tag:blogger.com,1999:blog-9015737272343810105.post7782143532063653649..comments2024-03-27T07:57:48.010-04:00Comments on The Grumpy Elf: My Fear of MoP Random TanksTheGrumpyElfhttp://www.blogger.com/profile/07621615711198405365noreply@blogger.comBlogger37125tag:blogger.com,1999:blog-9015737272343810105.post-21282674904287674422012-08-21T13:12:12.955-04:002012-08-21T13:12:12.955-04:00I like the pain suppression macro idea. I should ...I like the pain suppression macro idea. I should use that as well.<br /><br />You should be able to heal them no problem in 397 but I know what you mean. If you get people that stand in bad even with that item level you can not keep them up. Stupid can't be healed sometimes.<br /><br />I had the same issues with my disc priest when the expansion started. Would only do guild runs and the rare random. It felt near impossible for me to heal a random and there were some fights I just couldn't. No matter how I tried with as many different groups as I was in, even all guild, I could not heal the panther boss in ZG as disc. I gave up playing my priest and went full time shaman because of the bigger heals, the ability to interrupt and CC. I had no problem after doing that.<br /><br />Disc seemed to have a huge hump this expansion and once you passed that gear hump you went from not being able to keep anyone up to being a god. Now, even if I do not play it often and am only at 392 I can heal heroic DS with my eyes closed most likely. I would say somewhere around 375 item level I went from feeling weak to over powered. There was never an between point.<br /><br />I am sure that with the tanks having to do active mitigation I will be left with the same feeling I was at the beginning of cataclysm. But this time around it won't be me feeling "I" can't do it, it will be me feeling that "they" have not adjusted yet.<br /><br />From a healing perspective I am not as scared as the changes to me. It is the changes to tanks I worry about.<br /><br />As a tank, I am looking forward to active mitigation because it seems like it will make me feel like what I am doing is more important than just being a meat (fur) shield and doing some DPS. I will be responsible for my own life. That seems like it could be fun.TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-35725794760192103832012-08-21T02:26:55.546-04:002012-08-21T02:26:55.546-04:00I am totally prepared. My shadow gear and spec are...I am totally prepared. My shadow gear and spec are ready to go. :)<br />All joking aside, this is what's frightening me about Mists. I suffered through the beginning of Cat where guildies were having to help me heal all guild 5 mans (we'd end up having 2 healers and 2 dps on some bosses), and forget about healing pugs. The combo of completely changing how disc priests healed + mana suddenly mattering + dungeons being difficult almost broke me as a healer. Seriously, if my raid/guild leader hadn't pushed me into healing raids (and lo and behold I could heal those!), I might have gone shadow forever. I still won't heal non-guild 5 mans even though Lyl's ilevel is now 397 and any Cat 5 man should be a breeze.<br /><br />Tanking's always been the hardest for me, not because of a skill level thing, but a personality thing. I don't like being in charge and I don't like being the leader. Standing at the back in my sissy robe keeping everyone else up is about as much responsibility as I want. But I've done it enough (and seen enough good ones) that I can at least help new tanks with stuff like "death grip ranged mobs", "an addon like tidy plates might help you keep track of threat on groups", and "watch your healer's back". You know, the basic stuff. I like being able to do that, and it kinda makes me sad that I can't be as helpful anymore.<br />I'm going to need to amend my random macro to include "If you don't know when to use your cooldowns, don't bitch at me when I run oom keeping you standing," and also write a "Pain Suppressing the tank because active mitigation" one. Oh, and I'll probably also need to start figuring out when tanks should be using cooldowns. <br />Yup, shadow's looking better and better....Melfinahttps://www.blogger.com/profile/14939155022202916671noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-47901410552872800622012-08-20T16:52:47.111-04:002012-08-20T16:52:47.111-04:00The difficulty for tanks and healers is there but ...The difficulty for tanks and healers is there but in a different way fundamentally. You keep saying but this and but that and are missing the point I believe.<br /><br />A tanks job is to hold aggro. Once he or she can do that, their job is easy.<br /><br />A healers job is to keep everyone alive. Once he or she can do it, their job is easy.