;nbsp; Heck, I would like a rotation where I could occasionally finish it before the mobs die.&amp;nbsp; I do not mind ramp up time but when the ramp up time takes longer to set in motion than cooking breakfast does, there is a problem here.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;My Mage&lt;/b&gt; -&lt;br /&gt;&lt;br /&gt;More polymorph glyphs.&amp;nbsp;&amp;nbsp; I always consider mages the comic relief in the game, even more so if they are gnomes, as all good mages should be.&amp;nbsp; I would love to see them have a myriad of things they could poly into.&amp;nbsp; Just for laughs make a santas little helper poly for the holidays, things like that.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;My Druid&lt;/b&gt; -&lt;br /&gt;&lt;br /&gt;Sunglasses for the cat dance.&amp;nbsp; That would be a nice start.&amp;nbsp; Tree form back as the standard and not a cooldown.&amp;nbsp; They would be nice too.&amp;nbsp; A ranged interrupt for my bear would be a god send.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-7464412326299749278?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/7464412326299749278/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2011/12/your-characters-christmas-wish-list.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/7464412326299749278'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/7464412326299749278'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2011/12/your-characters-christmas-wish-list.html' title='Your Characters Christmas Wish List'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-7254855122935448417</id><published>2011-12-21T11:47:00.000-05:00</published><updated>2011-12-21T11:47:22.078-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Odds &amp; Ends</title><content type='html'>&lt;b&gt;Rogue&lt;/b&gt; -&lt;br /&gt;&lt;br /&gt;My Rogue is still pretty much under geared being I do not use it much but I was able to get to start my legendary quest line.&amp;nbsp; I most likely will never finish it for a few reasons.&amp;nbsp; One being I do not play my rogue much, two being I am not a very good rogue to begin with and three being there are much better people at playing rogues in my guild and they are the ones that deserve it.&lt;br /&gt;&lt;br /&gt;That does not mean I can not go out and get myself the two 397 weapons.&amp;nbsp; Even if that is all I get it is still a great investment for my Rogue.&amp;nbsp; With this being the last tier or raiding this expansion the two daggers I get will most likely be the best I ever get anyway and two 397 weapons for 10K is not a bad price.&lt;br /&gt;&lt;br /&gt;Too bad that my rogue only had 10K on him.&amp;nbsp; I now have a broke rogue.&amp;nbsp; But when you do not use a character much, what do you expect him to have.&amp;nbsp; Didn't stop me, my rogue spent his life savings.&amp;nbsp; Now the hard part, doing the quest.&amp;nbsp; From what I read I will need to win a rather hard battle.&amp;nbsp; For someone that is a good rogue it would not be much of a problem.&amp;nbsp; For me, it will be a huge challenge.&amp;nbsp; Sound like fun.&amp;nbsp; Challenge accepted.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Priest&lt;/b&gt; -&lt;br /&gt;&lt;br /&gt;She is one of the few characters I can see really taking advantage of mogging with.&amp;nbsp; While I have made sure my engineers always have engineer goggles I have not really mogged anything else.&amp;nbsp; It seems, at least from my experience, that female priests all over are the #1 users of the feature and mine should as well.&amp;nbsp; I was considering something simple like a black embersilk dress but that does not fit her well.&amp;nbsp; She is a priest, she needs to be the light and not the darkness.&lt;br /&gt;&lt;br /&gt;I want to bring her back to her early days.&amp;nbsp; For those that never heard me mention it my priest was leveled, until 60, through PvP.&amp;nbsp; When I started her it was before the LFD system came out or maybe I would have done that too and I was leveling as Disc so while I could quest as Disc is a fantastic leveling spec I felt like I wanted something different so I leveled her through PvP.&amp;nbsp; She had some awesome outfits while leveling. She looked like the basic biker chick, kicking ass and taking names.&lt;br /&gt;&lt;br /&gt;She had some great days in the battlegrounds while leveling.&amp;nbsp; One time left alone at the stables and five horde coming in she went into attack mode.&amp;nbsp; She defended the stables all by herself and stood proud atop the bodies of five horde that thought they could take out one little female healer standing there all alone.&amp;nbsp; She looked bad ass and she was bad ass.&amp;nbsp; I want to bring her back to those days.&lt;br /&gt;&lt;br /&gt;Sure, I said that she should be the look of light but for some reason the kick ass look just looks better.&amp;nbsp; Now if only I could remember what armor she had back then.&amp;nbsp; Probably something she made herself.&amp;nbsp; All my other characters sent her cloth and she did not quest so the only things she ever had where PvP items and stuff she made.&amp;nbsp; No heirlooms either back then.&amp;nbsp; So I am sure figuring out what she was wearing wouldn't be all that hard knowing the limited options she had.&lt;br /&gt;&lt;br /&gt;I remember heading all the way over to the PvP vendor in ashenvale as soon as I was high enough to buy some items from there.&amp;nbsp; It was funny because she had discovered nothing at all in the world.&amp;nbsp; She had no flight paths, she had to make the long trek there.&amp;nbsp; I actually remember it fondly.&amp;nbsp; Up until cataclysm came out where we were given all the fight paths instantly now she had a total of 3 or 4 flight paths in all of the old world.&amp;nbsp; I always found that humorous.&lt;br /&gt;&lt;br /&gt;When it all comes down to it, she is the only character I have ever leveled where I actively noticed her look so as such she is the only one I will probably mog.&amp;nbsp; Not because I want to, so to speak, but because I feel as if I have to.&amp;nbsp; She just doesn't look comfortable with the stuff they make for priests now.&amp;nbsp; It seems all too stuffy for her.&amp;nbsp; She is a down to earth girl.&amp;nbsp; A jeans and leather jacket type of girl.&amp;nbsp; Speaking of that, I think I need to get her a motorcycle too.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Druid&lt;/b&gt; -&lt;br /&gt;&lt;br /&gt;I did the first part of LFR on my bear yesterday and noticed I had less life then I had before.&amp;nbsp; Took me a little bit to figure out why.&amp;nbsp; I had upgraded two items last week.&amp;nbsp; Tier legs and boots.&amp;nbsp; My meta apparently was not activated any more.&amp;nbsp; Ah ha, that is what it was. My old boots had an agility/dodge gem in it and the new boots I put in pure agility.&amp;nbsp; That was the difference.&amp;nbsp; So I put in a agility/dodge gem and my bear is a buffer bear now.&lt;br /&gt;&lt;br /&gt;I can't believe that I did not notice that.&amp;nbsp; I am usually good like that making sure that everything is correct.&amp;nbsp; Oddly enough, no one said anything to me either.&amp;nbsp; People love to point out other peoples faults and I am sure that if someone saw it I would have been given the standard noob and l2p lines for missing something that simple.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;Didn't happen but I still called myself a noob.&amp;nbsp; We all make mistakes sometimes and with meta gems it is easy to make a mistake like that.&amp;nbsp; I am sure I am not the first one that broke a meta gem activation and I will not be the last.&amp;nbsp; Glad I found it before someone else did. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Red Gems&lt;/b&gt; -&lt;br /&gt;&lt;br /&gt;With as many characters as I try to keep up to date and all the new gear out there I am running low on my stock.&amp;nbsp; There is no cheap way to restock right now at the moment.&amp;nbsp; Perhaps I should take advantage of the long queue time for tanks in the LFR right now and get some mining done.