tag:blogger.com,1999:blog-9015737272343810105.post1366054384984977082..comments2024-03-29T05:19:30.673-04:00Comments on The Grumpy Elf: What If: Blizzard Gave You Everything You Wanted?TheGrumpyElfhttp://www.blogger.com/profile/07621615711198405365noreply@blogger.comBlogger16125tag:blogger.com,1999:blog-9015737272343810105.post-75787482272759860352013-08-27T06:59:57.882-04:002013-08-27T06:59:57.882-04:00I figured if there were anyone that reads here tha...I figured if there were anyone that reads here that would know where the quote came from it would have been you.TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-16364370629447178212013-08-26T17:35:40.820-04:002013-08-26T17:35:40.820-04:00This comment has been removed by the author.-abhttps://www.blogger.com/profile/14899567485973250660noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-31297707832296327852013-08-26T13:20:58.571-04:002013-08-26T13:20:58.571-04:00It does make me wonder where that saying came from...It does make me wonder where that saying came from to begin with. Off to goggle I go.TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-5764003472718021852013-08-26T10:44:50.764-04:002013-08-26T10:44:50.764-04:00Of course it wasn't, don't be silly. That ...Of course it wasn't, don't be silly. That doesn't change the fact that the song is now stuck in my head, though.Jameshttps://www.blogger.com/profile/18173436197557929355noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-53727148879166218762013-08-26T10:02:29.961-04:002013-08-26T10:02:29.961-04:00Oddly the be careful what you wish for saying is p...Oddly the be careful what you wish for saying is probably older than anyone in the pussycat dolls. So it was surely not a reference to them at all. TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-58260265530438214322013-08-26T09:59:51.660-04:002013-08-26T09:59:51.660-04:00That would be a nice catch up mechanic but I am su...That would be a nice catch up mechanic but I am sure they would say that would allow people to gear up too fast. I personally would like it.<br /><br />I think they want people going through all the old stuff to catch up. It was done by design that way. The one bad part is that all that gear is tied to the LFR, the single worst addition ever to the game and a place where the community sinks to all time lows that not even I would have thought this community can sink to.<br /><br />The gearing process would be so much better if it did not involve the LFR, at all.<br /><br />With that said, I still would support and idea of dropping upgrades appropriate for the current tier in anything you do, to speed up the catch up mechanic.TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-20907888606357214372013-08-26T09:55:19.156-04:002013-08-26T09:55:19.156-04:00I can not see how that one would hurt the game but...I can not see how that one would hurt the game but for the sake of finding something I will come at it from a developers point of view.<br /><br />It would ruin the choices people need to make when they have everything at just the switch of a button. The last thing we would ever want to do it make spec choice no longer a choice but just another "collect them all" thing in game. And what about poor druids? They would get left in the cold.<br /><br />So while I could not see how it would hurt the game, I played the role of a blizzard employee and shot it down.<br /><br />Good enough? ;)TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-90390260179214287102013-08-26T09:42:23.384-04:002013-08-26T09:42:23.384-04:00You make a good point. Being accessible does not ...You make a good point. Being accessible does not mean being easier.<br /><br />Like making the 522 valor items not require shado pan assault rep would have made it more accessible. Or the old gear going to justice when ToT came out, would have made it more accessible. Not easier, accessible. The game can use a lot more of that. I agree.<br /><br />Maybe I should tackle each of those one day in a what if and let my imagination run away with what could happen.TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-62310568116746380972013-08-26T09:39:02.420-04:002013-08-26T09:39:02.420-04:00From what I hear from many including people in my ...From what I hear from many including people in my own guild was that mists leveling too forever.<br /><br />Now do not judge by me because I am a leveling machine and I thought mists leveling was the fastest of any expansion so far, but that might be the reason. I know people that had all 10 classes maxed last expansion by the mid point and only have 1 maxed now.<br /><br />I loved the red quest lines. If you wanted the challenge you could take it. I too would like to see the return of taking red quests.<br /><br />It is sad they do not pay attention to low level PvP and leave it a mess like it is. I loved low level PvP. More than I do max level, that is for sure. It would be nice if they put more effort into designing the game to work at all levels and not just max level.TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-71839141351509991902013-08-26T09:35:12.278-04:002013-08-26T09:35:12.278-04:00I often complain about things, because it is what ...I often complain about things, because it is what I do, but they do a very good job of finding that balance. I do then to believe they lean to far one way or the other sometimes. Like I think leveling is a bit too quick and easy right now and I think normal mode raiding is a little to hard for most people. Over all however, it is a balancing act and they do quite well trying to find that sweet spot, even if they never really do.<br /><br />I had a post about that sliding scale idea a while back and scaling the gear with it. I think it would be great. But my idea for scaling gear had very similar item levels, and that would be a turn off to most. I can see it now, someone with 522 complaining that someone did it with the 5% buff bar and got 520 gear instead and complain that his gear isn't as "special snowflake" because this guy has almost the same thing as he does but got it easier.<br /><br />Really, that is where the difficulty for the design would be. In the players complaining because they all want something special just for them.TheGrumpyElfhttps://www.blogger.com/profile/07621615711198405365noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-63024909322817757492013-08-26T01:33:56.712-04:002013-08-26T01:33:56.712-04:00And now I have to go listen to 'When I grow up...And now I have to go listen to 'When I grow up' for the rest of the day...Jameshttps://www.blogger.com/profile/18173436197557929355noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-82183997975126936182013-08-25T16:24:50.758-04:002013-08-25T16:24:50.758-04:00I'd like to have tripple specc - 25k gold