<br /><br />A damage dealers job is to deal damage, no matter how much damage they deal they can always deal more, their job never ends and is harder.<br /><br />You keep adding but... but... but... I am not talking about but. I am talking about the basic concept of the role. Tanking and healing are easier. Once you can do them you can do them, end of story. A damage dealer can never stop, they need to keep dealing more damage.<br /><br />Now for my but...<br /><br />But I agree with you. There is a lot more to tanking and healing. A lot more then the people that don't play them know. Admittedly healing is a million times harder than tanking even in manufactured situations, but both are harder then their basic concepts.<br /><br />I remember having tanks wear DPS trinkets the first time we downed ultraxion because their DPS mattered a lot. I remember putting more pressure on healers by 2 healing stuff we should be 3 healing.<br /><br />But both of those would have not been needed if DPS was better. You would not need to artificially make the tanks job harder and force them to worry about DPS as well as if the damage dealers could do more. You would not need to make it harder on healers and two heal it to bring more DPS if the damage dealers were better.<br /><br />See, it always comes back to the damage dealers. If the tanks job is harder it is because the damage dealers are not doing their job right. If the healers job is harder it is because the damage dealers are not doing their job right.<br /><br />With good damage dealers doing their job right the jobs of the tank and healers is super easy. All thanks to the damage dealers.<br /><br />Even if you disagree with my statement that DPS is harder I am sure you will agree with this one.<br /><br />The faster the boss goes down the less chance there is for error.<br /><br />Can we agree on that?<br /><br />Okay, now who makes that boss go down faster. The damage dealers. All the pressure is on them.TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-4592666321249085832012-08-20T10:45:11.856-04:002012-08-20T10:45:11.856-04:00I understand your stance on DPS, but I disagree
H...I understand your stance on DPS, but I disagree<br /><br />Healers feel the same pressure - though mostly in the way "we did it with 6 healers, let's do it with 5 because it will go faster, then with 4 ... ok, you will solo heal".<br /><br />Especially in close DPS races I found Tank DPS can make the difference between failure and success as well. Better timing your pull and optimizing your CD usage (hello Sarth 3D when it mattered) also fall into this category.<br /><br />During LK times I was in all 3 roles when we pushed for server firsts (unfortunately there were 2 other guilds always ahaed of us). I've missed out Cata, but I don't think this has changed - healer have the hardest job. When playing DPS I always had the least pressure. Pushing for higher numbers was always fun. Tanking and Healing was hard work.<br /><br />Rauxis, chosen of CATRauxisnoreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-11384554269766903662012-08-20T07:31:09.286-04:002012-08-20T07:31:09.286-04:00@ Taitrina
I think somewhere in the back of every...@ Taitrina<br /><br />I think somewhere in the back of everyones mind even if they never raided the fact there was something there that they might see some say kept them playing. I know many people that want to raid but rarely have the time. Or the ability in many cases. They keep going so they can keep getting better and hope the time comes where they can get into a raid and have the time to do it.<br /><br />If they can finish it the second they hit max level the whole quest to end game is over, then they might very well unsub. They did what they had never been able to do. I think that is what Rauxis is trying to get at and I agree.<br /><br />I think part of the reason for the huge subscription loss in that people have beaten the game. Even if only at LFR. Sure, still not many raid, but the ones that do that do not do normal or heroic, the game is over as soon as they finish LFR.<br /><br />WoW has absolutely zero replayability any more. It used to be that it was a grind and that kept you busy. You wanted to switch characters, it took time. You wanted to make one on the other side, it took time. You wanted to be on another server, it took time.<br /><br />Now with super fast level, faction change, server change, race change, etc. There is no replayability left in the game. Add to that the approach that everyone can kill the final boss as soon as they meet the level requirement and they have damaged their product more than you can ever imagine.