&amp;nbsp; Both my paladin tank and bear tank are miners.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;I did that the other day, gathering 244 obsidian ore while waiting.&amp;nbsp; I have a killer farming spot where there is never anyone and they respawn fast so it is constant mining.&amp;nbsp; Being it is under water I use my druid for it.&amp;nbsp; Instant seal is awesome for underwater mining.&amp;nbsp; Even if there is someone else there I can easily out pace them.&amp;nbsp; They need to mount up again, I am instant seal.&amp;nbsp; They need to fight mobs that they run into or they can't mount, I switch to bear, stun, mine, switch to seal and swim away.&amp;nbsp; Mining underwater is the way to go for me.&lt;br /&gt;&lt;br /&gt;I choose to mine obsidian ore instead of elementium for a few reasons.&amp;nbsp; One is there is a lot less competition.&amp;nbsp; Two is that the obsidian breaks down into more uncommon gems then elementium does.&amp;nbsp; Three is that I have the great place to do it with my druid.&amp;nbsp; Four is with my transmute masters if I get a lot of uncommon reds I can really clean up on the red rares with a little luck.&amp;nbsp; Sadly, the last time I went out and prospected those 240 ore I only got 5 red uncommon gems.&amp;nbsp; Bad luck sucks.&lt;br /&gt;&lt;br /&gt;I was thinking of buying the uncommon ones on the market but at 70-100 gold each it is still a waste of gold in my opinion.&amp;nbsp; I have to wait for 15-20 minutes in queue anyway.&amp;nbsp; Might as well farm it and put that waiting time to good use.&amp;nbsp; Red gems are going for 400-500 however, so with a transmute master I can get lucky and make some gold but I am not really interested in making gold.&amp;nbsp; Making gold this expansion is easy.&amp;nbsp; I am interested in being a cheap elf and getting things as cheap as possible.&lt;br /&gt;&lt;br /&gt;Some might say just make the gold and then spend it.&amp;nbsp; I am a horder.&amp;nbsp; If I make the gold I want to keep the gold.&amp;nbsp; Seriously.&amp;nbsp; I hate spending it.&amp;nbsp; Not sure why, it is not like I need all that gold for anything.&amp;nbsp; I just like having it if some day something pops up I want to spend it on it is there.&lt;br /&gt;&lt;br /&gt;I think the gem design this expansion was done horribly.&amp;nbsp; Outside of shield tanks which use mastery mostly all my other characters need red gems.&amp;nbsp; Bear is agility. DPS is agility, strength or intellect.&amp;nbsp; Healers are intellect.&amp;nbsp; All reds.&amp;nbsp; They made red the only gem worth using and thus created a huge market for them and made all other gems basically useless.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;10K DPS&lt;/b&gt; -&lt;br /&gt;&lt;br /&gt;When doing the LFR yesterday on my hunter and my druid it had me wondering how it is possible to have a 372 item level and only do 10K DPS.&amp;nbsp; Even if you cheated your way in with 100% PvP gear I think it would be nearly impossible to only pull 10K DPS.&amp;nbsp; Even as a tank I pull more then 10K DPS.&amp;nbsp; There were two fights where I was not the lowest DPS as a tank.&amp;nbsp; That is really sad.&lt;br /&gt;&lt;br /&gt;Where is the self respect of these players?&amp;nbsp; I know when I was first gearing up new characters I would have never even considered entering the queue for a heroic unless I could pull 8K.&amp;nbsp; I figured 8K was the acceptable number to be doing at entry level in a heroic and I was not going to ask to be carried or not give it my best.&amp;nbsp; Anything less would be me not trying enough.&lt;br /&gt;&lt;br /&gt;I suck at my rogue, you have heard me say it many times.&amp;nbsp; I wanted to play a little on my rogue so I made sure I spent some time on the dummy learning and getting comfortable with my rotation.&amp;nbsp; Sure, nothing works the same in reality as it does in practice, but I felt if I gave it my best then I would be okay.&lt;br /&gt;&lt;br /&gt;I did 9K in my first heroic.&amp;nbsp; Not great but acceptable.&amp;nbsp; I wasn't asking anyone to carry me.&amp;nbsp; Sure, I did get a tank that was doing more insult me for being carried but he was just a blow hard jerk.&amp;nbsp; 9K in a heroic is just fine and that tank can go screw himself for all I care.&amp;nbsp; I was proud of what I did.&amp;nbsp; I went in and did not ask to be carried.&amp;nbsp; I pulled my own weight.&lt;br /&gt;&lt;br /&gt;Why can't everyone be like that?&amp;nbsp; Carry your own weight.&amp;nbsp; It is not much to ask.&amp;nbsp; People are not asking you to do 20K+.&amp;nbsp; They are just asking you to pull your own weight.&amp;nbsp; In all 372 gear and the content we are speaking about, LFR, I think 15K is a fair benchmark for pulling your own weight.&lt;br /&gt;&lt;br /&gt;Sure, people that know what they are doing will do more then 15K easily in 372 item level but people that are at least attempting should be able to pull 15K.&amp;nbsp; Anyone under 15K is just not trying.&amp;nbsp; Heck, even when I am tanking if I do under 15K I think I did bad.&amp;nbsp; I have been pulling 13K on my tank.&amp;nbsp; I need to step it up.&amp;nbsp; Yes, honestly, I should be doing more.&lt;br /&gt;&lt;br /&gt;The only thing worse then the 10K people in the LFR are the idiots that need to nerd rage over them doing 10K and winning something while in the group.&amp;nbsp; Had a group where a DK doing 10K won a token and someone had to start spamming the recount numbers over and over saying how he did not deserve them and it is the games fault for letting bads win and bads be there and... oh my god shut the F up.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;It is only a game, you can play it again next week or how about this, you can do the real thing and get the real item instead of the raid finder item.&amp;nbsp; Sure, I agree, the DK did not deserve to win, hell, he did not even deserve to be there, I do agree with you but there is no reason to make a fuss over it.&amp;nbsp; Chill the hell out, nerd rage is not an admirable trait and you should stop it.&amp;nbsp; If you must say he did not deserve it, say that and then move on.&amp;nbsp; No reason to do more then say one line if you really feel that complaining is required.&lt;br /&gt;&lt;br /&gt;I think I would rather have the 10K people instead of the people that rage over it.&amp;nbsp; I think blizzard should find a way to auto remove AFKers, this means people that just auto attack, and a way to remove anyone that posts anything from recount.&amp;nbsp; Seriously.&amp;nbsp; Posting recount should be a system kick.&amp;nbsp; Posting it 10 times in a row while raging should be a 24 hour game ban.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Steady Shot&lt;/b&gt; -&lt;br /&gt;&lt;br /&gt;I am thinking I need to rework my rotation on my hunter a bit.&amp;nbsp; I got beat by a hunter doing a steady shot rotation.&amp;nbsp; Do you know the steady shot rotation?&amp;nbsp; It dates back to BC when hunters where one button wonders.&amp;nbsp; Press steady shot, keep track of the swing timer, press steady shot again.&amp;nbsp; One ability was all they needed only that now you do not need to watch swing timer any more, you just spam it.&amp;nbsp; I checked his recount and he never had a serpent sting, never had a chimera shot.&amp;nbsp; His damage was from steady, the bleed, aimed on proc only, auto shot and wild quiver.&amp;nbsp; That's it.&amp;nbsp; Did not even use kill shot when in kill shot range.&lt;br /&gt;&lt;br /&gt;First off, how fun could that conceivably be?&amp;nbsp; Hitting steady and then aimed on proc and that's it.&amp;nbsp; He did not beat me by much.&amp;nbsp; Admittedly I could have done better myself, I did 24300 and he did 24800 but he still beat me.&lt;br /&gt;&lt;br /&gt;I am tempted to do this and see what I end up with.&amp;nbsp; He must have a hell of a lot more gear then I do to beat me doing basically nothing the whole fight.&amp;nbsp; If he doesn't, I think hunters need to be reworked.&amp;nbsp; No rotation should ever be that simple.