tag:blogger.com,1999:blog-9015737272343810105.post8441043841870789864..comments2024-03-27T07:57:48.010-04:00Comments on The Grumpy Elf: I Love Good Players + The Ultimate HealTheGrumpyElfhttp://www.blogger.com/profile/07621615711198405365noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-9015737272343810105.post-87775135828067712022011-07-29T14:49:25.506-04:002011-07-29T14:49:25.506-04:00Even though I know bloodletting will not kill them...Even though I know bloodletting will not kill them itself I still always heal. Healer habit? I can't help it.<br /><br />It is like trying to keep myself from debuffing people in ZG. My first time in there I kept debuffing out of habit. lol<br /><br />I think it was just a freak bug that happened to land at the exact perfect time.<br /><br />The only facts I can be sure of are that the heal had to land...<br />1) After the decapitate. (or it would have been eaten up by the damage like normal life)<br />2) Before the game declared the character dead. (or it would have interrupted my heal)<br /><br />So if there is a time in game between them, even if it is a unit of measurement we are not used to calculating in terms of the game, that is the moment the heal landed.<br /><br />Not sure if healbot is a good source of information for that but when someone takes over kill damage it shows a negative number, then it changes to 0, then it changes to 1. <br /><br />Hence why I reasoned that there are actually three stages of death in terms of coding. <br /><br />Damage, which brings you below 1 to a negative number. <br /><br />Rounding, which brings you to 0 and counts you as dead. <br /><br />Death, which sets you at dead 1 (so you can be revived), not a live 1 (which would allow you to be healed).<br /><br />I'd love to see what theory crafters would have to say about this. I doubt that this is something that has never been experienced before. It was just the first time ever for me.TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-7085450290692912992011-07-29T14:01:47.060-04:002011-07-29T14:01:47.060-04:00As the above guy said, you don't have to madly...As the above guy said, you don't have to madly heal someone with that debuff, just heal them a little when they are very low until it ends. Yes, you do have to heal at some point, despite it always removing half your health, which theoretically would never kill anyone, but it does somehow.<br /><br />But I really doubt your feat of healing happened because of what you said... If what you described was possible, that kind of thing would happen much more often, not only on that boss. It's much more likely that the game queues incoming heals between a health change and the checking if someone is dead and processes both of those things before it gives any mind to any incoming healing.<br />Having said that, I still have no clue how that was possible, hehe.Xayíde@Gurubashinoreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-5877578755891637922011-07-29T13:47:31.356-04:002011-07-29T13:47:31.356-04:00Half of zero is zero, not NaN. If you try to divid...Half of zero is zero, not NaN. If you try to divide something BY zero you get NaN. If you divide zero by anything else, you get zero.Xayíde@Gurubashinoreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-1518040624313812972011-07-29T11:55:47.450-04:002011-07-29T11:55:47.450-04:00re: "I heal dead people"
I wonder if th...re: "I heal dead people"<br /><br />I wonder if that was actually the interaction of bloodletting (which AFAIK reduces your health to 1/2 of what it was each time it ticks) and decapitate, and a rounding error caused by a bloodletting tick landing when the player had 0 health (half of zero is... erk, NaN > better make that 1 > half that is 0.5, not valid > round up > you now have 1 health > heal lands)theanorakhttp://www.mysteriousbuttons.com/noreply@blogger.com