<br /><br />@ Rauxis<br /><br />I heal so I can agree that healing can be brutally difficult. However, I stand by what I said and will continue to say it. DPS is the hardest role in the game.<br /><br />Given a group of all quality player just doing their role. Tanking is easy. Healing is easy. DPS is always a matter of you can put out more, you need to do more, you can get better. It is harder and there is so much more pressure involved. Once a tank can tank it they can't tank it better. One a healer can keep everyone alive no problem they can not keep them alive better. But once a damage dealer can do 30K they can do 32K they can do 34K they can do 36K, they can always get better and the pressure keeps piling. Even if your class maxes at 40K and you can do 40K you will always be pressing to find some way to do 40100 just to do better. Damage dealing, without a doubt, is the hardest role in the game. TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-54214274135683755962012-08-20T07:00:27.212-04:002012-08-20T07:00:27.212-04:00I have to disagree with your rather dire predictio...I have to disagree with your rather dire prediction as you only have to look at the percentage of those who completed raids (and saw the endgame) before LFR was introduced. It would't be an exaggeration to say that the majority of the playerbase didn't see those raids. They weren't all trying and failing to see them either, they just didn't care, they were doing pvp or afking in stormwind or being AH barons. Raiding might be thought of as the endgame but even before Mists (which is bringing more to do at endgame) it's not the be all and end all.<br /><br />If they didn't unsub when they never saw the raid, didn't have a chance to see the raid, and likely didn't even want too. Why would they unsub now?<br /><br />Now this obviously doesn't apply to everyone but that's the beauty and curse of the warcraft playerbase. It's so vast and everyone is different.<br /><br />I predict that Mists will have an easier time retaining subs because of the options it contains. We'll see what happens though.Anonymoushttps://www.blogger.com/profile/17771213542953346538noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-80885885900877774222012-08-20T01:28:19.870-04:002012-08-20T01:28:19.870-04:00clarifying again - I mean LFR only. Someone who ha...clarifying again - I mean LFR only. Someone who has finished LFR has seen the content- neither normal mode nor heroic are of interest. Like Deathwing - once you have seen the cinematic, there is no real goal left.<br /><br />You might be one of them going for a replay, or for achievements, or simply like playing a Mage in this world - but for someone who treats WoW as a "normal" game, after defeating Deathwing ... is the repeat and grind really worth 15 bucks/month? Does it make for such people not make more sense to leave, and come back once a new content patch hits?<br /><br />And I'm with you that Healers have the hardest role. IMHO mostly because you have to REACT to health bars AND the 3D visual environment. And brains are bad at doing both at the same time, therefor it causes stress. <br /><br />Rauxis, chosen of CATRauxisnoreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-73213398194279985782012-08-19T20:30:50.404-04:002012-08-19T20:30:50.404-04:00Tank - Paladin
Healer - Shaman
DPS - Hunter
Tho...Tank - Paladin<br /><br />Healer - Shaman<br /><br />DPS - Hunter<br /><br />Those are the three best classes to play each role in random content.<br /><br />Paladins can handle themselves and heal as well can do some decent offense.<br /><br />Shaman have a suitable off tank in the earth elemental, an interrupt and CC as well as heals and many utility tools that can help a healer.<br /><br />Hunters can solo nearly everything, so doing it a group makes it easier for them and add to the fact that if things get really bad they can just FD.<br />TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-75686565754828089922012-08-19T20:27:25.618-04:002012-08-19T20:27:25.618-04:00I think blizzard can fix a lot of the issue itself...I think blizzard can fix a lot of the issue itself if it just incorporated DBMs into the design.