now...I'd like to have tripple specc - 25k gold<br /><br />now please rip my wish apart :)<br /><br />Rauxis, chosen of CATRauxisnoreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-34743906375617882612013-08-24T10:10:43.711-04:002013-08-24T10:10:43.711-04:00I've only been awake for a short while, so my ...I've only been awake for a short while, so my brain might not be fully functional just yet...but, what if they were to have the ilvl of gear drops in LFR adjust to what you need?<br /><br />Say I'm new to the game and just dinged 90 (or I leveled a new toon to 90) during the current tier. Why not have the game see my ilvl and give me drops of an ilvl in LFR appropriate to get me geared for Flex or Normal raiding?<br /><br />The way it is now I'd have to take that new 90 through last tier's content to get me ready for the new content. By adjusting the ilvl to what I need for current tier could help with new players/new alts for getting caught up. That way there I could run current stuff with friends/guild instead of last tier's stuff while they all run the current tier stuff.<br /><br />With the new loot system this could be something that is possible. They already give us drops appropriate for our spec, why not appropriate ilvl for current stuff? Not sure what kind of coding would be needed to implement it, but it might be able to be done.<br /><br /><br /><br /><br />Jstmelhttps://www.blogger.com/profile/14423675330687776883noreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-6190108201122975632013-08-23T19:59:20.324-04:002013-08-23T19:59:20.324-04:00-Making LFR easier
I don't see a problem. We ...-Making LFR easier<br />I don't see a problem. We used to get new dungeons every tier which dropped gear of the same iLvL as the previous raid tier. Now, we have LFR instead (with slightly elevated iLvL as you mentioned). It should be the same difficulty as the new set of 5 mans we used to get (and probably the same iLvL).<br /><br />-Making WoW easier or harder<br />Overall, I don't think that's needed. I think it needs to continue to be more accessible, but that does not imply a change in difficulty.<br /><br />-A difficulty for every raider<br />I think that if they increase the number of raid difficulties, they need to decrease the iLvL gaps between the difficulties. A tier should span X iLvLs; so if you have Y difficulties, they need to be spread within those X iLvLs.<br /><br />for example, X=21 and we have 4 difficulty levels, so the gap is X/(Y-1) = 7<br />LFR = 0<br />Flex = 7<br />Normal = 14<br />Heroic = 21<br /><br />If they changed it to 5 levels, X would still be 21, so the gap would now be 5.25:<br />LFR = 0<br />Flex = 5<br />Normal = 10<br />Heroic = 15<br />Insane = 21<br /><br />Instead, they keep the gap as 13 and just keep increasing the span of the tier, causing insane iLvL increases.<br /><br />It could be done to a certain extent, but there's a point where it'd get to be too much; regardless of how you managed the iLvLs. I think 4 is almost too much already, so I wouldn't want them to go beyond that.<br /><br />-Something that I would want where we can weight the pros and cons:<br /><br />There are so many things...<br /><br />1. The ability to learn all professions on one character.<br /><br />2. Gearing progression that is not based on RNG.<br /><br />3. Player/Guild housing.<br /><br />4. Make all classes into hybrids.<br /><br />And so many more things... but I'll stop there.<br /><br />I think each can be done appropriately, but each could also be done horribly wrong.Jaegernoreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-42552952429223527892013-08-23T16:40:52.510-04:002013-08-23T16:40:52.510-04:00add 1)
Would love it if you could get a source for...add 1)<br />Would love it if you could get a source for that 25%, it's lower than the afaik 30% during Cata (from your Is Raiding Really Compelling? post)<br />Personally, it wouldn't suprise me if the relatively high amount of Cata Holdouts would be one of the reasons for a possible decrease.<br /><br />add 2)<br /><br />The issue argueably isn't that levelling isn't harder, it is that the option to do more difficult content whilst levelling has been removed. <br /><br />If they lowered the minimum character level you could pick up Quests for example a lot of the criticism that has been heard since esp. Cataclysm would be solved.<br /><br />Sadly, looking at eg the whole mess they made of low-level PvP 'because spending time on a charcter shouldn't give much of an advantage' they are still firmly in the camp of catapulting people to cap to get bored and/or frustrated because they never learned CC etc. NetherLandsnoreply@blogger.comtag:blogger.com,1999:blog-9015737272343810105.post-70536838127479257902013-08-23T15:45:40.220-04:002013-08-23T15:45:40.220-04:00/cheer
THIS post I like. :)
Yeah, the balance r.../cheer<br /><br />THIS post I like. :)<br /><br />Yeah, the balance required to make the game successful must be incredibly tough to implement. Things have to be hard enough (and easy enough) for those who want it hard as well as easy enough (and hard enough) for those who want it easy. In the same game, at the same level of overall difficulty.<br /><br />I think as long as there remains multiple levels of difficulty/complexity, people can generally find their level, more or less, whether it's heroic raiding, LFR or just leveling. It's only when people want things to be exactly to their personal taste that it becomes an issue... we all fall into that trap occasionally but hopefully only occasionally.<br /><br />As I was reading your 3rd part I had a thought... imagine if flex raiding wasn't flexible in terms of numbers but was flexible in terms of difficulty/loot. You'd have a difficulty slider you could tune, from LFR to normal or anywhere in between, that would scale the gear iLvl equivalently (so at LFR level you'd get i502, at normal you'd get i522 and for various levels in between the iLvls that drop would be appropriately scaled). This seems like it could be an interesting idea... but then try to imagine how a raid of 10 players would decide where it should be tuned. It's hard enough to decide whether to do a fresh run vs locking out to increase progression, imagine having 20 increments you can choose from that impact both difficulty (which you might want as easy as possible) and gear (which you'd want as high as possible).<br /><br />Ugh. Yeah, I like how they implemented flex more, I think.Anonymousnoreply@blogger.com