&amp;nbsp; Seriously.&lt;br /&gt;&lt;br /&gt;I think I am just jealous.&amp;nbsp; Jealous that he got the same numbers I did and he didn't actually have to do anything to get it while I worked on trying to do my rotation the best I could and timed things and got beat.&amp;nbsp; Hell yes, I am jealous.&lt;br /&gt;&lt;br /&gt;Did something change that I do not know about?&amp;nbsp; Is this really the new marksmen rotation and everyone is keeping it a secret from me?&amp;nbsp; Share the love people.&lt;br /&gt;&lt;br /&gt;Either way, I just can not see how that only could be better then mixing in other shots.&amp;nbsp; At the very least keeping the sting up refreshed by chimera should be better then that.&amp;nbsp; Maybe it was just a gear issue.&amp;nbsp; I'll have to take a visit over to female dwarf and check out what type of gear would be needed to get that high just needing steady shot.&amp;nbsp; If it is a gear issue, then I am still jealous.&amp;nbsp;&amp;nbsp; My poor hunter has only gotten into one DS so far.&amp;nbsp; Still seems like I will be tanking and healing more then I am huntering.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Taunting&lt;/b&gt; -&lt;br /&gt;&lt;br /&gt;I've gotten so used to the paladin super aggro that I forgot where my taunt was.&amp;nbsp; I have righteous defense set up to be a right click on heal bot (yes I use healbot while tanking for quick and easy targeting) but my heal bot bugged out for some reason and someone grabbed aggro on a mob.&amp;nbsp; I went into panic mode.&amp;nbsp; Holy crap.&amp;nbsp; What is my RD bind?&amp;nbsp; What is my hand of reckoning bind?&amp;nbsp; Where are the buttons so I can click them even?&amp;nbsp; Ah, where is anything.&lt;br /&gt;&lt;br /&gt;Don't get me wrong.&amp;nbsp; I have RD and HoR keybound but I have not needed to use them in, well, ever.&amp;nbsp; RD is usually the only thing I will ever need and that is tied to right click on heal bot.&amp;nbsp; Just goes to show you that key binds are completely useless if you do not remember where the hell you bound the things.&lt;br /&gt;&lt;br /&gt;I went looking all over my skills like a mad man, found it and clicked it and all was well after that.&amp;nbsp; It did send me into a panic.&amp;nbsp; Seriously, as a tank I have one main duty.&amp;nbsp; Keep aggro.&amp;nbsp; If I do not do that then I am useless.&amp;nbsp; While it was never an issue, I even got the mob before he made it to who he was going to, so no one else even took damage when I lost aggro, I still feel as if I failed at my job.&lt;br /&gt;&lt;br /&gt;I have to rebind my hand to an easy to remember position at least.&amp;nbsp; Sure, I might only use it once every 1000 pulls but I should make sure it is somewhere I'll remember if I need it.&lt;br /&gt;&lt;br /&gt;When it first happened and I started looking at my abilities the thought flashed through my mind that I do not even know what the image for the taunt looks like.&amp;nbsp; How over powered is that?&amp;nbsp; I lose aggro so rarely that I can't even tell you what hand of reckoning looks like.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Legendary&lt;/b&gt;&amp;nbsp; -&lt;br /&gt;&lt;br /&gt;Our guild had it good with deciding who gets to assemble the legendary first this expansion.&amp;nbsp; With the three main people we considered eligible for the first caster staff it worked itself out because one person was busy with work issues when it started, the other passed being he knew he could not have 100% attendance leaving the third person to be the one to get it.&amp;nbsp; No executive decisions needed to be made there.&amp;nbsp; Great for guild leadership.&lt;br /&gt;&lt;br /&gt;The second was easy as well.&amp;nbsp; While we did have three rogues that where mains, only one raided with us.&amp;nbsp; The other two were rarely if ever in any raids.&amp;nbsp; If it ever came up we would have just said that the person that has been raiding with us would get it, but it never came up.&amp;nbsp; Having only one main rogue helped.&amp;nbsp; We have 4 reasonable rogue alts that might get a second one if we ever get around to it, which I doubt, but as alts, no one really cares much.&amp;nbsp; Another win for the guild leadership.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;When things work themselves out there is no need to make decisions which means there is no chance for drama.&amp;nbsp; I love the drama free life.&lt;br /&gt;&lt;br /&gt;However, legendary weapons are the bane of all guilds.&amp;nbsp; I've seen more then one guild disband when a legendary comes out and there is fighting over who gets it first.&amp;nbsp; I personally think all legendary items should be for a single class only.&amp;nbsp; With luck most 10 man guild will have little or no problem if that was the case.&amp;nbsp; If it where a per class and spec thing then making the decision is a non factor.&lt;br /&gt;&lt;br /&gt;I worry about what would happen to my guild if a hunter legendary ever came out.&amp;nbsp; We are full on hunters.&amp;nbsp; We could field a 25 man with just hunters probably, all over 20K DPS hunters too, so it is not like we have a group of totally bad hunters.&amp;nbsp; A few do not raid often, so telling them they can not be first would probably not create drama.&amp;nbsp; Five have other characters they raid with predominantly so that makes them a non issue as well.&amp;nbsp; Two more are part timers.&amp;nbsp; Even myself, as a main hunter find myself in the position of being on a tank or healer more then I am on my hunter.&lt;br /&gt;&lt;br /&gt;For as many hunters as we have and as many good hunters as we have, there are none that I think should be first in line.&amp;nbsp; Except for me selfishly saying myself.&amp;nbsp; Remember that I am only on a tank or healer to help the guild otherwise I would be on my hunter with 100% attendance.&amp;nbsp; The only hunter in the guild that could say that.&lt;br /&gt;&lt;br /&gt;However, you know if anything like that happened there would be more drama then it is worth dealing with.&amp;nbsp; The raid leader can not ever take the first legendary unless he wants to hear people cry.&amp;nbsp; Not to mention, if I where to do that I would always need to be on my hunter so who would play fill in tank and fill in healer.&lt;br /&gt;&lt;br /&gt;I personally hope that they do not make a legendary hunter weapon.&amp;nbsp; It would surely destroy our guild.&amp;nbsp; So many hunters, all would say they deserve it.&amp;nbsp; It would cause more problems then it is worth.&lt;br /&gt;&lt;br /&gt;As much as I might hate luck based legendary weapons, I am looking at you tempest keep, I think they are better, much better.&amp;nbsp; No fighting for it.&amp;nbsp; In a casual guild anyone that can use it can roll for it.&amp;nbsp; In a hard core guild that wants to make a priority list of who gets it first, they can still do that.&lt;br /&gt;&lt;br /&gt;The luck based system would also return legendary items to legendary status.&amp;nbsp; On my server, with crap progression (heck, if my guild can be top 10 on our side sometimes and we only raid 2 hours a week progression) it seems like every caster and their mother has a legendary.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;I can only imagine what a high progression server would be like.&amp;nbsp; They would be pugging legendary weapons left and right.&amp;nbsp; I say put the legendary back in legendary and make it actively hard to get but still attainable by anyone that can down last bosses and the only way to do that is make it a 1% drop.&lt;br /&gt;&lt;br /&gt;One bad thing about that way for me.&amp;nbsp; That means I would never get it.&amp;nbsp; My luck sucks.&lt;br /&gt;&lt;br /&gt;I guess that is enough babbling for now.&amp;nbsp; Be well all.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-7254855122935448417?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/7254855122935448417/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2011/12/odds-ends.