<br /><br />Instead of making it that people have to get outside help they should put everything you need in game. That is what really separates the people that play, good and bad, the good ones know what can make them better and go out and download it while the bad ones don't. Not saying there can't still be bad players with the addons, but it would surely limit them.TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-67966155901440142822012-08-19T20:22:33.433-04:002012-08-19T20:22:33.433-04:00Yes, a fair deal of the bad runs, maybe even a lar...Yes, a fair deal of the bad runs, maybe even a large portion of the bad runs, is because of bad DPS. Not because of bad tanks or bad healers. The tanks are "good enough" and the healers are "good enough" but with bad DPS they end up looking bad. All the pressure is on the DPS to step up and sadly most can't. DPS is the hardest role. Proof is that so many are bad at it. If it were easy there would not be so many bad at it.TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-5269893011217921252012-08-19T20:20:25.200-04:002012-08-19T20:20:25.200-04:00They are harder in the way that they have to take ...They are harder in the way that they have to take responsibility but the active part of the game it is easier. I'm talking about the role and what they are expected to do. Tanks have the easier job based on that. <br /><br />You time line might be a little off. Mostly with that 30% having seen it all. We have the 30% debuff on DS and still only 7% of guilds have finished it. So no way in hell 30% will have done it then if 30% can't even do it now with the debuff.TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-38487903188111873172012-08-19T11:38:42.064-04:002012-08-19T11:38:42.064-04:00looks like I sounded here a bit harsher than I wan...looks like I sounded here a bit harsher than I wanted to <br /><br />I'm not in Beta - if what you describes fits all scenarios, it's worse than I thought. I'm simply following a designer interview, who stated "if you don't do the mechanic right you die, no amount of healing will help you".<br /><br />to be clear - grind for me IS content. Getting reputations to exalted can be fun, doing dailies can be fun. But without grind the actual content of WoW is small ... compared to an offline RPG game (which btw just does a better job in hiding grind).<br /><br />But a lot of people will race to 90, do a few heroics and finish all raids once via LFR. And then they feel "I've seen everything", and I can't really blame them. WoW always has defined the final raid of a tier as the "Endgame" - so once you defeated it, why go back and do something "less"? Esepcially if the loot you receive is not really "interesting"?<br /><br />Blizz faces a similar prolem btw with Diablo :)<br /><br />Rauxis, chosen of CATRauxisnoreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-8349554607514747512012-08-19T06:16:39.860-04:002012-08-19T06:16:39.860-04:00On b - In Beta, scenarios are already not hard. It...On b - In Beta, scenarios are already not hard. It's as casual at it gets. Some of them you would need close to entire group AFK to fail, and most can be soloed - though might take a while alone.<br /><br />For example, on Unga Island mobs steal your brew... then move and dance with it 50 meters up the beach - you can always go and get it back.<br /><br />Scenarios are not hard content, challenge dungeons are aimed on that part.<br /><br />And 6 weeks to "everything"... well, parts of that everything are behind grind for good reason. Focusing on just one part can take 6 weeks easily - though if other content doesn't grab you at all then yes, it might be called "seen everything that interests me".Shalckerhttps://www.blogger.com/profile/04929708411856414654noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-8282381785745665732012-08-17T21:34:21.952-04:002012-08-17T21:34:21.952-04:00IMHO tank and healer are the hardest not because o...IMHO tank and healer are the hardest not because of any actual mechanic, but because you TAKE responsibility. There is only one tank in a group, and only one healer, but 3DPS. So as DPS you can "hide". Controversely DPS have all the voting power. Socially not a good situation.<br /><br />As with the coming chages, I would make the following bets:<br /><br />a) fewer tanks, fewer healers, and fewer DPS in LFD; longer queue times for everyone. Especially after MoP hits, for 2 reasons. Once the overgearing is at an end, crying about and votekicking tanks and healers will reach epic proportions. Fortunately the new micro-dungeons will draw of a lot of DPS .... until they realize, that execution is to be the key<br /><br />b) scenarios will be hard... for about 2 weeks, before they are adjusted and all special effect brought to a level that you can simply zerg everything down <br /><br />c) achievement runs in dungeon will be next in line for adjustment<br /><br />d) with patch 5.0.6 the role of active mitigation will be adjusted in a way to make it relevant only in heroic raids.<br /><br />e) 6 weeks after expansion hits 10% of the WoW population will have seen everything, leaving only repetition and grind. By new years eve about 30% will have seen the end raid boss.