tag:blogger.com,1999:blog-9015737272343810105.post4927396057802154737..comments2024-03-29T05:19:30.673-04:00Comments on The Grumpy Elf: All Raid Fights Should Be Like FL+4 or Yogg +0TheGrumpyElfhttp://www.blogger.com/profile/07621615711198405365noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-9015737272343810105.post-38013454907301858292012-06-19T17:24:28.333-04:002012-06-19T17:24:28.333-04:00Have to respect the fact that you can say that you...Have to respect the fact that you can say that you are honestly the minority. Thumbs up for that.<br /><br />Scrapping the LFR I can support whole heartedly, it's something that just makes people think that they can when they cannot in my mind, sure it's a good training tool and helps gearing up the actual raiders, but the absence of LFR never stopped the raiders either. <br /><br />If you want a suggestion as to what to write about, write about gear/stat inflation and over gearing everything and how does that effect, and how it does not and what effects the loot systems we have seen have had, along with different modes of play in relation to the loot and base an idea onto that, eliminating LFR but keeping at least two modes of raiding, along with what actually motivates raiders to raid.<br /><br />Also as a side note, I think you really hit the nail to the head with your previous one, (the good/easy) and I hope to hear something similar in the future as well.<br /><br />As far as your posts go in general you usually bring out good points ^^Acurionhttps://www.blogger.com/profile/11666732610260325375noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-86235115969704103882012-06-19T17:09:07.479-04:002012-06-19T17:09:07.479-04:00Glad you enjoyed the read even if you disagreed.
...Glad you enjoyed the read even if you disagreed.<br /><br />I personally would still want to do all of it, but just like with Uldaur, I had to go back. The really hard core players did it when it was current. I waited until I was bored with ICC and waiting for cataclysm to come out and then went back to do it and it was still a huge challenge. Heck, even with a full group of 85 yogg+0 is still a huge challenge. I doubt you or anyone could ever sway me from saying that is the best designed raids ever and they could learn a lot from what they did there.<br /><br />While I love to get nice new shinies I am not all about the gear. I like to raid, plain and simple. I am in another 1%, there is the 1% that are world beaters, the 1% that try to be, and the 1% that just likes to raid for the sake of raiding and does care if they are world first or world one hundred thousandth. No need to throw loot at me, throw an achievement at me that shows I did it and I am happy. <br /><br />I do understand that I am in the minority there. Most people in the game won't do anything unless they get something for it. I swear it sometimes feels like blizzard is going to start giving people epics just for logging in each day, just so they keep logging in. I feel weird being the type that does not raid for epics. I raid for the fun and the challenge. In my idea I would benefit both ways. If I want to raid for fun I do it easy, if I want challenge I do it hard.<br /><br />Using DS as the out gearing thing is a somewhat problematic issue in your example as it was designed for two different types of gear levels to begin with. Sure, you can not do heroics in 380 gear, but you sure as hell could do them with all 397 gear after the nerfs and I am sure some of the best guilds in the world could have done it before the nerf. My bear tanked them at around 15% buff with only a 380 item level, so for some roles it could be done. Farming heroics for that 410 gear and then doing heroic is not exactly what I would call heroic. I call that over gearing it. <br /><br />I could have posted what my real solution would be, but I doubt that would go over well.<br /><br />Real solution is lose LFR, never even think about it again and let the raiders raid. If only 1% are doing it then guess what, only 1% want to, stop trying to force people to raid. No crafting drops, no simple beginner steps, no you get more or better loot from doing that, do not force people to raid.<br /><br />Like I said, that would not go over well however. They are dead set on making everyone that plays into a raider and in all honesty I hate that.<br /><br />Maybe I will try to come up with something better and write an article about it. Any suggestions?TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-78733214479365883322012-06-19T16:34:34.681-04:002012-06-19T16:34:34.681-04:00I can't see but the most hard core achievement...I can't see but the most hard core achievement hunters and people that actually want to try and see how far they can get (the minority in this case) going for that design, and this for one reason only: Loot. Why should I do the hard and heroic tactics when I get the same loot with a faceroll? Also there would come the thing with knowing how to activate and what mechanic, if I remember in correctly, in Ulduar they weren't explained in any way, they just were and people learned as they went. <br /><br />Then again there's the other people, loreseekers and peeps that want the materials and BoP thingies and what have you. I'm not even taking those into account at the moment.<br /><br />I'm also against LFR and Blizzards policy of wanting everyone to raid, however I can't see this as a solution as it doesn't give enough rewards for the people to actually get trough the content. There were good reasons why the idea was scrapped after all. Loot distribution being only one of them.