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/7254855122935448417'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/7254855122935448417'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2011/12/odds-ends.html' title='Odds &amp; Ends'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-1488533998991949467</id><published>2011-12-20T10:22:00.000-05:00</published><updated>2011-12-20T10:22:00.505-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Will Burnout Hit Again?</title><content type='html'>I've mentioned before how I stopped doing the valor grind because of burnout and the feeling like I needed to do the Zuls a million times a week.&lt;br /&gt;&lt;br /&gt;As someone that likes to have at least three characters reasonably geared, one DPS, one tank and one healer, I make sure to grind my valor gear on all three.&amp;nbsp; Grinding is hard work, don't ever let anyone tell you different.&amp;nbsp; For quick and easy gear you raid but if you want to work for your gear you grind valor points.&lt;br /&gt;&lt;br /&gt;The problem is that I never know which character I will need for raiding.&amp;nbsp; Although my hunter is my main and the one character I wish to raid on I try to help the guild by being a back up in any and all positions.&amp;nbsp; Being I do not raid with all the characters each week, because pugging in cata is like pulling teeth, painful, the valor grind is the best, and only, way to keep them competitively geared without raiding.&lt;br /&gt;&lt;br /&gt;Doing the Zul grind was hell, so much so that I only worried about my main and one alt, my shaman healer.&amp;nbsp; On rare, and I do mean rare, occasion I would do a random with my tank if I could get a full guild group.&lt;br /&gt;&lt;br /&gt;What burnt me out with the Zuls was the not so random factor of them.&amp;nbsp; It was always the same two and one person being bad could turn the runs into a nightmare.&amp;nbsp; Not to mention the fact that the dungeons seemed to take forever.&amp;nbsp; Even with a reasonably competent group 40 minute runs where considered good.&amp;nbsp; If any one player was lacking, one hour plus runs where not unheard of and some would say common place.&lt;br /&gt;&lt;br /&gt;Enter the burnout.&amp;nbsp; I would do my hunter first, then my shaman and by then I had about as much of doing those two dungeons as I could handle.&amp;nbsp; Good thing I was raiding a lot on my warrior, that is how he got his valor and drops for gear otherwise I would have not had any gear on him.&lt;br /&gt;&lt;br /&gt;The Zul grind almost caused me to quit.&amp;nbsp; It did not seem worth it.&amp;nbsp; I was grinding content that was not enjoyable, took too long, repetitive, and a rehash of things I had already done dozens of times years before.&lt;br /&gt;&lt;br /&gt;This patch, 4.3, the patch I call the patch that saved WoW, corrected the biggest mistake I think Blizzard has ever made in the history of WoW.&amp;nbsp; That mistake was making the two Zuls.&lt;br /&gt;&lt;br /&gt;By making all dungeons 150 valor points that means you can get any dungeon if you wanted.&amp;nbsp; The random factor is more randoms now.&amp;nbsp; Sure, you will likely get the newer ones more often being those are the ones people that need gear are entering specifically but the newer ones are a lot different then the zuls as well.&lt;br /&gt;&lt;br /&gt;While we are all rolling through the new ones as if they where a joke you have to take it for what it is.&amp;nbsp; The new ones are designed for people with a 353 item level and most of us were at least 370 when they came out.&amp;nbsp; That is why we stomped all over them from the second they came out.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;Credit where credit is due.&amp;nbsp; For a group of people in all item level 353 and a few probably faking their way in, the three new dungeons are actually still a bit of a challenge but not at the same level of challenge as the Zuls where.&amp;nbsp; I've seen groups struggle with it when pugging.&amp;nbsp; They are still challenging for at gear level people and people without much skill.&lt;br /&gt;&lt;br /&gt;Even if you get unlucky enough to get in a group with all 353s and fakers the fact that the dungeons are all short compared to the Zuls means it is not as stressful if there is a wipe.&amp;nbsp; In a Zul if you wiped on one boss you had to think, dear god save me, I still have 6 more bosses to do with these people.&amp;nbsp; With the HoTs it is more like, this group sucks but I only have to deal with three bosses so it is not that bad.&lt;br /&gt;&lt;br /&gt;The new dungeons made wiping a lot more tolerable but that is not the real key to why 4.3 is the patch that saved WoW, the real key is in the fact that the grind is not as stressful as it was with the Zuls when you add all the plus factors together.&lt;br /&gt;&lt;br /&gt;In roughly the same amount of time over three nights, tues-thurs, that it was taking me to max out my hunter and my shaman in Zuls before 4.3 I am able to max out 3 tanks, 2 healers and 2 hunters.&amp;nbsp; Not to mention the mage, rogue, and others I might bring through for a few runs here and there.&lt;br /&gt;&lt;br /&gt;But wait, there is more, when doing the Zul grind I would get ZA roughly 7 times and ZG roughly 7 times.&amp;nbsp; Two things, seven times a week.&lt;br /&gt;&lt;br /&gt;Guess what, I am still getting things 7 times but it is different now.&amp;nbsp; I am never doing the same thing twice on the same character.&amp;nbsp; I am getting things 7 times because I am doing them on 7 different characters.&amp;nbsp; Which means, even if they are the same thing, they are always from a different perspective which makes them different, in a way.&lt;br /&gt;&lt;br /&gt;Each character does both raids and the three dungeons and puts me at 950.&amp;nbsp; If that character gets into a raid that week he is capped, if he doesn't, who cares, it is only 50 points.&amp;nbsp; Most likely, being things are so quick anyway, if I am not in a raid by monday I can run one quick random to cap out.&lt;br /&gt;&lt;br /&gt;The beauty of this is that if I do not need any more gear from the new ones I can queue up for any random.&amp;nbsp; I am not forced into the three new ones.&amp;nbsp; This means lots of different dungeons we could get.&lt;br /&gt;&lt;br /&gt;I have choices this patch.&amp;nbsp; Good choices.&amp;nbsp; I can never do the same instance twice in one week with a character and cap out.&amp;nbsp; No more grinding the same two dungeons over and over.&lt;br /&gt;&lt;br /&gt;This patch has opened so many new ways to enjoy the game and cap out.&amp;nbsp; I can't wait for MoP when we can do challenges for VP, daily quests for VP, and more.&amp;nbsp; It will turn the grind into less of a chore and more of a do what you want to do to have fun approach.&lt;br /&gt;&lt;br /&gt;Do what you want!&amp;nbsp; Have fun!&amp;nbsp; Who would have ever expected that a game would allow people to have fun and do what they want.&amp;nbsp; It is a ground breaking discovery.&amp;nbsp; /sarcasm off. &lt;br /&gt;&lt;br /&gt;The game needed this.&amp;nbsp; It needed this a lot.&amp;nbsp; It needed it because the Zul grind sucked all the life out of the game, it sucked all the fun out of the game.&lt;br /&gt;&lt;br /&gt;However, as much as a gush about this and am happy with it, what does this mean long term?&lt;br /&gt;&lt;br /&gt;For people that are not like me with a million alts I try to keep raid ready even if I do not raid with them they can really get bored very fast.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;If capping is so easy now what does someone with only one character do?&lt;br /&gt;&lt;br /&gt;Will they suffer boredom burn out?&amp;nbsp; They can cap in the matter of 2 hours now if they get lucky.&amp;nbsp; What are they left with to do?&amp;nbsp;&lt;br /&gt;&lt;br /&gt;The most casual of casual players can cap now even if they only play once a week for a couple of hours.&amp;nbsp; What if you are the type that plays two or three days a week?&amp;nbsp; What do you do the other days if you are done grinding for the week in one day?