<br /><br />f) despite everything, subscription numbers will continue to drop after a short peak<br /><br />Rauxis, chosen of CATRauxisnoreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-56622476481788392632012-08-17T13:53:07.726-04:002012-08-17T13:53:07.726-04:00Tanks and Healers are singular roles in 5-mans, DP...Tanks and Healers are singular roles in 5-mans, DPS is not. That makes it easier to slack off without any results as a whole, especially because Tanks can do a whole lot of damage nowadays (though not to the absurd extend of e.g. Warrior Tanks in early Dungeons ).<br /><br />I do wonder though: if DPS is the 'hardest' to do, and 'most do too little damage', are you trying to say that the vast majority of LFD 'pops' lead to incomplete runs, and that bad DPS is the cause of this?<br /><br />Also, if DPS is the hardest role, and Tank the simplest, I still haven't seen a convincing argument why the LFD queues aren't flooded with Tanks, it would be to be expected that finding DPS would be the hardest then.NetherLandsnoreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-15349083397638936082012-08-17T13:45:42.733-04:002012-08-17T13:45:42.733-04:00Thank you for illustrating perfectly why if you do...Thank you for illustrating perfectly why if you do Tank LFD, doing so as Protadin is usually the least of a hassle :P <br /><br />NetherLandsnoreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-87874651518696668902012-08-17T13:39:37.023-04:002012-08-17T13:39:37.023-04:00ad 1) yes they make things more convient, but that...ad 1) yes they make things more convient, but that doesn't mean they are good design (Bartle had a great article about it back in 2004 or so) or NECESSARY. By removing people from the world, they make it more empty, and hence result in e.g. less World Pvp opportunities between equalish parties and so forth.<br /><br />The Random bribe is both the reason why a 'Random' has 'meaning', and why so many Instances have people in them that don't really want to be in them - aggravating all the trollish behaviour etc. (in e.g. LFD TBC Heroics and Wrath heroics, now that they aren't curent content anymore, there are far more people that actually want to be in them , and as a result people interact much more cordial). <br /><br />The LFD function has its merits, they should not have included the Random feature and bonus. <br /><br />ad 3)<br /><br />Partially, it more had to do with a more Loot-shop design of the Dungeons (which tbh started with TBC; both e.g. Shadowfang Keep and Hellfire Ramparts are castles, but I think we agree only the first really 'felt' like a castle) and the increase in power, period. <br /><br />Tanking has been made easier, but nothing beats DPS as easiest to play (which is why it's basically the only thing I ever do in case I do use the LFD)<br /><br />ad 4) and there you have it ^-^<br /><br />Besides being silly and lazy design - if players bascially NEED certain interface options etc. to clear 'pivotal' content, they should be part of the standard game, not provided by outside sources - I'm willing to make a bet that, just as with the 'everybody is interested in Raiding'-myth Blizz has perpetuated, the majority of the player base does not use outside programs to play a 12+ game.<br /><br />Now, with a Freemium title, such a thing doesn't necessarily matter, as the 'big whales' spend the money for the extra content etc. that keeps the game afloat for the other 90% or so (Big Point used much lower percentages, but I can see the Turbine titles having higher numbers, as they generally appeal to an older demographic; Grumy Old Men may have this lawn thing but we do also have the disposable income :P ).<br /><br />But with 'one sub fits all' games like WoW, this is actually pretty inexcuseable, especially because (as we both have talked about till death) they have bascially removed all the other content.<br /><br />I wonder how many flaming in LFD happens because those who use addons can't phantom other players don't, even while pretty understandable (it doesn't exactly say on the box 'this game can't be used without outside programs'; note that I personally disagree with that, though then again I am not interested in either Raiding or Arena)NetherLandsnoreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-4526347823282371092012-08-17T06:46:50.757-04:002012-08-17T06:46:50.757-04:001) I usually only do them on my tank with full gui...1) I usually only do them on my tank with full guild or needing one person. The instant teleport to the dungeon makes life easier, so it still servers a purpose for a guild group. Not to mention that makes it a random dungeon. If you walk into a dungeon there is nothing random about walking in. You get into the one you walk into. So yes, randoms for guilds are still useful.