tag:blogger.com,1999:blog-9015737272343810105.post7647178172824548531..comments2024-03-18T02:52:51.478-04:00Comments on The Grumpy Elf: Mistakes are GoodTheGrumpyElfhttp://www.blogger.com/profile/07621615711198405365noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-9015737272343810105.post-52869483296580846812012-07-26T11:02:39.737-04:002012-07-26T11:02:39.737-04:00@ Azuriel
I agree 100%. When I was leveling my f...@ Azuriel<br /><br />I agree 100%. When I was leveling my first ever hunter and got concussive shot I thought, what is this crap. As I learned to play my class and got better at it whenever I leveled a new hunter and got concussive shot it was a woohoo moment. All because I learned. Sometimes things sound good that aren't and sometime they sound bad and aren't. That is what sets the players apart. If I never learned my class I would still think concussive shot was useless. I learned, so I know better now.<br /><br />Correct choices should be fun. Making people decide between them is bad design. It is making them choose between doing well and doing bad and really that should never be a decision. I think these new no choice talents remove that from ever happening again and it sort of why they did it.<br /><br />@ Imakulata<br /><br />In the end it comes down to the person. A good player learns from their mistakes. So for them, mistakes are good. For anyone else, without the proper support system, mistakes don't really serve much of a purpose.TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-44524893806551350012012-07-26T05:49:28.229-04:002012-07-26T05:49:28.229-04:00I agree with Azuriel and think he said it better t...I agree with Azuriel and think he said it better than I could have. People don't learn from mistakes, they learn from feedback given after they do mistakes (or even well).<br /><br />I can't argue against saying the possibility of mistakes is necessary although I'm not sure whether we need more of it - but it is definitely not enough for people to learn.Imakulatahttps://www.blogger.com/profile/18327043103775428011noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-80070390049564902472012-07-25T23:31:42.020-04:002012-07-25T23:31:42.020-04:00Yes, the possibility of learning from one's mi...Yes, the possibility of learning from one's mistakes is good.<br /><br />However, some mistakes are esoteric enough that a player will be unable to realize that a mistake was actually made. Standing in the fire kills you. Maybe you can try and blame the healer, but the result (i.e. death) is obvious either way. <i>Something</i> went wrong. <br /><br />Choosing the wrong enchant or talent is worlds more subtle. How much of a DPS difference is that going to make <i>really</i>? 400 DPS out of potentially 16k? 1000?<br /><br />It isn't likely that a spellcaster with Agility on their hat will be doing 16k DPS, but that is besides the point. The point is that game never tells you "this is wrong" when it comes to certain things, like talents/gearing. The feedback part is missing. You simply deal less damage, which may still be more than enough to be successful. Those are designer "Gotcha!" moments, and I fully support minimizing them when possible because they are <i>boring</i>. And binary.<br /> <br />Or maybe there are three levels:<br /><br />1) Someone who gears/specs/enchants based on mood, the weather, etc.<br />2) Someone who knows the basic mechanics of the class, but might not know haste > crit for their class/spec, or stat break-points.<br />3) Someone who reads EJ.<br /><br />The distance between 1 & 2 is enormous. Conversely, the distance between 2 & 3 is tiny. Yeah, it feels good to graduate from 1 --> 2, and that feeling would diminish under the new talent system. But think about it: why does someone spec/enchant wrong? Because they liked the "wrong" choice. That is a whole other level of design flaw; making players choose between the correct choice and the fun one. The correct choices should be fun too!Azurielhttp://inanage.comnoreply@blogger.com