&lt;br /&gt;&lt;br /&gt;How about me and people like me?&amp;nbsp; Sure, I am capping at least seven characters a week at the moment and could probably cap more if I wanted to, but don't you think this will get repetitive as well at some point?&amp;nbsp; That is the question.&amp;nbsp; Will it?&amp;nbsp; I am sure that I am not going to be capping that many in coming weeks but for me, that is an option, one I will decide to do.&lt;br /&gt;&lt;br /&gt;Will I get fed up with the 2 raid and 3 dungeon on every character each week sooner or later?&amp;nbsp; Maybe.&amp;nbsp; The thing is, at least I can adjust it a little myself, like I said, from running the all heroic option and mixing it up some.&amp;nbsp; From just doing the two raids only and making half the points each week would also prevent burnout.&lt;br /&gt;&lt;br /&gt;I like the changes, I like them a lot.&amp;nbsp; But I have reservations about how it will all work out in the long run.&amp;nbsp; It has only been a couple of weeks and I do not see myself thinking what I thought about the Zuls a couple of weeks in.&amp;nbsp; So maybe there is hope.&amp;nbsp; I was sick of the Zuls by week two.&lt;br /&gt;&lt;br /&gt;I'm guessing this new grind will have a much longer shelf life.&amp;nbsp; I might start getting sick of it after two months maybe, but then again, after 2 months, I am sure I will have all the characters I intend to raid with fully raid geared and all the back ups with enough valor and HoT 378s to be capable back ups.&lt;br /&gt;&lt;br /&gt;The only real downfall to this is for the people without alts.&amp;nbsp; You cap so quickly now and while that works for me that is not ideal for them.&lt;br /&gt;&lt;br /&gt;Did correcting the game for people like me hurt the game for others?&lt;br /&gt;&lt;br /&gt;I don't foresee me suffering the same burnout I did with the Zuls, the type of burnout that made me want to quit the game, but at least this time around if and when burnout hits it will not make me wait to quit like the Zul burnout did.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;This time I feel as if I have a choice and last time I didn't feel as if I did.&amp;nbsp; The appearance of choice makes a huge difference, even if it is only an appearance of choice and not real choice.&amp;nbsp; People like choices.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-1488533998991949467?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/1488533998991949467/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2011/12/will-burnout-hit-again.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/1488533998991949467'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/1488533998991949467'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2011/12/will-burnout-hit-again.html' title='Will Burnout Hit Again?'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-8716349916742222591</id><published>2011-12-19T11:13:00.000-05:00</published><updated>2011-12-19T11:13:53.040-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Random Thoughts'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Monday Random Thoughts</title><content type='html'>- My thoughts are all over the place this morning.&lt;br /&gt;&lt;br /&gt;- Was tanking on my paladin when I noticed that next to my holy power it shows how much time I have left on my consecration.&lt;br /&gt;&lt;br /&gt;- I can't believe I never noticed that before.&lt;br /&gt;&lt;br /&gt;- Decided to work on my baby hunter some.&lt;br /&gt;&lt;br /&gt;- Got the thrall chain quest back, the 359 jp boots, boe 378 bracers I got from the new heroics and a 333 gun I still had from when I leveled engineering but never sold.&lt;br /&gt;&lt;br /&gt;- Everything else was green.&amp;nbsp; Trinkets where 289 and 272.&lt;br /&gt;&lt;br /&gt;- Still had to fake my way into heroics.&lt;br /&gt;&lt;br /&gt;- Did every heroic once.&lt;br /&gt;&lt;br /&gt;- They gave them to me all in order.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;- Wasn't that nice of them.&lt;br /&gt;&lt;br /&gt;- Only got 2 drops in the whole set of runs.&lt;br /&gt;&lt;br /&gt;- Both from the last dungeon.&lt;br /&gt;&lt;br /&gt;- Now I can actually get into heroics without cheating.&lt;br /&gt;&lt;br /&gt;- Was doing 16K-18K on AoE trash, 12K-14K on bosses.&lt;br /&gt;&lt;br /&gt;- Guild group, so no 15% buff.&lt;br /&gt;&lt;br /&gt;- One guild member said it is because I am so used to hunters.&lt;br /&gt;&lt;br /&gt;- True, but it is also because hunters are awesome right out of the box.&lt;br /&gt;&lt;br /&gt;- They just scale like crap with gear.&lt;br /&gt;&lt;br /&gt;- I could do 14K boss DPS with a 303 item level, no other class can do that.&lt;br /&gt;&lt;br /&gt;- That is not me knowing the class, that is a class being really good to start out with.&lt;br /&gt;&lt;br /&gt;- Doing randoms on my tank I had a hunter with nearly all 384 or higher doing 15K, with the 15% buff.&lt;br /&gt;&lt;br /&gt;- Okay, maybe some skill is involved.&lt;br /&gt;&lt;br /&gt;- Not sure how it is possible to do basically the same DPS in 384 gear with a 15% buff as in 303 gear with no buff.&lt;br /&gt;&lt;br /&gt;- That is the skill factor my guild mate was talking about I guess.&lt;br /&gt;&lt;br /&gt;- Had a druid tank in one of my dungeons that was tanking as a night elf.&lt;br /&gt;&lt;br /&gt;- Yeap, you heard that right.&lt;br /&gt;&lt;br /&gt;- Never switched into bear form.&lt;br /&gt;&lt;br /&gt;- He did fantastic, never lost threat, you would never know the difference really.&lt;br /&gt;&lt;br /&gt;- He even had all his bear abilities.&lt;br /&gt;&lt;br /&gt;- He charged in, used enrage before going, swiped, mauled, lacerated, etc.&lt;br /&gt;&lt;br /&gt;- I play a bear, I know all the imagery of those abilities, the night elf did all of those.&lt;br /&gt;&lt;br /&gt;- He was using all the bear abilities while not being a bear.&lt;br /&gt;&lt;br /&gt;- Ah... how?&lt;br /&gt;&lt;br /&gt;- Decided to dust off the old priest and see how she is doing lately.&lt;br /&gt;&lt;br /&gt;- Checked her gear out with reforgantor (a good addon if you ask me) and it told me to reforge all my spirit off my gear.&lt;br /&gt;&lt;br /&gt;- Okay, I will try it, what is the worse that can happen.&lt;br /&gt;&lt;br /&gt;- Lets make sure I get a guild group just in case.&lt;br /&gt;&lt;br /&gt;- Wiping with friends can be fun, wiping with people I do not know makes me feel bad.&lt;br /&gt;&lt;br /&gt;- Okay, I need to drink after almost every pull now but it seems like my spells have a little more gusto then they did when I last used her.&lt;br /&gt;&lt;br /&gt;- BTW, the last time I used her for anything regularly was T11.&lt;br /&gt;&lt;br /&gt;- Did a few firelands trash runs with her but nothing major.&lt;br /&gt;&lt;br /&gt;- She only had a 360 item level because T11 was her last raiding and she only had 2 378 pieces.&lt;br /&gt;&lt;br /&gt;- Did the three new dungeons and am up to a 368 item level.&lt;br /&gt;&lt;br /&gt;- Have to love getting all those fresh drops and good quest rewards that first time through.&lt;br /&gt;&lt;br /&gt;- Got the group the Moonguard achievement as well going through there.&lt;br /&gt;&lt;br /&gt;- Threat plates (another can't live without it addon) and fade made getting the group this one easy.&lt;br /&gt;&lt;br /&gt;- The group having some nice AoE helps too.&amp;nbsp; A mage with arcane explosion speced works wonders.&lt;br /&gt;&lt;br /&gt;- I cast levitate on myself at the beginning and said, I'm not falling.&lt;br /&gt;&lt;br /&gt;- No one expected to get it, somehow the healer always ends up getting hit by a stray hit here or there.&lt;br /&gt;&lt;br /&gt;- I just watched the plates, only cast when someone else had full solid aggro.&amp;nbsp; Hit fade when new mobs where coming in, and kept moving so the mobs that did like my little healers butt had to walk through someone elses AoE to get to me.&lt;br /&gt;&lt;br /&gt;- Easy peasy.&lt;br /&gt;&lt;br /&gt;- Had some issues with azshara however.&amp;nbsp; Never had issues on my shaman.&lt;br /&gt;&lt;br /&gt;- We wiped three times.