<br /><br />2) We have discussed this before. Blizzard is continually destroying the game in an effort to make people get to end game faster when still more than 50% of the subscribers do not have a max level character.<br /><br />I agree, they need to stop that design and put more effort into making the trip to max level as important as being max level being there are as many people traveling there as there are ones already there.<br /><br />Lets not even mention that only 7% of the max level players even raid. That is more proof that funneling into end game is a bad idea.<br /><br />3) That is the cata design of making tanking as boring and easy as possible. Hence the reason I said it is currently, in theory, the easiest role in the game.<br /><br />4) Blizzard has said themselves that raids and dungeon are designed to have people use addons. Yes, they can be done without them by a good player but they are not, repeat NOT, optional. You need addons to play the game. Blizzard themselves said so.<br /><br />As such, it does not make tuning things harder. They are designed to for people with addons. They are not designed for people without them.TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-8961824872124140842012-08-17T06:29:25.650-04:002012-08-17T06:29:25.650-04:00People view tanks as arrogant jerks and most of th...People view tanks as arrogant jerks and most of the time they are. Heck, I would say 50% or more of the time they are. No one listens to the elitist jerk in their group because they think they are gods gift to the world. That elitist jerk is the tank.<br /><br />You mention that all the healer can do is heal you or let you die. That my friend is power.<br /><br />If I were healing I let you die, then heal the DK DPS that knows how not to stand in stupid until the fight is over. When it is over I rez you and tell you not to stand in stupid next time or you are going to end with a huge repair bill.<br /><br />That is power. As a healer I am the leader in a random. I have purposely let tanks die many times and will continue to do so. I even tell them I will let them die if they do not do what I say. I have never, not once, ever been kicked on any healer in any dungeon at any level of the game.<br /><br />When I say in chat, do not follow the tank, because he is pulling to fast, the DPS stays there with me, the tank runs in a dies. That is power.<br /><br />It is the tank that gives the healer that power because of the history of arrogant tanks in randoms.<br /><br />Perhaps it is the person at the keyboard, me in this case, that takes lead. You might have no issues as a tank because you take lead well but in my experience at least in 4 digits as each a healer and a damage dealer but much less as a tank because I rarely queue as one, I have never seen a random tank that was capable of leading anything. Explaining a boss fight? Yes. But leading. Nope, never.TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-30106642068328584082012-08-17T06:19:44.423-04:002012-08-17T06:19:44.423-04:00That was more a gear issue than a skill issue and ...That was more a gear issue than a skill issue and tanks were being blamed for healer failure and DPS failure.<br /><br />The tanking itself was harder because the tank is usually the leader the group and needed to mark and call for CC. Many packs had a few casters that needed to be handled and any decent tank can round them up but with gung ho DPS it makes it harder, with people refusing the CC it makes it harder.<br /><br />The tanks were not the issue at the start of cata, tanking was always easy in cata. It was the other players that made it hard.<br /><br />I am talking the role. Not what the people around you make the role be.<br /><br />The role of tank is the easiest role in the game. No doubt, hands down.<br /><br />The role of tank is also the hardest role in the game when surrounded by idiots.<br /><br />I am not talking about who someone is surrounded with, I am talking about the role in and of itself.TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-24950618628907279992012-08-17T06:15:39.565-04:002012-08-17T06:15:39.565-04:00I could go into detail but the best way to explain...I could go into detail but the best way to explain it is look at the statics.<br /><br />How many bad DPS do you see in randoms that can't even do the minimum required damage? 50%, 60%, maybe even 70%?<br /><br />Being so many damage dealers can not do the bare minimum needed to complete the dungeon that is proof enough that it is harder.<br /><br />Or as I like to say to all the people that say DPS is so easy.<br /><br />If DPS is so easy then why are most damage dealers so bad?<br /><br />Because it is, in theory, easy. It is not, in practice, easy.TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-41211068315971102852012-08-17T03:18:06.806-04:002012-08-17T03:18:06.806-04:00A couple of things:
1) if you do Dungeons solely ...A couple of things:<br /><br />1) if you do Dungeons solely with Guild groups, there is no need for the LFD instant-teleports etc. Such mechanics only realy make 'sense' for those who are from dying Realms/Factions, have odd hours etc. <br /><br />So ipso facto tuning LFD/R to Guild groups would be a fallacy, something that Cata start (and the Zuls) brutally showed: if you make the game about grinding points that will get you Gear that is obsolete next Patch, Daily heroics have to be as challenging as Dailies ie not at all and fast.<br /><br />2) therein lies of course the core problem: 'End Game Is King' is a fallacious, deterimental game concept, as it basically does what Beau Hindman said lately in his soapbox at Massively :it drives away the core gamer that just wants his virtual world.<br /><br />By concentrating on the 'PvE Progression Fiends' (the more apt term for Raiding hardcore, as hardcore behaviour can be found in other content types as well ie Chinese Twinks) and their minority pursuits, Blizz dug a hole for themselves: on the one hand, they want to please the original target audience for raids, on the other hand they have to tune it so the 'X-Box generation' wil be able to play it, resulting in a situation that isn't really satisfactory to anybody, but most especially to those for whom that whole 'Raid Progression' nonsense never had any appeal to begin with.<br /><br />Killing off levelling and thereby the world pleased the instant-grat players, it pleased the Methods etc. as they could get to the 'real game' ASAP, but it left everybody else out in the cold.<br /><br />3) I liked Tanking but I stopped after The Shattering, as there was no point to it anymore in the content I liked (the classic Dungeon crawls): PC's are so powerful they're not needed, Patrols etc have been stripped, and the maps don't really require learning anymore (if at all).<br /><br />4) Not everybody relies on/uses add-ons.<br /><br />This of course also makes tuning harder than it would be in a normal game (ie one without allowing what too often basically amounts to cheats).<br />NetherLandsnoreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-28474345533538945382012-08-17T02:14:09.719-04:002012-08-17T02:14:09.719-04:00Sort of unrelated to the actual post but since men...Sort of unrelated to the actual post but since mentioned twice... How does being a, say, ranged dps in a random heroic (for example Blackrock Caverns, don't know, pick one) require more skill than being a tank in a random heroic?Jameshttps://www.blogger.com/profile/18173436197557929355noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-47435350322611605182012-08-17T02:07:32.241-04:002012-08-17T02:07:32.241-04:00If no flag is selected, tank is chosen as leader b...If no flag is selected, tank is chosen as leader by default because well, that is how the game works. Tank is in charge. People never listen to the tank? That's quite funny really, when I say something in party chat people do what I say. They don't argue, they don't question. Even if it's me intervening in an argument over loot or over low dps or whatever. And I've done so many randoms with complete strangers I'm already talking about 4 digits. And you do have a lot more control as a tank. If I'm gonna sit in bad with the mobs and the dps will dps them there since I'm not moving (dps seem to be blind to environment half the time), all you can do is either heal me or let me die. This is why I think the healer role sucks, because you have to cover for people's mistakes and they don't even realize they are making mistakes, even if you point it out. They survived, didn't they, so quit complaining /sarcasm. And you can't really prevent anything. If you're on a priest you don't even have a stun or interrupt, it's disheartening.Jameshttps://www.blogger.com/profile/18173436197557929355noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-7862606937242853742012-08-17T01:43:42.360-04:002012-08-17T01:43:42.360-04:00Remember start of Cata? Tanks getting kicked for n...Remember start of Cata? Tanks getting kicked for not cutting it will not be a problem. They will just not play them if they can't get through an instance easily as a tank and get yelled at. I remember people telling me the queue was 30mins to 2hrs then. People remembered they had a tank lying around only when the 5x modifier hit.Jameshttps://www.blogger.com/profile/18173436197557929355noreply@blogger.com