<br /><br />Then there's the personal reason. I love achievements and I like the loot you can get from Ulduar, but in reality? That raid is a pain. It's long with activated mechanics that you should look before hand unless you've raided it million times (small exaggeration) so that you don't accidentally activate them. I truly loath that particular raid, comes as the last thing I wish to do, ever.<br /><br />But back to seriousness. The people who want hard just because it's hard... There's no such people. Seriously, if harder offered no rewards other than it being hard, I can see no groups going for the hard only. If there's no gear, loot and other shinies to get, the most of the raiding community would change into LFR community as it offers them nothing but few achievements and a hard mode that's useless then if the achi's are the only thing you can get.<br /><br />It's not about "out gearing" the content, it's gearing for the content, you don't expect 380 ilvl to raid heroic content after all, and for a good reason, their gear wouldn't allow for the DPS requirements, even after the nerf, as far as for example Spine is concerned. <br /><br />Good post, but bad solution in my mind..Acurionhttps://www.blogger.com/profile/11666732610260325375noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-65213483908657884052012-06-19T15:36:27.649-04:002012-06-19T15:36:27.649-04:00Loots tables would be all the same. No such thing...Loots tables would be all the same. No such thing as heroic gear any more. Raiding is meant for the challenge, not for gear.<br /><br />The same gear dropping from all would mean that the people that want it easier, it gets even easier with gear and the people that want it hard, do not get to out gear it as they start to farm earlier bosses in heroic version.<br /><br />I have never supported and never will support different gear for the same raid. If people want to do hard mode, do hard more. Don't try to out gear hard mode to make it easier.<br /><br />Having only one set of gear drop would also means that it will be easier to balance the raid being you do not have to take three tiers of gear for one raid into consideration.<br /><br />For breadwinners I think they should go the way of ICC where primorial saronite could be purchased with emblems of frost right off the bat as well as from drops from the raid. That was just better design. The breadwinner can get their crafting needs without raiding. Tada, better design and more people happy.<br /><br />Wait... that would never work, blizzard can't go around designing things better and making people happy. Well, we can dream.TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-73346314810894950692012-06-19T11:37:16.973-04:002012-06-19T11:37:16.973-04:00I could quip that 'Ghostcrawler' and '...I could quip that 'Ghostcrawler' and 'player choice' only go in a negative sentence but let's not dwell on that ;)<br /><br />Grossly speaking, there are three groups of people that are theoretically (purely or not) interested in Raid content (with of course overlap, few people are 'pure bloods'):<br /><br />- those that want to Raid for the challenge;<br /><br />- those that want to Raid because it offers the strongest Loot/for the Gear;*<br /><br />- those that want to Raid because Blizzard has decided to put the conlusions of stories/Lore in Raid content instead of world-Dungeonns or other open-world content<br /><br />Note the second group also has a subspecies, purely created by Blizzard design decisions: 'breadmakers' (ie Crafters) that are needlessly forced to do Raid content because of BoP mats, Raid Reps etc. but really couldn't care less about what raid boss dances which tango. <br /><br />While I like your suggestion, and two out of three groups would be well-served (the 'Lore bunnies' because they get to see the story, the challenge seekers because they can adapt the setting), it might get tricky with the second group. <br /><br />How many Loot tables would be needed and how would rep etc. work? <br /><br />If it would be just one setting, many people will opt for the easiest setting, and challenge seekers may very well have trouble finding groups (call me a cynic, but looking how the - in and by itself good - XP Off/On BG system panned out, I somehow doubt the majority of the player base being into it for the challenge) <br /><br />If it would offer multiple ones, most notably the already-starving 'breadmakers'would still be forced to do content they may very well have no real interest in - a major cause for the too often sour mood in LFD/R's (I know I sound like a broken record here, but e.g. the difference between WotLK Heroics by LFD now and when they were 'current content' is quite revealing)<br /><br />They could alliviate the issue by adressing the interests of the 'Lore Bunnies' by getting the main stories out of the Raids and into the streets, and accepting the fact that if 'Breadmakers' could just do their thing, the other #2 people ('Gearheads') might Raid for less items (as, in order to sell, select PvE Craftables would have to be equal to Raid Gear Drops). <br /><br />Another way to make 'Breadmakers' happy would be to finally do away with Heirlooms and slow down levelling, as well offer at least the option to do more challenging content again by dropping the minimum level of e.g. Quests, entry-by-world of Instances, Noding (Northrend + nodes hav a 'hidden' level 65 requirement) and Archeology (if someone can explain why Archeology has so many and high minimum levels compared to Fishing and Cooking, I'm all ears), and to make more 'fun' Recipes for all levels (currently pretty much limited to Engineering Pets)NetherLandsnoreply@blogger.com