&lt;br /&gt;&lt;br /&gt;- Oh well, we all have our strengths and our weaknesses.&lt;br /&gt;&lt;br /&gt;- Not sure my priest is in any better position then when I left her on the shelf in T11 because she lacked the healing power but it was not as bad as I would have expected it being so dusty with her.&lt;br /&gt;&lt;br /&gt;- Having a guild group helps tons too.&lt;br /&gt;&lt;br /&gt;- Just because I did good with them does not mean I would do as well with a pug.&lt;br /&gt;&lt;br /&gt;- Pug groups are a horse of a different color.&lt;br /&gt;&lt;br /&gt;- You can do a run 1000 times with guild and never have any issues and then do it with a pug and it turns into a complete wipefest.&lt;br /&gt;&lt;br /&gt;- I guess like the hunter thing, it is another thing that comes down to skill factor.&lt;br /&gt;&lt;br /&gt;- Both mine and theirs.&lt;br /&gt;&lt;br /&gt;- At the moment I feel very confident on my shaman that I can compensate for a somewhat bad group and we can be fine.&lt;br /&gt;&lt;br /&gt;- I do not feel comfortable with my priest nor do I think my priest has the gusto to handle random people getting into avoidable trouble.&lt;br /&gt;&lt;br /&gt;- Their skill, or lack thereof, would effective change my level of skill.&lt;br /&gt;&lt;br /&gt;- At least that is the way it would look from the outside looking in.&lt;br /&gt;&lt;br /&gt;- You see a healer breezing through a dungeon, no one even coming close to death, and think that is a good healer.&lt;br /&gt;&lt;br /&gt;- You see a healer having people drop left and right, losing the tank and wipes coming one after another and they look like a horrible healer.&lt;br /&gt;&lt;br /&gt;- The healer is the same healer.&amp;nbsp; The people around the healer are what makes the healer look good or bad.&lt;br /&gt;&lt;br /&gt;- I forgot to do my randoms on one of my tanks this week, I am going to have to get to it.&lt;br /&gt;&lt;br /&gt;- I got 500 because I tanked the guild run on wednesday but that is all I did this week.&lt;br /&gt;&lt;br /&gt;- I'll knock out the raid finder tonight for the rest maybe.&lt;br /&gt;&lt;br /&gt;- I fear the 5th boss in the raid finder as a tank.&lt;br /&gt;&lt;br /&gt;- I know what you are going to say, raid finder is super easy, but with no communication on who stays in and who goes out for taunt switching means a wipe, even in the raid finder.&lt;br /&gt;&lt;br /&gt;- I've seen it while healing and DPSing.&lt;br /&gt;&lt;br /&gt;- So far I've been lucky, I've never had to tank it in LFR, I always come in on the 6th boss for some reason.&lt;br /&gt;&lt;br /&gt;- I fear it because the other tank being a bad player can easily make me look like a bad player.&lt;br /&gt;&lt;br /&gt;- In any raid the two tanks are as one.&amp;nbsp; If one sucks, they both suck.&lt;br /&gt;&lt;br /&gt;- When two tanks, without voice chat, can do something like that without a word and pick up on what the other is doing and what they need to do and do just fine you can tell both tanks have a clue.&lt;br /&gt;&lt;br /&gt;- If the other tank does not have a clue then you can effectively wipe the group when it is not your fault, it is the fault of the second tank for not taking aggro.&lt;br /&gt;&lt;br /&gt;- Does anyone know any hints on the 5th boss to help when you are with a clueless other tank in raid finder?&lt;br /&gt;&lt;br /&gt;- I am sure, being it is the watered down raid finder, that there has to be a way to solo tank it.&lt;br /&gt;&lt;br /&gt;- Heck, even in the real raid on normal you can solo tank 6 of the 8 bosses I believe.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;- Mind you, I've only solo tanked three, so I can't speak about the 6 from experience, just what I have read.&lt;br /&gt;&lt;br /&gt;- I am thinking you can solo tank all 8 if you are a little over geared or have healers that are really over geared, even the tricky fifth boss.&lt;br /&gt;&lt;br /&gt;- If any one fight would surely need two tanks that would be it.&lt;br /&gt;&lt;br /&gt;- Or just one hunters turtle and no tanks.&lt;br /&gt;&lt;br /&gt;- Been solo tanking the first boss since day one, no real gear needed to solo tank that one.&lt;br /&gt;&lt;br /&gt;- I wonder why every guide I read says that is a two tank fight.&lt;br /&gt;&lt;br /&gt;- Must mean heroic.&lt;br /&gt;&lt;br /&gt;- I can't see a face tank solo tanking the first boss, but a shield tank should have no problem ever.&lt;br /&gt;&lt;br /&gt;- We tried it once with a DK tank and he was just too squishy.&lt;br /&gt;&lt;br /&gt;- The shield tanks have such huge avoidance that the stacks fall off on their own.&amp;nbsp; No need to tank switch.&lt;br /&gt;&lt;br /&gt;- When reading up on my paladin while starting to gear it up I saw someone say it was possible to get to CTC hard cap in only 346 gear.&lt;br /&gt;&lt;br /&gt;- How?&lt;br /&gt;&lt;br /&gt;- I am still not there and up to 362 now.&lt;br /&gt;&lt;br /&gt;- I am soft capped but not hard capped.&lt;br /&gt;&lt;br /&gt;- I guess I have a lot more reading to do on paladins because there has to be something I am missing.&lt;br /&gt;&lt;br /&gt;- Unless the poster was talking out their ass.&lt;br /&gt;&lt;br /&gt;- Whenever some says something like that and then does not qualify it with anything to back it up I have to take it as they are full of it.&lt;br /&gt;&lt;br /&gt;- Like those people that say dragon soul was so easy, it is a waste.&lt;br /&gt;&lt;br /&gt;- Have you done it on heroic?&lt;br /&gt;&lt;br /&gt;- Hell, have you done it on normal?&lt;br /&gt;&lt;br /&gt;- No?&amp;nbsp; Then shut the hell up.&lt;br /&gt;&lt;br /&gt;- Yes it is easy, it is supposed to be easy, the hard part is doing it in the version for you that is not easy.&lt;br /&gt;&lt;br /&gt;- If normals are not super easy for you, then do it on normal.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;- If heroics are not super easy for you, then do it on heroic.&lt;br /&gt;&lt;br /&gt;- If even heroics are super easy for you, can you invite me to your guild, because if your guild is so good they can easily carry me through content even the best guilds in the world have not finished yet.&lt;br /&gt;&lt;br /&gt;- Speaking of missing something.&lt;br /&gt;&lt;br /&gt;- How come the more gear I get on my Rogue and my Mage, the less DPS I do?&lt;br /&gt;&lt;br /&gt;- Yes, I am gemming, enchanting and reforging all the new gear.&lt;br /&gt;&lt;br /&gt;- Yes, I am doing the same things I did before.&lt;br /&gt;&lt;br /&gt;- Well, not any more, I gave up watching my DPS go down with better gear.&lt;br /&gt;&lt;br /&gt;- Switched to fire for my mage and combat for my rogue.&lt;br /&gt;&lt;br /&gt;- At least now I have an excuse, I am learning a new rotation.&lt;br /&gt;&lt;br /&gt;- I really am a one trick pony when it comes to DPS.&lt;br /&gt;&lt;br /&gt;- I am good on my hunter, but can not find the right grove with any other characters.&lt;br /&gt;&lt;br /&gt;- Perhaps if I invested the same amount of time in them as I do in my hunter I would be good with them too.&lt;br /&gt;&lt;br /&gt;- Tanking spoiled me.&lt;br /&gt;&lt;br /&gt;- Once you learn how to tank you can tank on any character easily.&lt;br /&gt;&lt;br /&gt;- The job is the same no matter what class you are and there is no number to be hung up on while trying to learn it on a new class.&lt;br /&gt;&lt;br /&gt;- Did you keep aggro, did you use your cool downs in a timely manner to help your healer, did you interrupt?&lt;br /&gt;&lt;br /&gt;- See, easier then DPS.&lt;br /&gt;&lt;br /&gt;- DPS it is, "I can do 20K in the same gear on this char, why can't I on this one?".&lt;br /&gt;&lt;br /&gt;- Numbers make it harder to compare.&lt;br /&gt;&lt;br /&gt;- If that makes any sense.&lt;br /&gt;&lt;br /&gt;- Speaking of tanking, where is my tank roll bonus on tank gear for my druid?&lt;br /&gt;&lt;br /&gt;- Plate tanks have it good.&amp;nbsp; Anything with dodge or parry they get a roll bonus on.&lt;br /&gt;&lt;br /&gt;- There are no agility items with dodge on it, so my bear gets no tank bonus rolls on tank gear.&lt;br /&gt;&lt;br /&gt;- I thought they said tanks would get bonus rolls on tank gear.&lt;br /&gt;&lt;br /&gt;- Anything leather with agility on it is tank gear for a bear.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;- In a way it makes sense, poor rogues and kitties would never get gear if all agility leather had a roll bonus for tanking for bears.&lt;br /&gt;&lt;br /&gt;- Lets split the difference.&lt;br /&gt;&lt;br /&gt;- If the gear has hit or expertise on it, no tank roll bonus, if it does not then tanks get a roll bonus on it.&lt;br /&gt;&lt;br /&gt;- Nah, that would not work either, bears just get screwed.&lt;br /&gt;&lt;br /&gt;- And even if they fixed it, there will soon be another tank wearing leather.&lt;br /&gt;&lt;br /&gt;- Those "wanna be" bears, the pandas.&lt;br /&gt;&lt;br /&gt;- If you want to tank as a bear, tank as a real bear.&lt;br /&gt;&lt;br /&gt;- Down with panda's tanking.&lt;br /&gt;&lt;br /&gt;- They are the lesser bear.&lt;br /&gt;&lt;br /&gt;- I want to get Kiril on my bear.&lt;br /&gt;&lt;br /&gt;- Now that would be one huge butt.&lt;br /&gt;&lt;br /&gt;- You can tell they had bears in mind when they made it, why else would they put armor on it?&lt;br /&gt;&lt;br /&gt;- Even if I did see a bear tank as a night elf, I would never do that.&lt;br /&gt;&lt;br /&gt;- Part of the fun of being a bear tank is being a bear.&lt;br /&gt;&lt;br /&gt;- It sure isn't the number of defensive cool downs.&amp;nbsp; Compared to my warrior I feel naked on my bear. &lt;br /&gt;&lt;br /&gt;- I wonder how the four piece set bonus works for bears.&lt;br /&gt;&lt;br /&gt;- If I hit frenzied regeneration unglyphed would I rage starve all the warriors in my raid?&lt;br /&gt;&lt;br /&gt;- That would really be screwed up.&lt;br /&gt;&lt;br /&gt;- I love all the four piece set bonuses for tanks.&lt;br /&gt;&lt;br /&gt;- As a healer they are a god send, if you have a tank that is smart enough to use them at the right time.&lt;br /&gt;&lt;br /&gt;- As a tank it is a god send to save the group if the healer falls behind, if you have a healer that is smart enough to take advantage of it.&lt;br /&gt;&lt;br /&gt;- I wonder what they had in mind with the healer bonuses.&lt;br /&gt;&lt;br /&gt;- I am not really excited about them at all.&lt;br /&gt;&lt;br /&gt;- Guess compared to the tank four piece bonus, everything looks pale in comparison.&lt;br /&gt;&lt;br /&gt;- Well, that is enough rambling for today.&lt;br /&gt;&lt;br /&gt;- Have a great day all.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9015737272343810105-8716349916742222591?l=thegrumpyelf.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegrumpyelf.blogspot.com/feeds/8716349916742222591/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegrumpyelf.blogspot.com/2011/12/monday-random-thoughts_19.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/8716349916742222591'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9015737272343810105/posts/default/8716349916742222591'/><link rel='alternate' type='text/html' href='http://thegrumpyelf.blogspot.com/2011/12/monday-random-thoughts_19.html' title='Monday Random Thoughts'/><author><name>TheGrumpyElf</name><uri>http://www.blogger.com/profile/07621615711198405365</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9015737272343810105.post-5624470294720567963</id><published>2011-12-16T11:19:00.000-05:00</published><updated>2011-12-16T11:19:27.694-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='LFR'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Adventures in Babysitting</title><content type='html'>Over all the LFR has been good to me.&amp;nbsp; Not from a loot standpoint, but I will moan about that later.&amp;nbsp; From the standpoint of how often I get bad randoms, which is not many, and the fact they are so easy means the one in five players that are bad does not seem to stand out as much as it does in a five man.&lt;br /&gt;&lt;br /&gt;Even in the better groups it feels as if I am a babysitter.&amp;nbsp; Sometimes I feel like I am the only adult thrown into a room of 5 year olds that have not had any parental supervision for hours and it is my job to make them calm down.&lt;br /&gt;&lt;br /&gt;In one run yesterday I had a shaman, who if I where into the naming and shaming thing would have his name plastered all over my blog so everyone knows about him, that was about as big a jerk as you possibly can be in a group setting.&lt;br /&gt;&lt;br /&gt;He pulled everything.&amp;nbsp; This is someone that has apparently never played a healer or a tank.&amp;nbsp; He does not realize that while it might seem as if the tank is moving slow that the tank might be moving slow for a reason.&amp;nbsp; There is this little thing called mana, any mana user that is not an enhancement shaman knows that you need it.&amp;nbsp; Just because enhancement shaman can go all day long and never be under 90% mana doesn't mean all classes work that way.&lt;br /&gt;&lt;br /&gt;After the first trash, which he pulled, the healers who where caught off guard and had to spam their fast expensive heals to keep him and the other DPS that followed the idiot into battle alive, needed to sit for mana.&amp;nbsp; He decided to pull the next pack.&lt;br /&gt;&lt;br /&gt;The tanks did what the tanks do, they picked up the mobs each time but it is frustrating when you are not pulling because you know the healers need mana and someone is yelling go go go.&amp;nbsp; Even worse when they start pulling themselves.&lt;br /&gt;&lt;br /&gt;The mental midget also told anyone that died to release and come back or they would be kicked.&amp;nbsp; He said, if you died it is because you are a baddie and you do not deserve a rez.&amp;nbsp; Attitudes like his are what really ruins the game for most people.&amp;nbsp; Of course none of those people got kicked.&amp;nbsp; No one was going to follow this jerks lead.&lt;br /&gt;&lt;br /&gt;When he pulled the boss however, we all had to follow his lead of live with a wipe.&amp;nbsp; Three people still dead because he pulled the boss before they could be revived and he said it was their fault for not releasing and coming back, to just lay there dead like the baddies they are and be happy we are carrying their sorry asses.&lt;br /&gt;&lt;br /&gt;Funny part was at the end of the fight he was 6K DPS below me.&amp;nbsp; BTW, did I mention I was one of the tanks.&amp;nbsp; Yeap, he, Mr 6K less than the tank, was carrying the dead people that he did not think where important enough to revive.&lt;br /&gt;&lt;br /&gt;Even better, one of the people that was dead and we did the boss without, we later saw was doing nearly 4 times the DPS he was, while avoiding all the bad and not pulling for the tanks.&amp;nbsp; So because they died on trash really meant they where bad.&amp;nbsp; Nice way to judge a person Mr 6K less then the tank.&amp;nbsp; Maybe they died because you pulled the packs without all the healers there and the healers lost some people trying to keep up with some idiot that had no business pulling mobs?&amp;nbsp; I'm guessing they died because you are bad, not because they are bad.&lt;br /&gt;&lt;br /&gt;So, with his logic, he was carrying someone much better then him because he caused their death.&amp;nbsp; I'm willing to bet this person did not pass many classes that required any form of logic in school.&lt;br /&gt;&lt;br /&gt;When we landed in the slime boss area, before even half the people where there, he pulls one of the slime packs.&amp;nbsp; I was there, I did nothing to pull them off him, I let his ass die and then picked up the slimes.&amp;nbsp; The people that where there worked on the slimes and we got them down.&lt;br /&gt;&lt;br /&gt;Someone asked, who the hell keeps pulling.&amp;nbsp; I said, there is only one dead person and they died on the pull.&amp;nbsp; Take a guess.&amp;nbsp; It was at that point that I believe people started to try and kick him but being one of the slimes dropped a green item and he did not roll on it, we could not.&lt;br /&gt;&lt;br /&gt;He was gaming the system.&amp;nbsp; He knew no one could kick while in combat, while rolling on loot and shortly after combat so he made sure to keep the group in combat the whole time.&amp;nbsp; He never rolled on any loot unless he was need rolling on it so that would hang him up between bosses so he could not be kicked either.&lt;br /&gt;&lt;br /&gt;He pulled all the slime packs, even when the tanks where waiting on healers mana.&amp;nbsp; He died on a couple of them, demanding a revive which is funny considering he was telling everyone to release and come back or be kicked.&amp;nbsp; After he demanded a revive he was still telling others that.&amp;nbsp; His reason, the game gave me raid lead, it is his raid, you do what he says or he will kick you.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;Personally I think he should have never been revived.&amp;nbsp; They should have let his stinking corpse rot there for eternity.&amp;nbsp; The person that revived him deserved a kick as much as he did for bringing him back to life so he could pull more packs and not get kicked.&lt;br /&gt;&lt;br /&gt;On the boss he learned, he pulled with his wolves before everyone was ready.&amp;nbsp; We where missing three DPS and one healer.&amp;nbsp; The rest of the raid was waiting, he was, go go go, we do not need a full group for this joke content.&amp;nbsp; Joke content while he could not break 11K with a 372 item level, interesting statement coming from him. &lt;br /&gt;&lt;br /&gt;While that might be true and I too consider it joke content, if you are not going to play right, don't play.&amp;nbsp; I've always lived by that rule and I would never in a million years embarrass myself by only doing 11K in the LFR.&amp;nbsp; 18K or less in a 25 man with a 372 item level requirement and you need to go back to what I just said, if you are not going to play right, don't play.&lt;br /&gt;&lt;br /&gt;We down the boss, of course he does not roll on loot he would just greed on because he can not win it and if he does not roll on it he can not be kicked.&lt;br /&gt;&lt;br /&gt;He does more of the same on the next trash and even the next boss.&amp;nbsp; We almost wipe because when the fight started there were still 4 DPS not there (probably waiting at the last boss for the roll to finish), 2 DPS missing and 2 healers missing.&amp;nbsp; We barely, and I mean barely made it.&amp;nbsp; I did a rallying cry at the last second which was enough to keep people alive for a few more seconds and we downed it.&lt;br /&gt;&lt;br /&gt;He started with his release and come back or be kicked bull crap again but he forgot one simple thing.&amp;nbsp; The timer on loot would run out before the next boss and when it did, he was gone.&amp;nbsp; Thank god.&lt;br /&gt;&lt;br /&gt;I even voted to kick him.&amp;nbsp; Yes, me, the person that never kicks anyone.&amp;nbsp; I am sick and tired of people with this attitude in the game.&amp;nbsp; Blizzard needs to take action against them.&lt;br /&gt;&lt;br /&gt;Some might say we still did it so what is the big deal.&amp;nbsp; Some might say I am over reacting.&amp;nbsp; I say what I always say, if you are not going to play right, don't play.&amp;nbsp; He was playing wrong on purpose.&amp;nbsp; I'd actually call that griefing.&lt;br /&gt;&lt;br /&gt;Good thing I do not see a lot of people like that in the LFR.&amp;nbsp; I've been lucky that way, but there have been a handful of jerks here and there.&amp;nbsp; He was the only one that had really gotten on my nerves so far.&amp;nbsp; I am sure that is what he was aiming at, to piss people off.&lt;br /&gt;&lt;br /&gt;The same run there was a shaman complaining that someone else won two things he wanted and should be kicked because they are not doing anything.&amp;nbsp; They where doing 24K and lived, the shaman was doing 13K and didn't.&amp;nbsp; Excuse me?&amp;nbsp; Who doesn't know how to play?&lt;br /&gt;&lt;br /&gt;I've also noticed another trend starting in the looking for raid.&amp;nbsp; Whoever wins loot off the first boss is kicked.&amp;nbsp; They could be the best player in there, doesn't make a difference.&amp;nbsp; Did four yesterday, three of them saw a person that won something on the first boss kicked.&lt;br /&gt;&lt;br /&gt;I think that is because people have realized the bug in the rolling system. If you win something off the first boss you will win everything you roll on the rest of the way.&amp;nbsp; This means, hunter wins someone on first boss, other hunter gets pissed knowing he will not win anything now, losing hunter kicks winning hunter.&amp;nbsp; Or shaman or warrior kicks winning hunter because they do not want that hunter winning their tier token.&lt;br /&gt;&lt;br /&gt;That can be fixed on blizzards end.&amp;nbsp; Make the loot rolls random and not whoever wins first almost always win.&lt;br /&gt;&lt;br /&gt;I've experienced it on both ends.&amp;nbsp; My hunter has won on the first boss and won every roll that run.&amp;nbsp; My shaman once had the same thing.&amp;nbsp; My druid as well.&amp;nbsp; Those are the only three times I have ever won anything on the first boss.&lt;br /&gt;&lt;br /&gt;All my other characters and all my other runs, I have won nothing.&amp;nbsp; The only time I win is when I win everything.&amp;nbsp; It is an everything or nothing system in there.&lt;br /&gt;&lt;br /&gt;Just my luck that my hunters run where he won 4 things, there were three gloves and one boots.&amp;nbsp; My shaman, won boots and shoulders.&amp;nbsp; My bear, won a trinket and legs.&amp;nbsp; Yes, all three where win on the first and win everything else I rolled on.&lt;br /&gt;&lt;br /&gt;How come when I get that first win nothing else for my class ever seems to drop.&amp;nbsp; When I was on my bear and won the trinket on the first boss I was excited.&amp;nbsp; It meant I would totally gear up this run.&amp;nbsp; Did not work that way.&amp;nbsp; Not one druid token dropped and only one piece of leather for me dropped.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;The only other piece of leather that did drop was one with spirit and I am not a jerk, even if I could use it for offspec, let someone else have it that needs it for main spec.&amp;nbsp; I knew I would win it if I rolled and it would have felt like I was stealing it from someone that really could use it.&lt;br /&gt;&lt;br /&gt;The second time my hunter got lucky and won that first roll, that was the only piece of hunter loot that dropped the whole run and guess what?&amp;nbsp; It was another set of gloves.&amp;nbsp; Another wasted chance at abusing the bad rolling system because nothing dropped for me.&amp;nbsp; Heck, nothing that I could even hit need on dropped the rest of the run.&lt;br /&gt;&lt;br /&gt;Warrior, four runs in it with him now, not one single piece of gear has dropped that I could even roll on.&amp;nbsp; How is that possible?&amp;nbsp; I have such loot issues sometimes.&amp;nbsp; No luck.&amp;nbsp; What are the odds of four runs and not one piece of plate, tank ring or finger or weapon or shield dropping?&lt;br /&gt;&lt;br /&gt;Each character I've taken to the weapon loot pinata known as madness for my easy 390 weapons at least once.&amp;nbsp; Over all my characters, yes, every single one of my million 85s, only one weapon has ever dropped that I was even capable of hitting need on.&amp;nbsp; What are the odds that nothing will drop that can be used on any of the characters while I am on that character?&amp;nbsp; It has to be astronomical.&amp;nbsp; I am not complaining about losing loot.&amp;nbsp; It happens, I am just grumpy because I have not been able to roll.&amp;nbsp; I think rolling, even if you lose, it fun.&amp;nbsp; On the plus side, I got a sweet new staff last night in the real raid, but this isn't about real raids.&lt;br /&gt;&lt;br /&gt;Oh, and that one thing that did drop that I could roll on was a mace with an on heal proc.&amp;nbsp; It was won by a non healer.&amp;nbsp; WTF?&lt;br /&gt;&lt;br /&gt;I don't mind so much with the loot really.&amp;nbsp; Just kind of sucks to run the raids and never once have even one thing I can hit need on drop.&amp;nbsp; Twice now that has happened.&amp;nbsp; 
